Prevent dice overflow

rand.Int() would panic when the max value is <= 0, which happens when
big.NewInt() was fed with a too large number. Avoid this by validating
the big.NewInt() return beforehand. Add error handling to all callers to
both gracefully return to IRC and to log an error message.

Signed-off-by: Georg Pfuetzenreuter <mail@georg-pfuetzenreuter.net>
This commit is contained in:
Georg Pfuetzenreuter 2024-10-10 02:33:42 +02:00
parent e300f71370
commit 94d31e829e
Signed by: Georg
GPG Key ID: 1ED2F138E7E6FF57
2 changed files with 111 additions and 21 deletions

View File

@ -2,6 +2,7 @@ package wat
import ( import (
"crypto/rand" "crypto/rand"
"errors"
"fmt" "fmt"
"math/big" "math/big"
"strconv" "strconv"
@ -121,9 +122,17 @@ func (g *WatGame) help() string {
return ret return ret
} }
func (g *WatGame) RandInt(max int64) uint64 { func (g *WatGame) RandInt(max int64) (uint64, error) {
i, _ := rand.Int(rand.Reader, big.NewInt(max)) bi := big.NewInt(max)
return i.Uint64() // prevent panic of rand.Int on big numbers
if bi.BitLen() < 2 {
return 0, errors.New("overflow")
}
i, err := rand.Int(rand.Reader, bi)
if err != nil {
return 0, err
}
return i.Uint64(), nil
} }
func (g *WatGame) Heal(player *Player, fields []string) string { func (g *WatGame) Heal(player *Player, fields []string) string {
@ -166,8 +175,11 @@ func (g *WatGame) Dice(player *Player, fields []string) string {
roll = i roll = i
} }
} }
answer := g.RandInt(int64(roll)) + 1 answer, err := g.RandInt(int64(roll))
return fmt.Sprintf("1d%d - %d", roll, answer) if e := handleError(err); e != "" {
return e
}
return fmt.Sprintf("1d%d - %d", roll + 1, answer)
} }
type PositiveError struct{} type PositiveError struct{}
@ -206,12 +218,20 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
} }
lotteryNum := int64(-1) lotteryNum := int64(-1)
if dieSize > 100 { if dieSize > 100 {
lotteryNum = int64(g.RandInt(dieSize)) + 1 lotteryNumRand, randErr := g.RandInt(dieSize)
if e := handleError(randErr); e != "" {
return e
}
lotteryNum = int64(lotteryNumRand) + 1
} }
if amount > player.Coins { if amount > player.Coins {
return "wat? brokeass" return "wat? brokeass"
} }
n := int64(g.RandInt(dieSize)) + 1 nRand, randErr := g.RandInt(dieSize)
if e := handleError(randErr); e != "" {
return e
}
n := int64(nRand) + 1
ret := fmt.Sprintf("%s rolls the %d sided die... %d! ", player.Nick, dieSize, n) ret := fmt.Sprintf("%s rolls the %d sided die... %d! ", player.Nick, dieSize, n)
if n == lotteryNum { if n == lotteryNum {
player.Coins += player.Coins player.Coins += player.Coins
@ -255,11 +275,18 @@ func (g *WatGame) Punch(player *Player, fields []string) string {
if !target.Conscious() { if !target.Conscious() {
return "wat? you're punching someone who is already unconscious. u crazy?" return "wat? you're punching someone who is already unconscious. u crazy?"
} }
chance := g.RandInt(6) + 1 chance, randErr := g.RandInt(6)
dmg := g.RandInt(6) + 1 if e := handleError(randErr); e != "" {
return e
}
dmg, randErr := g.RandInt(6)
if e := handleError(randErr); e != "" {
return e
}
dmg = dmg + 1
ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick) ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
dmg += uint64(player.Level(player.Anarchy)) dmg += uint64(player.Level(player.Anarchy))
if chance > 3 { if chance + 1 > 3 {
ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg) ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg)
target.Health -= int64(dmg) target.Health -= int64(dmg)
g.db.Update(target) g.db.Update(target)
@ -300,7 +327,11 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
if target.Coins < amount { if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick) return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
} }
n := g.RandInt(6) + 1 n, randErr := g.RandInt(6)
if e := handleError(randErr); e != "" {
return e
}
n = n + 1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 { if n < 3 {
ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount) ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
@ -335,7 +366,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
if target.Coins < amount { if target.Coins < amount {
