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572 lines
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572 lines
28 KiB
Plaintext
WRITING YOUR FIRST SUPYBOT PLUGIN
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Introduction
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============
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First things first - what you need to do before writing a Supybot plugin.
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Ok, so you want to write a plugin for Supybot. Good, then this is the place to
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be. We're going to start from the top (the highest level, where Supybot code
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does the most work for you) and move lower after that.
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So have you used Supybot? If not, you need to go use it. This will help you
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understand crucial things like the way the various commands work and it is
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essential prior to embarking upon the plugin-development excursion detailed in
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the following pages. If you haven't used Supybot, come back to this document
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after you've used it for a while and gotten a feel for it.
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So, now that we know you've used Supybot, we'll start getting into details.
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We'll go through this tutorial by actually writing a new plugin, named Random
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with just a few simple commands.
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Caveat: you'll need to have Supybot installed on the machine you
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intend to develop plugins on. This will not only allow you to test
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the plugins with a live bot, but it will also provide you with
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several nice scripts which aid the development of plugins. Most
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notably, it provides you with the supybot-plugin-create script which
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we will use in the next section... Creating a minimal plugin This
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section describes using the 'supybot-plugin-create' script to create
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a minimal plugin which we will enhance in later sections.
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The recommended way to start writing a plugin is to use the wizard provided,
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'supybot-plugin-create'. Run this from within your local plugins directory, so
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we will be able to load the plugin and test it out.
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It's very easy to follow, because basically all you have to do is answer three
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questions. Here's an example session:
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[ddipaolo@quinn ../python/supybot]% supybot-plugin-create
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What should the name of the plugin be? Random
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Sometimes you'll want a callback to be threaded. If its methods
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(command or regexp-based, either one) will take a significant amount
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of time to run, you'll want to thread them so they don't block the
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entire bot.
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Does your plugin need to be threaded? [y/n] n
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What is your real name, so I can fill in the copyright and license
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appropriately? Daniel DiPaolo
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Your new plugin template is in the Random directory.
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It's that simple! Well, that part of making the minimal plugin is that simple.
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You should now have a directory with a few files in it, so let's take a look at
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each of those files and see what they're used for.
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README.txt
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==========
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Tell me about the plugin.
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In README.txt you put exactly what the boilerplate text says to put in there:
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Insert a description of your plugin here, with any notes, etc. about
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using it.
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A brief overview of exactly what the purpose of the plugin is supposed to do is
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really all that is needed here. Also, if this plugin requires any third-party
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Python modules, you should definitely mention those here. You don't have to
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describe individual commands or anything like that, as those are defined within
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the plugin code itself as you'll see later. You also don't need to acknowledge
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any of the developers of the plugin as those too are handled elsewhere.
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For our Random plugin, let's make README.txt say this:
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This plugin contains commands relating to random numbers, and
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includes: a simple random number generator, the ability to pick a
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random number from within a range, a command for returning a random
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sampling from a list of items, and a simple dice roller.
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And now you know what's in store for the rest of this tutorial, we'll be
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writing all of that in one Supybot plugin, and you'll be surprised at just how
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simple it is!
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__init__.py
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===========
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Plugin properties and a few other bits.
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The next file we'll look at is __init__.py. If you're familiar with the Python
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import mechanism, you'll know what this file is for. If you're not, think of it
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as sort of the "glue" file that pulls all the files in this directory together
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when you load the plugin. It's also where there are a few administrative items
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live that you really need to maintain.
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Let's go through the file. For the first 30 lines or so, you'll see the
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copyright notice that we use for our plugins, only with your name in place (as
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prompted in 'supybot-plugin-create'). Feel free to use whatever license you
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choose, we don't feel particularly attached to the boilerplate code so it's
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yours to license as you see fit even if you don't modify it. For our example,
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we'll leave it as is.
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The plugin docstring immediately follows the copyright notice and it (like
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README.txt) tells you precisely what it should contain:
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Add a description of the plugin (to be presented to the user inside
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the wizard) here. This should describe *what* the plugin does.
