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			18 Commits
		
	
	
		
	
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| 77ab980fd4 | |||
| 195a11e07d | |||
| 35d8549a38 | 
							
								
								
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										3
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@ -1,2 +1,3 @@
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__pycache__
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db.sqlite3
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db.sqlite3
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.env
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@ -118,6 +118,9 @@ USE_TZ = True
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STATIC_URL = "static/"
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MEDIA_URL = '/media/'
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MEDIA_ROOT = BASE_DIR / 'media'
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# Default primary key field type
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# https://docs.djangoproject.com/en/5.1/ref/settings/#default-auto-field
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										662
									
								
								LICENSE
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										662
									
								
								LICENSE
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,662 @@
 | 
			
		||||
                    GNU AFFERO GENERAL PUBLIC LICENSE
 | 
			
		||||
                       Version 3, 19 November 2007
 | 
			
		||||
 | 
			
		||||
 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 | 
			
		||||
 Everyone is permitted to copy and distribute verbatim copies
 | 
			
		||||
 of this license document, but changing it is not allowed.
 | 
			
		||||
 | 
			
		||||
                            Preamble
 | 
			
		||||
 | 
			
		||||
  The GNU Affero General Public License is a free, copyleft license for
 | 
			
		||||
software and other kinds of works, specifically designed to ensure
 | 
			
		||||
cooperation with the community in the case of network server software.
 | 
			
		||||
 | 
			
		||||
  The licenses for most software and other practical works are designed
 | 
			
		||||
to take away your freedom to share and change the works.  By contrast,
 | 
			
		||||
our General Public Licenses are intended to guarantee your freedom to
 | 
			
		||||
share and change all versions of a program--to make sure it remains free
 | 
			
		||||
software for all its users.
 | 
			
		||||
 | 
			
		||||
  When we speak of free software, we are referring to freedom, not
 | 
			
		||||
price.  Our General Public Licenses are designed to make sure that you
 | 
			
		||||
have the freedom to distribute copies of free software (and charge for
 | 
			
		||||
them if you wish), that you receive source code or can get it if you
 | 
			
		||||
want it, that you can change the software or use pieces of it in new
 | 
			
		||||
free programs, and that you know you can do these things.
 | 
			
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 | 
			
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  Developers that use our General Public Licenses protect your rights
 | 
			
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with two steps: (1) assert copyright on the software, and (2) offer
 | 
			
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you this License which gives you legal permission to copy, distribute
 | 
			
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and/or modify the software.
 | 
			
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 | 
			
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  A secondary benefit of defending all users' freedom is that
 | 
			
		||||
improvements made in alternate versions of the program, if they
 | 
			
		||||
receive widespread use, become available for other developers to
 | 
			
		||||
incorporate.  Many developers of free software are heartened and
 | 
			
		||||
encouraged by the resulting cooperation.  However, in the case of
 | 
			
		||||
software used on network servers, this result may fail to come about.
 | 
			
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The GNU General Public License permits making a modified version and
 | 
			
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letting the public access it on a server without ever releasing its
 | 
			
		||||
source code to the public.
 | 
			
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 | 
			
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  The GNU Affero General Public License is designed specifically to
 | 
			
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ensure that, in such cases, the modified source code becomes available
 | 
			
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to the community.  It requires the operator of a network server to
 | 
			
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provide the source code of the modified version running there to the
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users of that server.  Therefore, public use of a modified version, on
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a publicly accessible server, gives the public access to the source
 | 
			
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code of the modified version.
 | 
			
		||||
 | 
			
		||||
  An older license, called the Affero General Public License and
 | 
			
		||||
published by Affero, was designed to accomplish similar goals.  This is
 | 
			
		||||
a different license, not a version of the Affero GPL, but Affero has
 | 
			
		||||
released a new version of the Affero GPL which permits relicensing under
 | 
			
		||||
this license.
 | 
			
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 | 
			
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  The precise terms and conditions for copying, distribution and
 | 
			
		||||
modification follow.
 | 
			
		||||
 | 
			
		||||
                       TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
  0. Definitions.
 | 
			
		||||
 | 
			
		||||
  "This License" refers to version 3 of the GNU Affero General Public License.
 | 
			
		||||
 | 
			
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  "Copyright" also means copyright-like laws that apply to other kinds of
 | 
			
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works, such as semiconductor masks.
 | 
			
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 | 
			
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  A "covered work" means either the unmodified Program or a work based
 | 
			
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on the Program.
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 | 
			
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  To "propagate" a work means to do anything with it that, without
 | 
			
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permission, would make you directly or secondarily liable for
 | 
			
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy.  Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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  To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies.  Mere interaction with a user through
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  An interactive user interface displays "Appropriate Legal Notices"
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the interface presents a list of user commands or options, such as a
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  1. Source Code.
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  The "source code" for a work means the preferred form of the work
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standard defined by a recognized standards body, or, in the case of
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is widely used among developers working in that language.
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  The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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Component, and (b) serves only to enable use of the work with that
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implementation is available to the public in source code form.  A
 | 
			
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"Major Component", in this context, means a major essential component
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(kernel, window system, and so on) of the specific operating system
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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  The "Corresponding Source" for a work in object code form means all
 | 
			
		||||
the source code needed to generate, install, and (for an executable
 | 
			
		||||
work) run the object code and to modify the work, including scripts to
 | 
			
		||||
control those activities.  However, it does not include the work's
 | 
			
		||||
System Libraries, or general-purpose tools or generally available free
 | 
			
		||||
programs which are used unmodified in performing those activities but
 | 
			
		||||
which are not part of the work.  For example, Corresponding Source
 | 
			
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includes interface definition files associated with source files for
 | 
			
		||||
the work, and the source code for shared libraries and dynamically
 | 
			
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linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
 | 
			
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subprograms and other parts of the work.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source need not include anything that users
 | 
			
		||||
can regenerate automatically from other parts of the Corresponding
 | 
			
		||||
Source.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source for a work in source code form is that
 | 
			
		||||
same work.
 | 
			
		||||
 | 
			
		||||
  2. Basic Permissions.
 | 
			
		||||
 | 
			
		||||
  All rights granted under this License are granted for the term of
 | 
			
		||||
copyright on the Program, and are irrevocable provided the stated
 | 
			
		||||
conditions are met.  This License explicitly affirms your unlimited
 | 
			
		||||
permission to run the unmodified Program.  The output from running a
 | 
			
		||||
covered work is covered by this License only if the output, given its
 | 
			
		||||
content, constitutes a covered work.  This License acknowledges your
 | 
			
		||||
rights of fair use or other equivalent, as provided by copyright law.
 | 
			
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 | 
			
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  You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force.  You may convey covered works to others for the sole purpose
 | 
			
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of having them make modifications exclusively for you, or provide you
 | 
			
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with facilities for running those works, provided that you comply with
 | 
			
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the terms of this License in conveying all material for which you do
 | 
			
		||||
not control copyright.  Those thus making or running the covered works
 | 
			
		||||
for you must do so exclusively on your behalf, under your direction
 | 
			
		||||
and control, on terms that prohibit them from making any copies of
 | 
			
		||||
your copyrighted material outside their relationship with you.
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 | 
			
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  Conveying under any other circumstances is permitted solely under
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the conditions stated below.  Sublicensing is not allowed; section 10
 | 
			
		||||
makes it unnecessary.
 | 
			
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 | 
			
		||||
  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
 | 
			
		||||
 | 
			
		||||
  No covered work shall be deemed part of an effective technological
 | 
			
		||||
measure under any applicable law fulfilling obligations under article
 | 
			
		||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
 | 
			
		||||
similar laws prohibiting or restricting circumvention of such
 | 
			
		||||
measures.
 | 
			
		||||
 | 
			
		||||
  When you convey a covered work, you waive any legal power to forbid
 | 
			
		||||
circumvention of technological measures to the extent such circumvention
 | 
			
		||||
is effected by exercising rights under this License with respect to
 | 
			
		||||
the covered work, and you disclaim any intention to limit operation or
 | 
			
		||||
modification of the work as a means of enforcing, against the work's
 | 
			
		||||
users, your or third parties' legal rights to forbid circumvention of
 | 
			
		||||
technological measures.
 | 
			
		||||
 | 
			
		||||
  4. Conveying Verbatim Copies.
 | 
			
		||||
 | 
			
		||||
  You may convey verbatim copies of the Program's source code as you
 | 
			
		||||
receive it, in any medium, provided that you conspicuously and
 | 
			
		||||
appropriately publish on each copy an appropriate copyright notice;
 | 
			
		||||
keep intact all notices stating that this License and any
 | 
			
		||||
non-permissive terms added in accord with section 7 apply to the code;
 | 
			
		||||
keep intact all notices of the absence of any warranty; and give all
 | 
			
		||||
recipients a copy of this License along with the Program.
 | 
			
		||||
 | 
			
		||||
  You may charge any price or no price for each copy that you convey,
 | 
			
		||||
and you may offer support or warranty protection for a fee.
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		||||
 | 
			
		||||
  5. Conveying Modified Source Versions.
 | 
			
		||||
 | 
			
		||||
  You may convey a work based on the Program, or the modifications to
 | 
			
		||||
produce it from the Program, in the form of source code under the
 | 
			
		||||
terms of section 4, provided that you also meet all of these conditions:
 | 
			
		||||
 | 
			
		||||
    a) The work must carry prominent notices stating that you modified
 | 
			
		||||
    it, and giving a relevant date.
 | 
			
		||||
 | 
			
		||||
    b) The work must carry prominent notices stating that it is
 | 
			
		||||
    released under this License and any conditions added under section
 | 
			
		||||
    7.  This requirement modifies the requirement in section 4 to
 | 
			
		||||
    "keep intact all notices".
 | 
			
		||||
 | 
			
		||||
    c) You must license the entire work, as a whole, under this
 | 
			
		||||
    License to anyone who comes into possession of a copy.  This
 | 
			
		||||
    License will therefore apply, along with any applicable section 7
 | 
			
		||||
    additional terms, to the whole of the work, and all its parts,
 | 
			
		||||
    regardless of how they are packaged.  This License gives no
 | 
			
		||||
    permission to license the work in any other way, but it does not
 | 
			
		||||
    invalidate such permission if you have separately received it.
 | 
			
		||||
 | 
			
		||||
    d) If the work has interactive user interfaces, each must display
 | 
			
		||||
    Appropriate Legal Notices; however, if the Program has interactive
 | 
			
		||||
    interfaces that do not display Appropriate Legal Notices, your
 | 
			
		||||
    work need not make them do so.
 | 
			
		||||
 | 
			
		||||
  A compilation of a covered work with other separate and independent
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		||||
works, which are not by their nature extensions of the covered work,
 | 
			
