mirror of https://github.com/Mikaela/Limnoria.git
Seems mostly to work.
This commit is contained in:
parent
8dd75b1ff2
commit
322143f2bd
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@ -37,10 +37,12 @@ __revision__ = "$Id$"
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__author__ = supybot.authors.jemfinch
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__author__ = supybot.authors.jemfinch
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__contributors__ = {}
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__contributors__ = {}
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import sets
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import random
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import random
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import operator
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import itertools
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import itertools
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from poker import deck
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import poker
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import supybot.conf as conf
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import supybot.conf as conf
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import supybot.utils as utils
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import supybot.utils as utils
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@ -66,7 +68,8 @@ class PokerError(ValueError):
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Holdem = conf.registerPlugin('Holdem')
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Holdem = conf.registerPlugin('Holdem')
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conf.registerChannelValue(Holdem, 'blind',
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conf.registerChannelValue(Holdem, 'blind',
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registry.PositiveInteger(10, """Determines what the little blind is."""))
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registry.PositiveInteger(10, """Determines what the small blind is.
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The big blind will be twice this."""))
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conf.registerChannelValue(Holdem, 'color',
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conf.registerChannelValue(Holdem, 'color',
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registry.Boolean(True, """Determines whether the bot will use color to
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registry.Boolean(True, """Determines whether the bot will use color to
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distinguish between consecutive hands."""))
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distinguish between consecutive hands."""))
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@ -92,15 +95,19 @@ class Table(object):
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self.channel = channel
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self.channel = channel
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self.waitingToJoin = []
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self.waitingToJoin = []
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self.waitingToLeave = []
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self.waitingToLeave = []
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self.colors = itertools.cycle(['red', 'blue', 'green', 'yellow'])
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self.colors = itertools.cycle(['red', 'orange', 'yellow',
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'green', 'light blue', 'blue',
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'purple'])
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def _color(self, s):
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def _color(self, s):
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if conf.get(conf.supybot.plugins.Holdem.color, self.channel):
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if conf.get(conf.supybot.plugins.Holdem.color, self.channel):
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s = ircutils.mircColor(s, self.color)
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s = ircutils.mircColor(s, self.color)
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s = ircutils.bold(s)
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return s
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return s
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def public(self, s):
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def public(self, s, noColor=False):
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s = self._color(s)
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if not noColor:
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s = self._color(s)
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self.irc.reply(s, to=self.channel)
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self.irc.reply(s, to=self.channel)
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def private(self, player, s, noColor=False):
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def private(self, player, s, noColor=False):
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@ -108,28 +115,29 @@ class Table(object):
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s = self._color(s)
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s = self._color(s)
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self.irc.reply(s, to=users[player.user], private=True)
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self.irc.reply(s, to=users[player.user], private=True)
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def error(self, s):
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def error(self, player, s):
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s = self._color(s)
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s = self._color('%s: %s' % (player.nick(), s))
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self.irc.reply(s, to=self.channel)
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self.irc.reply(s)
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def sit(self, player):
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def sit(self, player):
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if player in self.players:
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if player in self.players:
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self.public('You\'re already seated.')
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self.error(player, 'You\'re already seated.')
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return
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return
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self.waitingToJoin.append(player)
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self.waitingToJoin.append(player)
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self.public('You will join the table when the next hand begins.',True)
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self.irc.reply('You will be dealt in when the next hand begins.')
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def stand(self, player):
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def stand(self, player):
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if player in self.players:
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if player in self.players:
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self.waitingToLeave.append(player)
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self.waitingToLeave.append(player)
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self.public('You will leave this table when this hand ends.',True)
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self.irc.reply('You will leave this table when this hand ends.')
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elif player in self.waitingToJoin:
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elif player in self.waitingToJoin:
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self.waitingToJoin.remove(player)
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self.waitingToJoin.remove(player)
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else:
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else:
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self.public('You aren\'t currently seated.')
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self.error(player, 'You aren\'t currently seated.')
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def deal(self, player):
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def deal(self, startingPlayer):
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# Ignore player.
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# Ignore player.