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The "wizard" that it speaks of is the 'supybot-wizard' script that is used to
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create working Supybot config file. I imagine that in meeting the prerequisite
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of "using a Supybot" first, most readers will have already encountered this
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script. Basically, if the user selects to look at this plugin from the list of
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plugins to load, it prints out that description to let the user know what it
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does, so make sure to be clear on what the purpose of the plugin is. This
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should be an abbreviated version of what we put in our README.txt, so let's put
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this:
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Provides a number of commands for selecting random things.
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Next in __init__.py you see a few imports which are necessary, and then four
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attributes that you need to modify for your bot and preferably keep up with as
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you develop it: __version__, __author__, __contributors__, __url__.
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__version__ is just a version string representing the current working version
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of the plugin, and can be anything you want. If you use some sort of RCS, this
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would be a good place to have it automatically increment the version string for
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any time you edit any of the files in this directory. We'll just make ours
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"0.1".
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__author__ should be an instance of the supybot.Author class. A supybot.Author
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is simply created by giving it a full name, a short name (preferably IRC nick),
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and an e-mail address (all of these are optional, though at least the second
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one is expected). So, for example, to create my Author user (though I get to
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cheat and use supybot.authors.strike since I'm a main dev, muahaha), I would
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do:
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__author__ = supybot.Author('Daniel DiPaolo', 'Strike',
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'somewhere@someplace.xxx')
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Keep this in mind as we get to the next item...
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__contributors__ is a dictionary mapping supybot.Author instances to lists of
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things they contributed. If someone adds a command named foo to your plugin,
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the list for that author should be ["foo"], or perhaps even ["added foo
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command"]. The main author shouldn't be referenced here, as it is assumed that
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everything that wasn't contributed by someone else was done by the main author.
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For now we have no contributors, so we'll leave it blank.
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Lastly, the __url__ attribute should just reference the download URL for the
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plugin. We encourage you to use the supybot.com website for distributing
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plugins and have gone to great lengths to make distributing them nice and easy
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to do so. Since this is just an example, we'll leave this blank, but
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supybot-plugin-create shows an example URL of a plugin home here on supybot.com
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The rest of __init__.py really shouldn't be touched unless you are using
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third-party modules in your plugin. If you are, then you need to take special
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note of the section that looks like this:
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import config
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import plugin
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reload(plugin) # In case we're being reloaded.
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# Add more reloads here if you add third-party modules and want them
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# to be reloaded when this plugin is reloaded. Don't forget to
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# import them as well!
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As the comment says, this is one place where you need to make sure you import
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the third-party modules, and that you call reload() on them as well. That way,
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if we are reloading a plugin on a running bot it will actually reload the
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latest code. We aren't using any third-party modules, so we can just leave this
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bit alone.
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We're almost through the "boring" part and into the guts of writing Supybot
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plugins, let's take a look at the next file.
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config.py
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=========
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Making our plugin configurable
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config.py is, unsurprisingly, where all the configuration stuff related to
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your plugin goes. If you're not familiar with Supybot's configuration system,
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I recommend reading the config tutorial before going any further with this
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section.
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So, let's plow through config.py line-by-line like we did the other files.
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Once again, at the top is the standard copyright notice. Again, change it to
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how you see fit.
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Then, some standard imports which are necessary.
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Now, the first peculiar thing we get to is the configure function. This
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function is what is called by the supybot-wizard whenever a plugin is selected
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to be loaded. Since you've used the bot by now (as stated on the first page of
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this tutorial as a prerequisite), you've seen what this script does to
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configure plugins. The wizard allows the bot owner to choose something
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different from the default plugin config values without having to do it through
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the bot (which is still not difficult, but not as easy as this). Also, note
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that the advanced argument allows you to differentiate whether or not the
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person configuring this plugin considers himself an advanced Supybot user. Our
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plugin has no advanced features, so we won't be using it.
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So, what exactly do we do in this configure function for our plugin? Well, for
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the most part we ask questions and we set configuration values. You'll notice
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the import line with supybot.questions in it. That provides some nice
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convenience functions which are used to (you guessed it) ask questions. The
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other line in there is the conf.registerPlugin line which registers our plugin
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with the config and allows us to create configuration values for the plugin.