		||||
and which are not combined with it such as to form a larger program,
 | 
			
		||||
in or on a volume of a storage or distribution medium, is called an
 | 
			
		||||
"aggregate" if the compilation and its resulting copyright are not
 | 
			
		||||
used to limit the access or legal rights of the compilation's users
 | 
			
		||||
beyond what the individual works permit.  Inclusion of a covered work
 | 
			
		||||
in an aggregate does not cause this License to apply to the other
 | 
			
		||||
parts of the aggregate.
 | 
			
		||||
 | 
			
		||||
  6. Conveying Non-Source Forms.
 | 
			
		||||
 | 
			
		||||
  You may convey a covered work in object code form under the terms
 | 
			
		||||
of sections 4 and 5, provided that you also convey the
 | 
			
		||||
machine-readable Corresponding Source under the terms of this License,
 | 
			
		||||
in one of these ways:
 | 
			
		||||
 | 
			
		||||
    a) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by the
 | 
			
		||||
    Corresponding Source fixed on a durable physical medium
 | 
			
		||||
    customarily used for software interchange.
 | 
			
		||||
 | 
			
		||||
    b) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by a
 | 
			
		||||
    written offer, valid for at least three years and valid for as
 | 
			
		||||
    long as you offer spare parts or customer support for that product
 | 
			
		||||
    model, to give anyone who possesses the object code either (1) a
 | 
			
		||||
    copy of the Corresponding Source for all the software in the
 | 
			
		||||
    product that is covered by this License, on a durable physical
 | 
			
		||||
    medium customarily used for software interchange, for a price no
 | 
			
		||||
    more than your reasonable cost of physically performing this
 | 
			
		||||
    conveying of source, or (2) access to copy the
 | 
			
		||||
    Corresponding Source from a network server at no charge.
 | 
			
		||||
 | 
			
		||||
    c) Convey individual copies of the object code with a copy of the
 | 
			
		||||
    written offer to provide the Corresponding Source.  This
 | 
			
		||||
    alternative is allowed only occasionally and noncommercially, and
 | 
			
		||||
    only if you received the object code with such an offer, in accord
 | 
			
		||||
    with subsection 6b.
 | 
			
		||||
 | 
			
		||||
    d) Convey the object code by offering access from a designated
 | 
			
		||||
    place (gratis or for a charge), and offer equivalent access to the
 | 
			
		||||
    Corresponding Source in the same way through the same place at no
 | 
			
		||||
    further charge.  You need not require recipients to copy the
 | 
			
		||||
    Corresponding Source along with the object code.  If the place to
 | 
			
		||||
    copy the object code is a network server, the Corresponding Source
 | 
			
		||||
    may be on a different server (operated by you or a third party)
 | 
			
		||||
    that supports equivalent copying facilities, provided you maintain
 | 
			
		||||
    clear directions next to the object code saying where to find the
 | 
			
		||||
    Corresponding Source.  Regardless of what server hosts the
 | 
			
		||||
    Corresponding Source, you remain obligated to ensure that it is
 | 
			
		||||
    available for as long as needed to satisfy these requirements.
 | 
			
		||||
 | 
			
		||||
    e) Convey the object code using peer-to-peer transmission, provided
 | 
			
		||||
    you inform other peers where the object code and Corresponding
 | 
			
		||||
    Source of the work are being offered to the general public at no
 | 
			
		||||
    charge under subsection 6d.
 | 
			
		||||
 | 
			
		||||
  A separable portion of the object code, whose source code is excluded
 | 
			
		||||
from the Corresponding Source as a System Library, need not be
 | 
			
		||||
included in conveying the object code work.
 | 
			
		||||
 | 
			
		||||
  A "User Product" is either (1) a "consumer product", which means any
 | 
			
		||||
tangible personal property which is normally used for personal, family,
 | 
			
		||||
or household purposes, or (2) anything designed or sold for incorporation
 | 
			
		||||
into a dwelling.  In determining whether a product is a consumer product,
 | 
			
		||||
doubtful cases shall be resolved in favor of coverage.  For a particular
 | 
			
		||||
product received by a particular user, "normally used" refers to a
 | 
			
		||||
typical or common use of that class of product, regardless of the status
 | 
			
		||||
of the particular user or of the way in which the particular user
 | 
			
		||||
actually uses, or expects or is expected to use, the product.  A product
 | 
			
		||||
is a consumer product regardless of whether the product has substantial
 | 
			
		||||
commercial, industrial or non-consumer uses, unless such uses represent
 | 
			
		||||
the only significant mode of use of the product.
 | 
			
		||||
 | 
			
		||||
  "Installation Information" for a User Product means any methods,
 | 
			
		||||
procedures, authorization keys, or other information required to install
 | 
			
		||||
and execute modified versions of a covered work in that User Product from
 | 
			
		||||
a modified version of its Corresponding Source.  The information must
 | 
			
		||||
suffice to ensure that the continued functioning of the modified object
 | 
			
		||||
code is in no case prevented or interfered with solely because
 | 
			
		||||
modification has been made.
 | 
			
		||||
 | 
			
		||||
  If you convey an object code work under this section in, or with, or
 | 
			
		||||
specifically for use in, a User Product, and the conveying occurs as
 | 
			
		||||
part of a transaction in which the right of possession and use of the
 | 
			
		||||
User Product is transferred to the recipient in perpetuity or for a
 | 
			
		||||
fixed term (regardless of how the transaction is characterized), the
 | 
			
		||||
Corresponding Source conveyed under this section must be accompanied
 | 
			
		||||
by the Installation Information.  But this requirement does not apply
 | 
			
		||||
if neither you nor any third party retains the ability to install
 | 
			
		||||
modified object code on the User Product (for example, the work has
 | 
			
		||||
been installed in ROM).
 | 
			
		||||
 | 
			
		||||
  The requirement to provide Installation Information does not include a
 | 
			
		||||
requirement to continue to provide support service, warranty, or updates
 | 
			
		||||
for a work that has been modified or installed by the recipient, or for
 | 
			
		||||
the User Product in which it has been modified or installed.  Access to a
 | 
			
		||||
network may be denied when the modification itself materially and
 | 
			
		||||
adversely affects the operation of the network or violates the rules and
 | 
			
		||||
protocols for communication across the network.
 | 
			
		||||
 | 
			
		||||
  Corresponding Source conveyed, and Installation Information provided,
 | 
			
		||||
in accord with this section must be in a format that is publicly
 | 
			
		||||
documented (and with an implementation available to the public in
 | 
			
		||||
source code form), and must require no special password or key for
 | 
			
		||||
unpacking, reading or copying.
 | 
			
		||||
 | 
			
		||||
  7. Additional Terms.
 | 
			
		||||
 | 
			
		||||
  "Additional permissions" are terms that supplement the terms of this
 | 
			
		||||
License by making exceptions from one or more of its conditions.
 | 
			
		||||
Additional permissions that are applicable to the entire Program shall
 | 
			
		||||
be treated as though they were included in this License, to the extent
 | 
			
		||||
that they are valid under applicable law.  If additional permissions
 | 
			
		||||
apply only to part of the Program, that part may be used separately
 | 
			
		||||
under those permissions, but the entire Program remains governed by
 | 
			
		||||
this License without regard to the additional permissions.
 | 
			
		||||
 | 
			
		||||
  When you convey a copy of a covered work, you may at your option
 | 
			
		||||
remove any additional permissions from that copy, or from any part of
 | 
			
		||||
it.  (Additional permissions may be written to require their own
 | 
			
		||||
removal in certain cases when you modify the work.)  You may place
 | 
			
		||||
additional permissions on material, added by you to a covered work,
 | 
			
		||||
for which you have or can give appropriate copyright permission.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, for material you
 | 
			
		||||
add to a covered work, you may (if authorized by the copyright holders of
 | 
			
		||||
that material) supplement the terms of this License with terms:
 | 
			
		||||
 | 
			
		||||
    a) Disclaiming warranty or limiting liability differently from the
 | 
			
		||||
    terms of sections 15 and 16 of this License; or
 | 
			
		||||
 | 
			
		||||
    b) Requiring preservation of specified reasonable legal notices or
 | 
			
		||||
    author attributions in that material or in the Appropriate Legal
 | 
			
		||||
    Notices displayed by works containing it; or
 | 
			
		||||
 | 
			
		||||
    c) Prohibiting misrepresentation of the origin of that material, or
 | 
			
		||||
    requiring that modified versions of such material be marked in
 | 
			
		||||
    reasonable ways as different from the original version; or
 | 
			
		||||
 | 
			
		||||
    d) Limiting the use for publicity purposes of names of licensors or
 | 
			
		||||
    authors of the material; or
 | 
			
		||||
 | 
			
		||||
    e) Declining to grant rights under trademark law for use of some
 | 
			
		||||
    trade names, trademarks, or service marks; or
 | 
			
		||||
 | 
			
		||||
    f) Requiring indemnification of licensors and authors of that
 | 
			
		||||
    material by anyone who conveys the material (or modified versions of
 | 
			
		||||
    it) with contractual assumptions of liability to the recipient, for
 | 
			
		||||
    any liability that these contractual assumptions directly impose on
 | 
			
		||||
    those licensors and authors.
 | 
			
		||||
 | 
			
		||||
  All other non-permissive additional terms are considered "further
 | 
			
		||||
restrictions" within the meaning of section 10.  If the Program as you
 | 
			
		||||
received it, or any part of it, contains a notice stating that it is
 | 
			
		||||
governed by this License along with a term that is a further
 | 
			
		||||
restriction, you may remove that term.  If a license document contains
 | 
			
		||||
a further restriction but permits relicensing or conveying under this
 | 
			
		||||
License, you may add to a covered work material governed by the terms
 | 
			
		||||
of that license document, provided that the further restriction does
 | 
			
		||||
not survive such relicensing or conveying.
 | 
			
		||||
 | 
			
		||||
  If you add terms to a covered work in accord with this section, you
 | 
			
		||||
must place, in the relevant source files, a statement of the
 | 
			
		||||
additional terms that apply to those files, or a notice indicating
 | 
			
		||||
where to find the applicable terms.
 | 
			
		||||
 | 
			
		||||
  Additional terms, permissive or non-permissive, may be stated in the
 | 
			
		||||
form of a separately written license, or stated as exceptions;
 | 
			
		||||
the above requirements apply either way.
 | 
			
		||||
 | 
			
		||||
  8. Termination.
 | 
			
		||||
 | 
			
		||||
  You may not propagate or modify a covered work except as expressly
 | 
			
		||||
provided under this License.  Any attempt otherwise to propagate or
 | 
			
		||||
modify it is void, and will automatically terminate your rights under
 | 
			
		||||
this License (including any patent licenses granted under the third
 | 
			
		||||
paragraph of section 11).
 | 
			
		||||
 | 
			
		||||
  However, if you cease all violation of this License, then your
 | 
			
		||||
license from a particular copyright holder is reinstated (a)
 | 
			
		||||
provisionally, unless and until the copyright holder explicitly and
 | 
			
		||||
finally terminates your license, and (b) permanently, if the copyright
 | 
			
		||||
holder fails to notify you of the violation by some reasonable means
 | 
			
		||||
prior to 60 days after the cessation.
 | 
			
		||||
 | 
			
		||||
  Moreover, your license from a particular copyright holder is
 | 
			
		||||
reinstated permanently if the copyright holder notifies you of the
 | 
			
		||||
violation by some reasonable means, this is the first time you have
 | 
			
		||||
received notice of violation of this License (for any work) from that
 | 
			
		||||
copyright holder, and you cure the violation prior to 30 days after
 | 
			
		||||
your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
  Termination of your rights under this section does not terminate the
 | 
			
