299 lines
8.3 KiB
Go
299 lines
8.3 KiB
Go
package wat
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import (
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"fmt"
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"time"
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"strings"
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"strconv"
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"math/rand"
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"github.com/go-irc/irc"
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)
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type WatGame struct {
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bot *WatBot
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db *WatDb
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}
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func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
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return &WatGame{bot, db}
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}
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var currency = "watcoin"
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var currencys = "watcoins"
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var unconscious = "wat, you're too weak for that."
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var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
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var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
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// missing
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// invent, create, give inventory
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func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
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reply := ""
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switch strings.ToLower(fields[0]) {
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case "wat":
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reply = g.megaWat(player)
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case "rules":
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reply = rules
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case "watch":
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reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
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case "help":
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reply = helpText
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case "topten":
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reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
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case "balance":
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reply = g.Balance(player, fields)
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case "mine":
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reply = g.Mine(player)
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case "send":
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reply = g.Send(player, fields)
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}
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if reply == "" {
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// Nothing was handled. Maybe this is an action that requires consciousness.
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if !player.Conscious() {
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reply = unconscious
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} else {
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reply = g.WokeMsg(m, player, fields)
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}
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}
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g.bot.reply(m, reply)
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}
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func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string {
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reply := ""
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switch strings.ToLower(fields[0]) {
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case "steal":
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reply = g.Steal(player, fields)
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case "frame":
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reply = g.Frame(player, fields)
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case "punch":
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reply = g.Punch(player, fields)
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case "roll":
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reply = g.Roll(player, fields)
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}
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return reply
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}
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func (g *WatGame) Roll(player *Player, fields []string) string {
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if len(fields) < 2 {
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return fmt.Sprintf("roll <%s> pls", currency)
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}
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amount, e := strconv.ParseInt(fields[1], 10, 64)
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if e != nil {
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return "wat kinda numba is that"
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}
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if amount > player.Coins {
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return "wat? brokeass"
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}
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n := rand.Int63n(100)+1
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ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n)
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if n < 50 {
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player.Coins -= amount
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ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins)
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} else {
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player.Coins -= amount
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ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins)
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}
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g.db.Update(player)
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return ret
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}
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func (g *WatGame) Punch(player *Player, fields []string) string {
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if len(fields) < 2 {
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return "punch <target> pls"
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if err != "" {
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return err
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}
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chance := rand.Int63n(6)+1
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dmg := rand.Int63n(6)+1
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ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick)
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if chance <3 {
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dmg += player.Anarchy
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ret += fmt.Sprintf("hits for %d points of damage!", dmg)
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target.Health -= dmg
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g.db.Update(target)
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} else {
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dmg += target.Anarchy
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ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg)
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player.Health -= dmg
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if player.Health <= 0 {
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ret += player.Nick + " has fallen unconscious."
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}
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g.db.Update(player)
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}
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return ret
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}
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func (g *WatGame) Frame(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency)
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}
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amount, e := strconv.ParseInt(fields[2], 10, 64)
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if amount <= 0 || e != nil {
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return "wat kinda number is "+fields[2]+"?"
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}
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if player.Coins < amount {
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return "wat? you too poor for that."
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if err != "" {
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return err
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}
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if target.Coins < amount {
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return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
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}
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n := rand.Int63n(6)+1
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ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
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if n < 3 {
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ret += fmt.Sprintf("You win! They pay me %d.", amount)
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player.Anarchy += 1
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target.Coins -= amount
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// bot gets coins
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} else {
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ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2))
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player.Coins -= amount
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target.Coins += amount/2
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// target.Coins += amount/2
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}
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g.db.Update(player)
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g.db.Update(target)
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return ret
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}
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func (g *WatGame) Steal(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick)
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}
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amount, e := strconv.ParseInt(fields[2], 10, 64)
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if amount <= 0 || e != nil {
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return "wat kinda number is "+fields[2]+"?"
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}
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if player.Coins < amount*2 {
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return "wat? You'd go bankrupt if they steal back..."
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}
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target, err := g.GetTarget(player.Nick, fields[1])
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if target == nil {
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return err
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}
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if target.Coins < amount {
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// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick)
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}
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n := rand.Int63n(6)+1
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ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n)
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if n < 3 {
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ret += "You win! Sneaky bastard!"
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player.Coins += amount
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player.Anarchy += 1
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target.Coins -= amount
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g.db.Update(target)
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} else {
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ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
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player.Coins -= amount*2
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}
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g.db.Update(player)
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return ret
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}
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func (g *WatGame) GetTarget(player, target string) (*Player, string) {
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t := g.db.User(target, "", false)
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if t.Nick == "" {
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return nil, "Who?"
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}
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if t.Nick == player {
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return nil, "You can't do that to yourself, dummy."
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}
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return &t, ""
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}
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func (g *WatGame) Send(player *Player, fields []string) string {
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if len(fields) < 3 {
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return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
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}
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amount, err := strconv.Atoi(fields[2])
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if err != nil {
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return fields[2] + " is not an integer, wat?"
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}
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if int64(amount) > player.Coins {
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return "wat? you poor fuck, you don't have enough!"
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}
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target, str := g.GetTarget(player.Nick, fields[1])
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if target == nil {
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return str
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}
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player.Coins -= int64(amount)
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target.Coins += int64(amount)
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g.db.Update(player)
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g.db.Update(target)
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return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency)
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}
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func (g *WatGame) Mine(player *Player) string {
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delta := time.Now().Unix() - player.LastMined
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if delta < 1800 {
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return fmt.Sprintf("wat? 2 soon (%d)", delta)
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}
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value := int64(0)
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if delta < 36000 {
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value = delta/1800
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} else if delta < 86400 {
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value = 10
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} else if delta < 2592000 {
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value = 50
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} else {
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value = 1000
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}
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msg := ""
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if player.LastMined == 0 {
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msg = "with wat? you go to get a pickaxe"
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value = 0
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} else {
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msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
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}
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player.Coins += value
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player.LastMined = time.Now().Unix()
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g.db.Update(player)
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return msg
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}
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func (g *WatGame) Balance(player *Player, fields []string) string {
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balStr := "%s's %s balance: %d. Mining time credit: %d."
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balPlayer := *player
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if len(fields) > 1 {
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balPlayer = g.db.User(fields[1], "", false)
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if balPlayer.Nick == "" {
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return "Who?"
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}
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}
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return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined)
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}
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func (g *WatGame) TopTen() string {
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players := g.db.TopTen()
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ret := ""
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for _, p := range players {
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ret += PrintTwo(p.Nick, p.Coins)
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}
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return ret
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}
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func PrintTwo(nick string, value int64) string {
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return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
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}
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func (g *WatGame) megaWat(player *Player) string {
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mega := rand.Int63n(1000000)+1
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kilo := rand.Int63n(1000)+1
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reply := ""
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if mega == 23 {
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player.Coins += 1000000
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reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
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}
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if kilo == 5 {
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player.Coins += 1000
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reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
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}
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player.Watting += 1
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g.db.Update(player)
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return reply
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}
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