Georg Pfuetzenreuter
accf16c92a
Some parts of the logic do not make use of the host column in the players table, allow the field to be empty and do not query for an empty value (which might return bogus entries) if no value is passed to the lookup function. This additionally avoids the need for the hardcoded initial host when configuring the bot player. Signed-off-by: Georg Pfuetzenreuter <mail@georg-pfuetzenreuter.net>
644 lines
18 KiB
Go
644 lines
18 KiB
Go
package wat
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import (
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"crypto/rand"
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"fmt"
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"math/big"
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"strconv"
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"strings"
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"time"
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"github.com/go-irc/irc"
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)
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type WatGame struct {
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bot *WatBot
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db *WatDb
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me Player
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commands map[string](func(*Player, []string) string)
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aliases map[string](func(*Player, []string) string)
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lifeCommands map[string](func(*Player, []string) string)
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simpleCommands []string
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roid map[string]int
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}
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var currency = "watcoin"
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var currencys = "watcoins"
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var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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g := WatGame{bot, db, Player{}, nil, nil, nil, nil, map[string]int{}}
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g.me = g.db.User(bot.Nick, "", true)
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g.commands = map[string](func(*Player, []string) string){
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//"wat": g.megaWat,
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"steroid": g.Steroid,
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"watch": g.Watch,
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"coins": g.Balance,
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"send": g.Send,
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"rest": g.Rest,
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"leech": g.Leech,
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"roll": g.Roll,
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"dice": g.Dice,
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"mine": g.Mine,
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"bankrupt": g.Bankrupt,
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"heal": g.Heal,
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}
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g.aliases = map[string](func(*Player, []string) string){
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"sleep": g.Rest,
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"flip": g.Roll,
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}
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g.lifeCommands = map[string](func(*Player, []string) string){
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"riot": g.Riot,
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"bench": g.Bench,
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"steal": g.Steal,
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"frame": g.Frame,
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"punch": g.Punch,
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}
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g.simpleCommands = []string{
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"ping",
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"strongest",
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"healthiest",
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"losers",
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"richest",
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"bankruptest",
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}
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return &g
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}
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func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
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command := strings.ToLower(fields[0])
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reply := ""
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if g.commands[command] != nil {
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reply = g.commands[command](player, fields)
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} else if g.aliases[command] != nil {
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reply = g.aliases[command](player, fields)
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} else {
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// one liners
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switch strings.ToLower(command) {
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case "ping":
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reply = ",beef"
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case "help":
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reply = g.help()
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case "strongest":
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reply = fmt.Sprintf("stronk: %s", g.Strongest())
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case "healthiest":
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reply = fmt.Sprintf("healthy: %s", g.Healthiest())
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case "losers":
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reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost())
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case "richest":
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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case "bankruptest":
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reply = fmt.Sprintf("times bankrupt: %s", g.Bankrupest())
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case "source":
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reply = "https://git.circuitco.de/self/watbot"
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}
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}
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if g.lifeCommands[command] != nil {
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if !player.Conscious() {
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reply = unconscious
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} else {
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reply = g.lifeCommands[command](player, fields)
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}
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}
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g.bot.reply(m, reply)
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}
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func (g *WatGame) help() string {
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ret := ""
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for cmd, _ := range g.commands {
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if len(ret) > 0 {
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ret += ", "
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}
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ret += cmd
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}
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ret += strings.Join(g.simpleCommands, ", ")
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for cmd, _ := range g.lifeCommands {
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if len(ret) > 0 {
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ret += ", "
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}
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ret += cmd
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}
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return ret
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}
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func (g *WatGame) RandInt(max int64) uint64 {
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i, _ := rand.Int(rand.Reader, big.NewInt(max))
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return i.Uint64()
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}
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func (g *WatGame) Heal(player *Player, fields []string) string {
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multiplier := int64(30)
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if len(fields) < 3 {
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return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
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}
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target, e := g.GetTarget("", fields[1])
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if e != "" {
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return e
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}
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a, err := g.Int(fields[2])
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if err != nil {
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return err.Error()
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}
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if a > player.Coins {
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return "u poor lol"
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}
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amount := int64(a)
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if amount < multiplier {
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return fmt.Sprintf("too cheap lol at least %d", multiplier)
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}
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target.Health += amount / multiplier
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player.Coins -= a
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if target.Nick == player.Nick {
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target.Coins -= a
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g.db.Update(target)
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} else {
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g.db.Update(target, player)
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}
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fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health."
