mirror of
https://github.com/Mikaela/Limnoria.git
synced 2024-11-02 17:29:22 +01:00
Refactored not to use SQLite; we lose anagrams, but crossword and hangman become much easier to use.
This commit is contained in:
parent
43013d4cc0
commit
82161ee386
249
plugins/Words.py
249
plugins/Words.py
@ -39,83 +39,59 @@ import supybot
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import supybot.plugins as plugins
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import supybot.plugins as plugins
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import os
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import os
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import re
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import copy
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import copy
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import string
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import time
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import time
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import random
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import random
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import string
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import sqlite
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import supybot.conf as conf
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import supybot.conf as conf
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import supybot.utils as utils
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import supybot.utils as utils
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import supybot.privmsgs as privmsgs
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import supybot.callbacks as callbacks
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import supybot.ircutils as ircutils
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import supybot.ircutils as ircutils
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import supybot.privmsgs as privmsgs
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import supybot.registry as registry
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import supybot.registry as registry
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import supybot.callbacks as callbacks
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conf.registerPlugin('Words')
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conf.registerGlobalValue(conf.supybot.plugins.Words, 'file',
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conf.DataFilename('words', """Determines what file in your data directory
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will be used by this plugin as its list of words."""))
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conf.registerGroup(conf.supybot.plugins.Words, 'hangman')
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conf.registerChannelValue(conf.supybot.plugins.Words.hangman, 'maxTries',
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registry.Integer(6, """Determines how many oppurtunities users will have to
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guess letters in the hangman game."""))
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conf.registerChannelValue(conf.supybot.plugins.Words.hangman, 'prefix',
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registry.StringWithSpaceOnRight('-= HANGMAN =- ', """Determines what prefix
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string is placed in front of hangman-related messages sent to the
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channel."""))
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conf.registerChannelValue(conf.supybot.plugins.Words.hangman, 'timeout',
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registry.Integer(300, """Determines how long a game must be idle before it
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will be replaced with a new game."""))
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class WordsDB(plugins.DBHandler):
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def wordsFile():
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def makeDb(self, filename):
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return file(conf.supybot.plugins.Words.file())
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if os.path.exists(filename):
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db = sqlite.connect(filename)
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else:
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db = sqlite.connect(filename, converters={'bool': bool})
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cursor = db.cursor()
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cursor.execute("""CREATE TABLE words (
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id INTEGER PRIMARY KEY,
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word TEXT UNIQUE ON CONFLICT IGNORE,
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sorted_word_id INTEGER)""")
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cursor.execute("""CREATE TABLE sorted_words (
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id INTEGER PRIMARY KEY,
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word TEXT UNIQUE ON CONFLICT IGNORE)""")
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cursor.execute("""CREATE INDEX sorted_word_id
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ON words (sorted_word_id)""")
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cursor.execute("""CREATE INDEX sorted_words_word
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ON sorted_words (word)""")
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db.commit()
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return db
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def addWord(db, word, commit=False):
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word = word.strip().lower()
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if word.translate(string.ascii, string.ascii_letters):
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raise ValueError, 'Invalid word: %r' % word
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L = list(word)
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L.sort()
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sorted = ''.join(L)
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cursor = db.cursor()
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cursor.execute("""INSERT INTO sorted_words VALUES (NULL, %s)""", sorted)
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cursor.execute("""INSERT INTO words VALUES (NULL, %s,
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(SELECT id FROM sorted_words
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WHERE word=%s))""", word, sorted)
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if commit:
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db.commit()
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class HangmanGame:
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class HangmanGame:
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def __init__(self):
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def __init__(self):
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self.timeout = 0
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self.timeGuess = 0
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self.tries = 0
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self.tries = 0
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self.guess = ''
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self.prefix = ''
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self.prefix = ''
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self.guessed = False
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self.unused = ''
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self.unused = ''
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self.hidden = ''
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self.hidden = ''
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self.guess = ''
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self.timeout = 0
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self.timeGuess = 0
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self.guessed = False
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def getWord(self, dbHandler):
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def getWord(self):
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db = dbHandler.getDb()
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fd = wordsFile()
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cursor = db.cursor()
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try:
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cursor.execute("""SELECT word FROM words ORDER BY random() LIMIT 1""")
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return random.choice(fd).strip().lower()
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if cursor.rowcount != 0:
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finally:
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word = cursor.fetchone()[0]
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fd.close()
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return word.lower()
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else:
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raise callbacks.Error, 'My words database is currently empty.'