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You should leave these two lines in even if you don't have anything else to put
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in here. For the vast majority of plugins, you can leave this part as is, so we
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won't go over how to write plugin configuration functions here (that will be
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handled in a separate article). Our plugin won't be using much configuration,
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so we'll leave this as is.
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Next, you'll see a line that looks very similar to the one in the configure
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function. This line is used not only to register the plugin prior to being
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called in configure, but also to store a bit of an alias to the plugin's config
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group to make things shorter later on. So, this line should read:
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Random = conf.registerPlugin('Random')
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Now we get to the part where we define all the configuration groups and
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variables that our plugin is to have. Again, many plugins won't require any
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configuration so we won't go over it here, but in a separate article dedicated
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to sprucing up your config.py for more advanced plugins. Our plugin doesn't
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require any config variables, so we actually don't need to make any changes to
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this file at all.
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Configuration of plugins is handled in depth at the Advanced Plugin Config
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Tutorial
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plugin.py
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=========
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The meat of the plugin
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Here's the moment you've been waiting for, the overview of plugin.py and how to
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make our plugin actually do stuff.
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At the top, same as always, is the standard copyright block to be used and
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abused at your leisure.
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Next, some standard imports. Not all of them are used at the moment, but you
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probably will use many (if not most) of them, so just let them be. Since
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we'll be making use of Python's standard 'random' module, you'll need to add
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the following line to the list of imports::
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import random
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Now, the plugin class itself. What you're given is a skeleton: a simple
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subclass of callbacks.Plugin for you to start with. The only real content it
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has is the boilerplate docstring, which you should modify to reflect what the
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boilerplate text says - it should be useful so that when someone uses the
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plugin help command to determine how to use this plugin, they'll know what they
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need to do. Ours will read something like:
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"""This plugin provides a few random number commands and some
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commands for getting random samples. Use the "seed" command to seed
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the plugin's random number generator if you like, though it is
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unnecessary as it gets seeded upon loading of the plugin. The
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"random" command is most likely what you're looking for, though
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there are a number of other useful commands in this plugin. Use
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'list random' to check them out. """
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It's basically a "guide to getting started" for the plugin. Now, to make the
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plugin do something. First of all, to get any random numbers we're going to
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need a random number generator (RNG). Pretty much everything in our plugin is
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going to use it, so we'll define it in the constructor of our plugin, __init__.
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Here we'll also seed it with the current time (standard practice for RNGs).
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Here's what our __init__ looks like:
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def __init__(self, irc):
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self.__parent = super(Random, self)
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self.__parent.__init__(irc)
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self.rng = random.Random() # create our rng
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self.rng.seed() # automatically seeds with current time
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Now, the first two lines may look a little daunting, but it's just
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administrative stuff required if you want to use a custom __init__. If we
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didn't want to do so, we wouldn't have to, but it's not uncommon so I decided
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to use an example plugin that did. For the most part you can just copy/paste
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those lines into any plugin you override the __init__ for and just change them
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to use the plugin name that you are working on instead.
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So, now we have a RNG in our plugin, let's write a command to get a random
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number. We'll start with a simple command named random that just returns a
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random number from our RNG and takes no arguments. Here's what that looks like:
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def random(self, irc, msg, args):
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"""takes no arguments
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Returns the next random number from the random number generator.
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"""
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irc.reply(str(self.rng.random()))
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random = wrap(random)
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And that's it. Now here are the important points.
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First and foremost, all plugin commands must have all-lowercase function
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names. If they aren't all lowercase they won't show up in a plugin's list of
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commands (nor will they be useable in general). If you look through a plugin
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and see a function that's not in all lowercase, it is not a plugin command.
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Chances are it is a helper function of some sort, and in fact using capital
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letters is a good way of assuring that you don't accidentally expose helper
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functions to users as commands.
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You'll note the arguments to this class method are (self, irc, msg, args). This
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is what the argument list for all methods that are to be used as commands must
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start with. If you wanted additional arguments, you'd append them onto the end,
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but since we take no arguments we just stop there. I'll explain this in more
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detail with our next command, but it is very important that all plugin commands
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are class methods that start with those four arguments exactly as named.
