rm redundant code
Signed-off-by: Pratyush Desai <pratyush.desai@liberta.casa>
This commit is contained in:
parent
28efaf9eec
commit
dd3a079d62
@ -1,15 +0,0 @@
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#!/usr/bin/python
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# LICENSE: DO WAT YOU WANT WITH THIS!
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from watbot_config import WatbotConfig
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from watbot_db import WatbotDB
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from watbot_game import WatbotGame
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from watbot_irc import WatbotIRC
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db = WatbotDB(WatbotConfig)
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game = WatbotGame(WatbotConfig, db)
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irc = WatbotIRC(WatbotConfig, game)
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irc.main_loop()
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#!/usr/bin/python
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from watbot_config import WatbotConfig
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from watbot_db import WatbotDB
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from watbot_game import WatbotGame
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from watbot_console import WatbotConsole
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import sys
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if len(sys.argv) > 1:
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db = WatbotDB(WatbotConfig)
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game = WatbotGame(WatbotConfig, db)
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con = WatbotConsole(WatbotConfig, game, sys.argv[1])
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con.main_loop()
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else:
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print "usage: " + sys.argv[0] + " <nickname>"
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#!/usr/bin/python
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config = {
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"prefix": "abc",
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"currency": "abccoin",
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"bot_nick": "abcbot",
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"channel": "#abc",
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"server": "irc.abc.example.com",
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"port": 6667,
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"ssl": False,
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"nickserv": False,
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"password": ""
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}
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@ -1,143 +0,0 @@
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#!/usr/bin/python
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import sqlite3
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import time
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class WatbotDB:
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"""watbot database abstraction"""
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def __init__(self, config):
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self.config = config
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self.currency = config["currency"]
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self.conn = sqlite3.connect(self.currency + ".db")
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self.c = self.conn.cursor()
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self.c.execute("create table if not exists players ("
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" nickname varchar(256),"
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" watting integer,"
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" anarchy integer, "
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" trickery integer, "
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" coins integer, "
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" health integer, "
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" last_mine integer, "
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" last_rest integer, "
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" primary key(nickname)"
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")"
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)
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self.c.execute("create table if not exists ledger ("
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" nickname varchar(256),"
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" timestamp integer,"
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" balance integer,"
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" log text,"
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" foreign key(nickname) references players(nickname)"
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")"
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)
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self.c.execute("create table if not exists items ("
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" itemname varchar(256),"
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" nickname varchar(256),"
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" price integer,"
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" primary key(itemname),"
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" foreign key(nickname) references players(nickname)"
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")"
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)
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self.c.execute("create table if not exists inventory ("
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" nickname varchar(256),"
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" itemname varchar(256),"
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" count integer,"
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" foreign key(nickname) references players(nickname),"
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" foreign key(itemname) references items(itemname)"
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")"
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)
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self.conn.commit()
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def get_account(self,nick):
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self.c.execute("select watting, anarchy, trickery, coins, last_mine, health, last_rest from players where nickname=?", (nick.lower(),))
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data = self.c.fetchone()
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if data is None:
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earlier = time.time() - ( 24 * 3600 + 1)
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self.c.execute("insert into players(nickname, watting, anarchy, trickery, coins, last_mine, health, last_rest) values(?, 0, 0, 0, 0, ?, 100, ?)", (nick.lower(), earlier, earlier))
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self.c.execute("insert into ledger(nickname, timestamp, balance, log) values(?, ?, ?, ?)", (nick.lower(), earlier, 0, "created"))
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self.conn.commit()
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data = (0, 0, 0, 0, earlier, 100, earlier)
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return data
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def update_account(self, nick, watting, anarchy, trickery, coins, last_mine, health, last_rest, log):
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now = time.time()
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self.c.execute("update players set watting=?, anarchy=?, trickery=?, coins=?, last_mine=?, health=?, last_rest=? where nickname=?", (watting, anarchy, trickery, coins, last_mine, health, last_rest, nick.lower()))
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self.c.execute("insert into ledger(nickname, timestamp, balance, log) values(?, ?, ?, ?)", (nick.lower(), now, coins, log))
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if not log is None:
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print "log: " + log
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self.conn.commit()
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def close(self):
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self.conn.close()
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def topten(self):
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out = ""
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self.c.execute("select nickname, coins from players order by coins desc limit 10")
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while True:
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d = self.c.fetchone()
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if d == None:
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break
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out += d[0] + "(" + str(d[1]) + ") "
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return out
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def items(self):
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out = ""
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self.c.execute("select itemname, nickname, price from items order by itemname")
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while True:
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d = self.c.fetchone()
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if d == None:
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break