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def letterPositions(self, letter, word):
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def letterPositions(self, letter, word):
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"""
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"""Returns a list containing the positions of letter in word."""
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Returns a list containing the positions of letter in word.
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"""
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lst = []
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lst = []
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for (i, c) in enumerate(word):
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for (i, c) in enumerate(word):
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if c == letter:
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if c == letter:
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@ -135,101 +111,55 @@ class HangmanGame:
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newWord.append(c)
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newWord.append(c)
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return ''.join(newWord)
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return ''.join(newWord)
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def triesLeft(self, n):
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def triesLeft(self, n=None):
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"""
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"""
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Returns the number of tries and the correctly pluralized try/tries
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Returns the number of tries and the correctly pluralized try/tries
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"""
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"""
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if n is None:
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n = self.tries
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return utils.nItems('try', n)
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return utils.nItems('try', n)
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def letterArticle(self, letter):
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def letterArticle(self, letter):
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"""
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"""Returns 'a' or 'an' to match the letter that will come after."""
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Returns 'a' or 'an' to match the letter that will come after
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"""
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anLetters = 'aefhilmnorsx'
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anLetters = 'aefhilmnorsx'
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if letter in anLetters:
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if letter in anLetters:
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return 'an'
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return 'an'
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else:
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else:
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return 'a'
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return 'a'
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conf.registerPlugin('Words')
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conf.registerChannelValue(conf.supybot.plugins.Words, 'hangmanMaxTries',
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registry.Integer(6, """Determines how many oppurtunities users will have to
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guess letters in the hangman game."""))
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conf.registerChannelValue(conf.supybot.plugins.Words, 'hangmanPrefix',
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registry.StringWithSpaceOnRight('-= HANGMAN -= ', """Determines what prefix
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string is placed in front of hangman-related messages sent to the
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channel."""))
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conf.registerChannelValue(conf.supybot.plugins.Words, 'hangmanTimeout',
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registry.Integer(300, """Determines how long a game must be idle before it
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will be replaced with a new game."""))
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class Words(callbacks.Privmsg):
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class Words(callbacks.Privmsg):
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def __init__(self):
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callbacks.Privmsg.__init__(self)
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dataDir = conf.supybot.directories.data()
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self.dbHandler = WordsDB(os.path.join(dataDir, 'Words'))
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def add(self, irc, msg, args):
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"""<word> [<word>]
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Adds a word or words to the database of words. This database is used
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for the other commands in this plugin.
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"""
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if not args:
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raise callbacks.ArgumentError
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for word in args:
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if word.translate(string.ascii, string.ascii_letters):
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irc.error('Word must contain only letters.')
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return
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else:
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addWord(self.dbHandler.getDb(), word, commit=True)
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irc.replySuccess()
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def crossword(self, irc, msg, args):
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def crossword(self, irc, msg, args):
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"""<word>
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"""<word>
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Gives the possible crossword completions for <word>; use underscores
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Gives the possible crossword completions for <word>; use underscores
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('_') to denote blank spaces.
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('_') to denote blank spaces.
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"""
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"""
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# XXX: Should we somehow disable this during a hangman game?
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word = privmsgs.getArgs(args).lower()
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word = privmsgs.getArgs(args).lower()
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db = self.dbHandler.getDb()
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word = re.escape(word)
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cursor = db.cursor()
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word = word.replace('\\_', '_') # Stupid re.escape escapes underscores!
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if '%' in word:
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word = word.replace('_', '.')
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irc.error('"%" isn\'t allowed in the word.')
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word = '^%s$' % word
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return
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wordRe = re.compile(word, re.I)
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cursor.execute("""SELECT word FROM words
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words = []
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WHERE word LIKE %s
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fd = wordsFile()
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ORDER BY word""", word)
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try:
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words = [t[0] for t in cursor.fetchall()]
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for line in fd:
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line = line.strip()
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if wordRe.match(line):
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words.append(line)
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if len(words) > 100:
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irc.reply('More than 100 words matched.')
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return
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finally:
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fd.close()
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if words:
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if words:
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words.sort()
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irc.reply(utils.commaAndify(words))
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irc.reply(utils.commaAndify(words))
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else:
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else:
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irc.reply('No matching words were found.')
