"""#!/usr/bin/python3""" import pygame, sys, time, random, pygame.mixer from pygame.locals import * pygame.mixer.pre_init(44100, 16, 2, 4096) # initializes the Pygame mixer before Pygame, which improves audio. pygame.init() pygame.display.set_caption("The Falling Leaves...") screen_width = 1000 screen_height = 600 a = (92, 61, 46) b = (165,113,100) c = (72, 56, 56) d = (173, 139, 115) e = (112, 79, 79) rgb_colors = (a, b, c, d, e) screen_backcolor = random.choice(rgb_colors) screen = pygame.display.set_mode((screen_width, screen_height),0,32) screen.fill(screen_backcolor) playlist = [] #tracks. lengths = [278000, 658000, 213000, 422000, 340000, 379000, 445000, 464000, 305000, 117000] #lengths of tracks for value in range(1,11): playlist.append(str(value) + ".ogg") for p in playlist: r = random.choice(playlist) pygame.mixer.music.set_volume(0.5) pygame.mixer.music.load(r) #picks a random track from playlist each time. pygame.mixer.music.play(1) #loads background music. lengths_playlist = dict(zip(playlist, lengths)) LENGTH = lengths_playlist.get(r) leaves = [] #list of leaf pngs to be used in Leaf class. for value in range(0,9): leaves.append(str(value) + ".png") class Leaf(pygame.sprite.Sprite): #class that defines and controls Leaf sprites. def __init__(self): pygame.sprite.Sprite.__init__(self) """object's apeparance""" self.path = random.choice(leaves) self.image = pygame.image.load(self.path).convert_alpha() # converting to alpha improves image handling performance. self.rect = self.image.get_rect() """object's position""" self.rect.x = random.randint(0, screen_width-100) self.rect.y = -150 clock = pygame.time.Clock() rains = [] rain1 = pygame.sprite.Group() #each sprite group contains leaves.. rains.append(rain1) #...falling at different speeds rain2 = pygame.sprite.Group() rains.append(rain2) #three groups are defined. rain3 = pygame.sprite.Group() rains.append(rain3) LEAF1 = pygame.USEREVENT + 5 #events t/control when e/type o/leaf appears pygame.time.set_timer(LEAF1, 900) LEAF2 = pygame.USEREVENT + 1 pygame.time.set_timer(LEAF2, 2000) LEAF3 = pygame.USEREVENT + 2 pygame.time.set_timer(LEAF3, 10000) TRACKLENGTH = pygame.USEREVENT + 3 pygame.time.set_timer(TRACKLENGTH, LENGTH) kill_distance = screen_height + 50 #distance at which Leaf sprite is removed from group while True: screen.fill(screen_backcolor) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == TRACKLENGTH: pygame.quit() sys.exit() if event.type == LEAF1: leaf1 = Leaf() rain1.add(leaf1) if event.type == LEAF2: leaf2 = Leaf() rain2.add(leaf2) if event.type == LEAF3: leaf3 = Leaf() rain3.add(leaf3) for a in rain1: a.rect.y += 1 if a.rect.y == kill_distance: a.kill() for b in rain2: b.rect.y += 2 if b.rect.y == kill_distance: b.kill() for c in rain3: c.rect.y += 5 if c.rect.y == kill_distance: c.kill() for rain in rains: rain.update() rain.draw(screen) pygame.display.flip() pygame.display.update() clock.tick(30) # 30 frames per second. ### Things to consider: # Event timer and gravities: somehow, not all gravities work for sprite to be killed when specified within loop, but I am unable to understand why. The following are pairs that work: (5:2500,5000), (1:500,1000), (2:2000,4000). # A list of other nice RGB colors that can be used in the background: rgb(165,113,100) rgb(176, 155, 113) rgb(173, 139, 115) rgb(112, 79, 79) rgb(92, 61, 46) # Apr 13th 2024. Changed pygame.time.set_timer(LEAF1, 500) to pygame.time.set_timer(LEAF1, 1200) and also clock tick from 40 to 30. also added line pygame.mixer.pre_init(44100, 16, 2, 4096)