		||||
licenses of parties who have received copies or rights from you under
 | 
			
		||||
this License.  If your rights have been terminated and not permanently
 | 
			
		||||
reinstated, you do not qualify to receive new licenses for the same
 | 
			
		||||
material under section 10.
 | 
			
		||||
 | 
			
		||||
  9. Acceptance Not Required for Having Copies.
 | 
			
		||||
 | 
			
		||||
  You are not required to accept this License in order to receive or
 | 
			
		||||
run a copy of the Program.  Ancillary propagation of a covered work
 | 
			
		||||
occurring solely as a consequence of using peer-to-peer transmission
 | 
			
		||||
to receive a copy likewise does not require acceptance.  However,
 | 
			
		||||
nothing other than this License grants you permission to propagate or
 | 
			
		||||
modify any covered work.  These actions infringe copyright if you do
 | 
			
		||||
not accept this License.  Therefore, by modifying or propagating a
 | 
			
		||||
covered work, you indicate your acceptance of this License to do so.
 | 
			
		||||
 | 
			
		||||
  10. Automatic Licensing of Downstream Recipients.
 | 
			
		||||
 | 
			
		||||
  Each time you convey a covered work, the recipient automatically
 | 
			
		||||
receives a license from the original licensors, to run, modify and
 | 
			
		||||
propagate that work, subject to this License.  You are not responsible
 | 
			
		||||
for enforcing compliance by third parties with this License.
 | 
			
		||||
 | 
			
		||||
  An "entity transaction" is a transaction transferring control of an
 | 
			
		||||
organization, or substantially all assets of one, or subdividing an
 | 
			
		||||
organization, or merging organizations.  If propagation of a covered
 | 
			
		||||
work results from an entity transaction, each party to that
 | 
			
		||||
transaction who receives a copy of the work also receives whatever
 | 
			
		||||
licenses to the work the party's predecessor in interest had or could
 | 
			
		||||
give under the previous paragraph, plus a right to possession of the
 | 
			
		||||
Corresponding Source of the work from the predecessor in interest, if
 | 
			
		||||
the predecessor has it or can get it with reasonable efforts.
 | 
			
		||||
 | 
			
		||||
  You may not impose any further restrictions on the exercise of the
 | 
			
		||||
rights granted or affirmed under this License.  For example, you may
 | 
			
		||||
not impose a license fee, royalty, or other charge for exercise of
 | 
			
		||||
rights granted under this License, and you may not initiate litigation
 | 
			
		||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
			
		||||
any patent claim is infringed by making, using, selling, offering for
 | 
			
		||||
sale, or importing the Program or any portion of it.
 | 
			
		||||
 | 
			
		||||
  11. Patents.
 | 
			
		||||
 | 
			
		||||
  A "contributor" is a copyright holder who authorizes use under this
 | 
			
		||||
License of the Program or a work on which the Program is based.  The
 | 
			
		||||
work thus licensed is called the contributor's "contributor version".
 | 
			
		||||
 | 
			
		||||
  A contributor's "essential patent claims" are all patent claims
 | 
			
		||||
owned or controlled by the contributor, whether already acquired or
 | 
			
		||||
hereafter acquired, that would be infringed by some manner, permitted
 | 
			
		||||
by this License, of making, using, or selling its contributor version,
 | 
			
		||||
but do not include claims that would be infringed only as a
 | 
			
		||||
consequence of further modification of the contributor version.  For
 | 
			
		||||
purposes of this definition, "control" includes the right to grant
 | 
			
		||||
patent sublicenses in a manner consistent with the requirements of
 | 
			
		||||
this License.
 | 
			
		||||
 | 
			
		||||
  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
			
		||||
patent license under the contributor's essential patent claims, to
 | 
			
		||||
make, use, sell, offer for sale, import and otherwise run, modify and
 | 
			
		||||
propagate the contents of its contributor version.
 | 
			
		||||
 | 
			
		||||
  In the following three paragraphs, a "patent license" is any express
 | 
			
		||||
agreement or commitment, however denominated, not to enforce a patent
 | 
			
		||||
(such as an express permission to practice a patent or covenant not to
 | 
			
		||||
sue for patent infringement).  To "grant" such a patent license to a
 | 
			
		||||
party means to make such an agreement or commitment not to enforce a
 | 
			
		||||
patent against the party.
 | 
			
		||||
 | 
			
		||||
  If you convey a covered work, knowingly relying on a patent license,
 | 
			
		||||
and the Corresponding Source of the work is not available for anyone
 | 
			
		||||
to copy, free of charge and under the terms of this License, through a
 | 
			
		||||
publicly available network server or other readily accessible means,
 | 
			
		||||
then you must either (1) cause the Corresponding Source to be so
 | 
			
		||||
available, or (2) arrange to deprive yourself of the benefit of the
 | 
			
		||||
patent license for this particular work, or (3) arrange, in a manner
 | 
			
		||||
consistent with the requirements of this License, to extend the patent
 | 
			
		||||
license to downstream recipients.  "Knowingly relying" means you have
 | 
			
		||||
actual knowledge that, but for the patent license, your conveying the
 | 
			
		||||
covered work in a country, or your recipient's use of the covered work
 | 
			
		||||
in a country, would infringe one or more identifiable patents in that
 | 
			
		||||
country that you have reason to believe are valid.
 | 
			
		||||
 | 
			
		||||
  If, pursuant to or in connection with a single transaction or
 | 
			
		||||
arrangement, you convey, or propagate by procuring conveyance of, a
 | 
			
		||||
covered work, and grant a patent license to some of the parties
 | 
			
		||||
receiving the covered work authorizing them to use, propagate, modify
 | 
			
		||||
or convey a specific copy of the covered work, then the patent license
 | 
			
		||||
you grant is automatically extended to all recipients of the covered
 | 
			
		||||
work and works based on it.
 | 
			
		||||
 | 
			
		||||
  A patent license is "discriminatory" if it does not include within
 | 
			
		||||
the scope of its coverage, prohibits the exercise of, or is
 | 
			
		||||
conditioned on the non-exercise of one or more of the rights that are
 | 
			
		||||
specifically granted under this License.  You may not convey a covered
 | 
			
		||||
work if you are a party to an arrangement with a third party that is
 | 
			
		||||
in the business of distributing software, under which you make payment
 | 
			
		||||
to the third party based on the extent of your activity of conveying
 | 
			
		||||
the work, and under which the third party grants, to any of the
 | 
			
		||||
parties who would receive the covered work from you, a discriminatory
 | 
			
		||||
patent license (a) in connection with copies of the covered work
 | 
			
		||||
conveyed by you (or copies made from those copies), or (b) primarily
 | 
			
		||||
for and in connection with specific products or compilations that
 | 
			
		||||
contain the covered work, unless you entered into that arrangement,
 | 
			
		||||
or that patent license was granted, prior to 28 March 2007.
 | 
			
		||||
 | 
			
		||||
  Nothing in this License shall be construed as excluding or limiting
 | 
			
		||||
any implied license or other defenses to infringement that may
 | 
			
		||||
otherwise be available to you under applicable patent law.
 | 
			
		||||
 | 
			
		||||
  12. No Surrender of Others' Freedom.
 | 
			
		||||
 | 
			
		||||
  If conditions are imposed on you (whether by court order, agreement or
 | 
			
		||||
otherwise) that contradict the conditions of this License, they do not
 | 
			
		||||
excuse you from the conditions of this License.  If you cannot convey a
 | 
			
		||||
covered work so as to satisfy simultaneously your obligations under this
 | 
			
		||||
License and any other pertinent obligations, then as a consequence you may
 | 
			
		||||
not convey it at all.  For example, if you agree to terms that obligate you
 | 
			
		||||
to collect a royalty for further conveying from those to whom you convey
 | 
			
		||||
the Program, the only way you could satisfy both those terms and this
 | 
			
		||||
License would be to refrain entirely from conveying the Program.
 | 
			
		||||
 | 
			
		||||
  13. Remote Network Interaction; Use with the GNU General Public License.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, if you modify the
 | 
			
		||||
Program, your modified version must prominently offer all users
 | 
			
		||||
interacting with it remotely through a computer network (if your version
 | 
			
		||||
supports such interaction) an opportunity to receive the Corresponding
 | 
			
		||||
Source of your version by providing access to the Corresponding Source
 | 
			
		||||
from a network server at no charge, through some standard or customary
 | 
			
		||||
means of facilitating copying of software.  This Corresponding Source
 | 
			
		||||
shall include the Corresponding Source for any work covered by version 3
 | 
			
		||||
of the GNU General Public License that is incorporated pursuant to the
 | 
			
		||||
following paragraph.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, you have
 | 
			
		||||
permission to link or combine any covered work with a work licensed
 | 
			
		||||
under version 3 of the GNU General Public License into a single
 | 
			
		||||
combined work, and to convey the resulting work.  The terms of this
 | 
			
		||||
License will continue to apply to the part which is the covered work,
 | 
			
		||||
but the work with which it is combined will remain governed by version
 | 
			
		||||
3 of the GNU General Public License.
 | 
			
		||||
 | 
			
		||||
  14. Revised Versions of this License.
 | 
			
		||||
 | 
			
		||||
  The Free Software Foundation may publish revised and/or new versions of
 | 
			
		||||
the GNU Affero General Public License from time to time.  Such new versions
 | 
			
		||||
will be similar in spirit to the present version, but may differ in detail to
 | 
			
		||||
address new problems or concerns.
 | 
			
		||||
 | 
			
		||||
  Each version is given a distinguishing version number.  If the
 | 
			
		||||
Program specifies that a certain numbered version of the GNU Affero General
 | 
			
		||||
Public License "or any later version" applies to it, you have the
 | 
			
		||||
option of following the terms and conditions either of that numbered
 | 
			
		||||
version or of any later version published by the Free Software
 | 
			
		||||
Foundation.  If the Program does not specify a version number of the
 | 
			
		||||
GNU Affero General Public License, you may choose any version ever published
 | 
			
		||||
by the Free Software Foundation.
 | 
			
		||||
 | 
			
		||||
  If the Program specifies that a proxy can decide which future
 | 
			
		||||
versions of the GNU Affero General Public License can be used, that proxy's
 | 
			
		||||
public statement of acceptance of a version permanently authorizes you
 | 
			
		||||
to choose that version for the Program.
 | 
			
		||||
 | 
			
		||||
  Later license versions may give you additional or different
 | 
			
		||||
permissions.  However, no additional obligations are imposed on any
 | 
			
		||||
author or copyright holder as a result of your choosing to follow a
 | 
			
		||||
later version.
 | 
			
		||||
 | 
			
		||||
  15. Disclaimer of Warranty.
 | 
			
		||||
 | 
			
		||||
  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
			
		||||
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
			
		||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
			
		||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
			
		||||
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
			
		||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
			
		||||
 | 
			
		||||
  16. Limitation of Liability.
 | 
			
		||||
 | 
			
		||||
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
			
		||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
			
		||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
			
		||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
			
		||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
			
		||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
			
		||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
			
		||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
			
		||||
SUCH DAMAGES.
 | 
			
		||||
 | 
			
		||||
  17. Interpretation of Sections 15 and 16.
 | 
			
		||||
 | 
			
		||||
  If the disclaimer of warranty and limitation of liability provided
 | 
			
		||||
above cannot be given local legal effect according to their terms,
 | 
			
		||||
reviewing courts shall apply local law that most closely approximates
 | 
			
		||||
an absolute waiver of all civil liability in connection with the
 | 
			
		||||
Program, unless a warranty or assumption of liability accompanies a
 | 
			
		||||
copy of the Program in return for a fee.
 | 
			
		||||
 | 
			
		||||
                     END OF TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
            How to Apply These Terms to Your New Programs
 | 
			
		||||
 | 
			
		||||
  If you develop a new program, and you want it to be of the greatest
 | 
			
		||||
possible use to the public, the best way to achieve this is to make it
 | 
			
		||||
free software which everyone can redistribute and change under these terms.
 | 
			
		||||
 | 
			
		||||
  To do so, attach the following notices to the program.  It is safest
 | 
			
		||||
to attach them to the start of each source file to most effectively
 | 
			
		||||
state the exclusion of warranty; and each file should have at least
 | 
			
		||||
the "copyright" line and a pointer to where the full notice is found.
 | 
			
		||||
 | 
			
		||||
    <one line to give the program's name and a brief idea of what it does.>
 | 
			
		||||
    Copyright (C) <year>  <name of author>
 | 
			
		||||
 | 
			
		||||
    This program is free software: you can redistribute it and/or modify
 | 
			
		||||
    it under the terms of the GNU Affero General Public License as published by
 | 
			
		||||
    the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
    (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
    This program is distributed in the hope that it will be useful,
 | 
			
		||||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
    GNU Affero General Public License for more details.
 | 
			
		||||
 | 
			
		||||
    You should have received a copy of the GNU Affero General Public License
 | 
			
		||||
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
Also add information on how to contact you by electronic and paper mail.
 | 
			
		||||
 | 
			
		||||
  If your software can interact with users remotely through a computer
 | 
			
		||||
network, you should also make sure that it provides a way for users to
 | 
			
		||||
get its source.  For example, if your program is a web application, its
 | 
			
		||||
interface could display a "Source" link that leads users to an archive
 | 
			
		||||
of the code.  There are many ways you could offer source, and different
 | 
			
		||||
solutions will be better for different programs; see section 13 for the
 | 
			
		||||
specific requirements.
 | 
			
		||||
 | 
			
		||||
  You should also get your employer (if you work as a programmer) or school,
 | 
			
		||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
			
		||||
For more information on this, and how to apply and follow the GNU AGPL, see
 | 
			
		||||
<https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
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								media/game_thumbnails/7647786-quake-ii-windows-front-cover.jpg
									
									
									
									
									
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							| 
		 After Width: | Height: | Size: 118 KiB  | 
							
								
								
									
										
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								media/game_thumbnails/Unreal_Tournament_box.JPG
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								media/game_thumbnails/Unreal_Tournament_box.JPG
									
									
									
									
									
										Normal file
									
								
							
										
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							| 
		 After Width: | Height: | Size: 87 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								media/game_thumbnails/th-3810891248_agbTiud.jpeg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								media/game_thumbnails/th-3810891248_agbTiud.jpeg
									
									
									
									
									
										Normal file
									
								
							
										
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							| 
		 After Width: | Height: | Size: 32 KiB  | 
							
								
								
									
										