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Next, in the docstring there are two major components. First, the very first
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line dictates the argument list to be displayed when someone calls the help
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command for this command (i.e., help random). Then you leave a blank line and
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start the actual help string for the function. Don't worry about the fact that
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it's tabbed in or anything like that, as the help command normalizes it to
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make it look nice. This part should be fairly brief but sufficient to explain
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the function and what (if any) arguments it requires. Remember that this should
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fit in one IRC message which is typically around a 450 character limit.
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Then we have the actual code body of the plugin, which consists of a single
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line: irc.reply(str(self.rng.random())). The irc.reply function issues a reply
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to wherever the PRIVMSG it received the command from with whatever text is
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provided. If you're not sure what I mean when I say "wherever the PRIVMSG it
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received the command from", basically it means: if the command is issued in a
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channel the response is sent in the channel, and if the command is issued in a
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private dialog the response is sent in a private dialog. The text we want to
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display is simply the next number from our RNG (self.rng). We get that number
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by calling the random function, and then we str it just to make sure it is a
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nice printable string.
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Lastly, all plugin commands must be 'wrap'ed. What the wrap function does is
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handle argument parsing for plugin commands in a very nice and very powerful
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way. With no arguments, we simply need to just wrap it. For more in-depth
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information on using wrap check out the wrap tutorial (The astute Python
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programmer may note that this is very much like a decorator, and that's
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precisely what it is. However rather than use the @decorator syntax from Python
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2.4 we elect to stick with this syntax to remain compatible with Python 2.3.)
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Now let's create a command with some arguments and see how we use those in our
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plugin commands. Let's allow the user to seed our RNG with their own seed
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value. We'll call the command seed and take just the seed value as the argument
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(which we'll require be a floating point value of some sort, though technically
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it can be any hashable object). Here's what this command looks like:
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def seed(self, irc, msg, args, seed):
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"""<seed>
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Sets the internal RNG's seed value to <seed>. <seed> must be a
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floating point number.
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"""
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self.rng.seed(seed)
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irc.replySuccess()
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seed = wrap(seed, ['float'])
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You'll notice first that argument list now includes an extra argument, seed. If
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you read the wrap tutorial mentioned above, you should understand how this arg
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list gets populated with values. Thanks to wrap we don't have to worry about
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type-checking or value-checking or anything like that. We just specify that it
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must be a float in the wrap portion and we can use it in the body of the
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function.
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Of course, we modify the docstring to document this function. Note the syntax
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on the first line. Arguments go in <> and optional arguments should be
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surrounded by [] (we'll demonstrate this later as well).
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The body of the function should be fairly straightforward to figure out, but it
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introduces a new function - irc.replySuccess. This is just a generic "I
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succeeded" command which responds with whatever the bot owner has configured to
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be the success response (configured in supybot.replies.success). Note that we
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don't do any error-checking in the plugin, and that's because we simply don't
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have to. We are guaranteed that seed will be a float and so the call to our
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RNG's seed is guaranteed to work.
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Lastly, of course, the wrap call. Again, read the wrap tutorial for fuller
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coverage of its use, but the basic premise is that the second argument to wrap
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is a list of converters that handles argument validation and conversion and it
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then assigns values to each argument in the arg list after the first four
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(required) arguments. So, our seed argument gets a float, guaranteed.
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With this alone you'd be able to make some pretty usable plugin commands, but
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we'll go through two more commands to introduce a few more useful ideas. The
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next command we'll make is a sample command which gets a random sample of items
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from a list provided by the user:
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def sample(self, irc, msg, args, n, items):
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"""<number of items> <item1> [<item2> ...]
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Returns a sample of the <number of items> taken from the remaining
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arguments. Obviously <number of items> must be less than the number
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of arguments given.
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"""
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if n > len(items):
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irc.error('<number of items> must be less than the number '
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'of arguments.')
