Limnoria/plugins/Holdem.py
2004-10-15 03:35:06 +00:00

394 lines
13 KiB
Python

###
# Copyright (c) 2004, Jeremiah Fincher
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions, and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions, and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the author of this software nor the name of
# contributors to this software may be used to endorse or promote products
# derived from this software without specific prior written consent.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
###
"""
Turns the bot into a poker dealer.
"""
import supybot
__revision__ = "$Id$"
__author__ = supybot.authors.jemfinch
__contributors__ = {}
import random
import itertools
from poker import deck
import supybot.conf as conf
import supybot.utils as utils
import supybot.ircdb as ircdb
from supybot.commands import *
import supybot.plugins as plugins
import supybot.ircutils as ircutils
import supybot.privmsgs as privmsgs
import supybot.registry as registry
import supybot.callbacks as callbacks
def configure(advanced):
# This will be called by setup.py to configure this module. Advanced is
# a bool that specifies whether the user identified himself as an advanced
# user or not. You should effect your configuration by manipulating the
# registry as appropriate.
from supybot.questions import expect, anything, something, yn
conf.registerPlugin('Holdem', True)
class PokerError(ValueError):
pass
Holdem = conf.registerPlugin('Holdem')
conf.registerChannelValue(Holdem, 'blind',
registry.PositiveInteger(10, """Determines what the little blind is."""))
conf.registerChannelValue(Holdem, 'color',
registry.Boolean(True, """Determines whether the bot will use color to
distinguish between consecutive hands."""))
users = {}
class Player(object):
def __init__(self, user, stack):
self.user = user
self.stack = stack
def __hash__(self):
return hash(self.user)
def nick(self):
return users[self.user]
class Table(object):
def __init__(self, channel):
self.irc = None
self.button = 0
self.players = []
self.channel = channel
self.waitingToJoin = []
self.waitingToLeave = []
self.colors = itertools.cycle(['red', 'blue', 'green', 'yellow'])
def _color(self, s):
if conf.get(conf.supybot.plugins.Holdem.color, self.channel):
s = ircutils.mircColor(s, self.color)
return s
def public(self, s):
s = self._color(s)
self.irc.reply(s, to=self.channel)
def private(self, player, s, noColor=False):
if not noColor:
s = self._color(s)
self.irc.reply(s, to=users[player.user], private=True)
def error(self, s):
s = self._color(s)
self.irc.reply(s, to=self.channel)
def sit(self, player):
if player in self.players:
self.public('You\'re already seated.')
return
self.waitingToJoin.append(player)
self.public('You will join the table when the next hand begins.',True)
def stand(self, player):
if player in self.players:
self.waitingToLeave.append(player)
self.public('You will leave this table when this hand ends.',True)
elif player in self.waitingToJoin:
self.waitingToJoin.remove(player)
else:
self.public('You aren\'t currently seated.')
def deal(self, player):
# Ignore player.
if self.waitingToJoin:
self.players.extend(self.waitingToJoin)
self.waitingToJoin = []
while self.waitingToLeave:
playa = self.waitingToLeave.pop()
self.players.remove(playa)
if len(self.players) < 2:
self.error('You can\'t deal a new game with fewer than 2 people.')
return
self.hands = {}
self.buckets = {}
for player in self.players:
self.buckets[player] = 0
self.foldedBuckets = []
self.deck = deck[:]
self.tableCards = []
self.button += 1
self.button %= len(self.players)
random.shuffle(self.deck)
for player in self.players:
self.hands[player] = [self.deck.pop()]
for player in self.players:
self.hands[player].append(self.deck.pop())
self.private(player, 'Your cards are %s.' % self.hands[player])
self.public('The cards are dealt.')
self.startBettingRound()
def nextRound(self):
self.currentBet = 0
self.currentBets = {}
for player in self.buckets: # Folded people aren't in buckets.
self.currentBets[player] = 0
self.deck.pop() # Burn a card.
if len(self.tableCards) == 0:
self.tableCards.append(deck.pop())
self.tableCards.append(deck.pop())
self.tableCards.append(deck.pop())
self.startBettingRound()
elif len(self.tableCards) == 5:
self.finishGame()
else:
self.tableCards.append(deck.pop())
self.startBettingRound(self.button+3 % len(self.players))
def waitingOn(self):
return self.players[self._waitingOn]
def startBettingRound(self, start=None):
if start is None:
start = self.button+1 % len(self.players)
self._waitingOn = start
self.public('The table shows %s. Betting begins with %s.' %
self.tableCards, self.waitingOn().nick())
def checkWrongPlayer(player):
if player != self.waitingOn():
self.public('It\'s not your turn, %s.' % player.nick())
return True
return False
def nextPlayer(self):
self._waitingOn += 1
self._waitingOn %= len(self.players)
while self.waitingOn() not in self.buckets:
self._waitingOn += 1
self._waitingOn %= len(self.players)
return self.waitingOn()
def checkEndOfRound(self):
# if all currentBets are not currentBet for all users with stacks.
if len(self.buckets) == 1:
