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TripSit_Suite/node_modules/nanoid/index.cjs
2020-11-01 22:46:04 +00:00

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let crypto = require('crypto')
let { urlAlphabet } = require('./url-alphabet/index.cjs')
// We reuse buffers with the same size to avoid memory fragmentations
// for better performance.
let buffers = {}
let random = bytes => {
let buffer = buffers[bytes]
if (!buffer) {
// `Buffer.allocUnsafe()` is faster because it doesnt flush the memory.
// Memory flushing is unnecessary since the buffer allocation itself resets
// the memory with the new bytes.
buffer = Buffer.allocUnsafe(bytes)
if (bytes <= 255) buffers[bytes] = buffer
}
return crypto.randomFillSync(buffer)
}
let customRandom = (alphabet, size, getRandom) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
let step = Math.ceil((1.6 * mask * size) / alphabet.length)
return () => {
let id = ''
while (true) {
let bytes = getRandom(step)
// A compact alternative for `for (var i = 0; i < step; i++)`.
let i = step
while (i--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[i] & mask] || ''
// `id.length + 1 === size` is a more compact option.
if (id.length === +size) return id
}
}
}
}
let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random)
let nanoid = (size = 21) => {
let bytes = random(size)
let id = ''
// A compact alternative for `for (var i = 0; i < step; i++)`.
while (size--) {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
id += urlAlphabet[bytes[size] & 63]
}
return id
}
module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }