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555 lines
20 KiB
Python
555 lines
20 KiB
Python
###
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# Copyright (c) 2004, Jeremiah Fincher
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions, and the following disclaimer.
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions, and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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# * Neither the name of the author of this software nor the name of
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# contributors to this software may be used to endorse or promote products
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# derived from this software without specific prior written consent.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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###
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"""
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Turns the bot into a poker dealer.
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"""
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import supybot
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__revision__ = "$Id$"
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__author__ = supybot.authors.jemfinch
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__contributors__ = {}
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###
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# TODO:
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#
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# Betting timeouts.
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# Change the "bet" command to allow saying a specific amount to bet to.
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# Change the stack command to see another person's stack.
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# Keep a bankroll in the users registry.
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# Allow the "sit" command to have specified a stack size, subtracting it from
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# the bankroll.
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# Write a command to allow Owner users to give a person money.
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# Re-expand the commands using forwarder so they can have better help.
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# Have tables in each channel be entirely persistently configurable.
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# Have the bot automatically start the next hand if people are seated.
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# Have a slight pause before sending the "foo, it's your turn to bet" message,
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# and if the user replies before then, don't send it.
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# ??? Should we allow "to" in a raise command? raise to 100?
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###
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import sets
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import random
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import operator
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import itertools
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import poker
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import supybot.conf as conf
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import supybot.utils as utils
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import supybot.ircdb as ircdb
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from supybot.commands import *
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import supybot.plugins as plugins
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import supybot.ircutils as ircutils
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import supybot.privmsgs as privmsgs
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import supybot.registry as registry
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import supybot.callbacks as callbacks
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def configure(advanced):
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# This will be called by setup.py to configure this module. Advanced is
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# a bool that specifies whether the user identified himself as an advanced
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# user or not. You should effect your configuration by manipulating the
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# registry as appropriate.
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from supybot.questions import expect, anything, something, yn
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conf.registerPlugin('Holdem', True)
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class PokerError(ValueError):
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pass
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Holdem = conf.registerPlugin('Holdem')
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conf.registerChannelValue(Holdem, 'blind',
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registry.PositiveInteger(10, """Determines what the small blind is.
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The big blind will be twice this."""))
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conf.registerChannelValue(Holdem, 'color',
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registry.Boolean(True, """Determines whether the bot will use color to
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distinguish between consecutive hands."""))
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users = {}
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class Player(object):
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def __init__(self, user, stack):
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self.user = user
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self.stack = stack
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def __hash__(self):
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return hash(self.user)
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def nick(self):
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return users[self.user]
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class Table(object):
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def __init__(self, channel):
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self.irc = None
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self.button = 0
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self.players = []
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self.channel = channel
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self.waitingToJoin = []
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self.waitingToLeave = []
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self.colors = itertools.cycle(['red', 'orange', 'yellow',
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'green', 'light blue', 'blue',
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'purple'])
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def _color(self, s):
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if conf.get(conf.supybot.plugins.Holdem.color, self.channel):
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s = ircutils.mircColor(s, self.color)
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s = ircutils.bold(s)
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return s
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def public(self, s, noColor=False):
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if not noColor:
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s = self._color(s)
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self.irc.reply(s, to=self.channel)
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def private(self, player, s, noColor=False):
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if not noColor:
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s = self._color(s)
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self.irc.reply(s, to=users[player.user], private=True)
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def error(self, s):
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s = self._color('%s: %s' % (self.irc.msg.nick, s))
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self.irc.reply(s, to=self.channel)
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def sit(self, player):
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if player in self.players:
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self.error('You\'re already seated.')
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return
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self.waitingToJoin.append(player)
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self.irc.reply('You will be dealt in when the next hand begins.')
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def stand(self, player):
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if player in self.players:
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self.waitingToLeave.append(player)
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self.irc.reply('You will leave this table when this hand ends.')
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elif player in self.waitingToJoin:
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self.waitingToJoin.remove(player)
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self.irc.reply('You are no longer waiting to join this table.')
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else:
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self.error('You aren\'t currently seated.')
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def deal(self, startingPlayer):
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# Ignore player.