# Only one guy left, let's distribute.
self.finishGame()
return
for player in self.buckets:
if self.currentBet > self.currentBets[player] and player.stack:
break
else:
player = self.nextPlayer()
self.public('%s, it\'s your turn. The current bet is %s. '
'You\'ve bet %s already this round.' %
player.nick(), self.currentBet,
self.currentBets[player])
def checkNoCurrentBet(self):
if self.currentBet:
self.public('There\'s a bet of %s, you must call it, raise it, '
'or fold.' % self.currentBet)
return True
return False
def fold(self, player):
if self.checkWrongPlayer(player):
return
bucket = self.buckets.pop(player)
if bucket:
self.foldedBuckets.append(bucket)
self.checkEndOfRound()
def check(self, player):
if self.checkWrongPlayer(player):
return
if self.checkNoCurrentBet():
return
selef.checkEndOfRound()
def addCurrentBet(self, player, amount):
self.buckets[player] += amount
self.currentBets[player] += amount
self.currentBet = max(self.currentBet, self.currentBets[player])
player.stack -= amount
def call(self, player):
if self.checkWrongPlayer(player):
return
self.addCurrentBet(player, min(self.currentBet, player.stack))
self.checkEndOfRound()
def bet(self, player, amount):
if self.checkWrongPlayer(player):
return
if self.checkNoCurrentBet():
return
if amount > player.stack:
self.public('You only have %s in your stack, you can\'t bet that '
'much. Perhaps you should use the allin command.' %
player.stack)
return
if amount < 2*self.blind:
self.public('You must bet at least the big blind.')
return
self.addCurrentBet(player, amount)
self.checkEndOfRound()
def RAISE(self, player, amount):
if self.checkWrongPlayer(player):
return
if not self.currentBet:
self.public('You can\'t raise when there\'s no current bet. '
'Perhaps you should use the bet command.')
return
if amount < 2*self.currentBet:
self.public('You can\'t raise less than twice the current bet '
'of %s.' % self.currentBet)
return
totalRaise = amount + self.currentBet - self.currentBets[player]
self.addCurrentBet(player, min(totalRaise, player.stack))
self.checkEndOfRound()
def allin(self, player):
if self.checkWrongPlayer(player):
return
self.addCurrentBet(player, player.stack)
self.checkEndOfRound()
def getPlayer(irc, msg, args, state):
callConverter('user', irc, msg, args, state)
Holdem = irc.getCallback('Holdem')
try:
state.args[-1] = Holdem.getPlayer(state.args[-1])
except KeyError:
irc.error('You\'re not currently seated, sit down first.', Raise=True)
addConverter('player', getPlayer)
class Holdem(callbacks.Privmsg):
def __init__(self):
self.players = {}
self.tables = ircutils.IrcDict()
self.__parent = super(Holdem, self)
self.__parent.__init__()
setattr(self.__class__, 'raise', self.__class__.RAISE)
def __call__(self, irc, msg):
try:
# users is a global, used by Tables.
users[ircdb.users.getUser(msg.prefix)] = msg.nick
except KeyError:
pass
self.__parent.__call__(irc, msg)
def callCommand(self, name, irc, msg, *args, **kwargs):
if irc.isChannel(msg.args[0]):
self.__parent.callCommand(name, irc, msg, *args, **kwargs)
def getPlayer(self, user):
if user not in self.players:
self.players[user] = Player(user, 1000)
return self.players[user]
def forwarder(name):
def f(self, irc, msg, args, channel, player):
"""takes no arguments
Does %s in the current game in the channel in which it's given.
"""
#print 'irc:', irc, 'msg:', msg, 'args:', args, 'channel:', channel, 'player:', player
try:
table = self.tables[channel]
getattr(table, name)(player)
except KeyError:
return
f.__doc__ %= name
f = utils.changeFunctionName(f, name)
f = wrap(f, ['onlyInChannel', 'player'])
return f
#forwarder = staticmethod(forwarder)
def start(self, irc, msg, args, player):
"""takes no arguments
Starts a table in the channel this message is sent in.
"""
channel = msg.args[0]
if channel in self.tables:
irc.error('There\'s already a table in this channel.', Raise=True)
else:
self.tables[channel] = Table(channel)
irc.replySuccess()
start = wrap(start, ['player'])
sit = forwarder('sit')
call = forwarder('call')
deal = forwarder('deal')
fold = forwarder('fold')
check = forwarder('check')
allin = forwarder('allin')
stand = forwarder('stand')
def stack(self, irc, msg, args, player):
"""takes no arguments
Returns the size of your stack.
"""
irc.reply(player.stack)
stack = wrap(stack, ['player'])
def bet(self, irc, msg, args, channel, player, amount):
"""<amount>
Bets <amount>.
"""
if channel in self.tables:
self.tables[channel].bet(player, amount)
bet = wrap(bet, ['onlyInChannel', 'player', 'positiveInt'])
def RAISE(self, irc, msg, args, channel, user, amount):
"""<amount>
Calls the current bet and raises it by <amount>.
"""
if channel in self.tables:
self.tables[channel].RAISE(player, amount)
RAISE = wrap(RAISE, ['onlyInChannel', 'user', 'positiveInt'])
Class = Holdem
# vim:set shiftwidth=4 tabstop=8 expandtab textwidth=78: