watbot/wat/game.go

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package wat
import (
"fmt"
"time"
"strings"
"strconv"
"math/rand"
"github.com/go-irc/irc"
)
type WatGame struct {
bot *WatBot
db *WatDb
}
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
return &WatGame{bot, db}
}
var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, you're too weak for that."
var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory
func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
reply := ""
switch strings.ToLower(fields[0]) {
case "wat":
reply = g.megaWat(player)
case "rules":
reply = rules
case "watch":
reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
case "help":
reply = helpText
case "topten":
reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
case "balance":
reply = g.Balance(player, fields)
case "mine":
reply = g.Mine(player)
case "send":
reply = g.Send(player, fields)
}
if reply == "" {
// Nothing was handled. Maybe this is an action that requires consciousness.
if !player.Conscious() {
reply = unconscious
} else {
reply = g.WokeMsg(m, player, fields)
}
}
g.bot.reply(m, reply)
}
func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string {
reply := ""
switch strings.ToLower(fields[0]) {
case "steal":
reply = g.Steal(player, fields)
case "frame":
reply = g.Frame(player, fields)
case "punch":
reply = g.Punch(player, fields)
case "roll":
reply = g.Roll(player, fields)
}
return reply
}
func (g *WatGame) Roll(player *Player, fields []string) string {
if len(fields) < 2 {
return fmt.Sprintf("roll <%s> pls", currency)
}
amount, e := strconv.ParseInt(fields[1], 10, 64)
if e != nil {
return "wat kinda numba is that"
}
if amount > player.Coins {
return "wat? brokeass"
}
n := rand.Int63n(100)+1
ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n)
if n < 50 {
player.Coins -= amount
ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins)
} else {
player.Coins -= amount
ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins)
}
g.db.Update(player)
return ret
}
func (g *WatGame) Punch(player *Player, fields []string) string {
if len(fields) < 2 {
return "punch <target> pls"
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
chance := rand.Int63n(6)+1
dmg := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick)
if chance <3 {
dmg += player.Anarchy
ret += fmt.Sprintf("hits for %d points of damage!", dmg)
target.Health -= dmg
g.db.Update(target)
} else {
dmg += target.Anarchy
ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg)
player.Health -= dmg
if player.Health <= 0 {
ret += player.Nick + " has fallen unconscious."
}
g.db.Update(player)
}
return ret
}
func (g *WatGame) Frame(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency)
}
amount, e := strconv.ParseInt(fields[2], 10, 64)
if amount <= 0 || e != nil {
return "wat kinda number is "+fields[2]+"?"
}
if player.Coins < amount {
return "wat? you too poor for that."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
}
n := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 {
ret += fmt.Sprintf("You win! They pay me %d.", amount)
player.Anarchy += 1
target.Coins -= amount
// bot gets coins
} else {
ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2))
player.Coins -= amount
target.Coins += amount/2
// target.Coins += amount/2
}
g.db.Update(player)
g.db.Update(target)
return ret
}
func (g *WatGame) Steal(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick)
}
amount, e := strconv.ParseInt(fields[2], 10, 64)
if amount <= 0 || e != nil {
return "wat kinda number is "+fields[2]+"?"
}
if player.Coins < amount*2 {
return "wat? You'd go bankrupt if they steal back..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if target == nil {
return err
}
if target.Coins < amount {
// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick)
}
n := rand.Int63n(6)+1
ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n)
if n < 3 {
ret += "You win! Sneaky bastard!"
player.Coins += amount
player.Anarchy += 1
target.Coins -= amount
g.db.Update(target)
} else {
ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
player.Coins -= amount*2
}
g.db.Update(player)
return ret
}
func (g *WatGame) GetTarget(player, target string) (*Player, string) {
t := g.db.User(target, "", false)
if t.Nick == "" {
return nil, "Who?"
}
if t.Nick == player {
return nil, "You can't do that to yourself, dummy."
}
return &t, ""
}
func (g *WatGame) Send(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
}
amount, err := strconv.Atoi(fields[2])
if err != nil {
return fields[2] + " is not an integer, wat?"
}
if int64(amount) > player.Coins {
return "wat? you poor fuck, you don't have enough!"
}
target, str := g.GetTarget(player.Nick, fields[1])
if target == nil {
return str
}
player.Coins -= int64(amount)
target.Coins += int64(amount)
g.db.Update(player)
g.db.Update(target)
return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency)
}
func (g *WatGame) Mine(player *Player) string {
delta := time.Now().Unix() - player.LastMined
if delta < 1800 {
return fmt.Sprintf("wat? 2 soon (%d)", delta)
}
value := int64(0)
if delta < 36000 {
value = delta/1800
} else if delta < 86400 {
value = 10
} else if delta < 2592000 {
value = 50
} else {
value = 1000
}
msg := ""
if player.LastMined == 0 {
msg = "with wat? you go to get a pickaxe"
value = 0
} else {
msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
}
player.Coins += value
player.LastMined = time.Now().Unix()
g.db.Update(player)
return msg
}
func (g *WatGame) Balance(player *Player, fields []string) string {
balStr := "%s's %s balance: %d. Mining time credit: %d."
balPlayer := *player
if len(fields) > 1 {
balPlayer = g.db.User(fields[1], "", false)
if balPlayer.Nick == "" {
return "Who?"
}
}
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined)
}
func (g *WatGame) TopTen() string {
players := g.db.TopTen()
ret := ""
for _, p := range players {
ret += PrintTwo(p.Nick, p.Coins)
}
return ret
}
func PrintTwo(nick string, value int64) string {
return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
}
func (g *WatGame) megaWat(player *Player) string {
mega := rand.Int63n(1000000)+1
kilo := rand.Int63n(1000)+1
reply := ""
if mega == 23 {
player.Coins += 1000000
reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
}
if kilo == 5 {
player.Coins += 1000
reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
}
player.Watting += 1
g.db.Update(player)
return reply
}