watbot/wat/db.go

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package wat
import (
"fmt"
"time"
"github.com/jinzhu/gorm"
_ "github.com/jinzhu/gorm/dialects/sqlite"
)
type Player struct {
gorm.Model
Nick string
Host string
Watting int64
Anarchy int64
Trickery int64
Coins uint64 `gorm:"default:'100'"`
Health int64
LastMined int64
LastRested int64
CoinsLost uint64
}
type Action struct {
PlayerId uint `gorm:"primary_key;auto_increment:false"`
Type ActionType `gorm:"primary_key;auto_increment:false"`
Performed int64
}
func (p *Player) LoseCoins(coins uint64) {
p.Coins -= coins
p.CoinsLost += coins
}
func (p *Player) Conscious() bool {
return (p.Health > 0)
}
func (p *Player) Level(xp int64) int64 {
if xp < 100 {
return xp / 10
} else if xp < 900 {
return 10 + (xp / 100)
} else {
return 99
}
}
type WatDb struct {
db *gorm.DB
}
func NewWatDb() *WatDb {
w := WatDb{}
var err error
w.db, err = gorm.Open("sqlite3", "wat.db")
if err != nil {
panic(err)
}
w.db.AutoMigrate(&Action{}, &Player{})
return &w
}
func (w *WatDb) User(nick, host string, create bool) Player {
var player Player
// Try and get a user
if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create {
fmt.Printf("Creating user: %s\n", err.Error())
// No user, make another
player.Nick = nick
player.Host = host
w.db.Create(&player)
w.db.First(&player, "nick = ? or host = ?", nick, host)
}
return player
}
func (w *WatDb) Update(upd ...interface{}) {
for _, u := range upd {
fmt.Printf("Updating %+v\n", u)
w.db.Save(u)
}
}
const (
Action_Mine ActionType = 1
Action_Rest ActionType = 2
Action_Lift ActionType = 3
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Action_Riot ActionType = 4
)
type ActionType int
func (w *WatDb) LastActed(player *Player, actionType ActionType) int64 {
action := Action{}
w.db.First(&action, "type = ? AND player_id = ?", actionType, player.Model.ID)
return action.Performed
}
func (w *WatDb) Act(player *Player, actionType ActionType) {
action := Action{player.Model.ID, actionType, time.Now().Unix()}
if w.db.First(&action, "type = ? AND player_id = ?", actionType, player.ID).RecordNotFound() {
w.db.Create(&action)
} else {
action.Performed = time.Now().Unix()
w.Update(&action)
}
}
func (w *WatDb) TopLost() []Player {
var user = make([]Player, 10)
w.db.Limit(10).Order("coins_lost desc").Find(&user)
return user
}
func (w *WatDb) TopTen() []Player {
var user = make([]Player, 10)
w.db.Where("nick != 'watt'").Limit(10).Order("coins desc").Find(&user)
return user
}