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self.blind = conf.get(conf.supybot.plugins.Holdem.blind, self.channel)
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if self.waitingToJoin:
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if self.waitingToJoin:
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self.players.extend(self.waitingToJoin)
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self.players.extend(self.waitingToJoin)
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self.waitingToJoin = []
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self.waitingToJoin = []
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@ -137,66 +145,143 @@ class Table(object):
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playa = self.waitingToLeave.pop()
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playa = self.waitingToLeave.pop()
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self.players.remove(playa)
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self.players.remove(playa)
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for player in self.players[:]:
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if player.stack < 2*self.blind:
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self.public('%s doesn\'t have enough money to play this hand.'
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% player.nick())
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self.players.remove(player)
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if len(self.players) < 2:
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if len(self.players) < 2:
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self.error('You can\'t deal a new game with fewer than 2 people.')
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self.public('I can\'t deal a new game with fewer than 2 people.')
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return
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return
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self.hands = {}
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self.hands = {}
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self.buckets = {}
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self.buckets = {}
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for player in self.players:
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for player in self.players:
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self.buckets[player] = 0
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self.buckets[player] = 0
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self.foldedBuckets = []
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self.foldedBuckets = []
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self.deck = deck[:]
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self.tableCards = []
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self.tableCards = []
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self.button += 1
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self.button += 1
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self.button %= len(self.players)
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self.button %= len(self.players)
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self._waitingOn = self.button
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self.deck = poker.deck[:]
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random.shuffle(self.deck)
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random.shuffle(self.deck)
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self.color = self.colors.next()
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for player in self.players:
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for player in self.players:
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self.hands[player] = [self.deck.pop()]
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self.hands[player] = [self.deck.pop()]
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for player in self.players:
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for player in self.players:
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self.hands[player].append(self.deck.pop())
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self.hands[player].append(self.deck.pop())
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self.private(player, 'Your cards are %s.' % self.hands[player])
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self.hand(player)
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self.public('The cards are dealt.')
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self.public('The cards are dealt.')
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self.startRound()
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# Blinds.
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smallBlind = self.nextPlayer()
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smallBlind.stack -= self.blind
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self.buckets[smallBlind] += self.blind
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self.currentBets[smallBlind] = self.blind
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self.public('%s places small blind of %s.' %
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(smallBlind.nick(), self.blind))
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bigBlind = self.nextPlayer()
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bigBlind.stack -= 2*self.blind
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self.buckets[bigBlind] += 2*self.blind
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self.currentBets[bigBlind] = 2*self.blind
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self.public('%s places big blind of %s.' %
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(bigBlind.nick(), 2*self.blind))
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self.currentBet = 2*self.blind
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self.startBettingRound()
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self.startBettingRound()
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def nextRound(self):
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def startRound(self):
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self.couldBet = {}
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self.currentBet = 0
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self.currentBet = 0
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self.currentBets = {}
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self.currentBets = {}
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for player in self.buckets: # Folded people aren't in buckets.
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self._waitingOn = self.button
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for player in self.hands:
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self.currentBets[player] = 0
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self.currentBets[player] = 0
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def nextRound(self):
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self.startRound()
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self.deck.pop() # Burn a card.
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self.deck.pop() # Burn a card.
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if len(self.tableCards) == 0:
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if len(self.tableCards) == 0:
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self.tableCards.append(deck.pop())
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self.tableCards.append(self.deck.pop())
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self.tableCards.append(deck.pop())
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self.tableCards.append(self.deck.pop())
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self.tableCards.append(deck.pop())
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self.tableCards.append(self.deck.pop())
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self.public('Flop dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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elif len(self.tableCards) == 3:
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self.tableCards.append(self.deck.pop())
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self.public('Turn dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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elif len(self.tableCards) == 4:
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self.tableCards.append(self.deck.pop())
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self.public('River dealt, table shows %s.' % self.tableCards)
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self.startBettingRound()
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self.startBettingRound()
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elif len(self.tableCards) == 5:
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self.finishGame()
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else:
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else:
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self.tableCards.append(deck.pop())
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self.finishGame()
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self.startBettingRound(self.button+3 % len(self.players))
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def finishGame(self):
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try:
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if len(self.buckets) == 1:
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total = self.pot()
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player = self.buckets.keys()[0]
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player.stack += total
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self.public('%s wins the hand for %s.' % (player.nick(), total))
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return
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assert len(self.hands) == len(self.buckets)
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hands = [(player, poker.score(hand + self.tableCards))
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for (player, hand) in self.hands.iteritems()]
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utils.sortBy(operator.itemgetter(1), hands)
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hands.reverse()
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buckets = self.buckets.values() + self.foldedBuckets
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for (player, (kind, hand)) in hands:
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amountBet = self.buckets[player]
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totalReceived = 0
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for (i, bucket) in enumerate(buckets):
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received = min(bucket, amountBet)
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totalReceived += received
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buckets[i] -= received
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player.stack += totalReceived
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self.public('%s wins %s with a %s, %s' %
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(player.nick(), totalReceived, kind[2:], hand))
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buckets = filter(None, buckets)
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if not buckets:
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break
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finally:
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self.public('This hand is finished, prepare for the next hand.')