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								media/game_thumbnails/th-4252175577.jpeg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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							| 
		 After Width: | Height: | Size: 19 KiB  | 
@ -3,6 +3,7 @@ certifi==2024.12.14
 | 
			
		||||
charset-normalizer==3.4.1
 | 
			
		||||
Django==5.1.5
 | 
			
		||||
idna==3.10
 | 
			
		||||
pillow==11.2.1
 | 
			
		||||
podman==5.2.0
 | 
			
		||||
requests==2.32.3
 | 
			
		||||
sqlparse==0.5.3
 | 
			
		||||
 | 
			
		||||
@ -1,55 +1,64 @@
 | 
			
		||||
from django.contrib import admin
 | 
			
		||||
from django.contrib import admin, messages
 | 
			
		||||
from .models import Game, Server
 | 
			
		||||
from .utils import launch_pod_container, stop_pod_container, remove_pod_container
 | 
			
		||||
import podman
 | 
			
		||||
from django import forms
 | 
			
		||||
from .widgets import PortMappingWidget
 | 
			
		||||
 | 
			
		||||
class ServerForm(forms.ModelForm):
 | 
			
		||||
    class Meta:
 | 
			
		||||
        model = Server
 | 
			
		||||
        fields = "__all__"
 | 
			
		||||
        widgets = {
 | 
			
		||||
            "port": PortMappingWidget(),
 | 
			
		||||
        }
 | 
			
		||||
    def clean_port(self):
 | 
			
		||||
        keys = self.data.getlist("port_key")
 | 
			
		||||
        values = self.data.getlist("port_value")
 | 
			
		||||
 | 
			
		||||
        try:
 | 
			
		||||
            return {
 | 
			
		||||
                k.strip(): int(v)
 | 
			
		||||
                for k, v in zip(keys, values)
 | 
			
		||||
                if k.strip() and v.strip()
 | 
			
		||||
            }
 | 
			
		||||
        except ValueError:
 | 
			
		||||
            raise forms.ValidationError("Port values must be integers.")
 | 
			
		||||
@admin.action(description="Launch selected servers")
 | 
			
		||||
def launch_servers(modeladmin, request, queryset):
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        result = server.launch_pod_container()
 | 
			
		||||
        messages.info(request, f"{server.name}: {result}")
 | 
			
		||||
 | 
			
		||||
@admin.action(description="Stop selected servers")
 | 
			
		||||
def stop_servers(modeladmin, request, queryset):
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        result = server.stop_pod_container()
 | 
			
		||||
        messages.info(request, f"{server.name}: {result}")
 | 
			
		||||
 | 
			
		||||
@admin.action(description="Remove selected servers")
 | 
			
		||||
def remove_servers(modeladmin, request, queryset):
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        result = server.remove_pod_container()
 | 
			
		||||
        messages.info(request, f"{server.name}: {result}")
 | 
			
		||||
 | 
			
		||||
@admin.register(Game)
 | 
			
		||||
class GameAdmin(admin.ModelAdmin):
 | 
			
		||||
    list_display = ('name', 'genre')
 | 
			
		||||
    list_display = ('name', 'genre', 'thumbnail')
 | 
			
		||||
    search_fields = ('name', 'genre')
 | 
			
		||||
    ordering = ('name',)
 | 
			
		||||
 | 
			
		||||
@admin.action(description='Launch Container')
 | 
			
		||||
def launch_container(modeladmin, request, queryset):
 | 
			
		||||
    client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        container_name = f"{server.game.name}_{server.ip_address}_{server.port}"
 | 
			
		||||
        try:
 | 
			
		||||
            # Ensure the command is passed as a list of strings
 | 
			
		||||
            command = server.get_podman_run_command().split() if server.run_command else []
 | 
			
		||||
            container = client.containers.run(
 | 
			
		||||
                server.image,
 | 
			
		||||
                detach=True,
 | 
			
		||||
                name=container_name,
 | 
			
		||||
                command=command,
 | 
			
		||||
                ports={f"{server.port}/tcp": server.port},
 | 
			
		||||
                remove=True,  # Automatically remove on stop
 | 
			
		||||
            )
 | 
			
		||||
            server.sync_status()
 | 
			
		||||
            modeladmin.message_user(request, f"Container launched: {container.id}")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            modeladmin.message_user(request, f"Failed to launch {server}: {e}", level="error")
 | 
			
		||||
 | 
			
		||||
@admin.action(description='Stop Container')
 | 
			
		||||
def stop_container(modeladmin, request, queryset):
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        container_name = f"{server.game.name}_{server.ip_address}_{server.port}"
 | 
			
		||||
        result = stop_pod_container(container_name)
 | 
			
		||||
        server.sync_status()
 | 
			
		||||
        modeladmin.message_user(request, f"Stop container result for {server}: {result}")
 | 
			
		||||
 | 
			
		||||
@admin.action(description='Remove Container')
 | 
			
		||||
def remove_container(modeladmin, request, queryset):
 | 
			
		||||
    for server in queryset:
 | 
			
		||||
        container_name = f"{server.game.name}_{server.ip_address}_{server.port}"
 | 
			
		||||
        result = remove_pod_container(container_name)
 | 
			
		||||
        server.sync_status()
 | 
			
		||||
        modeladmin.message_user(request, f"Remove container result for {server}: {result}")
 | 
			
		||||
 | 
			
		||||
@admin.register(Server)
 | 
			
		||||
class ServerAdmin(admin.ModelAdmin):
 | 
			
		||||
    list_display = ('game', 'name', 'ip_address', 'port', 'status', 'image', 'run_command', 'command_args')
 | 
			
		||||
    form = ServerForm
 | 
			
		||||
    list_display = (
 | 
			
		||||
        'game', 'name', 'ip_address', 'get_ports_display', 'status', 'image', 'run_command', 'command_args'
 | 
			
		||||
    )
 | 
			
		||||
    search_fields = ('game__name', 'ip_address', 'port')
 | 
			
		||||
    list_filter = ('status', 'game')
 | 
			
		||||
    ordering = ('game', 'ip_address')
 | 
			
		||||
    actions = [stop_servers, remove_servers, launch_servers]
 | 
			
		||||
 | 
			
		||||
    readonly_fields = ('get_ports_display',)
 | 
			
		||||
 | 
			
		||||
    def save_model(self, request, obj, form, change):
 | 
			
		||||
        super().save_model(request, obj, form, change)
 | 
			
		||||
@ -61,7 +70,3 @@ class ServerAdmin(admin.ModelAdmin):
 | 
			
		||||
            server.sync_status()
 | 
			
		||||
        return queryset
 | 
			
		||||
 | 
			
		||||
    list_filter = ('status', 'game')
 | 
			
		||||
    search_fields = ('ip_address', 'game__name', 'image')
 | 
			
		||||
    ordering = ('game', 'ip_address')
 | 
			
		||||
    actions = [launch_container, stop_container, remove_container]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										20
									
								
								webpanel/migrations/0007_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								webpanel/migrations/0007_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-15 19:28
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0006_rename_docker_image_server_image_and_more"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="game",
 | 
			
		||||
            name="thumbnail",
 | 
			
		||||
            field=models.ImageField(
 | 
			
		||||
                blank=True, null=True, upload_to="game_thumbnails/"
 | 
			
		||||
            ),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										20
									
								
								webpanel/migrations/0008_alter_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								webpanel/migrations/0008_alter_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-16 08:59
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0007_game_thumbnail"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AlterField(
 | 
			
		||||
            model_name="game",
 | 
			
		||||
            name="thumbnail",
 | 
			
		||||
            field=models.ImageField(
 | 
			
		||||
                blank=True, null=True, upload_to="media/game_thumbnails/"
 | 
			
		||||
            ),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
@ -0,0 +1,23 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-16 14:13
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0008_alter_game_thumbnail"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="container_id",
 | 
			
		||||
            field=models.CharField(blank=True, max_length=64, null=True),
 | 
			
		||||
        ),
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="last_log",
 | 
			
		||||
            field=models.TextField(blank=True, null=True),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										20
									
								
								webpanel/migrations/0010_alter_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								webpanel/migrations/0010_alter_game_thumbnail.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-20 18:59
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0009_server_container_id_server_last_log"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AlterField(
 | 
			
		||||
            model_name="game",
 | 
			
		||||
            name="thumbnail",
 | 
			
		||||
            field=models.ImageField(
 | 
			
		||||
                blank=True, null=True, upload_to="game_thumbnails/"
 | 
			
		||||
            ),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										18
									
								
								webpanel/migrations/0011_alter_server_port.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								webpanel/migrations/0011_alter_server_port.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,18 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-22 19:39
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0010_alter_game_thumbnail"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AlterField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="port",
 | 
			
		||||
            field=models.JSONField(default=dict),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										18
									
								
								webpanel/migrations/0012_alter_server_port.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								webpanel/migrations/0012_alter_server_port.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,18 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-22 19:42
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0011_alter_server_port"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AlterField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="port",
 | 
			
		||||
            field=models.JSONField(blank=True, default=dict),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										32
									
								
								webpanel/migrations/0013_migrate_port_to_dict.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								webpanel/migrations/0013_migrate_port_to_dict.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,32 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-22 19:57
 | 
			
		||||
 | 
			
		||||
from django.db import migrations
 | 
			
		||||
import json
 | 
			
		||||
 | 
			
		||||
def migrate_port_to_dict(apps, schema_editor):
 | 
			
		||||
    Server = apps.get_model("webpanel", "Server")
 | 
			
		||||
    for gs in Server.objects.all():
 | 
			
		||||
        port = gs.port
 | 
			
		||||
        if isinstance(port, int):
 | 
			
		||||
            gs.port = {"default": port}
 | 
			
		||||
            gs.save()
 | 
			
		||||
        elif isinstance(port, str):
 | 
			
		||||
            try:
 | 
			
		||||
                parsed = json.loads(port)
 | 
			
		||||
                if isinstance(parsed, dict):
 | 
			
		||||
                    gs.port = parsed
 | 
			
		||||
                    gs.save()
 | 
			
		||||
            except json.JSONDecodeError:
 | 
			
		||||
                # Fallback: store as a default port string
 | 
			
		||||
                gs.port = {"default": port}
 | 
			
		||||
                gs.save()
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0012_alter_server_port"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.RunPython(migrate_port_to_dict),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										18
									
								
								webpanel/migrations/0014_server_query_protocol.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								webpanel/migrations/0014_server_query_protocol.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,18 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-23 09:42
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0013_migrate_port_to_dict"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="query_protocol",
 | 
			
		||||
            field=models.CharField(max_length=20, null=True),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
@ -0,0 +1,22 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-23 10:01
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0014_server_query_protocol"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.RemoveField(
 | 
			
		||||
            model_name="server",
 | 
			
		||||
            name="query_protocol",
 | 
			
		||||
        ),
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="game",
 | 
			
		||||
            name="query_protocol",
 | 
			
		||||
            field=models.CharField(max_length=20, null=True),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
							
								
								
									
										23
									
								
								webpanel/migrations/0016_game_default_query_port_key.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								webpanel/migrations/0016_game_default_query_port_key.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,23 @@
 | 
			
		||||
# Generated by Django 5.1.5 on 2025-04-23 10:05
 | 
			
		||||
 | 
			
		||||
from django.db import migrations, models
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Migration(migrations.Migration):
 | 
			
		||||
 | 
			
		||||
    dependencies = [
 | 
			
		||||
        ("webpanel", "0015_remove_server_query_protocol_game_query_protocol"),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    operations = [
 | 
			
		||||
        migrations.AddField(
 | 
			
		||||
            model_name="game",
 | 
			
		||||
            name="default_query_port_key",
 | 
			
		||||
            field=models.CharField(
 | 
			
		||||
                blank=True,
 | 
			
		||||
                help_text="Default key (e.g., '27015/udp' or '27910') used for status queries within the Server's port mappings.",
 | 
			
		||||
                max_length=20,
 | 
			
		||||
                null=True,
 | 
			
		||||
            ),
 | 
			
		||||
        ),
 | 
			
		||||
    ]
 | 
			
		||||
@ -1,11 +1,22 @@
 | 
			
		||||
from django.db import models
 | 
			
		||||
import podman
 | 
			
		||||
import shlex
 | 
			
		||||
import re
 | 
			
		||||
from typing import Optional,List
 | 
			
		||||
 | 
			
		||||
class Game(models.Model):
 | 
			
		||||
    name = models.CharField(max_length=100)
 | 
			
		||||
    genre = models.CharField(max_length=50, blank=True, null=True)
 | 
			
		||||
    thumbnail = models.ImageField(upload_to='game_thumbnails/', null=True, blank=True)
 | 
			
		||||
    query_protocol=models.CharField(max_length=20, null=True)
 | 
			
		||||
    default_query_port_key = models.CharField(
 | 
			
		||||
        max_length=20,
 | 
			
		||||
        blank=True,
 | 
			
		||||
        null=True,
 | 
			
		||||
        help_text="Default key (e.g., '27015/udp' or '27910') used for status queries within the Server's port mappings."
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    def __str__(self):
 | 
			
