Scoring hands works now.

This commit is contained in:
Jeremy Fincher 2004-10-15 13:13:45 +00:00
parent a5557cb636
commit e183848d1b

View File

@ -27,6 +27,8 @@
# POSSIBILITY OF SUCH DAMAGE. # POSSIBILITY OF SUCH DAMAGE.
### ###
import supybot.fix
# Constants. # Constants.
S = 's' S = 's'
C = 'c' C = 'c'
@ -63,67 +65,119 @@ class Card(object):
__repr__ = __str__ __repr__ = __str__
def __cmp__(self, other): def __cmp__(self, other):
cmp(self.rank, other.rank) return cmp(self.rank, other.rank)
class Hand(object): def combinations(L, n):
def __init__(self, cards): if len(L) >= n:
self.cards = cards if n == 0:
yield []
def cmpVal(self): else:
self.cards.sort() (first, rest) = (L[:1], L[1:])
self.cards.reverse() # High before low. for miniL in combinations(rest, n-1):
first = 0 yield first + miniL
if self.isFlush() and self.isStraight(): for miniL in combinations(rest, n):
first = 8 yield miniL
elif self.isFourOfAKind():
first = 7
elif self.isFullHouse():
first = 6
elif self.isFlush():
first = 5
elif self.isStraight():
first = 4
elif self.isThreeOfAKind():
first = 3
elif self.isTwoPair():
first = 2
elif self.isPair():
first = 1
return (first, self.cards)
# These assume self.cards is sorted.
def isFlush(self):
return all(lambda s: s == self.cards[0].suit, self.cards)
def isStraight(self):
diffs = [x-y for (x, y) in window(self.cards, 2)]
return all(lambda x: x == 1, diffs)
def _isSomeOfAKind(self, i):
def eq(x, y):
return x == y
for cards in window(self.cards, i):
if all(None, map(eq, window(cards, 2))):
return True
return False
def isFourOfAKind(self):
return _isSomeOfAKind(4)
def isThreeOfAKind(self):
return _isSomeOfAKind(3)
def isPair(self):
return _isSomeOfAKind(2)
def isFullHouse(self):
pass
def __cmp__(self, other):
cmp(self.cmpVal(), other.cmpVal())
def sort(hand):
hand.sort()
hand.reverse()
return hand
def getFlush(hand):
if all(lambda c: c.suit == hand[0].suit, hand):
return sort(hand)
return []
def getStraight(hand):
sort(hand)
if all(lambda i: i==1, [x.rank-y.rank for (x,y) in window(hand,2)]):
return hand
elif hand[0].rank == A:
(hand[0], hand[-1]) = (hand[-1], hand[0])
if all(lambda i: i == 1, [x.rank-y.rank for (x,y) in window(hand,2)]):
return hand
sort(hand)
return []
def getPair(hand):
sort(hand)
for (x, y) in window(hand, 2):
if x.rank == y.rank:
return ([x,y], [c for c in hand if c.rank != x.rank])
return ([], hand)
def getTrips(hand):
sort(hand)
for (x, y, z) in window(hand, 3):
if x.rank == y.rank == z.rank:
return ([x,y,z], [c for c in hand if c.rank != x.rank])
return ([], hand)
def getFours(hand):
sort(hand)
for (x, y, z, w) in window(hand, 4):
if x.rank == y.rank == z.rank == w.rank:
return ([x,y,z,w], [c for c in hand if c.rank != x.rank])
return ([], hand)
def score(cards):
"""Returns a comparable value for a list of cards."""
def getRank(hand):
assert len(hand) == 5
(pair, pairRest) = getPair(hand)
if pair:
# Can't be flushes or straights.
(trips, tripRest) = getTrips(hand)
if trips:
(fours, fourRest) = getFours(hand)
if fours:
return (7, fours + fourRest)
(pair, _) = getPair(tripRest)
if pair:
# Full house.
return (6, trips + pair)
sort(tripRest)
return (3, trips + tripRest)
(otherPair, twoPairRest) = getPair(pairRest)
if otherPair:
if otherPair[0] > pair[0]:
return (2, otherPair + pair + twoPairRest)
else:
return (2, pair + otherPair + twoPairRest)
sort(pairRest)
return (1, pair + pairRest)
else:
flush = getFlush(hand)
if flush:
straight = getStraight(hand)
if straight:
return (8, straight)
return (5, flush)
straight = getStraight(hand)
if straight:
return (4, straight)
hand.sort()
return (0, hand)
first = 0
second = None
for hand in combinations(cards, 5):
(maybeFirst, maybeSecond) = getRank(hand)
if maybeFirst > first:
first = maybeFirst
second = maybeSecond
elif maybeFirst == first:
second = max(second, maybeSecond)
assert len(second) == 5, 'invalid second len'
return (first, second)
deck = [] deck = []
for suit in [S, H, C, D]: for suit in [S, H, C, D]:
for rank in [A, K, Q, J] + range(2, 11): for rank in [A, K, Q, J] + range(10, 1, -1):
deck.append(Card(rank, suit)) deck.append(Card(rank, suit))
if __name__ == '__main__':
import random
random.shuffle(deck)
for hand in window(deck, 7):
print '%s: %s' % (hand, score(hand))