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self.color = self.colors.next()
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self.blind = conf.get(conf.supybot.plugins.Holdem.blind, self.channel)
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if self.waitingToJoin:
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self.players.extend(self.waitingToJoin)
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self.waitingToJoin = []
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while self.waitingToLeave:
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playa = self.waitingToLeave.pop()
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self.players.remove(playa)
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for player in self.players[:]:
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if player.stack < 2*self.blind:
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self.public('%s doesn\'t have enough money to play this hand.'
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% player.nick())
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self.players.remove(player)
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if len(self.players) < 2:
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self.public('I can\'t deal a new game with fewer than 2 people.')
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return
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self.hands = {}
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self.buckets = {}
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for player in self.players:
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self.buckets[player] = 0
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self.foldedBuckets = []
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self.tableCards = []
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self.button += 1
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self.button %= len(self.players)
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self._waitingOn = self.button
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self.deck = poker.deck[:]
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random.shuffle(self.deck)
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for player in self.players:
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self.hands[player] = [self.deck.pop()]
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for player in self.players:
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self.hands[player].append(self.deck.pop())
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self.hand(player)
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self.public('The cards are dealt.')
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self.startRound()
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# Blinds.
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smallBlind = self.nextPlayer()
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smallBlind.stack -= self.blind
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self.buckets[smallBlind] += self.blind
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self.currentBets[smallBlind] = self.blind
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self.public('%s places small blind of %s.' %
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(smallBlind.nick(), self.blind))
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bigBlind = self.nextPlayer()
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bigBlind.stack -= 2*self.blind
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self.buckets[bigBlind] += 2*self.blind
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self.currentBets[bigBlind] = 2*self.blind
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self.public('%s places big blind of %s.' %
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(bigBlind.nick(), 2*self.blind))
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self.currentBet = 2*self.blind
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self.startBettingRound()
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def startRound(self):
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self.couldBet = {}
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self.currentBet = 0
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self.currentBets = {}
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self._waitingOn = self.button
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for player in self.hands:
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self.currentBets[player] = 0
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def nextRound(self):
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self.startRound()
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self.deck.pop() # Burn a card.
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if len(self.tableCards) == 0:
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self.tableCards.append(self.deck.pop())
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self.tableCards.append(self.deck.pop())
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self.tableCards.append(self.deck.pop())
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self.public('Flop dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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elif len(self.tableCards) == 3:
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self.tableCards.append(self.deck.pop())
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self.public('Turn dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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elif len(self.tableCards) == 4:
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self.tableCards.append(self.deck.pop())
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self.public('River dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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else:
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self.finishGame()
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def finishGame(self):
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try:
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if len(self.buckets) == 1:
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total = self.pot()
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player = self.buckets.keys()[0]
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player.stack += total
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self.public('%s wins the hand for %s.' % (player.nick(), total))
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return
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assert len(self.hands) == len(self.buckets)
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hands = [(player, poker.score(hand + self.tableCards))
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for (player, hand) in self.hands.iteritems()]
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utils.sortBy(operator.itemgetter(1), hands)
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hands.reverse()
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buckets = self.buckets.values() + self.foldedBuckets
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for (player, (kind, hand)) in hands:
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amountBet = self.buckets[player]
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totalReceived = 0
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for (i, bucket) in enumerate(buckets):
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received = min(bucket, amountBet)
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totalReceived += received
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buckets[i] -= received
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player.stack += totalReceived
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self.public('%s wins %s with a %s, %s' %
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(player.nick(), totalReceived, kind[2:], hand))
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buckets = filter(None, buckets)
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if not buckets:
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break
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finally:
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self.public('This hand is finished, prepare for the next hand.')
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def waitingOn(self):
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self._waitingOn %= len(self.players)
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return self.players[self._waitingOn]
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def pot(self):
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return sum(self.buckets.values()) + sum(self.foldedBuckets)
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def possibleBettors(self):
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L = []
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for player in self.hands:
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if player.stack > 0:
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L.append(player)
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return L
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def startBettingRound(self):
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player = self.nextPlayer()
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if player is None or len(self.possibleBettors()) <= 1:
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self.nextRound()
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return
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s = 'Betting begins with %s.' % self.waitingOn().nick()
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s = 'The pot is currently at %s. %s' % (self.pot(), s)
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self.public(s)
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def checkWrongPlayer(self, player):
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if player != self.waitingOn():
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self.public('It\'s not your turn, %s.' % player.nick())
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return True
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return False
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def nextPlayer(self):
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seen = sets.Set()
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while 1:
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self._waitingOn += 1
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player = self.waitingOn()
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if player in seen:
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return None # Handled by checkEndOfRound.