		||||
    def __str__(self) -> str:
 | 
			
		||||
        return self.name
 | 
			
		||||
 | 
			
		||||
class Server(models.Model):
 | 
			
		||||
@ -13,25 +24,36 @@ class Server(models.Model):
 | 
			
		||||
        ('online', 'Online'),
 | 
			
		||||
        ('offline', 'Offline'),
 | 
			
		||||
    ]
 | 
			
		||||
 | 
			
		||||
    last_log = models.TextField(blank=True, null=True)
 | 
			
		||||
    game = models.ForeignKey(Game, on_delete=models.CASCADE)
 | 
			
		||||
    name = models.CharField(max_length=100)
 | 
			
		||||
    ip_address = models.GenericIPAddressField(null=True)
 | 
			
		||||
    port = models.PositiveIntegerField(null=True)
 | 
			
		||||
    port = models.JSONField(default=dict, blank=True)
 | 
			
		||||
    image = models.CharField(max_length=200, null=True)
 | 
			
		||||
    run_command = models.CharField(max_length=500, blank=True, null=True) 
 | 
			
		||||
    command_args = models.TextField(blank=True, null=True)
 | 
			
		||||
    container_id = models.CharField(max_length=64, blank=True, null=True)
 | 
			
		||||
    status = models.CharField(max_length=10, choices=STATUS_CHOICES, default='offline')
 | 
			
		||||
 | 
			
		||||
    def __str__(self):
 | 
			
		||||
    def __str__(self)-> str:
 | 
			
		||||
        return f"{self.game.name} Server at {self.ip_address}:{self.port}"
 | 
			
		||||
 | 
			
		||||
    def sync_status(self):
 | 
			
		||||
    @property
 | 
			
		||||
    def safe_name(self) -> str:
 | 
			
		||||
        """Return a container-safe version of the server name"""
 | 
			
		||||
        return re.sub(r'[^a-zA-Z0-9_.-]', '_', self.name)
 | 
			
		||||
 | 
			
		||||
    def _log_error(self, msg):
 | 
			
		||||
        self.last_log = msg
 | 
			
		||||
        self.save(update_fields=["status", "last_log"])
 | 
			
		||||
    def _get_podman_client(self) -> podman.PodmanClient:
 | 
			
		||||
        """Get a configured Podman client instance."""
 | 
			
		||||
        return podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
 | 
			
		||||
    def sync_status(self) -> None:
 | 
			
		||||
        """Check the real-time status of the container and update the field."""
 | 
			
		||||
        client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
        container_name = f"{self.game.name}_{self.ip_address}_{self.port}"
 | 
			
		||||
        try:
 | 
			
		||||
            container = client.containers.get(container_name)
 | 
			
		||||
            container = self._get_podman_client().containers.get(self.safe_name)
 | 
			
		||||
            if container.status == "running":
 | 
			
		||||
                self.status = "online"
 | 
			
		||||
            else:
 | 
			
		||||
@ -39,17 +61,76 @@ class Server(models.Model):
 | 
			
		||||
        except podman.errors.NotFound:
 | 
			
		||||
            self.status = "offline"
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            self.status = "offline"  # Fallback in case of unexpected errors
 | 
			
		||||
            self.status = "offline"
 | 
			
		||||
        self.save()
 | 
			
		||||
 | 
			
		||||
    def get_podman_run_command(self):
 | 
			
		||||
        """Returns the Podman run command, falling back to default image if not set."""
 | 
			
		||||
        if self.run_command:
 | 
			
		||||
            # Return command as a string to be split later
 | 
			
		||||
            return self.run_command
 | 
			
		||||
        else:
 | 
			
		||||
            # Default command with image and arguments
 | 
			
		||||
            base_command = f"{self.image}"
 | 
			
		||||
            if self.command_args:
 | 
			
		||||
                base_command += " " + self.command_args
 | 
			
		||||
            return base_command
 | 
			
		||||
    def get_ports_display(self):
 | 
			
		||||
        return ", ".join(f"{k}→{v}" for k, v in self.port.items())
 | 
			
		||||
    get_ports_display.short_description = "Ports"  # display name in admin
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def launch_pod_container(self) -> str:
 | 
			
		||||
        try:
 | 
			
		||||
            port_bindings = {
 | 
			
		||||
                container_port: ('0.0.0.0', host_port)
 | 
			
		||||
                for container_port, host_port in self.port.items()
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            container = self._get_podman_client().containers.create(
 | 
			
		||||
                name=self.safe_name,
 | 
			
		||||
                image=self.image,
 | 
			
		||||
                ports=port_bindings,
 | 
			
		||||
                command=shlex.split(self.run_command),
 | 
			
		||||
                detach=True,
 | 
			
		||||
            )
 | 
			
		||||
            container.start()
 | 
			
		||||
            self.container_id = container.id
 | 
			
		||||
            self.last_log = f"Launched container {container.id}"
 | 
			
		||||
            self.sync_status()
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Container launched successfully: {container.id}"
 | 
			
		||||
        except podman.errors.APIError as e:
 | 
			
		||||
            self.last_log = f"API Error: {str(e)}"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"API Error: {e}"
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            self.last_log = f"Error: {str(e)}"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Error: {e}"
 | 
			
		||||
 | 
			
		||||
    def stop_pod_container(self) -> str:
 | 
			
		||||
        try:
 | 
			
		||||
            container = self._get_podman_client().containers.get(self.safe_name)
 | 
			
		||||
            container.stop()
 | 
			
		||||
            self.status = "offline"
 | 
			
		||||
            self.last_log = f"Stopped container {container.id}"
 | 
			
		||||
            self.sync_status()
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Container stopped successfully: {container.id}"
 | 
			
		||||
        except podman.errors.NotFound:
 | 
			
		||||
            self.last_log = f"Container '{self.safe_name}' not found"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Error: Container '{self.safe_name}' not found"
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            self.last_log = f"Error stopping container: {str(e)}"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Error: {e}"
 | 
			
		||||
 | 
			
		||||
    def remove_pod_container(self) -> str:
 | 
			
		||||
        try:
 | 
			
		||||
            container = self._get_podman_client().containers.get(self.safe_name)
 | 
			
		||||
            container.remove(force=True)
 | 
			
		||||
            self.status = "offline"
 | 
			
		||||
            self.container_id = None
 | 
			
		||||
            self.last_log = f"Removed container {self.safe_name}"
 | 
			
		||||
            self.sync_status()
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Container removed successfully: {self.safe_name}"
 | 
			
		||||
        except podman.errors.NotFound:
 | 
			
		||||
            self.last_log = f"Container '{self.safe_name}' not found"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Error: Container '{self.safe_name}' not found"
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            self.last_log = f"Error removing container: {str(e)}"
 | 
			
		||||
            self.save()
 | 
			
		||||
            return f"Error: {e}"
 | 
			
		||||
@ -1,46 +0,0 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
    <meta charset="UTF-8">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
 | 
			
		||||
    <title>Active Servers</title>
 | 
			
		||||
    <style>
 | 
			
		||||
        body {
 | 
			
		||||
            font-family: Arial, sans-serif;
 | 
			
		||||
            margin: 20px;
 | 
			
		||||
        }
 | 
			
		||||
        .server-box {
 | 
			
		||||
            border: 2px solid #007BFF;
 | 
			
		||||
            border-radius: 5px;
 | 
			
		||||
            padding: 10px;
 | 
			
		||||
            margin-bottom: 15px;
 | 
			
		||||
            box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.1);
 | 
			
		||||
        }
 | 
			
		||||
        legend {
 | 
			
		||||
            font-weight: bold;
 | 
			
		||||
            color: #007BFF;
 | 
			
		||||
        }
 | 
			
		||||
        .server-details {
 | 
			
		||||
            margin-left: 15px;
 | 
			
		||||
        }
 | 
			
		||||
    </style>
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
    <h1>Active Servers</h1>
 | 
			
		||||
    {% if servers %}
 | 
			
		||||
        {% for server in servers %}
 | 
			
		||||
            <fieldset class="server-box">
 | 
			
		||||
                <legend>Server: {{ server.game.name }}</legend>
 | 
			
		||||
                <div class="server-details">
 | 
			
		||||
                    <p><strong>Genre:</strong> {{ server.game.genre }}</p>
 | 
			
		||||
                    <p><strong>IP Address:</strong> {{ server.ip_address }}</p>
 | 
			
		||||
                    <p><strong>Port:</strong> {{ server.port }}</p>
 | 
			
		||||
                    <p><strong>Status:</strong> Online</p>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
    {% else %}
 | 
			
		||||
        <p>No active servers found.</p>
 | 
			
		||||
    {% endif %}
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										215
									
								
								webpanel/templates/webpanel/base.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										215
									
								
								webpanel/templates/webpanel/base.html
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,215 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
 | 
			
		||||
<head>
 | 
			
		||||
    <meta charset="UTF-8">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
 | 
			
		||||
    <title>{% block title %}GibCasa{% endblock %}</title>
 | 
			
		||||
    <style>
 | 
			
		||||
        * {
 | 
			
		||||
            margin: 0;
 | 
			
		||||
            padding: 0;
 | 
			
		||||
            box-sizing: border-box;
 | 
			
		||||
            font-family: monospace;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        body {
 | 
			
		||||
            background-color: #111;
 | 
			
		||||
            color: #ccc;
 | 
			
		||||
            display: flex;
 | 
			
		||||
            flex-direction: column;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
            min-height: 100vh;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .navbar {
 | 
			
		||||
            
 | 
			
		||||
            width: 100%;
 | 
			
		||||
            display: flex;
 | 
			
		||||
            justify-content: space-between;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
            background-color: #222;
 | 
			
		||||
            padding: 1em 2em;
 | 
			
		||||
            border-bottom: 1px solid #444;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .navbar .left,
 | 
			
		||||
        .navbar .right {
 | 
			
		||||
            display: flex;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .navbar a {
 | 
			
		||||
            color: white;
 | 
			
		||||
            text-decoration: none;
 | 
			
		||||
            margin-right: 1.5em;
 | 
			
		||||
            font-size: 1em;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .navbar a:hover {
 | 
			
		||||
            color: limegreen;
 | 
			
		||||
        }
 | 
			
		||||
/* 
 | 
			
		||||
        .search-box input {
 | 
			
		||||
            padding: 5px;
 | 
			
		||||
            background: #333;
 | 
			
		||||
            border: 1px solid #555;
 | 
			
		||||
            color: #fff;
 | 
			
		||||
        } */
 | 
			
		||||
 | 
			
		||||
        .profile {
 | 
			
		||||
            width: 35px;
 | 
			
		||||
            height: 35px;
 | 
			
		||||
            background: #444;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border-radius: 50%;
 | 
			
		||||
            display: flex;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
            justify-content: center;
 | 
			
		||||
            font-weight: bold;
 | 
			
		||||
            cursor: pointer;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .content {
 | 
			
		||||
            width: 80%;
 | 
			
		||||
            padding: 1.5em;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        footer {
 | 
			
		||||
            width: 100%;
 | 
			
		||||
            display: flex;
 | 
			
		||||
            justify-content: center;
 | 
			
		||||
            border-top: 1px solid #444;
 | 
			
		||||
            padding: 1em;
 | 
			
		||||
            margin-top: auto;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        footer a {
 | 
			
		||||
            color: white;
 | 
			
		||||
            text-decoration: none;
 | 
			
		||||
            margin: 0 10px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        footer a:hover {
 | 
			
		||||
            color: limegreen;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .sub-nav {
 | 
			
		||||
            display: flex;
 | 
			
		||||
            justify-content: space-between;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
            padding: 10px 0;
 | 
			
		||||
            border-bottom: 1px solid #444;
 | 
			
		||||
            margin-bottom: 20px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .sub-nav a {
 | 
			
		||||
            color: white;
 | 
			
		||||
            text-decoration: none;
 | 
			
		||||
            margin-right: 15px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .sub-nav a.active {
 | 
			
		||||
            color: limegreen;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .right-links a {
 | 
			
		||||
            color: #a36eff;
 | 
			
		||||
            text-decoration: none;
 | 
			
		||||
            margin-left: 10px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .grid-container {
 | 
			
		||||
            display: grid;
 | 
			
		||||
            grid-template-columns: repeat(3, 1fr);
 | 
			
		||||
            gap: 10px;
 | 
			
		||||
            width: 100%;
 | 
			
		||||
            margin-top: 20px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .box {
 | 
			
		||||
            background: #222;
 | 
			
		||||
            padding: 20px;
 | 
			
		||||
            border-radius: 5px;
 | 
			
		||||
            color: #ff5500;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .upcoming {
 | 
			
		||||
            color: #ffcc00;
 | 
			
		||||
            opacity: 0.8;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .stats {
 | 
			
		||||
            color: white;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .game-grid {
 | 
			
		||||
            display: grid;
 | 
			
		||||
            grid-template-columns: repeat(3, 1fr);
 | 
			
		||||
            gap: 15px;
 | 
			
		||||
            margin-top: 20px;
 | 
			
		||||
            width: 100%;
 | 
			
		||||
            justify-items: center;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        .game-box {
 | 
			