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irc.reply('No matching words were found.')
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def anagram(self, irc, msg, args):
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"""<word>
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Using the words database, determines if a word has any anagrams.
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"""
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word = privmsgs.getArgs(args).strip().lower()
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db = self.dbHandler.getDb()
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cursor = db.cursor()
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L = list(word.lower())
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L.sort()
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sorted = ''.join(L)
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cursor.execute("""SELECT id FROM sorted_words WHERE word=%s""", sorted)
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if cursor.rowcount == 0:
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irc.reply('That word has no anagrams I could find.')
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else:
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id = cursor.fetchone()[0]
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cursor.execute("""SELECT words.word FROM words
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WHERE sorted_word_id=%s""", id)
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if cursor.rowcount > 1:
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words = [t[0] for t in cursor.fetchall()]
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irc.reply(utils.commaAndify(words))
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else:
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irc.reply('That word has no anagrams I could find.')
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###
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###
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# HANGMAN
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# HANGMAN
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###
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###
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@ -237,7 +167,7 @@ class Words(callbacks.Privmsg):
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validLetters = list(string.ascii_lowercase)
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validLetters = list(string.ascii_lowercase)
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def endGame(self, channel):
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def endGame(self, channel):
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self.games[channel] = None
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del self.games[channel]
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def letters(self, irc, msg, args):
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def letters(self, irc, msg, args):
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"""[<channel>]
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"""[<channel>]
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@ -250,9 +180,13 @@ class Words(callbacks.Privmsg):
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if channel in self.games:
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if channel in self.games:
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game = self.games[channel]
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game = self.games[channel]
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if game is not None:
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if game is not None:
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irc.reply('%s%s' % (game.prefix, ' '.join(game.unused)))
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self._hangmanReply(irc, channel, ' '.join(game.unused))
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return
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return
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irc.error('There is no hangman game going on right now.')
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irc.error('There is currently no hangman game in %s.' % channel)
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def _hangmanReply(self, irc, channel, s):
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s = self.registryValue('hangman.prefix', channel=channel) + s
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irc.reply(s, prefixName=False)
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def hangman(self, irc, msg, args):
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def hangman(self, irc, msg, args):
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"""[<channel>]
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"""[<channel>]
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@ -268,31 +202,30 @@ class Words(callbacks.Privmsg):
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if self.games[channel] is None:
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if self.games[channel] is None:
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self.games[channel] = HangmanGame()
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self.games[channel] = HangmanGame()
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game = self.games[channel]
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game = self.games[channel]
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game.timeout = self.registryValue('hangmanTimeout', channel)
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game.timeout = self.registryValue('hangman.timeout', channel)
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game.timeGuess = time.time()
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game.timeGuess = time.time()
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game.tries = self.registryValue('hangmanMaxTries', channel)
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game.tries = self.registryValue('hangman.maxTries', channel)
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game.prefix = self.registryValue('hangmanPrefix', channel)
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game.prefix = self.registryValue('hangman.prefix', channel)
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game.guessed = False
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game.guessed = False
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game.unused = copy.copy(self.validLetters)
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game.unused = copy.copy(self.validLetters)
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game.hidden = game.getWord(self.dbHandler)
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game.hidden = game.getWord()
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game.guess = '_' * len(game.hidden)
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game.guess = '_' * len(game.hidden)
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irc.reply('%sOkay ladies and gentlemen, you have '
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self._hangmanReply(irc, channel,
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'a %s-letter word to find, you have %s!' %
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'Okay ladies and gentlemen, you have '
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(game.prefix, len(game.hidden),
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'a %s-letter word to find, you have %s!' %
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game.triesLeft(game.tries)), prefixName=False)
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(len(game.hidden), game.triesLeft()))
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# So, a game is going on, but let's see if it's timed out. If it is
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# So, a game is going on, but let's see if it's timed out. If it is
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# we create a new one, otherwise we inform the user
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# we create a new one, otherwise we inform the user
