Device hierarchy ================ Service net.connman.iwd Interface net.connman.iwd.Device [Experimental] Object path /{phy0,phy1,...}/{1,2,...} Methods void Scan() Schedule a network scan. Possible errors: net.connman.iwd.Busy net.connman.iwd.Failed void Disconnect() Disconnect from the network Possible errors: net.connman.iwd.Busy net.connman.iwd.Failed net.connman.iwd.NotConnected array(osns) GetOrderedNetworks() Return the list of networks found in the most recent scan, sorted by their user interface importance score as calculated by iwd. If the device is currently connected to a network, that network is always first on the list, followed by any known networks that have been used at least once before, followed by any other known networks and any other detected networks as the last group. Within these groups the maximum relative signal-strength is the main sorting factor. Every record returned contains a 4-tuple of the following values. object Object net.connman.iwd.Network object representing the network. string Name Contains the Name (SSID) of the network int16 SignalStrength Network's maximum signal strength expressed in 100 * dBm. The value is the range of 0 (strongest signal) to -10000 (weakest signal) string Type Contains the type of the network. Possible types are "open", "psk", "8021x" (EAP) Properties string Name [readonly] Device's interface name string Address [readonly] Interface's hardware address in the XX:XX:XX:XX:XX:XX format string State [readonly] Reflects the general network connection state. One of: "connected", "disconnected", "connecting", "disconnecting" object ConnectedNetwork [readonly, optional] net.connman.iwd.Network object representing the network the device is currently connected to or to which a connection is in progress. boolean Powered [readwrite] True if the interface is UP. If false, the device's radio is powered down and no other actions can be performed on the device. boolean Scanning [readonly] Reflects whether the device is currently scanning for networks. net.connman.iwd.Network objects are updated when this property goes from true to false.