		||||
            width: 200px;
 | 
			
		||||
            height: 270px;
 | 
			
		||||
            border: 1px solid #888;
 | 
			
		||||
            display: flex;
 | 
			
		||||
            align-items: center;
 | 
			
		||||
            justify-content: center;
 | 
			
		||||
            background-color: #111;
 | 
			
		||||
            text-align: center;
 | 
			
		||||
            color: white;
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /* .game-box img {
 | 
			
		||||
            width: 100%;
 | 
			
		||||
            height: 100%;
 | 
			
		||||
            object-fit: cover;
 | 
			
		||||
            border-radius: 5px;
 | 
			
		||||
        } */
 | 
			
		||||
    </style>
 | 
			
		||||
</head>
 | 
			
		||||
 | 
			
		||||
<body>
 | 
			
		||||
    <div class="navbar">
 | 
			
		||||
        <div class="center">
 | 
			
		||||
            <pre>
 | 
			
		||||
┬   ┌┬┐ ┬─┐ ┌─┐ ┬─┐ ┐─┐ ┬─┐
 | 
			
		||||
│    │  │─│ │   │─┤ └─┐ │─┤
 | 
			
		||||
┘─┘ └┴┘ │─┘ └─┘ ┘ │ ──┘ ┘ │
 | 
			
		||||
            </pre>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="navbar">
 | 
			
		||||
            <div class="left">
 | 
			
		||||
            <a href="{% url 'home' %}">Home</a>
 | 
			
		||||
            <a href="{% url 'games' %}">Games</a>
 | 
			
		||||
        </div>
 | 
			
		||||
        </div>
 | 
			
		||||
        </div class="navbar">
 | 
			
		||||
        <!-- <div class="right">  -->
 | 
			
		||||
            <!-- <div class="search-box">
 | 
			
		||||
                <input type="text" placeholder="Search...">
 | 
			
		||||
            </div> -->
 | 
			
		||||
            <!-- <a href="#">Auth / Settings</a> -->
 | 
			
		||||
            <!-- <div class="profile">Dp</div> -->
 | 
			
		||||
        <!-- </div> -->
 | 
			
		||||
    </div> 
 | 
			
		||||
 | 
			
		||||
    <div class="content">
 | 
			
		||||
        {% block content %}{% endblock %}
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    <footer>
 | 
			
		||||
        <a href="https://ozFrags.net">Other Communities</a>
 | 
			
		||||
        <a href="https://liberta.casa/rules.html">Terms of Service WIP</a>
 | 
			
		||||
        <a href="#">License: AGPLish</a>
 | 
			
		||||
        <a href="#">Contribute (WIP)</a> 
 | 
			
		||||
        <a href="https://liberta.casa/gamja/#gibcasa">Support</a>
 | 
			
		||||
    </footer>
 | 
			
		||||
</body>
 | 
			
		||||
 | 
			
		||||
</html>
 | 
			
		||||
@ -1,15 +1,197 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html>
 | 
			
		||||
<head><title>{{ game.name }}</title></head>
 | 
			
		||||
<body>
 | 
			
		||||
    <h1>{{ game.name }}</h1>
 | 
			
		||||
    <p>{{ game.description }}</p>
 | 
			
		||||
    <h2>Servers</h2>
 | 
			
		||||
    <ul>
 | 
			
		||||
        {% for server in game.servers.all %}
 | 
			
		||||
            <li>{{ server.ip_address }}:{{ server.port }} - {{ server.status }}</li>
 | 
			
		||||
{% extends 'webpanel/base.html' %}
 | 
			
		||||
 | 
			
		||||
{% block title %}{{ game.name }} - Game Details{% endblock %}
 | 
			
		||||
 | 
			
		||||
{% block content %}
 | 
			
		||||
<h2>{{ game.name }}</h2>
 | 
			
		||||
 | 
			
		||||
{# --- Add the CSS from previous example for .server-box etc. --- #}
 | 
			
		||||
<style>
 | 
			
		||||
    .server-box {
 | 
			
		||||
        border: 1px solid #555;
 | 
			
		||||
        padding: 15px;
 | 
			
		||||
        margin-bottom: 15px;
 | 
			
		||||
        background-color: #2a2a2a;
 | 
			
		||||
        border-radius: 4px;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .server-box legend {
 | 
			
		||||
        font-weight: bold;
 | 
			
		||||
        color: #0f0;
 | 
			
		||||
        /* Lime green */
 | 
			
		||||
        padding: 0 5px;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .server-details p {
 | 
			
		||||
        margin: 6px 0;
 | 
			
		||||
        font-size: 0.95em;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .live-stats {
 | 
			
		||||
        margin-top: 10px;
 | 
			
		||||
        padding-top: 10px;
 | 
			
		||||
        border-top: 1px dashed #444;
 | 
			
		||||
        color: #eee;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .live-stats strong {
 | 
			
		||||
        color: #bbb;
 | 
			
		||||
        width: 120px;
 | 
			
		||||
        display: inline-block;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /* Align labels */
 | 
			
		||||
    .player-list {
 | 
			
		||||
        list-style: none;
 | 
			
		||||
        padding-left: 15px;
 | 
			
		||||
        font-size: 0.9em;
 | 
			
		||||
        color: #ccc;
 | 
			
		||||
        max-height: 150px;
 | 
			
		||||
        overflow-y: auto;
 | 
			
		||||
        margin-top: 5px;
 | 
			
		||||
        border-left: 2px solid #444;
 | 
			
		||||
        padding-left: 10px;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .player-list li {
 | 
			
		||||
        margin-bottom: 3px;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .error-msg {
 | 
			
		||||
        color: #ff8888;
 | 
			
		||||
        font-style: italic;
 | 
			
		||||
        font-size: 0.9em;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .game-thumbnail {
 | 
			
		||||
        float: left;
 | 
			
		||||
        margin-right: 20px;
 | 
			
		||||
        margin-bottom: 20px;
 | 
			
		||||
        width: 150px;
 | 
			
		||||
        text-align: center;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .server-lists {
 | 
			
		||||
        overflow: hidden;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    .clear-float {
 | 
			
		||||
        clear: both;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    h3 {
 | 
			
		||||
        margin-top: 25px;
 | 
			
		||||
        color: #ccc;
 | 
			
		||||
        border-bottom: 1px solid #555;
 | 
			
		||||
        padding-bottom: 5px;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    hr.section-divider {
 | 
			
		||||
        margin: 30px 0;
 | 
			
		||||
        border: 0;
 | 
			
		||||
        border-top: 1px solid #444;
 | 
			
		||||
    }
 | 
			
		||||
</style>
 | 
			
		||||
 | 
			
		||||
<div class="game-detail">
 | 
			
		||||
    <div class="game-thumbnail">
 | 
			
		||||
        {% if game.thumbnail %}
 | 
			
		||||
        <img src="{{ game.thumbnail.url }}" alt="{{ game.name }}"
 | 
			
		||||
            style="width: 100%; height: auto; border: 1px solid #444;">
 | 
			
		||||
        {% else %}
 | 
			
		||||
        <div
 | 
			
		||||
            style="width: 150px; height: 200px; background-color: #333; display: flex; align-items: center; justify-content: center; color: #888; border: 1px solid #444;">
 | 
			
		||||
            No Thumbnail</div>
 | 
			
		||||
        {% endif %}
 | 
			
		||||
        <p style="margin-top: 5px;">{{ game.name }}</p>
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    <div class="server-lists">
 | 
			
		||||
        <h3>Active Servers</h3>
 | 
			
		||||
        {% if active_servers %}
 | 
			
		||||
        {% for server in active_servers %}
 | 
			
		||||
        {# --- CORRECTED FIELDSET FOR ACTIVE SERVERS --- #}
 | 
			
		||||
        <fieldset class="server-box">
 | 
			
		||||
            <legend>{{ server.name }}</legend>
 | 
			
		||||
            <div class="server-details">
 | 
			
		||||
                <p><strong>Podman Status:</strong> <span style="color: limegreen;">Online</span></p>
 | 
			
		||||
                <p><strong>IP Address:</strong> {{ server.ip_address|default:"N/A" }}</p>
 | 
			
		||||
                <p><strong>Port Mappings:</strong> {{ server.get_ports_display }}</p>
 | 
			
		||||
                {# --- Live Stats Section (Checks Game Model Config & Query Result) --- #}
 | 
			
		||||
                <div class="live-stats">
 | 
			
		||||
                    {# Check if query succeeded and returned data #}
 | 
			
		||||
                    {% if server.live_stats %}
 | 
			
		||||
                    <p><strong>Live Status:</strong> <span style="color: lightgreen;">Reachable</span></p>
 | 
			
		||||
                    {# Display common stats using consistent keys from the dictionary #}
 | 
			
		||||
                    <p><strong>Server Name:</strong> {{ server.live_stats.server_name|default:"N/A" }}</p>
 | 
			
		||||
                    <p><strong>Map:</strong> {{ server.live_stats.map_name|default:"N/A" }}</p>
 | 
			
		||||
                    <p>
 | 
			
		||||
                        <strong>Players:</strong>
 | 
			
		||||
                        {{ server.live_stats.current_players|default:"0" }} /
 | 
			
		||||
                            {{ server.live_stats.max_players|default:"?" }}
 | 
			
		||||
                        {% if server.live_stats.bots is not None %} ({{ server.live_stats.bots }} bots){% endif %}
 | 
			
		||||
                    </p>
 | 
			
		||||
                    <p>
 | 
			
		||||
                        <strong>Password:</strong>
 | 
			
		||||
                        {% if server.live_stats.password_protected %}<span style="color: orange;">Yes</span>{% else
 | 
			
		||||
                        %}No{% endif %}
 | 
			
		||||
                    </p>
 | 
			
		||||
                    {% if server.live_stats.vac_enabled is not None %}
 | 
			
		||||
                    <p><strong>VAC Secured:</strong> {% if server.live_stats.vac_enabled %}Yes{% else %}No{% endif %}
 | 
			
		||||
                    </p>
 | 
			
		||||
                    {% endif %}
 | 
			
		||||
                    {% if server.live_stats.players_list %} {# Raw list, e.g. from Q2 #}
 | 
			
		||||
                    <p><strong>Player List (Raw):</strong></p>
 | 
			
		||||
                    <ul class="player-list">
 | 
			
		||||
                        {% for player_line in server.live_stats.players_list %}<li>{{ player_line }}</li>{% empty %}<li>
 | 
			
		||||
                        </li>{% endfor %}
 | 
			
		||||
                    </ul>
 | 
			
		||||
                    {% endif %}
 | 
			
		||||
 | 
			
		||||
                    {# Check if query was configured for this game (in Game model) but failed #}
 | 
			
		||||
                    {% elif server.game.query_protocol != 'none' and server.game.default_query_port_key %}
 | 
			
		||||
                    <p class="error-msg"><strong>Live Status:</strong> Unreachable (Timeout or Error)</p>
 | 
			
		||||
                    {# Query was not configured for this game in the Game model #}
 | 
			
		||||
                    {% else %}
 | 
			
		||||
                    <p><em>(Live query not configured for {{ server.game.name }})</em></p>
 | 
			
		||||
                    {% endif %}
 | 
			
		||||
                </div>
 | 
			
		||||
                {# --- End Live Stats Section --- #}
 | 
			
		||||
            </div>
 | 
			
		||||
        </fieldset>
 | 
			
		||||
        {# --- END CORRECTED FIELDSET --- #}
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
    </ul>
 | 
			
		||||
    <a href="/">Back to Games</a>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
        {% else %}
 | 
			
		||||
        <p>No active servers found for this game.</p>
 | 
			
		||||
        {% endif %}
 | 
			
		||||
 | 
			
		||||
        <hr class="section-divider"> {# Use HR for clearer separation #}
 | 
			
		||||
 | 
			
		||||
        <h3>Dormant Servers</h3>
 | 
			
		||||
        {% if dormant_servers %}
 | 
			
		||||
        {% for server in dormant_servers %}
 | 
			
		||||
        <fieldset class="server-box" style="opacity: 0.6;">
 | 
			
		||||
            <legend>{{ server.name }}</legend>
 | 
			
		||||
            <div class="server-details">
 | 
			
		||||
                <p><strong>Podman Status:</strong> <span style="color: orange;">{{ server.status|title }}</span></p>
 | 
			
		||||
                <p><strong>Image:</strong> {{ server.image }}</p>
 | 
			
		||||
                <p><strong>Connect Info:</strong> {{ server.ip_address|default:"N/A" }} : {{ server.get_ports_display }}
 | 
			