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return
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sample = self.rng.sample(items, n)
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sample.sort()
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irc.reply(utils.str.commaAndify(sample))
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sample = wrap(sample, ['int', many('anything')])
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This plugin command introduces a few new things, but the general structure
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should look fairly familiar by now. You may wonder why we only have two extra
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arguments when obviously this plugin can accept any number of arguments. Well,
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using wrap we collect all of the remaining arguments after the first one into
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the items argument. If you haven't caught on yet, wrap is really cool and
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extremely useful.
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Next of course is the updated docstring. Note the use of [] to denote the
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optional items after the first item.
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The body of the plugin should be relatively easy to read. First we check and
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make sure that n (the number of items the user wants to sample) is not larger
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than the actual number of items they gave. If it does, we call irc.error with
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the error message you see. irc.error is kind of like irc.replySuccess only it
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gives an error message using the configured error format (in
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supybot.replies.error). Otherwise, we use the sample function from our RNG to
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get a sample, then we sort it, and we reply with the 'utils.str.commaAndify'ed
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version. The utils.str.commaAndify function basically takes a list of strings
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and turns it into "item1, item2, item3, item4, and item5" for an arbitrary
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length. More details on using the utils module can be found in the utils
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tutorial.
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Now for the last command that we will add to our plugin.py. This last command
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will allow the bot users to roll an arbitrary n-sided die, with as many sides
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as they so choose. Here's the code for this command:
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def diceroll(self, irc, msg, args, n):
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"""[<number of sides>]
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Rolls a die with <number of sides> sides. The default number of sides
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is 6.
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"""
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s = 'rolls a %s' % self.rng.randrange(1, n)
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irc.reply(s, action=True)
|
|
diceroll = wrap(diceroll, [additional(('int', 'number of sides'), 6)])
|
|
|
|
The only new thing learned here really is that the irc.reply method accepts an
|
|
optional argument action, which if set to True makes the reply an action
|
|
instead. So instead of just crudely responding with the number, instead you
|
|
should see something like * supybot rolls a 5. You'll also note that it uses a
|
|
more advanced wrap line than we have used to this point, but to learn more
|
|
about wrap, you should refer to the wrap tutorial
|
|
|
|
And now that we're done adding plugin commands you should see the boilerplate
|
|
stuff at the bottom, which just consists of:
|
|
|
|
Class = Random
|
|
|
|
And also some vim modeline stuff. Leave these as is, and we're finally done
|
|
with plugin.py!
|
|
|
|
test.py
|
|
=======
|
|
Plugin tests go here.
|
|
|
|
Now that we've gotten our plugin written, we want to make sure it works. Sure,
|
|
an easy way to do a somewhat quick check is to start up a bot, load the plugin,
|
|
and run a few commands on it. If all goes well there, everything's probably
|
|
okay. But, we can do better than "probably okay". This is where written plugin
|
|
tests come in. We can write tests that not only assure that the plugin loads
|
|
and runs the commands fine, but also that it produces the expected output for
|
|
given inputs. And not only that, we can use the nifty supybot-test script to
|
|
test the plugin without even having to have a network connection to connect to
|
|
IRC with and most certainly without running a local IRC server.
|
|
|
|
The boilerplate code for test.py is a good start. It imports everything you
|
|
need and sets up RandomTestCase which will contain all of our tests. Now we
|
|
just need to write some test methods. I'll be moving fairly quickly here just
|
|
going over very basic concepts and glossing over details, but the full plugin
|
|
test authoring tutorial has much more detail to it and is recommended reading
|
|
after finishing this tutorial.
|
|
|
|
Since we have four commands we should have at least four test methods in our
|
|
test case class. Typically you name the test methods that simply checks that a
|
|
given command works by just appending the command name to test. So, we'll have
|
|
testRandom, testSeed, testSample, and testDiceRoll. Any other methods you want
|
|
to add are more free-form and should describe what you're testing (don't be
|
|
afraid to use long names).
|
|
|
|
First we'll write the testRandom method:
|
|
|
|
def testRandom(self):
|
|
# difficult to test, let's just make sure it works
|
|
self.assertNotError('random')
|
|
|
|
Since we can't predict what the output of our random number generator is going
|
|
to be, it's hard to specify a response we want. So instead, we just make sure
|
|
we don't get an error by calling the random command, and that's about all we
|
|
can do.
