Introduction of HttpProxy class which is based off of the SocksProxy class.
Allows for immediate HTTP(S) proxy activation and deactivation, as the configuration is changed.
Having it enabled by default would break existing bots just by
doing the update.
Let's just show a warning and give owners some time to update
their config, for the moment.
YouTube has recently updated its site design again so the <title> element falls right out of the 4K mark. This commit raises the default peeksize to 8K, which allows title snarfing to work with YouTube links again.
strictRFC causes issues when nicks start with numbers and on some
network this happens too often. For example, if nick isn't RFC-compliant,
the bot cannot be used to kick user from channel. Ops cannot change this
so they must op themselves and kick the user by themselves or whatever
they are going to do.
Some IRCds also allow you to change your nick to your UID using `/nick
0` and on others it happens when there is nick collision after netsplit.
The shift part only applied to people on American keyboard and not all
users are on that, so it only caused confusion.
Strong historical motivations should be enough for most of people as I
wasn't able to remember the correct brackets when I tried changing them
to `<>` which I feel are the easiest to type on Finnish/Swedish keyboard.
Also update messages.pot & l10n-fi.
`*!user@host` is very easy to evade as most of users don't have identd server. This makes bans a little more difficult to evade.
See also:
* weechat/weechat#18
* ProgVal/Limnoria#689
```
4.4.2 Notice
Command: NOTICE
Parameters: <nickname> <text>
The NOTICE message is used similarly to PRIVMSG. The difference
between NOTICE and PRIVMSG is that automatic replies must never be
sent in response to a NOTICE message. This rule applies to servers
too - they must not send any error reply back to the client on
receipt of a notice. The object of this rule is to avoid loops
between a client automatically sending something in response to
something it received. This is typically used by automatons (clients
with either an AI or other interactive program controlling their
actions) which are always seen to be replying lest they end up in a
loop with another automaton.
See PRIVMSG for more details on replies and examples.
```