return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency) return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
} }
n := g.RandInt(6) + 1 n, randErr := g.RandInt(6)
if e := handleError(randErr); e != "" {
return e
}
n = n + 1
ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick) ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
if n < 3 { if n < 3 {
ret += "You did it! Sneaky bastard!" ret += "You did it! Sneaky bastard!"
@ -380,7 +415,11 @@ func (g *WatGame) Leech(player *Player, fields []string) string {
if err != "" { if err != "" {
return err return err
} }
r := g.RandInt(10) + 1 r, randErr := g.RandInt(10)
if e := handleError(randErr); e != "" {
return e
}
r = r + 1
reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick) reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
hpDown := amount / divisor hpDown := amount / divisor
player.Coins -= amount player.Coins -= amount
@ -408,7 +447,11 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
} else if delta < minRest { } else if delta < minRest {
ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta) ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
} else { } else {
value := g.RandInt(10) + 1 value, randErr := g.RandInt(10)
if e := handleError(randErr); e != "" {
return e
}
value = value + 1
if player.Health < -5 { if player.Health < -5 {
player.Health = 1 player.Health = 1
ret = fmt.Sprintf("wow ur beat up. i pity u, ur health is now 1.") ret = fmt.Sprintf("wow ur beat up. i pity u, ur health is now 1.")
@ -435,8 +478,15 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
if !g.CanAct(player, Action_Lift, minTime) { if !g.CanAct(player, Action_Lift, minTime) {
return "you're tired. no more lifting for now." return "you're tired. no more lifting for now."
} }
weight := g.RandInt(370) + 50 weight, randErr := g.RandInt(370)
reps := g.RandInt(10) if e := handleError(randErr); e != "" {
return e
}
weight = weight + 50
reps, randErr := g.RandInt(10)
if e := handleError(randErr); e != "" {
return e
}
value := int64(0) value := int64(0)
reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps) reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
if weight < 150 { if weight < 150 {
@ -452,7 +502,10 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
} }
if g.roid[player.Nick] != 0 { if g.roid[player.Nick] != 0 {
delete(g.roid, player.Nick) delete(g.roid, player.Nick)
success := g.RandInt(2) success, randErr := g.RandInt(2)
if randErr != nil {
return "woops"
}
if success != 0 { if success != 0 {
player.Health = 0 player.Health = 0
player.Anarchy -= 10 player.Anarchy -= 10
@ -475,7 +528,10 @@ func (g *WatGame) Riot(player *Player, fields []string) string {
if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) { if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) {
return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)" return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)"
} }
r := g.RandInt(100) r, randErr := g.RandInt(100)
if e := handleError(randErr); e != "" {
return e
}
reply := "" reply := ""
if r > 40 { if r > 40 {
player.Anarchy += 3 player.Anarchy += 3
@ -621,9 +677,21 @@ func PrintTwo(nick string, value uint64) string {
} }
func (g *WatGame) megaWat(player *Player, _ []string) string { func (g *WatGame) megaWat(player *Player, _ []string) string {
mega := g.RandInt(1000000) + 1 mega, randErr := g.RandInt(1000000)
kilo := g.RandInt(1000) + 1 if e := handleError(randErr); e != "" {
ten := g.RandInt(100) + 1 return e + " mega fail"
}
mega = mega + 1
kilo, randErr := g.RandInt(1000)
if e := handleError(randErr); e != "" {
return e + " kilo fail"
}
kilo = kilo + 1
ten, randErr := g.RandInt(100)
if e := handleError(randErr); e != "" {
return e + " ten fail"
}
ten = ten + 1
reply := "" reply := ""
if mega == 23 { if mega == 23 {
player.Coins += 1000000 player.Coins += 1000000

22
wat/utils.go Normal file
View File

@ -0,0 +1,22 @@
package wat
import (
"fmt"
"runtime"
)
func handleError(err error) string {
if err != nil {
pc, _, _, ok := runtime.Caller(1)
details := runtime.FuncForPC(pc)
var cFun string
if ok && details != nil {
cFun = details.Name()
} else {
cFun = "???"
}
fmt.Printf("caught error in %s: %v\n", cFun, err)
return "u wat"
}
return ""
}