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def waitingOn(self):
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def waitingOn(self):
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self._waitingOn %= len(self.players)
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return self.players[self._waitingOn]
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return self.players[self._waitingOn]
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def startBettingRound(self, start=None):
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def pot(self):
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if start is None:
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return sum(self.buckets.values()) + sum(self.foldedBuckets)
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start = self.button+1 % len(self.players)
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self._waitingOn = start
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self.public('The table shows %s. Betting begins with %s.' %
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self.tableCards, self.waitingOn().nick())
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def checkWrongPlayer(player):
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def startBettingRound(self):
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player = self.nextPlayer()
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if player is None:
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self.nextRound()
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return
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s = 'Betting begins with %s.' % self.waitingOn().nick()
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s = 'The pot is currently at %s. %s' % (self.pot(), s)
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self.public(s)
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def checkWrongPlayer(self, player):
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if player != self.waitingOn():
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if player != self.waitingOn():
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self.public('It\'s not your turn, %s.' % player.nick())
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self.public('It\'s not your turn, %s.' % player.nick())
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return True
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return True
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return False
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return False
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def nextPlayer(self):
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def nextPlayer(self):
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self._waitingOn += 1
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seen = sets.Set()
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self._waitingOn %= len(self.players)
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while 1:
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while self.waitingOn() not in self.buckets:
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self._waitingOn += 1
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self._waitingOn += 1
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self._waitingOn %= len(self.players)
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player = self.waitingOn()
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if player in seen:
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return None # Handled by checkEndOfRound.
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seen.add(player)
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if player not in self.buckets or player.stack <= 0:
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continue
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else:
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break
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return self.waitingOn()
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return self.waitingOn()
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def checkEndOfRound(self):
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def checkEndOfRound(self):
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@ -205,29 +290,49 @@ class Table(object):
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# Only one guy left, let's distribute.
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# Only one guy left, let's distribute.
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self.finishGame()
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self.finishGame()
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return
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return
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finished = True
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for player in self.buckets:
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for player in self.buckets:
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if self.currentBet > self.currentBets[player] and player.stack:
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if player not in self.couldBet:
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finished = False
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break
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break
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if self.currentBet > self.currentBets[player] and player.stack:
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finished = False
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break
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if finished:
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self.nextRound()
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else:
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else:
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player = self.nextPlayer()
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player = self.nextPlayer()
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self.public('%s, it\'s your turn. The current bet is %s. '
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if player is not None:
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'You\'ve bet %s already this round.' %
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self.public('%s, it\'s your turn. The current bet is %s. '
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player.nick(), self.currentBet,
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'You\'ve bet %s already this round.' %
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self.currentBets[player])
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(player.nick(), self.currentBet,
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self.currentBets[player]))
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else:
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self.nextRound()
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def checkNoCurrentBet(self):
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def checkNoCurrentBet(self):
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if self.currentBet:
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if self.currentBet:
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self.public('There\'s a bet of %s, you must call it, raise it, '
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self.error(player, 'There\'s a bet of %s, you must call it, '
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'or fold.' % self.currentBet)
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'raise it, or fold.' % self.currentBet)
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return True
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return True
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return False
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return False
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def hand(self, player):
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try:
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self.private(player, 'Your hand is %s.' % self.hands[player])
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except KeyError:
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self.error(player, 'You\'re not dealt in right now.')