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out += d[0] + "(" + d[1] + ", " + str(d[2]) + ") "
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return out
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def invent_item(self, itemname, nickname, price):
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try:
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self.c.execute("insert into items(itemname, nickname, price) values(?, ?, ?)", (itemname.lower(), nickname.lower(), price))
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self.conn.commit()
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return True
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except:
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return False
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def inventory(self, nickname):
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out = ""
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self.c.execute("select itemname, count from inventory where nickname = ? order by itemname", (nickname.lower(),))
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while True:
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d = self.c.fetchone()
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if d == None:
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break
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out += d[0] + "(" + str(d[1]) + ") "
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return out
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def get_item(self, itemname):
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self.c.execute("select itemname, nickname, price from items where itemname = ?", (itemname.lower(),))
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return self.c.fetchone()
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def get_item_count(self, nickname, itemname):
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self.c.execute("select count from inventory where nickname = ? and itemname = ?", (nickname.lower(), itemname.lower()))
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d = self.c.fetchone()
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if d == None:
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return 0
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else:
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return d[0]
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def set_item_count(self, nickname, itemname, count):
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if count == 0:
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self.c.execute("delete from inventory where nickname = ? and itemname = ?", (nickname.lower(), itemname.lower()))
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else:
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if self.get_item_count(nickname, itemname) != 0:
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self.c.execute("update inventory set count=? where nickname = ? and itemname = ?", (count, nickname.lower(), itemname.lower()))
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else:
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self.c.execute("insert into inventory(nickname, itemname, count) values(?, ?, ?)", (nickname.lower(), itemname.lower(), count))
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self.conn.commit()
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#!/usr/bin/python
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import time
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import random
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import math
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from watbot_player import WatbotPlayer
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class WatbotGame:
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"""Class containing the game logic"""
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def __init__(self, config, db):
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random.seed()
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self.config = config
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self.db = db
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self.bot_nick = config["bot_nick"]
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self.bot_player = WatbotPlayer(self.db, self.bot_nick)
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self.quiet = False
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self.help_text = (
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"balance [<nickname>], "
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"watch [<nickname>], "
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"inventory [<nickname>], "
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"topten, "
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"items, "
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"mine, "
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"transfer <nickname> <amount>, "
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"roll <amount>, "
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"steal <nickname> <amount>, "
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"frame <nickname> <amount>, "
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"punch <nickname>, "
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"give <nickname> <count> <itemname>, "
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"invent <itemname> <price>, "
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"create <itemname> <count>, "
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)
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self.rules_text = ("A new account is created with 5 hours time credit. "
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"Mining exchanges time credit for coins: "
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"1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.")
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def do_command(self, nick, command, args):
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try:
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player = WatbotPlayer(self.db, nick)
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self.now = time.time()
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if command == "wat":
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out = self.mega_wat(player)
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elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
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self.quiet = False
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out = "wat!"
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elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
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self.quiet = True
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out = "wat."
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elif self.quiet:
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out = None
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elif command == "help":
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out = self.help_text
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elif command == "rules":
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out = self.rules_text
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elif command == "topten":
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out = self.db.topten()
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elif command == "items":
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out = "temporarily disabled, because bug!"
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#out = self.db.items()
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elif command == "inventory":
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if len(args) > 0:
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out = self.db.inventory(args[0])
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else:
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out = self.db.inventory(player.nick)
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elif command == "watch":
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if len(args) > 0:
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out = self.watch(self.get_target_player(player, args[0]))
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else:
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out = self.watch(player)
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elif command == "balance":
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if len(args) > 0:
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out = self.balance(self.get_target_player(player, args[0]))
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else:
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out = self.balance(player)
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elif command == "mine":
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out = self.mine(player)
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elif command == "transfer":
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if len(args) < 2:
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out = "transfer <target> <amount>"
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else:
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out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1]))
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elif player.health <= 0:
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out = "You cannot do that while unconscious!"
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# ----- commands that require consciousness below -----
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elif command == "steal":
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if len(args) < 2:
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out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "."
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else:
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out = self.steal(player, self.get_target_player(player, args[0]), int(args[1]))
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elif command == "frame":
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if len(args) < 2:
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out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines."
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else:
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out = self.frame(player, self.get_target_player(player, args[0]), int(args[1]))
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elif command == "punch":
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if len(args) < 1:
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out = "punch <target>"
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else:
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out = self.punch(player, self.get_target_player(player, args[0]))
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elif command == "roll":
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if len(args) < 1:
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out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>"
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else:
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out = self.roll(player, int(args[0]))
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elif command == "invent":
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if len(args) < 2:
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out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins."
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else:
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out = self.invent(player, args[0], int(args[1]))
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elif command == "create":
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if len(args) < 2:
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out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!"
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else:
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out = self.create(player, args[0], int(args[1]))
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elif command == "give":
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if len(args) < 3:
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out = "give <target> <count> <itemname>"
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else:
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out = self.give(player, args[0], int(args[1]), args[2])
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else:
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out = None
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return out
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except:
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return "wat?"
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def get_target_player(self, player, target_nick):
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if target_nick == player.nick:
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return player
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elif target_nick == self.bot_nick:
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return self.bot_player
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else:
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return WatbotPlayer(self.db, target_nick)
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def watch(self, player):
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out = (
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"Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " +
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"Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " +
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"Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " +
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"Coins: " + str(player.coins) + " " +
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"Health: " + str(player.health)
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)
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return out
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def balance(self, player):
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out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds."
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return out
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def mine(self, player):
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delta = self.now - player.last_mine
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if delta < 3600:
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return "wat? not so soon again!"
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if delta < 36000:
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mined_coins = int(delta / 3600)
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elif delta < 86400:
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mined_coins = 10
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elif delta < 2592000:
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mined_coins = 50
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else:
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mined_coins = 1000
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player.coins += mined_coins
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player.last_mine = self.now
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|
||||||
out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins."
|
|
||||||
|
|
||||||
player.update(out)
|
|
||||||
return out
|
|
||||||
|
|
||||||
|
|
||||||
def transfer(self, player, target_player, amount):
|
|
||||||
if amount < 0:
|
|
||||||
return "wat? you thief!"
|
|
||||||
|
|
||||||
if player.coins < amount:
|
|
||||||
return "wat? you poor fuck don't have enough!"
|
|
||||||
|
|
||||||
player.coins -= amount
|
|
||||||
target_player.coins += amount
|
|
||||||
|
|
||||||
if amount != 1:
|
|
||||||
out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins."
|
|
||||||
else:
|
|
||||||
out = player.nick + " sent " + target_player.nick + " a watcoin."
|
|
||||||
|
|
||||||
player.update(out)
|
|
||||||
target_player.update(out)
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def mega_wat(self, player):
|
|
||||||
|
|
||||||
mega_number = random.randint(1,1000000)
|
|
||||||
kilo_number = random.randint(1,1000)
|
|
||||||
|
|
||||||
print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number)
|
|
||||||
|
|
||||||
out = None
|
|
||||||
|
|
||||||
if mega_number == 23:
|
|
||||||
player.coins += 1000000
|
|
||||||
out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!"
|
|
||||||
|
|
||||||
if kilo_number == 5:
|
|
||||||
player.coins += 1000
|
|
||||||
out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!"
|
|
||||||
|
|
||||||
player.watting_exp += 1
|
|
||||||
player.update(out)
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def roll(self, player, amount):
|
|
||||||
if amount < 0:
|
|
||||||
return "wat? nonono!"
|
|
||||||
|
|
||||||
if player.coins < amount:
|
|
||||||
return "wat? you broke, go away!"
|
|
||||||
|
|
||||||
if self.bot_player.coins < amount:
|
|
||||||
bot_mining_delta = self.now - self.bot_player.last_mine
|
|
||||||
if bot_mining_delta > 86400:
|
|
||||||
return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount)
|
|
||||||
else:
|
|
||||||
return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "."
|
|
||||||
|
|
||||||
number = random.randint(1, 100)
|
|
||||||
|
|
||||||
if number < 50:
|
|
||||||
player.coins += amount
|
|
||||||
player.trickery_exp += 1
|
|
||||||
self.bot_player.coins -= amount
|
|
||||||
out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "."
|
|
||||||
else:
|
|
||||||
player.coins -= amount
|
|
||||||
self.bot_player.coins += amount
|
|
||||||
out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "."