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seen.add(player)
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if player not in self.buckets or player.stack <= 0:
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continue
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else:
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break
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return self.waitingOn()
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def checkEndOfRound(self):
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# if all currentBets are not currentBet for all users with stacks.
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if len(self.buckets) == 1:
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# Only one guy left, let's distribute.
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self.finishGame()
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return
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finished = True
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for player in self.buckets:
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if player not in self.couldBet:
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finished = False
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break
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if self.currentBet > self.currentBets[player] and player.stack:
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finished = False
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break
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if finished:
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self.nextRound()
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else:
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player = self.nextPlayer()
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if player is not None:
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s = '%s, it\'s your turn. ' % player.nick()
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if self.currentBet:
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s += 'The current bet is %s. ' % self.currentBet
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playerBet = self.currentBets[player]
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if playerBet:
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s += 'You\'ve already bet %s this round.' % playerBet
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else:
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s += 'You haven\'t yet bet this round.'
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else:
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s += 'There have not yet been any bets this round.'
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self.public(s)
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else:
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self.nextRound()
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def checkNoCurrentBet(self):
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if self.currentBet:
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self.error('There\'s a bet of %s, you must call it, '
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'raise it, or fold.' % self.currentBet)
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return True
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return False
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def hand(self, player):
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try:
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self.private(player, 'Your hand is %s.' % self.hands[player])
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except KeyError:
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self.error('You\'re not dealt in right now.')
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def table(self, player):
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self.public('The table shows %s.' % self.tableCards)
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def fold(self, player):
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if self.checkWrongPlayer(player):
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return
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bucket = self.buckets.pop(player)
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if bucket:
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self.foldedBuckets.append(bucket)
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del self.hands[player]
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self.public('%s folds.' % player.nick())
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self.checkEndOfRound()
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def check(self, player):
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if self.checkWrongPlayer(player):
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return
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if self.currentBet and self.currentBets[player] < self.currentBet:
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self.error('There is a bet of %s, you must call it, raise it, '
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'or fold.' % self.currentBet)
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self.public('%s checks.' % player.nick())
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self.couldBet[player] = True
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self.checkEndOfRound()
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def addCurrentBet(self, player, amount):
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self.couldBet[player] = True
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self.buckets[player] += amount
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self.currentBets[player] += amount
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self.currentBet = max(self.currentBet, self.currentBets[player])
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player.stack -= amount
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return amount
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def call(self, player):
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if self.checkWrongPlayer(player):
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return
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if not self.currentBet:
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self.error('There isn\'t any bet to call. '
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'Perhaps you should check.')
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return
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toCall = self.currentBet - self.currentBets[player]
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bet = self.addCurrentBet(player, min(toCall, player.stack))
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self.public('%s calls %s.' % (player.nick(), bet))
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self.checkEndOfRound()
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def bet(self, player, amount):
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if self.checkWrongPlayer(player):
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return
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if self.currentBet and amount < self.currentBet:
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self.error('The current bet is %s, you must bet at least that.' %
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self.currentBet)
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return
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if amount > player.stack:
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self.error('You only have %s in your stack, you can\'t '
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'bet that much. Perhaps you should use the allin '
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'command.' % player.stack)
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return
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if amount < 2*self.blind:
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self.error('You must bet at least the big blind.')
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return
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bet = self.addCurrentBet(player, amount)
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self.public('%s bets %s.' % (player.nick(), bet))
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self.checkEndOfRound()
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def RAISE(self, player, amount):
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if self.checkWrongPlayer(player):
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return
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if not self.currentBet:
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self.error('You can\'t raise when there\'s no current '
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'bet. Perhaps you should use the bet command.')
