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71 lines
2.2 KiB
Plaintext
71 lines
2.2 KiB
Plaintext
RuleManager hierarchy
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=====================
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Service net.connman.hwsim
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Interface net.connman.hwsim.RuleManager [Experimental]
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Object path /
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Methods object AddRule()
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Create a new blank rule entry. This rule will
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match all frames but apply no changes to the frames
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until the properties are written some non-default
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values. Rules may affect frames being sent over
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the wireless medium. Some properties of a rule
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determine what frames match it, other properties
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determine the effect on matching frames. When
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a frame goes through the simulated medium all
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matching rules are applied according to their
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priority property. See below for specifics on
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those properties.
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Service net.connman.hwsim
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Interface net.connman.hwsim.Rule [Experimental]
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Object path /{rule0,rule1,...}
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Methods void Remove()
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Remove this rule.
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Properties string Source
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Source device's hardware address in the
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XX:XX:XX:XX:XX:XX format or "any". The Source
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and Destination addresses refer to the hardware
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addresses of the source and the destination
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radios as given by the
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net.connman.hwsim.Radio.Addresses property
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on the radio object (see hwsim-radio-api.txt).
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While those addresses initially match the network
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interface mac addresses, and that present in the
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ethernet headers of each frame, they are
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independent.
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string Destination
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Destination device's hardware address in the
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XX:XX:XX:XX:XX:XX format, or one of: "any",
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"multicast".
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boolean Bidirectional
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If false, rule matches frames from Source to
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Destination. If true, also matches frames from
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Destination to Source.
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uint32 Frequency
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If non-zero, rule matches specified center
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frequency only.
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int16 Priority
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Rule priority / preference / metric. The rule
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will be processed after any rule with a lower
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Priority value and may override properties
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already modified.
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int16 SignalStrength
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Signal strength (RSSI) value to set on matching
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frames to be seen by the receiver, or zero. If
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zero, no change is applied. Signal strength is
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expressed in 100 * dBm. The value is in the range
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of -1 (strongest signal) to -10000 (weakest
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signal).
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bool Drop
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If true, nothing is passed to the receiver.
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