|
|
||||||
|
|
||||||
player.update(out)
|
|
||||||
self.bot_player.update(out)
|
|
||||||
return out
|
|
||||||
|
|
||||||
def invent(self, player, itemname, price):
|
|
||||||
if price <= 0:
|
|
||||||
return "wat? nonono!"
|
|
||||||
|
|
||||||
invent_cost = 100 - player.watting
|
|
||||||
|
|
||||||
if player.coins < invent_cost:
|
|
||||||
return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!"
|
|
||||||
|
|
||||||
if self.db.invent_item(itemname, player.nick, price):
|
|
||||||
player.coins -= invent_cost
|
|
||||||
self.bot_player.coins += invent_cost
|
|
||||||
out = player.nick + " invented " + itemname + " (" + str(price) + ")."
|
|
||||||
player.update(out)
|
|
||||||
self.bot_player.update(out)
|
|
||||||
else:
|
|
||||||
out = "wat?" + itemname + " already invented!"
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def create(self, player, itemname, count):
|
|
||||||
if count <= 0:
|
|
||||||
return "wat? nonono!"
|
|
||||||
|
|
||||||
(itemname, inventor_nick, price) = self.db.get_item(itemname)
|
|
||||||
|
|
||||||
if player.nick.lower() != inventor_nick:
|
|
||||||
return "wat? that's not your invention!"
|
|
||||||
|
|
||||||
if count * price > player.coins:
|
|
||||||
return "wat? you need more money for that!"
|
|
||||||
|
|
||||||
player.coins -= count * price
|
|
||||||
original_count = self.db.get_item_count(player.nick, itemname)
|
|
||||||
self.db.set_item_count(player.nick, itemname, original_count + count)
|
|
||||||
|
|
||||||
out = player.nick + " created " + str(count) + " " + itemname + "."
|
|
||||||
player.update(out)
|
|
||||||
return out
|
|
||||||
|
|
||||||
def give(self, player, target_nick, count, itemname):
|
|
||||||
player_item_count = self.db.get_item_count(player.nick, itemname)
|
|
||||||
if player_item_count < count:
|
|
||||||
return "wat? you don't have that many!"
|
|
||||||
|
|
||||||
self.db.set_item_count(player.nick, itemname, player_item_count - count)
|
|
||||||
|
|
||||||
target_item_count = self.db.get_item_count(target_nick, itemname)
|
|
||||||
self.db.set_item_count(target_nick, itemname, target_item_count + count)
|
|
||||||
|
|
||||||
return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname
|
|
||||||
|
|
||||||
def steal(self, player, target_player, amount):
|
|
||||||
if amount < 0:
|
|
||||||
return "wat? nonono!"
|
|
||||||
|
|
||||||
if player.coins < amount * 2:
|
|
||||||
return "wat? you don't have enough to pay the possible fine!"
|
|
||||||
|
|
||||||
if target_player.coins < amount:
|
|
||||||
return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
|
|
||||||
|
|
||||||
number = random.randint(1,6)
|
|
||||||
|
|
||||||
if number <3:
|
|
||||||
out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!"
|
|
||||||
player.coins += amount
|
|
||||||
player.anarchy_exp += 1
|
|
||||||
target_player.coins -= amount
|
|
||||||
player.update(out)
|
|
||||||
target_player.update(out)
|
|
||||||
else:
|
|
||||||
out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "."
|
|
||||||
player.coins -= 2 * amount
|
|
||||||
self.bot_player.coins += 2 * amount
|
|
||||||
player.update(out)
|
|
||||||
self.bot_player.update(out)
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def frame(self, player, target_player, amount):
|
|
||||||
if amount < 0:
|
|
||||||
return "wat? nonono!"
|
|
||||||
|
|
||||||
if player.coins < amount:
|
|
||||||
return "wat? you don't have enough to pay the possible fine!"
|
|
||||||
|
|
||||||
if target_player.coins < amount:
|
|
||||||
return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
|
|
||||||
|
|
||||||
number = random.randint(1,6)
|
|
||||||
|
|
||||||
if number <3:
|
|
||||||
out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "."