		||||
                </p>
 | 
			
		||||
            </div>
 | 
			
		||||
        </fieldset>
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
        {% else %}
 | 
			
		||||
        <p>No dormant servers found for this game.</p>
 | 
			
		||||
        {% endif %}
 | 
			
		||||
 | 
			
		||||
    </div> {# End server-lists #}
 | 
			
		||||
 | 
			
		||||
    <div class="clear-float"></div> {# Clear float #}
 | 
			
		||||
 | 
			
		||||
    <div class="game-info" style="margin-top: 30px; padding-top: 20px; border-top: 1px solid #444;">
 | 
			
		||||
        <h4>About {{ game.name }}</h4>
 | 
			
		||||
        <p>Genre: {{ game.genre|default:"N/A" }}</p>
 | 
			
		||||
        {# TODO: Pull more data #}
 | 
			
		||||
    </div>
 | 
			
		||||
</div>
 | 
			
		||||
{% endblock %}
 | 
			
		||||
@ -1,49 +0,0 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
    <meta charset="UTF-8">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
 | 
			
		||||
    <title>Active Servers for {{ game.name }}</title>
 | 
			
		||||
    <style>
 | 
			
		||||
        body {
 | 
			
		||||
            font-family: Arial, sans-serif;
 | 
			
		||||
            margin: 20px;
 | 
			
		||||
        }
 | 
			
		||||
        h1 {
 | 
			
		||||
            color: #007BFF;
 | 
			
		||||
        }
 | 
			
		||||
        .server-box {
 | 
			
		||||
            border: 2px solid #007BFF;
 | 
			
		||||
            border-radius: 5px;
 | 
			
		||||
            padding: 10px;
 | 
			
		||||
            margin-bottom: 15px;
 | 
			
		||||
            box-shadow: 0px 2px 5px rgba(0, 0, 0, 0.1);
 | 
			
		||||
        }
 | 
			
		||||
        legend {
 | 
			
		||||
            font-weight: bold;
 | 
			
		||||
            color: #007BFF;
 | 
			
		||||
        }
 | 
			
		||||
        .server-details {
 | 
			
		||||
            margin-left: 15px;
 | 
			
		||||
        }
 | 
			
		||||
    </style>
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
    <h1>Active Servers for {{ game.name }}</h1>
 | 
			
		||||
    <h3>Genre: {{ game.genre }}</h3>
 | 
			
		||||
    {% if servers %}
 | 
			
		||||
        {% for server in servers %}
 | 
			
		||||
            <fieldset class="server-box">
 | 
			
		||||
                <legend>Server: {{ game.name }}</legend>
 | 
			
		||||
                <div class="server-details">
 | 
			
		||||
                    <p><strong>IP Address:</strong> {{ server.ip_address }}</p>
 | 
			
		||||
                    <p><strong>Port:</strong> {{ server.port }}</p>
 | 
			
		||||
                    <p><strong>Status:</strong> Online</p>
 | 
			
		||||
                </div>
 | 
			
		||||
            </fieldset>
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
    {% else %}
 | 
			
		||||
        <p>No active servers found for this game.</p>
 | 
			
		||||
    {% endif %}
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										20
									
								
								webpanel/templates/webpanel/games.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								webpanel/templates/webpanel/games.html
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
{% extends 'webpanel/base.html' %}
 | 
			
		||||
 | 
			
		||||
{% block title %}Games - Game Servers{% endblock %}
 | 
			
		||||
 | 
			
		||||
{% block content %}
 | 
			
		||||
    <h2>Games</h2>
 | 
			
		||||
 | 
			
		||||
    <div class="game-grid" style="display: flex; flex-wrap: wrap; gap: 10px;">
 | 
			
		||||
        {% for game in games %}
 | 
			
		||||
            <div class="game-box" style="width: 150px; text-align: center;">
 | 
			
		||||
                <a href="{% url 'game_detail' game.name %}">
 | 
			
		||||
                    <img src="{{ game.thumbnail.url }}" alt="{{ game.name }}" style="width: 100%; height: auto;">
 | 
			
		||||
                    <p>{{ game.name }}</p>
 | 
			
		||||
                </a>
 | 
			
		||||
            </div>
 | 
			
		||||
        {% empty %}
 | 
			
		||||
            <p>No games available.</p>
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
    </div>
 | 
			
		||||
{% endblock %}
 | 
			
		||||
@ -1,53 +1,74 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
    <meta charset="UTF-8">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
 | 
			
		||||
    <title>GibCasa GSM</title>
 | 
			
		||||
    <style>
 | 
			
		||||
        body {
 | 
			
		||||
            font-family: Arial, sans-serif;
 | 
			
		||||
            margin: 20px;
 | 
			
		||||
        }
 | 
			
		||||
        h1 {
 | 
			
		||||
            color: #007BFF;
 | 
			
		||||
        }
 | 
			
		||||
        ul {
 | 
			
		||||
            list-style-type: none;
 | 
			
		||||
            padding: 0;
 | 
			
		||||
        }
 | 
			
		||||
        li {
 | 
			
		||||
            margin: 10px 0;
 | 
			
		||||
        }
 | 
			
		||||
        a {
 | 
			
		||||
            text-decoration: none;
 | 
			
		||||
            color: #007BFF;
 | 
			
		||||
            font-weight: bold;
 | 
			
		||||
        }
 | 
			
		||||
        a:hover {
 | 
			
		||||
            text-decoration: underline;
 | 
			
		||||
        }
 | 
			
		||||
    </style>
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
    <h1>Game Hosting Panel</h1>
 | 
			
		||||
    <h2>Quick Links</h2>
 | 
			
		||||
    <ul>
 | 
			
		||||
        <li><a href="{% url 'active-servers' %}">View All Active Servers</a></li>
 | 
			
		||||
    </ul>
 | 
			
		||||
    <h2>Games</h2>
 | 
			
		||||
    <ul>
 | 
			
		||||
        {% for game in games %}
 | 
			
		||||
            <li>
 | 
			
		||||
                <a href="{% url 'game-servers' game.name %}">
 | 
			
		||||
                    View Active Servers for {{ game.name }}
 | 
			
		||||
                </a>
 | 
			
		||||
            </li>
 | 
			
		||||
        {% empty %}
 | 
			
		||||
            <li>No games available.</li>
 | 
			
		||||
        {% endfor %}
 | 
			
		||||
    </ul>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
{% extends 'webpanel/base.html' %}
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
{% block title %}Home - Game Servers{% endblock %}
 | 
			
		||||
<style>
 | 
			
		||||
    .sub-nav {
 | 
			
		||||
    display: flex;
 | 
			
		||||
    justify-content: space-between;
 | 
			
		||||
    align-items: center;
 | 
			
		||||
    padding: 10px 0;
 | 
			
		||||
    border-bottom: 1px solid #444;
 | 
			
		||||
    margin-bottom: 20px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.sub-nav a {
 | 
			
		||||
    color: white;
 | 
			
		||||
    text-decoration: none;
 | 
			
		||||
    margin-right: 15px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.sub-nav a.active {
 | 
			
		||||
    color: limegreen;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.right-links a {
 | 
			
		||||
    color: #a36eff;
 | 
			
		||||
    text-decoration: none;
 | 
			
		||||
    margin-left: 10px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.grid-container {
 | 
			
		||||
    display: grid;
 | 
			
		||||
    grid-template-columns: repeat(3, 1fr);
 | 
			
		||||
    gap: 10px;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    margin-top: 20px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.box {
 | 
			
		||||
    background: #222;
 | 
			
		||||
    padding: 20px;
 | 
			
		||||
    border-radius: 5px;
 | 
			
		||||
    color: #ff5500;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.upcoming {
 | 
			
		||||
    color: #ffcc00;
 | 
			
		||||
    opacity: 0.8;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.stats {
 | 
			
		||||
    color: white;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
</style>
 | 
			
		||||
 | 
			
		||||
{% block content %}
 | 
			
		||||
    <h2>Public Game Servers</h2>
 | 
			
		||||
 | 
			
		||||
    <div class="grid-container">
 | 
			
		||||
        <div class="box highlight">
 | 
			
		||||
            <p>Concise yet extreme 3D RGB features and services list</p>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="box upcoming">
 | 
			
		||||
            <p>Upcoming shit</p>
 | 
			
		||||
        </div>
 | 
			
		||||
        <div class="box stats">
 | 
			
		||||
            <ol>
 | 
			
		||||
                <li>Server Uptime & reliability</li>
 | 
			
		||||
                <li>Craziest Player Stats</li>
 | 
			
		||||
                <li>??</li>
 | 
			
		||||
            </ol>
 | 
			
		||||
        </div>
 | 
			
		||||
    </div>
 | 
			
		||||
{% endblock %}
 | 
			
		||||
							
								
								
									
										45
									
								
								webpanel/templates/webpanel/port_mapping_widget.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										45
									
								
								webpanel/templates/webpanel/port_mapping_widget.html
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,45 @@
 | 
			
		||||
<div id="{{ widget.name }}_container">
 | 
			
		||||
    {% for k, v in widget.value.items %}
 | 
			
		||||
    <div class="port-entry">
 | 
			
		||||
      <input type="text" name="{{ widget.name }}_key[]" value="{{ k }}" placeholder="port/proto">
 | 
			
		||||
      <input type="number" name="{{ widget.name }}_value[]" value="{{ v }}" placeholder="host port">
 | 
			
		||||
      <button type="button" class="remove-port-entry">×</button>
 | 
			
		||||
    </div>
 | 
			
		||||
    {% empty %}
 | 
			
		||||
    <div class="port-entry">
 | 
			
		||||
      <input type="text" name="{{ widget.name }}_key[]" placeholder="port/proto">
 | 
			
		||||
      <input type="number" name="{{ widget.name }}_value[]" placeholder="host port">
 | 
			
		||||
      <button type="button" class="remove-port-entry">×</button>
 | 
			
		||||
    </div>
 | 
			
		||||
    {% endfor %}
 | 
			
		||||
  </div>
 | 
			
		||||
  <button type="button" id="add-port-{{ widget.name|slugify }}">+ Add</button>
 | 
			
		||||
  <script>
 | 
			
		||||
    document.addEventListener("DOMContentLoaded", function () {
 | 
			
		||||
      const container = document.getElementById("{{ widget.name }}_container");
 | 
			
		||||
      const addButton = document.getElementById("add-port-{{ widget.name|slugify }}");
 | 
			
		||||
      addButton.addEventListener("click", () => {
 | 
			
		||||
        const div = document.createElement("div");
 | 
			
		||||
        div.className = "port-entry";
 | 
			
		||||
        div.innerHTML = `
 | 
			
		||||
          <input type="text" name="{{ widget.name }}_key[]" placeholder="port/proto">
 | 
			
		||||
          <input type="number" name="{{ widget.name }}_value[]" placeholder="host port">
 | 
			
		||||
          <button type="button" class="remove-port-entry">×</button>
 | 
			
		||||
        `;
 | 
			
		||||
        container.appendChild(div);
 | 
			
		||||
      });
 | 
			
		||||
      container.addEventListener("click", (e) => {
 | 
			
		||||
        if (e.target.classList.contains("remove-port-entry")) {
 | 
			
		||||
          e.target.parentElement.remove();
 | 
			
		||||
        }
 | 
			
		||||
      });
 | 
			
		||||
    });
 | 
			
		||||
  </script>
 | 
			
		||||
  <style>
 | 
			
		||||
    .port-entry {
 | 
			
		||||
      margin-bottom: 5px;
 | 
			
		||||
    }
 | 
			
		||||
    .port-entry input {
 | 
			
		||||
      margin-right: 5px;
 | 
			
		||||
    }
 | 
			
		||||
  </style>
 | 
			
		||||
@ -1,9 +1,10 @@
 | 
			
		||||
from django.conf import settings
 | 
			
		||||
from django.conf.urls.static import static
 | 
			
		||||
from django.urls import path
 | 
			
		||||
from . import views
 | 
			
		||||
 | 
			
		||||
urlpatterns = [
 | 
			
		||||
    path('', views.home_view, name='home'),
 | 
			
		||||
    path('<int:pk>/', views.game_detail, name='game_detail'),
 | 
			
		||||
    path('active-servers/', views.active_servers_view, name='active-servers'),
 | 
			
		||||
    path('games/<str:game_name>/', views.game_servers_view, name='game-servers'),
 | 
			
		||||
]
 | 
			
		||||
    path('', views.home, name='home'),
 | 
			
		||||
    path('games/', views.games, name='games'),
 | 
			
		||||
    path('games/<str:game_name>/', views.game_detail, name='game_detail'),
 | 
			