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return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health)
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}
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func (g *WatGame) Dice(player *Player, fields []string) string {
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roll := uint64(6)
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if len(fields) > 1 {
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i, e := g.Int(fields[1])
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if e == nil {
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roll = i
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}
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}
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answer := g.RandInt(int64(roll)) + 1
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return fmt.Sprintf("1d%d - %d", roll, answer)
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}
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type PositiveError struct{}
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type ParseIntError struct {
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original string
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}
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func (e PositiveError) Error() string { return "i don't do negative numbers lol" }
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func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) }
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func (g *WatGame) Int(str string) (uint64, error) {
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i, e := strconv.ParseUint(str, 10, 64)
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if i < 0 {
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return 0, PositiveError{}
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}
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if e != nil {
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e = ParseIntError{str}
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}
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return i, e
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}
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func (g *WatGame) Roll(player *Player, fields []string) string {
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if len(fields) < 2 {
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return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win. u can also pick the dice size", currency)
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}
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amount, e := g.Int(fields[1])
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if e != nil {
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return e.Error()
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}
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dieSize := int64(100)
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if len(fields) >= 3 {
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userDieSize, e := g.Int(fields[2])
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if e == nil && userDieSize >= 2 {
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dieSize = int64(userDieSize)
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}
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}
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lotteryNum := int64(-1)
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if dieSize > 100 {
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lotteryNum = int64(g.RandInt(dieSize)) + 1
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}
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if amount > player.Coins {
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return "wat? brokeass"
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}
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n := int64(g.RandInt(dieSize)) + 1
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ret := fmt.Sprintf("%s rolls the %d sided die... %d! ", player.Nick, dieSize, n)
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if n == lotteryNum {
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player.Coins += player.Coins
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ret += fmt.Sprintf("You won the wattery! Your bet was ignored, but your bank balance was doubled!")
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} else if n < dieSize/2 {
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player.Coins += amount
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ret += fmt.Sprintf("You win! ◕ ◡ ◕ total: %d %s", player.Coins, currency)
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} else {
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player.LoseCoins(amount)
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g.me.Coins += amount
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g.db.Update(g.me)
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ret += fmt.Sprintf("You lose! ≧ヮ≦ %d %s left...", player.Coins, currency)
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}
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g.db.Update(player)
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return ret
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}
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func (g *WatGame) Bankrupt(player *Player, fields []string) string {
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if player.Coins > 10 {
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return fmt.Sprintf("hmm, with %d %s, you're too rich. go get poor.", player.Coins, currency)
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}
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minTime := int64(7200)
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if !g.CanAct(player, Action_Bankrupt, minTime) {
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return "pity is only valid once every 2 hours"
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}
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player.Coins += 50
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player.Bankrupcy += 1
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g.db.Act(player, Action_Bankrupt)
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g.db.Update(player)
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return fmt.Sprintf("here's some pity money. you've been bankrupt %d times.", player.Bankrupcy)
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}
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func (g *WatGame) Punch(player *Player, fields []string) string {
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if len(fields) < 2 {
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return "punch <target> pls"
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if err != "" {
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return err
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}
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if !target.Conscious() {
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return "wat? you're punching someone who is already unconscious. u crazy?"
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}
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chance := g.RandInt(6) + 1
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dmg := g.RandInt(6) + 1
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ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
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dmg += uint64(player.Level(player.Anarchy))
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if chance > 3 {
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ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg)
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target.Health -= int64(dmg)
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g.db.Update(target)
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if target.Health <= 0 {
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ret += target.Nick + " has fallen unconscious."
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} else {
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ret += fmt.Sprintf("%s has %dHP left", target.Nick, target.Health)
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}
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} else {
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ret += fmt.Sprintf("fumbles, and punches themselves in confusion! %d self-damage. ", dmg)
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player.Health -= int64(dmg * 2)
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player.Anarchy -= 1
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if player.Health <= 0 {
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ret += player.Nick + " has fallen unconscious."
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} else {
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ret += fmt.Sprintf("%s has %dHP left", player.Nick, player.Health)
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}
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g.db.Update(player)
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}
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return ret
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}
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func (g *WatGame) Frame(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
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}
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amount, e := g.Int(fields[2])
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if e != nil {
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return e.Error()
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}
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if player.Coins < amount {
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return "wat? you too poor for that."
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if err != "" {
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return err
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}
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if target.Coins < amount {
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return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
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}
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n := g.RandInt(6) + 1
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ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
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if n < 3 {
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ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
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player.Anarchy += 1
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target.Coins -= amount
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} else {
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ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick)
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player.LoseCoins(amount)
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target.Coins += amount / 2
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g.me.Coins += amount / 2
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g.db.Update(g.me)
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}
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g.db.Update(player, target)
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return ret
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}
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func (g *WatGame) Steal(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
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}
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amount, e := g.Int(fields[2])
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if e != nil {
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return e.Error()
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}
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if player.Coins < amount*2 {
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return "wat? you need double what ur trying 2 steal or you'll go bankrupt..."
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if target == nil {
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return err
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}
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if target.Coins < amount {
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return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
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}
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n := g.RandInt(6) + 1
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ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
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if n < 3 {
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ret += "You did it! Sneaky bastard!"