|
|
||||||
|
|
||||||
player.anarchy_exp += 1
|
|
||||||
target_player.coins -= amount
|
|
||||||
self.bot_player.coins += amount
|
|
||||||
player.update(out)
|
|
||||||
target_player.update(out)
|
|
||||||
self.bot_player.update(out)
|
|
||||||
else:
|
|
||||||
target_amount = int(math.ceil(float(amount)/2))
|
|
||||||
bot_amount = int(math.floor(float(amount)/2))
|
|
||||||
out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "."
|
|
||||||
|
|
||||||
player.coins -= amount
|
|
||||||
target_player.coins += target_amount
|
|
||||||
self.bot_player.coins += bot_amount
|
|
||||||
|
|
||||||
player.update(out)
|
|
||||||
target_player.update(out)
|
|
||||||
self.bot_player.update(out)
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def punch(self, player, target_player):
|
|
||||||
|
|
||||||
number = random.randint(1, 6)
|
|
||||||
dmg = random.randint(1, 6)
|
|
||||||
|
|
||||||
if number <3:
|
|
||||||
dmg += player.anarchy
|
|
||||||
out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage."
|
|
||||||
target_player.health -= dmg
|
|
||||||
if target_player.health <= 0:
|
|
||||||
out += " " + target_player.nick + " falls unconscious."
|
|
||||||
target_player.update(out)
|
|
||||||
else:
|
|
||||||
dmg += target_player.anarchy
|
|
||||||
out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage."
|
|
||||||
player.health -= dmg
|
|
||||||
if player.health <= 0:
|
|
||||||
out += " " + player.nick + " falls unconscious."
|
|
||||||
player.update(out)
|
|
||||||
|
|
||||||
return out
|
|
||||||
|
|
||||||
def dhms(self, seconds):
|
|
||||||
days = int(seconds / 86400)
|
|
||||||
seconds -= days * 86400
|
|
||||||
hours = int(seconds / 3600)
|
|
||||||
seconds -= hours * 3600
|
|
||||||
minutes = int(seconds / 60)
|
|
||||||
seconds -= minutes * 60
|
|
||||||
|
|
||||||
out = ""
|
|
||||||
show = False
|
|
||||||
|
|
||||||
if days > 0:
|
|
||||||
out += str(days) + "d "
|
|
||||||
show = True
|
|
||||||
|
|
||||||
if hours > 0 or show:
|
|
||||||
out += str(hours) + "h "
|
|
||||||
show = True
|
|
||||||
|
|
||||||
if minutes > 0 or show:
|
|
||||||
out += str(minutes) + "m "
|
|
||||||
show = True
|
|
||||||
|
|
||||||
out += str(seconds) + "s"
|
|
||||||
return out
|
|
||||||
|
|
@ -1,102 +0,0 @@
|
|||||||
#!/usr/bin/python
|
|
||||||
|
|
||||||
import irc.client
|
|
||||||
import ssl
|
|
||||||
|
|
||||||
class WatbotIRC:
|
|
||||||
"""irc frontend class"""
|
|
||||||
|
|
||||||
def __init__(self, config, game):
|
|
||||||
|
|
||||||
self.config = config
|
|
||||||
self.game = game
|
|
||||||
|
|
||||||
self.client = irc.client.IRC()
|
|
||||||
server = self.client.server()
|
|
||||||
|
|
||||||
if not config["ssl"]:
|
|
||||||
server.connect(
|
|
||||||
config["server"],
|
|
||||||
config["port"],
|
|
||||||
config["bot_nick"],
|
|
||||||
username = config["bot_nick"],
|
|
||||||
ircname = (config["prefix"] + " help"),
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
ssl_factory = irc.connection.Factory(wrapper=ssl.wrap_socket)
|
|
||||||
server.connect(
|
|
||||||
config["server"],
|
|
||||||
config["port"],
|
|
||||||
config["bot_nick"],
|
|
||||||
username = config["bot_nick"],
|
|
||||||
ircname = (config["prefix"] + " help"),
|
|
||||||
connect_factory = ssl_factory
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
self.client.add_global_handler("welcome", self.on_connect)
|
|
||||||
self.client.add_global_handler("privmsg", self.on_msg)
|
|
||||||
self.client.add_global_handler("pubmsg", self.on_msg)
|