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def table(self, player):
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self.public('The table shows %s.' % self.tableCards)
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def fold(self, player):
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def fold(self, player):
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if self.checkWrongPlayer(player):
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if self.checkWrongPlayer(player):
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return
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return
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bucket = self.buckets.pop(player)
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bucket = self.buckets.pop(player)
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if bucket:
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if bucket:
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self.foldedBuckets.append(bucket)
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self.foldedBuckets.append(bucket)
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del self.hands[player]
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self.checkEndOfRound()
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self.checkEndOfRound()
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def check(self, player):
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def check(self, player):
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@ -235,18 +340,23 @@ class Table(object):
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return
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return
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if self.checkNoCurrentBet():
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if self.checkNoCurrentBet():
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return
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return
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selef.checkEndOfRound()
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self.public('%s checks.' % player.nick())
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self.couldBet[player] = True
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self.checkEndOfRound()
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def addCurrentBet(self, player, amount):
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def addCurrentBet(self, player, amount):
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self.couldBet[player] = True
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self.buckets[player] += amount
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self.buckets[player] += amount
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self.currentBets[player] += amount
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self.currentBets[player] += amount
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self.currentBet = max(self.currentBet, self.currentBets[player])
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self.currentBet = max(self.currentBet, self.currentBets[player])
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player.stack -= amount
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player.stack -= amount
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return amount
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def call(self, player):
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def call(self, player):
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if self.checkWrongPlayer(player):
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if self.checkWrongPlayer(player):
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return
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return
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self.addCurrentBet(player, min(self.currentBet, player.stack))
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bet = self.addCurrentBet(player, min(self.currentBet, player.stack))
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self.public('%s calls %s.' % (player.nick(), bet))
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self.checkEndOfRound()
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self.checkEndOfRound()
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def bet(self, player, amount):
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def bet(self, player, amount):
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@ -255,35 +365,38 @@ class Table(object):
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if self.checkNoCurrentBet():
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if self.checkNoCurrentBet():
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return
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return
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if amount > player.stack:
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if amount > player.stack:
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self.public('You only have %s in your stack, you can\'t bet that '
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self.error(player, 'You only have %s in your stack, you can\'t '
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'much. Perhaps you should use the allin command.' %
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'bet that much. Perhaps you should use the allin '
|
||||||
player.stack)
|
'command.' % player.stack)
|
||||||
return
|
return
|
||||||
if amount < 2*self.blind:
|
if amount < 2*self.blind:
|
||||||
self.public('You must bet at least the big blind.')
|
self.error(player, 'You must bet at least the big blind.')
|
||||||
return
|
return
|
||||||
self.addCurrentBet(player, amount)
|
bet = self.addCurrentBet(player, amount)
|
||||||
|
self.public('%s bets %s.' % (player.nick(), bet))
|
||||||
self.checkEndOfRound()
|
self.checkEndOfRound()
|
||||||
|
|
||||||
def RAISE(self, player, amount):
|
def RAISE(self, player, amount):
|
||||||
if self.checkWrongPlayer(player):
|
if self.checkWrongPlayer(player):
|
||||||
return
|
return
|
||||||
if not self.currentBet:
|
if not self.currentBet:
|
||||||
self.public('You can\'t raise when there\'s no current bet. '
|
self.error(player, 'You can\'t raise when there\'s no current '
|
||||||
'Perhaps you should use the bet command.')
|
'bet. Perhaps you should use the bet command.')