		||||
] + static(settings.MEDIA_URL, document_root=settings.MEDIA_ROOT)
 | 
			
		||||
 | 
			
		||||
@ -1,51 +1,12 @@
 | 
			
		||||
import podman
 | 
			
		||||
import a2s
 | 
			
		||||
 | 
			
		||||
def launch_pod_container(image, run_command, name, ports):
 | 
			
		||||
    client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
    try:
 | 
			
		||||
        container = client.containers.create(
 | 
			
		||||
            name=name,
 | 
			
		||||
            image=image,
 | 
			
		||||
            # ports=ports,
 | 
			
		||||
            command=run_command,
 | 
			
		||||
            detach=True,
 | 
			
		||||
            network_mode='host'
 | 
			
		||||
        )
 | 
			
		||||
        container.start()
 | 
			
		||||
        return f"Container launched successfully: {container.id}"
 | 
			
		||||
    except podman.errors.APIError as e:
 | 
			
		||||
        return f"API Error: {e}"
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        return f"Error: {e}"
 | 
			
		||||
# games tested by library author 
 | 
			
		||||
# Half-Life 2, Half-Life, Team Fortress 2, Counter-Strike: Global Offensive,
 | 
			
		||||
#  Counter-Strike 1.6, ARK: Survival Evolved, Rust
 | 
			
		||||
 | 
			
		||||
def stop_pod_container(name):
 | 
			
		||||
    client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
    try:
 | 
			
		||||
        container = client.containers.get(name)
 | 
			
		||||
        container.stop()
 | 
			
		||||
        return f"Container stopped: {name}"
 | 
			
		||||
    except podman.errors.NotFound:
 | 
			
		||||
        return f"Container not found: {name}"
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        return f"Error stopping container {name}: {e}"
 | 
			
		||||
 | 
			
		||||
def remove_pod_container(name):
 | 
			
		||||
    client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
    try:
 | 
			
		||||
        container = client.containers.get(name)
 | 
			
		||||
        container.remove(force=True)  # Force removal if the container is running
 | 
			
		||||
        return f"Container removed: {name}"
 | 
			
		||||
    except podman.errors.NotFound:
 | 
			
		||||
        return f"Container not found: {name}"
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        return f"Error removing container {name}: {e}"
 | 
			
		||||
def a2s_query(ip, port):
 | 
			
		||||
    address = (ip, port)
 | 
			
		||||
    info = a2s.info(address)
 | 
			
		||||
    return info
 | 
			
		||||
 | 
			
		||||
def is_container_running(name):
 | 
			
		||||
    client = podman.PodmanClient(base_url="unix:///run/user/1000/podman/podman.sock")
 | 
			
		||||
    try:
 | 
			
		||||
        container = client.containers.get(name)
 | 
			
		||||
        return container.status == "running"
 | 
			
		||||
    except podman.errors.NotFound:
 | 
			
		||||
        return False
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        return f"Error checking container {name}: {e}"
 | 
			
		||||
 | 
			
		||||
@ -1,41 +1,95 @@
 | 
			
		||||
from django.shortcuts import render, get_object_or_404
 | 
			
		||||
from .models import Game, Server
 | 
			
		||||
from .utils import a2s_query
 | 
			
		||||
import logging
 | 
			
		||||
 | 
			
		||||
def home_view(request):
 | 
			
		||||
logger = logging.getLogger(__name__)
 | 
			
		||||
 | 
			
		||||
PROTOCOL_FUNCTION_MAP = {
 | 
			
		||||
    'a2s': a2s_query,
 | 
			
		||||
    # Add other protocols here -> 'quake2': query_quake2, etc.
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def home(request):
 | 
			
		||||
    """Display the home page with links to other views."""
 | 
			
		||||
    games = Game.objects.all()  # Fetch all games
 | 
			
		||||
    return render(request, 'webpanel/home.html', {'games': games})
 | 
			
		||||
 | 
			
		||||
# def game_list(request):
 | 
			
		||||
#     games = Game.objects.all()
 | 
			
		||||
#     return render(request, 'webpanel/game_list.html', {'games': games})
 | 
			
		||||
def games(request):
 | 
			
		||||
    games = Game.objects.all()
 | 
			
		||||
    return render(request, 'webpanel/games.html', {'games': games})
 | 
			
		||||
 | 
			
		||||
def game_detail(request, pk):
 | 
			
		||||
    game = get_object_or_404(Game, pk=pk)
 | 
			
		||||
    return render(request, 'webpanel/game_detail.html', {'game': game})
 | 
			
		||||
def game_detail(request, game_name):
 | 
			
		||||
    logger.info(f"Accessing game detail for: {game_name}") # Use logger.info or logger.debug
 | 
			
		||||
    game = get_object_or_404(Game, name__iexact=game_name) # Use iexact for case-insensitivity
 | 
			
		||||
 | 
			
		||||
def active_servers_view(request):
 | 
			
		||||
    """Fetch and display all active servers."""
 | 
			
		||||
    # Sync server status before fetching
 | 
			
		||||
    servers = Server.objects.all()
 | 
			
		||||
    for server in servers:
 | 
			
		||||
        server.sync_status()
 | 
			
		||||
    
 | 
			
		||||
    # Fetch only servers with status 'online'
 | 
			
		||||
    active_servers = Server.objects.filter(status='online')
 | 
			
		||||
    
 | 
			
		||||
    return render(request, 'webpanel/active_servers.html', {'servers': active_servers})
 | 
			
		||||
    query_protocol = getattr(game, 'query_protocol', 'none') # Safely get protocol
 | 
			
		||||
    query_function = PROTOCOL_FUNCTION_MAP.get(query_protocol)
 | 
			
		||||
    default_port_key = getattr(game, 'default_query_port_key', None) # Safely get port key
 | 
			
		||||
 | 
			
		||||
def game_servers_view(request, game_name):
 | 
			
		||||
    """Fetch and display active servers for a specific game."""
 | 
			
		||||
    game = get_object_or_404(Game, name=game_name)
 | 
			
		||||
    if not query_function:
 | 
			
		||||
        logger.debug(f"Live query disabled for game '{game.name}' (protocol '{query_protocol}' not mapped or 'none').")
 | 
			
		||||
    elif not default_port_key:
 | 
			
		||||
         logger.warning(f"Live query configured for '{game.name}' (protocol '{query_protocol}') but 'Default query port key' is not set in Game model.")
 | 
			
		||||
    else:
 | 
			
		||||
         logger.debug(f"Live query configured for '{game.name}': Protocol='{query_protocol}', Port Key='{default_port_key}'")
 | 
			
		||||
    servers_queryset = Server.objects.filter(game=game)
 | 
			
		||||
 | 
			
		||||
    # Sync server status before fetching
 | 
			
		||||
    servers = Server.objects.filter(game=game)
 | 
			
		||||
    for server in servers:
 | 
			
		||||
        server.sync_status()
 | 
			
		||||
    active_server_list = []
 | 
			
		||||
    dormant_server_list = []
 | 
			
		||||
 | 
			
		||||
    # Fetch only active servers for the game
 | 
			
		||||
    active_servers = servers.filter(status='online')
 | 
			
		||||
    for server in servers_queryset:
 | 
			
		||||
        server.sync_status()  
 | 
			
		||||
        server.live_stats = None  
 | 
			
		||||
 | 
			
		||||
    return render(request, 'webpanel/game_servers.html', {'game': game, 'servers': active_servers})
 | 
			
		||||
        if server.status == 'online' and a2s_query and default_port_key:
 | 
			
		||||
            logger.debug(f"Server '{server.name}' is online, attempting query using protocol '{query_protocol}'.")
 | 
			
		||||
 | 
			
		||||
            query_port_host = None
 | 
			
		||||
            port_keys_to_try = [default_port_key]
 | 
			
		||||
            if '/' in default_port_key:
 | 
			
		||||
                 port_keys_to_try.append(default_port_key.split('/')[0]) # Try without /udp suffix
 | 
			
		||||
 | 
			
		||||
            for key in port_keys_to_try:
 | 
			
		||||
                 if isinstance(server.port, dict) and key in server.port: # Check if server.port is a dict
 | 
			
		||||
                     try:
 | 
			
		||||
                         query_port_host = int(server.port[key])
 | 
			
		||||
                         logger.debug(f"Found host query port {query_port_host} using key '{key}'.")
 | 
			
		||||
                         break
 | 
			
		||||
                     except (ValueError, TypeError):
 | 
			
		||||
                        logger.warning(f"Invalid port value '{server.port[key]}' for key '{key}' in server '{server.name}'.")
 | 
			
		||||
                        query_port_host = None
 | 
			
		||||
 | 
			
		||||
            if query_port_host is None:
 | 
			
		||||
                logger.warning(f"Could not find host port for key '{default_port_key}' (or fallback) in server '{server.name}'. Port data: {server.port}")
 | 
			
		||||
 | 
			
		||||
            ip_to_query = server.ip_address
 | 
			
		||||
            if not ip_to_query or ip_to_query in ["0.0.0.0", "::"]:
 | 
			
		||||
                ip_to_query = "127.0.0.1" # Default to localhost
 | 
			
		||||
                logger.debug(f"Using IP {ip_to_query} for query.")
 | 
			
		||||
 | 
			
		||||
            if ip_to_query and query_port_host is not None:
 | 
			
		||||
                try:
 | 
			
		||||
                    logger.info(f"Querying {game.name} server '{server.name}' at {ip_to_query}:{query_port_host}")
 | 
			
		||||
                    server.live_stats = a2s_query(ip=ip_to_query, port=query_port_host) # Call the mapped function
 | 
			
		||||
                    if server.live_stats:
 | 
			
		||||
                         logger.info(f"Query successful for '{server.name}'.") # Add more detail if needed
 | 
			
		||||
                    else:
 | 
			
		||||
                         logger.warning(f"Query returned no data for '{server.name}'.")
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    logger.error(f"Error querying server '{server.name}': {e}", exc_info=True)
 | 
			
		||||
                    server.live_stats = None # Ensure it's None on error
 | 
			
		||||
            else:
 | 
			
		||||
                logger.warning(f"Skipping query for '{server.name}': Missing IP or Host Port.")
 | 
			
		||||
 | 
			
		||||
        if server.status == 'online':
 | 
			
		||||
            active_server_list.append(server)
 | 
			
		||||
        else:
 | 
			
		||||
            dormant_server_list.append(server)
 | 
			
		||||
 | 
			
		||||
    return render(request, 'webpanel/game_detail.html', {
 | 
			
		||||
        'game': game,
 | 
			
		||||
        'active_servers': active_server_list, # Use the list we built
 | 
			
		||||
        'dormant_servers': dormant_server_list # Use the list we built
 | 
			
		||||
    })
 | 
			
		||||
							
								
								
									
										35
									
								
								webpanel/widgets.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								webpanel/widgets.py
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,35 @@
 | 
			
		||||
from django import forms
 | 
			
		||||
from django.utils.safestring import mark_safe
 | 
			
		||||
import json
 | 
			
		||||
 | 
			
		||||
class PortMappingWidget(forms.Widget):
 | 
			
		||||
    template_name = "webpanel/port_mapping_widget.html"
 | 
			
		||||
 | 
			
		||||
    def format_value(self, value):
 | 
			
		||||
        if isinstance(value, str):
 | 
			
		||||
            try:
 | 
			
		||||
                value = json.loads(value)
 | 
			
		||||
            except json.JSONDecodeError:
 | 
			
		||||
                value = {}
 | 
			
		||||
        return value or {}
 | 
			
		||||
 | 
			
		||||
    def value_from_datadict(self, data, files, name):
 | 
			
		||||
        raw = {}
 | 
			
		||||
        keys = data.getlist(f"{name}_key")
 | 
			
		||||
        values = data.getlist(f"{name}_value")
 | 
			
		||||
        for k, v in zip(keys, values):
 | 
			
		||||
            if k:
 | 
			
		||||
                try:
 | 
			
		||||
                    raw[k] = int(v)
 | 
			
		||||
                except ValueError:
 | 
			
		||||
                    raw[k] = v
 | 
			
		||||
        return json.dumps(raw)  # <-- FIX: return JSON string instead of dict
 | 
			
		||||
 | 
			
		||||
    def get_context(self, name, value, attrs):
 | 
			
		||||
        value = self.format_value(value)
 | 
			
		||||
        context = super().get_context(name, value, attrs)
 | 
			
		||||
        context["widget"].update({
 | 
			
		||||
            "name": name,
 | 
			
		||||
            "value": value,
 | 
			
		||||
        })
 | 
			
		||||
        return context
 | 
			
		||||
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	Block a user