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return
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if amount < self.currentBet:
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self.error('You can\'t raise by less than the current '
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'bet of %s.' % self.currentBet)
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return
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totalRaise = amount + self.currentBet - self.currentBets[player]
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bet = self.addCurrentBet(player, min(totalRaise, player.stack))
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self.public('%s raises to %s.' % (player.nick(), bet))
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self.checkEndOfRound()
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def allin(self, player):
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if self.checkWrongPlayer(player):
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return
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bet = self.addCurrentBet(player, player.stack)
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self.public('%s goes all-in, %s.' % (player.nick(), bet))
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self.checkEndOfRound()
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def getPlayer(irc, msg, args, state):
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callConverter('user', irc, msg, args, state)
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Holdem = irc.getCallback('Holdem')
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try:
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state.args[-1] = Holdem.getPlayer(state.args[-1])
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except KeyError:
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irc.error('You\'re not currently seated, sit down first.', Raise=True)
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addConverter('player', getPlayer)
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class Holdem(callbacks.Privmsg):
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def __init__(self):
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self.players = {}
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self.tables = ircutils.IrcDict()
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self.__parent = super(Holdem, self)
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self.__parent.__init__()
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setattr(self.__class__, 'raise', self.__class__.RAISE)
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def __call__(self, irc, msg):
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try:
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# users is a global, used by Tables.
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users[ircdb.users.getUser(msg.prefix)] = msg.nick
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except KeyError:
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pass
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self.__parent.__call__(irc, msg)
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def callCommand(self, name, irc, msg, *args, **kwargs):
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if irc.isChannel(msg.args[0]):
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self.__parent.callCommand(name, irc, msg, *args, **kwargs)
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def getPlayer(self, user):
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if user not in self.players:
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self.players[user] = Player(user, 1000)
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return self.players[user]
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def getTable(self, irc, channel):
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table = self.tables[channel]
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table.irc = irc
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return table
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def forwarder(name):
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def f(self, irc, msg, args, channel, player):
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"""takes no arguments
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Does %s in the current game in the channel in which it's given.
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"""
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try:
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table = self.getTable(irc, channel)
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getattr(table, name)(player)
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except KeyError:
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return
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f.__doc__ %= name
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f = utils.changeFunctionName(f, name)
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f = wrap(f, ['onlyInChannel', 'player'])
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return f
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#forwarder = staticmethod(forwarder)
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def start(self, irc, msg, args, player):
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"""takes no arguments
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Starts a table in the channel this message is sent in.
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"""
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|
channel = msg.args[0]
|
|
if channel in self.tables:
|
|
irc.error('There\'s already a table in this channel.', Raise=True)
|
|
else:
|
|
self.tables[channel] = Table(channel)
|
|
irc.replySuccess()
|
|
start = wrap(start, ['player'])
|
|
|
|
sit = forwarder('sit')
|
|
call = forwarder('call')
|
|
deal = forwarder('deal')
|
|
fold = forwarder('fold')
|
|
hand = forwarder('hand')
|
|
table = forwarder('table')
|
|
check = forwarder('check')
|
|
allin = forwarder('allin')
|
|
stand = forwarder('stand')
|
|
|
|
def stack(self, irc, msg, args, player):
|
|
"""takes no arguments
|
|
|
|
Returns the size of your stack.
|
|
"""
|
|
irc.reply(player.stack)
|
|
stack = wrap(stack, ['player'])
|
|
|
|
def bet(self, irc, msg, args, channel, player, amount):
|
|
"""<amount>
|
|
|
|
Bets <amount>.
|
|
"""
|
|
if channel in self.tables:
|
|
self.getTable(irc, channel).bet(player, amount)
|
|
bet = wrap(bet, ['onlyInChannel', 'player', 'positiveInt'])
|
|
|
|
def RAISE(self, irc, msg, args, channel, player, amount):
|
|
"""<amount>
|
|
|
|
Calls the current bet and raises it by <amount>.
|
|
"""
|
|
if channel in self.tables:
|
|
self.getTable(irc, channel).RAISE(player, amount)
|
|
RAISE = wrap(RAISE, ['onlyInChannel', 'player', 'positiveInt'])
|
|
|
|
|
|
Class = Holdem
|
|
|
|
# vim:set shiftwidth=4 tabstop=8 expandtab textwidth=78:
|