shell-things/conf/mpv.conf

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# ~/.config/mpv/mpv.conf
# Preferred audio drivers, but by trailing comma, let others be used too.
# Fedora: pipewire-jack-audio-connection-kit pipewire-pulseaudio pipewire-alsa
# TODO: Does the above apply with PipeWire being the default?
ao=pipewire,pulse,
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# My mpv usage has mostly been anime, but there is occassional English one too
alang=jpn,jp,ja,en,eng
# but I still prefer to have subtitles. Note that two are shown simultaneously.
slang=fi,fin,sdh,doh,en,eng,eo,epo,sv,swe,ru,rus,cs,ces,cze,es,spa
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# I find myself reading it a lot faster than other fonts which is kind of
# relevant with subtitles
#sub-font='Noto Serif Regular'
sub-font='Comic Shanns Mono'
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# Enable two simultaneous subtitles (first slang on bottom, second on top?)
sid=auto
secondary-sid=auto
# Explicitly disable SDH/HOH element hiding from subs, these are defaults
sub-filter-sdh=no
sub-filter-sdh-harder=no
# Try to detect subtitle files even if not exact name match
sub-auto=fuzzy
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# Use decreased volume by default so when Mumbling or other VoIP mpv is
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# quieter than other people
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volume=70
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# Fullscreen by default
#fs=yes
# Windows maximized by default
window-maximized=yes
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# Vsync? The user who originally added it judged it to not be working
# though.
#opengl-swapinterval=0
# HQ options according to Arch Wiki, may cause problems for "a few users"
profile=gpu-hq
# AW says that the manual says to use these for the best quality if the
# hardware can handle it.
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## 2020-11-09: even Sedric doesn't handle this for some reason, 8 GB RAM
## and no swap isn't enough?
#scale=ewa_lanczossharp
#cscale=ewa_lanczossharp
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# "more complicated", desyncing video causes resampling audio
video-sync=display-resample
# make motion smoother (both two)
interpolation
tscale=oversample
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# When watching YouTube videos, don't eat all CPU and bandwidth being
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# even more unpleasant to use!
# https://github.com/mpv-player/mpv/issues/4241#issuecomment-327033395
ytdl-format=bestvideo[height<=?720][fps<=?30][vcodec!=?vp9]+bestaudio/best
# Take commands from controller.
# TODO: actually map something to it!
#input-gamepad=yes