|
|
|
|
Next, testSeed. In this method we're just going to check that the command
|
|
itself functions. In another test method later on we will check and make sure
|
|
that the seed produces reproducible random numbers like we would hope it would,
|
|
but for now we just test it like we did random in 'testRandom':
|
|
|
|
def testSeed(self):
|
|
# just make sure it works
|
|
self.assertNotError('seed 20')
|
|
|
|
Now for testSample. Since this one takes more arguments it makes sense that we
|
|
test more scenarios in this one. Also this time we have to make sure that we
|
|
hit the error that we coded in there given the right conditions:
|
|
|
|
def testSample(self):
|
|
self.assertError('sample 20 foo')
|
|
self.assertResponse('sample 1 foo', 'foo')
|
|
self.assertRegexp('sample 2 foo bar', '... and ...')
|
|
self.assertRegexp('sample 3 foo bar baz', '..., ..., and ...')
|
|
|
|
So first we check and make sure trying to take a 20-element sample of a
|
|
1-element list gives us an error. Next we just check and make sure we get the
|
|
right number of elements and that they are formatted correctly when we give 1,
|
|
2, or 3 element lists.
|
|
|
|
And for the last of our basic "check to see that it works" functions,
|
|
testDiceRoll:
|
|
|
|
def testDiceRoll(self):
|
|
self.assertActionRegexp('diceroll', 'rolls a \d')
|
|
|
|
We know that diceroll should return an action, and that with no arguments it
|
|
should roll a single-digit number. And that's about all we can test reliably
|
|
here, so that's all we do.
|
|
|
|
Lastly, we wanted to check and make sure that seeding the RNG with seed
|
|
actually took effect like it's supposed to. So, we write another test method:
|
|
|
|
def testSeedActuallySeeds(self):
|
|
# now to make sure things work repeatably
|
|
self.assertNotError('seed 20')
|
|
m1 = self.getMsg('random')
|
|
self.assertNotError('seed 20')
|
|
m2 = self.getMsg('random')
|
|
self.failUnlessEqual(m1, m2)
|
|
m3 = self.getMsg('random')
|
|
self.failIfEqual(m2, m3)
|
|
|
|
So we seed the RNG with 20, store the message, and then seed it at 20 again. We
|
|
grab that message, and unless they are the same number when we compare the two,
|
|
we fail. And then just to make sure our RNG is producing random numbers, we get
|
|
another random number and make sure it is distinct from the prior one.
|
|
|
|
Conclusion
|
|
==========
|
|
Now you're ready to write Supybot plugins!
|
|
|
|
You are now very well-prepared to write Supybot plugins. Now for a few words of
|
|
wisdom with regards to Supybot plugin-writing.
|
|
|
|
* Read other people's plugins, especially the included plugins and ones by
|
|
the core developers. We (the Supybot dev team) can't possibly document
|
|
all the awesome things that Supybot plugins can do, but we try.
|
|
Nevertheless there are some really cool things that can be done that
|
|
aren't very well-documented on this site.
|
|
|
|
* Hack new functionality into existing plugins first if writing a new
|
|
plugin is too daunting.
|
|
|
|
* Come ask us questions in #supybot on Freenode or OFTC. Going back to the
|
|
first point above, the developers themselves can help you even more than
|
|
the docs can (though we prefer you read the docs first).
|
|
|
|
* Publish your plugins on our website. We made some custom stuff on the
|
|
website just to cater to publishing plugins. Use it, share your plugins
|
|
with the world and make Supybot all that more attractive for other users
|
|
so they will want to write their plugins for Supybot as well.
|
|
|
|
* Read, read, read all the documentation on our website. I just spent a
|
|
lot of time getting a bunch of these tutorials out and getting things up
|
|
to date, so while Supybot documentation in the past hasn't been stellar,
|
|
it certainly is very good now.
|
|
|
|
* And of course, have fun writing your plugins.
|