|
||||||
self.client.add_global_handler("disconnect", self.on_disconnect)
|
|
||||||
|
|
||||||
|
|
||||||
def main_loop(self):
|
|
||||||
self.client.process_forever()
|
|
||||||
|
|
||||||
def on_connect(self, connection, event):
|
|
||||||
if self.config["nickserv"]:
|
|
||||||
connection.privmsg("nickserv", "identify " + self.config["password"])
|
|
||||||
|
|
||||||
connection.join(self.config["channel"])
|
|
||||||
|
|
||||||
def on_msg(self, connection, event):
|
|
||||||
for a in event.arguments:
|
|
||||||
self.do_command(connection, event.source, event.target, a)
|
|
||||||
|
|
||||||
def do_command(self, connection, source, target, commandline):
|
|
||||||
|
|
||||||
cl_list = commandline.strip().split(" ", 2)
|
|
||||||
|
|
||||||
if len(cl_list) > 0:
|
|
||||||
if cl_list[0].lower() == "wat":
|
|
||||||
cl_list = [ self.config["prefix"], "wat" ]
|
|
||||||
|
|
||||||
if len(cl_list) < 2:
|
|
||||||
return
|
|
||||||
|
|
||||||
if cl_list[0].lower() != self.config["prefix"]:
|
|
||||||
return
|
|
||||||
|
|
||||||
command = cl_list[1].lower()
|
|
||||||
if len(cl_list) > 2:
|
|
||||||
args_list = cl_list[2].split(" ")
|
|
||||||
else:
|
|
||||||
args_list = []
|
|
||||||
|
|
||||||
if self.config["nickserv"]:
|
|
||||||
# The @ must be there, irc standard
|
|
||||||
host = source.split("@")[1]
|
|
||||||
host_split = host.split("/")
|
|
||||||
if len(host_split) < 3:
|
|
||||||
return
|
|
||||||
|
|
||||||
# Only allow nickserved users
|
|
||||||
if host_split[0] != "tripsit":
|
|
||||||
return
|
|
||||||
|
|
||||||
#nick = host_split[2]
|
|
||||||
nick = source.split("!", 1)[0]
|
|
||||||
|
|
||||||
output = self.game.do_command(nick, command, args_list)
|
|
||||||
|
|
||||||
|
|
||||||
if target == self.config["bot_nick"]:
|
|
||||||
target = nick
|
|
||||||
|
|
||||||
if not output is None:
|
|
||||||
connection.privmsg(target, output)
|
|
||||||
|
|
||||||
def on_disconnect(self, connection, event):
|
|
||||||
raise SystemExit()
|
|
||||||
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
|||||||
#!/usr/bin/python
|
|
||||||
|
|
||||||
import time
|
|
||||||
|
|
||||||
class WatbotPlayer:
|
|
||||||
"""class representing a player account"""
|
|
||||||
|
|
||||||
def __init__(self, db, nick):
|
|
||||||
self.nick = nick
|
|
||||||
self.db = db
|
|
||||||
|
|
||||||
(
|
|
||||||
self.watting_exp,
|
|
||||||
self.anarchy_exp,
|
|
||||||
self.trickery_exp,
|
|
||||||
self.coins,
|
|
||||||
self.last_mine,
|
|
||||||
self.health,
|
|
||||||
self.last_rest
|
|
||||||
) = db.get_account(nick)
|
|
||||||
|
|
||||||
self.watting = self.get_level(self.watting_exp)
|
|
||||||
self.anarchy = self.get_level(self.anarchy_exp)
|
|
||||||
self.trickery = self.get_level(self.trickery_exp)
|
|
||||||
|
|
||||||
now = time.time()
|
|
||||||
delta = now - self.last_rest
|
|
||||||
if delta > 60:
|
|
||||||
self.health += int(delta/60)
|
|
||||||
if self.health > 10:
|
|
||||||
self.health = 10
|
|
||||||
|
|
||||||
self.last_rest += int(delta/60) * 60
|
|
||||||
|
|
||||||
def get_level(self, exp):
|
|
||||||
if exp < 100:
|
|
||||||
level = int(exp/10)
|
|
||||||
elif exp < 900:
|
|
||||||
level = 10 + int(exp/100)
|
|
||||||
else:
|
|
||||||
level = 99
|
|
||||||
|
|
||||||
return level
|
|
||||||
|
|
||||||
def update(self, log):
|
|
||||||
self.db.update_account(self.nick, self.watting_exp, self.anarchy_exp, self.trickery_exp, self.coins, self.last_mine, self.health, self.last_rest, log)
|
|
Loading…
Reference in New Issue
Block a user