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player.Coins += amount
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player.Anarchy += 1
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target.Coins -= amount
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g.db.Update(target)
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} else {
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ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency)
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player.LoseCoins(amount * 2)
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g.me.Coins += amount * 2
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g.db.Update(g.me)
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}
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g.db.Update(player)
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return ret
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}
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func (g *WatGame) GetTarget(player, target string) (*Player, string) {
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t := g.db.User(strings.ToLower(target), "", false)
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if t.Nick == "" {
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return nil, "Who? wat?"
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}
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if t.Nick == player {
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return nil, "You can't do that to yourself, silly."
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}
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return &t, ""
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}
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func (g *WatGame) Leech(player *Player, fields []string) string {
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divisor := uint64(10)
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if len(fields) < 3 {
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return fmt.Sprintf("leech <nick> <%s> - using your wealth, you steal the life force of another player", currency)
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}
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amount, er := g.Int(fields[2])
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if amount < divisor {
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return fmt.Sprintf("wat? its %d %s for 1 hp", divisor, currency)
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}
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if player.Coins < amount || er != nil {
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return "wat great fortune do you think you have? poor wats shouldn't be doing this, wat a waste..."
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if err != "" {
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return err
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}
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r := g.RandInt(10) + 1
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reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
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hpDown := amount / divisor
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player.Coins -= amount
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if r < 5 {
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target.Health -= int64(hpDown)
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player.Health += int64(hpDown)
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player.Anarchy += 1
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reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
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g.db.Update(target, player)
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} else {
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reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
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}
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return reply
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}
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func (g *WatGame) Rest(player *Player, fields []string) string {
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minRest := int64(43200)
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delta := time.Now().Unix() - player.LastRested
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ret := ""
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if player.LastRested == 0 {
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ret = "you've never slept before - you sleep so well, your injuries are cured and your health is restored to 10"
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player.Health = 10
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player.LastRested = time.Now().Unix()
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g.db.Update(player)
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} else if delta < minRest {
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ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
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} else {
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value := g.RandInt(10) + 1
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if player.Health < -5 {
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player.Health = 1
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ret = fmt.Sprintf("wow ur beat up. i pity u, ur health is now 1.")
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} else {
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player.Health += int64(value)
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ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d, you've got %d hp)", value, player.Health)
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}
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player.LastRested = time.Now().Unix()
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g.db.Update(player)
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}
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return ret
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}
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func (g *WatGame) CanAct(player *Player, action ActionType, minTime int64) bool {
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delta := g.db.LastActed(player, action)
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if minTime != 0 && delta != 0 && time.Now().Unix()-delta < minTime {
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return false
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}
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return true
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}
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func (g *WatGame) Bench(player *Player, fields []string) string {
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minTime := int64(115200)
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if !g.CanAct(player, Action_Lift, minTime) {
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return "you're tired. no more lifting for now."
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}
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weight := g.RandInt(370) + 50
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reps := g.RandInt(10)
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value := int64(0)
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reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
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if weight < 150 {
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reply += "do u even lift bro?"
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return reply
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} else if weight < 250 {
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value = 1
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} else if weight < 420 {
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value = 2
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} else if weight == 420 {
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value = 10
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reply += "four twenty blaze it bro! "
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}
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if g.roid[player.Nick] != 0 {
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delete(g.roid, player.Nick)
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success := g.RandInt(2)
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if success != 0 {
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player.Health = 0
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player.Anarchy -= 10
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g.db.Act(player, Action_Lift)
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g.db.Update(player)
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return fmt.Sprintf("%s tried to lift %d but halfway through their %d reps, their heart literally exploded from steroid use. They are now unconscious.", player.Nick, weight, reps)
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} else {
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reply += fmt.Sprintf("roid rage increased the effectiveness! ")
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value *= 2
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}
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}
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g.db.Act(player, Action_Lift)
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player.Anarchy += value
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g.db.Update(player)
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reply += fmt.Sprintf("ur %d stronger lol", value)
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return reply
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}
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func (g *WatGame) Riot(player *Player, fields []string) string {
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if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) {
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return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)"
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}
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r := g.RandInt(100)
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reply := ""
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if r > 40 {
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player.Anarchy += 3
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reply = fmt.Sprintf("%s has successfully smashed the state! The brogeoise have been toppled. You feel stronger...", player.Nick)
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} else {
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player.Health -= 3
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reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
|
|
}
|
|
g.db.Act(player, Action_Riot)
|
|
g.db.Update(player)
|
|
return reply
|
|
}
|
|
|
|
func (g *WatGame) Send(player *Player, fields []string) string {
|
|
if len(fields) < 3 {
|
|
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
|
|
}
|
|
amount, err := g.Int(fields[2])
|
|
if err != nil {
|
|
return err.Error()
|
|
}
|
|
if amount > player.Coins {
|
|
return "wat? you're too poor!"