|
||||||
return
|
return
|
||||||
if amount < 2*self.currentBet:
|
if amount < 2*self.currentBet:
|
||||||
self.public('You can\'t raise less than twice the current bet '
|
self.error(player, 'You can\'t raise less than twice the current '
|
||||||
'of %s.' % self.currentBet)
|
'bet of %s.' % self.currentBet)
|
||||||
return
|
return
|
||||||
totalRaise = amount + self.currentBet - self.currentBets[player]
|
totalRaise = amount + self.currentBet - self.currentBets[player]
|
||||||
self.addCurrentBet(player, min(totalRaise, player.stack))
|
bet = self.addCurrentBet(player, min(totalRaise, player.stack))
|
||||||
|
self.public('%s raises to %s.' % (player.nick(), bet))
|
||||||
self.checkEndOfRound()
|
self.checkEndOfRound()
|
||||||
|
|
||||||
def allin(self, player):
|
def allin(self, player):
|
||||||
if self.checkWrongPlayer(player):
|
if self.checkWrongPlayer(player):
|
||||||
return
|
return
|
||||||
self.addCurrentBet(player, player.stack)
|
bet = self.addCurrentBet(player, player.stack)
|
||||||
|
self.public('%s goes all-in, %s.' % (player.nick(), bet))
|
||||||
self.checkEndOfRound()
|
self.checkEndOfRound()
|
||||||
|
|
||||||
|
|
||||||
|
@ -322,15 +435,19 @@ class Holdem(callbacks.Privmsg):
|
||||||
self.players[user] = Player(user, 1000)
|
self.players[user] = Player(user, 1000)
|
||||||
return self.players[user]
|
return self.players[user]
|
||||||
|
|
||||||
|
def getTable(self, irc, channel):
|
||||||
|
table = self.tables[channel]
|
||||||
|
table.irc = irc
|
||||||
|
return table
|
||||||
|
|
||||||
def forwarder(name):
|
def forwarder(name):
|
||||||
def f(self, irc, msg, args, channel, player):
|
def f(self, irc, msg, args, channel, player):
|
||||||
"""takes no arguments
|
"""takes no arguments
|
||||||
|
|
||||||
Does %s in the current game in the channel in which it's given.
|
Does %s in the current game in the channel in which it's given.
|
||||||
"""
|
"""
|
||||||
#print 'irc:', irc, 'msg:', msg, 'args:', args, 'channel:', channel, 'player:', player
|
|
||||||
try:
|
try:
|
||||||
table = self.tables[channel]
|
table = self.getTable(irc, channel)
|
||||||
getattr(table, name)(player)
|
getattr(table, name)(player)
|
||||||
except KeyError:
|
except KeyError:
|
||||||
return
|
return
|
||||||
|
@ -357,6 +474,8 @@ class Holdem(callbacks.Privmsg):
|
||||||
call = forwarder('call')
|
call = forwarder('call')
|
||||||
deal = forwarder('deal')
|
deal = forwarder('deal')
|
||||||
fold = forwarder('fold')
|
fold = forwarder('fold')
|
||||||
|
hand = forwarder('hand')
|
||||||
|
table = forwarder('table')
|
||||||
check = forwarder('check')
|
check = forwarder('check')
|
||||||
allin = forwarder('allin')
|
allin = forwarder('allin')
|
||||||
stand = forwarder('stand')
|
stand = forwarder('stand')
|
||||||
|
@ -375,17 +494,17 @@ class Holdem(callbacks.Privmsg):
|
||||||
Bets <amount>.
|
Bets <amount>.
|
||||||
"""
|
"""
|
||||||
if channel in self.tables:
|
if channel in self.tables:
|
||||||
self.tables[channel].bet(player, amount)
|
self.getTable(irc, channel).bet(player, amount)
|
||||||
bet = wrap(bet, ['onlyInChannel', 'player', 'positiveInt'])
|
bet = wrap(bet, ['onlyInChannel', 'player', 'positiveInt'])
|
||||||
|
|
||||||
def RAISE(self, irc, msg, args, channel, user, amount):
|
def RAISE(self, irc, msg, args, channel, player, amount):
|
||||||
"""<amount>
|
"""<amount>
|
||||||
|
|
||||||
Calls the current bet and raises it by <amount>.
|
Calls the current bet and raises it by <amount>.
|
||||||
"""
|
"""
|
||||||
if channel in self.tables:
|
if channel in self.tables:
|
||||||
self.tables[channel].RAISE(player, amount)
|
self.getTable(irc, channel).RAISE(player, amount)
|
||||||
RAISE = wrap(RAISE, ['onlyInChannel', 'user', 'positiveInt'])
|
RAISE = wrap(RAISE, ['onlyInChannel', 'player', 'positiveInt'])
|
||||||
|
|
||||||
|
|
||||||
Class = Holdem
|
Class = Holdem
|
||||||
|
|
Loading…
Reference in New Issue