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else:
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else:
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game = self.games[channel]
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game = self.games[channel]
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secondsEllapsed = time.time() - game.timeGuess
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secondsElapsed = time.time() - game.timeGuess
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if secondsEllapsed > game.timeout:
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if secondsElapsed > game.timeout:
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self.endGame(channel)
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self.endGame(channel)
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self.hangman(irc, msg, args)
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self.hangman(irc, msg, args)
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else:
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else:
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irc.error('Sorry, there is already a game going on. '
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irc.reply('Sorry, there is already a game going on. '
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'%s left before timeout.' % \
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'%s left before the game times out.' % \
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utils.nItems('second',
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utils.timeElapsed(game.timeout - secondsElapsed))
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int(game.timeout - secondsEllapsed)))
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def guess(self, irc, msg, args):
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def guess(self, irc, msg, args):
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"""[<channel>] <letter|word>
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"""[<channel>] <letter|word>
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@ -314,18 +247,19 @@ class Words(callbacks.Privmsg):
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if letter in game.unused:
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if letter in game.unused:
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del game.unused[game.unused.index(letter)]
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del game.unused[game.unused.index(letter)]
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if letter in game.hidden:
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if letter in game.hidden:
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irc.reply('%sYes, there is %s %r' % (game.prefix,
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self._hangmanReply(irc, channel,
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game.letterArticle(letter), letter), prefixName=False)
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'Yes, there is %s %r.' %
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(game.letterArticle(letter), letter))
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game.guess = game.addLetter(letter, game.guess,
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game.guess = game.addLetter(letter, game.guess,
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game.letterPositions(letter, game.hidden))
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game.letterPositions(letter,
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game.hidden))
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if game.guess == game.hidden:
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if game.guess == game.hidden:
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game.guessed = True
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game.guessed = True
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else:
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else:
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irc.reply('%sNo, there is no %s' % (game.prefix,`letter`),
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self._hangmanReply(irc, channel, 'No, there is no %r.' % letter)
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prefixName=False)
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game.tries -= 1
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game.tries -= 1
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irc.reply('%s%s (%s left)' % (game.prefix, game.guess,
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self._hangmanReply(irc, channel,
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game.triesLeft(game.tries)), prefixName=False)
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'%s (%s left)' % (game.guess, game.triesLeft()))
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# User input a valid character that has already been tried
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# User input a valid character that has already been tried
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elif letter in self.validLetters:
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elif letter in self.validLetters:
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irc.error('That letter has already been tried.')
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irc.error('That letter has already been tried.')
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@ -338,24 +272,25 @@ class Words(callbacks.Privmsg):
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if letter == game.hidden:
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if letter == game.hidden:
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game.guessed = True
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game.guessed = True
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else:
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else:
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irc.reply('%syou did not guess the correct word '
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self._hangmanReply(irc, channel,
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'and you lose a try' % game.prefix, prefixName=False)
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'You did not guess the word, so you '
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'lose a try.')
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game.tries -= 1
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game.tries -= 1
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else:
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else:
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# User input an invalid character
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# User input an invalid character
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if len(letter) == 1:
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if len(letter) == 1:
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irc.error('That is not a valid character.')
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irc.error('That is not a valid letter.')
|
||||||
# User input an invalid word (len(try) != len(hidden))
|
# User input an invalid word (len(try) != len(hidden))
|
||||||
else:
|
else:
|
||||||
irc.error('That is not a valid word guess.')
|
irc.error('That is not a valid word guess.')
|
||||||
# Verify if the user won or lost
|
# Verify if the user won or lost
|
||||||
if game.guessed and game.tries > 0:
|
if game.guessed and game.tries > 0:
|
||||||
irc.reply('%sYou win! The word was indeed %s' %
|
self._hangmanReply(irc, channel,
|
||||||
(game.prefix, game.hidden), prefixName=False)
|
'You win! The was indeed %r.' % game.hidden)
|
||||||
self.endGame(channel)
|
self.endGame(channel)
|
||||||
elif not game.guessed and game.tries == 0:
|
elif not game.guessed and game.tries == 0:
|
||||||
irc.reply('%sYou lose! The word was %s' %
|
self._hangmanReply(irc, channel,
|
||||||
(game.prefix, game.hidden), prefixName=False)
|
'You lose! The was %r.' % game.hidden)
|
||||||
self.endGame(channel)
|
self.endGame(channel)
|
||||||
###
|
###
|
||||||
# END HANGMAN
|
# END HANGMAN
|
||||||
|
Loading…
Reference in New Issue
Block a user