|
|
}
|
|
target, str := g.GetTarget(player.Nick, fields[1])
|
|
if target == nil {
|
|
return str
|
|
}
|
|
player.Coins -= amount
|
|
target.Coins += amount
|
|
g.db.Update(player, target)
|
|
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
|
|
}
|
|
|
|
func (g *WatGame) Mine(player *Player, _ []string) string {
|
|
delta := uint64(time.Now().Unix() - player.LastMined)
|
|
minDelta := uint64(600)
|
|
if delta < minDelta {
|
|
return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta)
|
|
}
|
|
value := uint64(0)
|
|
if delta < 36000 {
|
|
value = delta / minDelta
|
|
} else if delta < 86400 {
|
|
value = 25
|
|
} else if delta < 2592000 {
|
|
value = 50
|
|
} else {
|
|
value = 1000
|
|
}
|
|
msg := ""
|
|
if player.LastMined == 0 {
|
|
msg = fmt.Sprintf("u forgot ur pickaxe but it's okay i'll give you one in %d", minDelta)
|
|
value = 0
|
|
} else {
|
|
player.Coins += value
|
|
msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
|
|
}
|
|
player.LastMined = time.Now().Unix()
|
|
g.db.Update(player)
|
|
return msg
|
|
}
|
|
|
|
func (g *WatGame) Steroid(player *Player, fields []string) string {
|
|
if g.roid[player.Nick] != 0 {
|
|
return "Taking more than the recommended amount of steroids is, well, not recommended."
|
|
}
|
|
g.roid[player.Nick] = 1
|
|
return fmt.Sprintf("%s has eaten anabolic steroids. While they're good for building strength, it's dangerous to lift heavy weights. I hope you know what you're doing...", player.Nick)
|
|
}
|
|
|
|
func (g *WatGame) Watch(player *Player, fields []string) string {
|
|
if len(fields) > 1 {
|
|
maybePlayer, err := g.GetTarget("", fields[1])
|
|
if err != "" {
|
|
return err
|
|
}
|
|
player = maybePlayer
|
|
}
|
|
return fmt.Sprintf("%s's Strength: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Anarchy), player.Anarchy, player.Coins, player.Health)
|
|
}
|
|
|
|
func (g *WatGame) Balance(player *Player, fields []string) string {
|
|
balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d. Bankrupt %d times."
|
|
balPlayer := player
|
|
if len(fields) > 1 {
|
|
var err string
|
|
balPlayer, err = g.GetTarget("", fields[1])
|
|
if err != "" {
|
|
return err
|
|
}
|
|
}
|
|
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost, balPlayer.Bankrupcy)
|
|
}
|
|
|
|
func (g *WatGame) Strongest() string {
|
|
players := g.db.Strongest()
|
|
ret := ""
|
|
for _, p := range players {
|
|
ret += PrintTwo(p.Nick, uint64(p.Anarchy))
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func (g *WatGame) Healthiest() string {
|
|
players := g.db.Healthiest()
|
|
ret := ""
|
|
for _, p := range players {
|
|
ret += PrintTwo(p.Nick, uint64(p.Health))
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func (g *WatGame) TopLost() string {
|
|
players := g.db.TopLost()
|
|
ret := ""
|
|
for _, p := range players {
|
|
ret += PrintTwo(p.Nick, p.CoinsLost)
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func (g *WatGame) Bankrupest() string {
|
|
players := g.db.Bankruptest()
|
|
ret := ""
|
|
for _, p := range players {
|
|
ret += fmt.Sprintf("%s (%d) ", CleanNick(p.Nick), p.Bankrupcy)
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func (g *WatGame) TopTen() string {
|
|
players := g.db.TopTen()
|
|
ret := ""
|
|
for _, p := range players {
|
|
ret += PrintTwo(p.Nick, p.Coins)
|
|
}
|
|
return ret
|
|
}
|
|
|
|
func PrintTwo(nick string, value uint64) string {
|
|
return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
|
|
}
|
|
|
|
func (g *WatGame) megaWat(player *Player, _ []string) string {
|
|
mega := g.RandInt(1000000) + 1
|
|
kilo := g.RandInt(1000) + 1
|
|
ten := g.RandInt(100) + 1
|
|
reply := ""
|
|
if mega == 23 {
|
|
player.Coins += 1000000
|
|
reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
|
|
}
|
|
if kilo == 5 {
|
|
player.Coins += 1000
|
|
reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
|
|
}
|
|
if ten == 10 {
|
|
player.Coins += 10
|
|
reply = fmt.Sprintf("%s won the regular wattery. This one only pays 10 %s.", player.Nick, currency)
|
|
}
|
|
player.Watting += 1
|
|
g.db.Update(player)
|
|
return reply
|
|
}
|