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James Prestwood b9fac0fd14 sae: fix sae to not hard code peer address
SAE is meant to work in a peer-to-peer fashion where neither side acts
as a dedicated authenticator or supplicant. This was not the case with
the current code. The handshake state authenticator address was hard
coded as the destination address for all packets, which will not work
when mesh comes into play. This also made unit testing the full SAE
procedure with two sae_sm's impossible.

This patch adds a peer address element to sae_sm which is filled with
either aa/spa based on the value of handshake->authenticator
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