import 'dart:async';

extension StreamExtension on Stream {
  /// Returns a new Stream which outputs only `true` for every update of the original
  /// stream, ratelimited by the Duration t
  Stream<bool> rateLimit(Duration t) {
    final controller = StreamController<bool>();
    Timer? timer;
    var gotMessage = false;
    // as we call our inline-defined function recursively we need to make sure that the
    // variable exists prior of creating the function. Silly dart.
    Function? _onMessage;
    // callback to determine if we should send out an update
    _onMessage = () {
      // do nothing if it is already closed
      if (controller.isClosed) {
        return;
      }
      if (timer == null) {
        // if we don't have a timer yet, send out the update and start a timer
        gotMessage = false;
        controller.add(true);
        timer = Timer(t, () {
          // the timer has ended...delete it and, if we got a message, re-run the
          // method to send out an update!
          timer = null;
          if (gotMessage) {
            _onMessage?.call();
          }
        });
      } else {
        // set that we got a message
        gotMessage = true;
      }
    };
    final subscription = listen((_) => _onMessage?.call(),
        onDone: () => controller.close(),
        onError: (e, s) => controller.addError(e, s));
    // add proper cleanup to the subscription and the controller, to not memory leak
    controller.onCancel = () {
      subscription.cancel();
      controller.close();
    };
    return controller.stream;
  }
}