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https://gitlab.com/famedly/fluffychat.git
synced 2024-12-02 17:29:34 +01:00
Fix audioplayer
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parent
2f24792648
commit
348884fc7e
@ -14,6 +14,8 @@ class AudioPlayer extends StatefulWidget {
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final Color color;
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final Color color;
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final MxContent content;
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final MxContent content;
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static String currentMxc;
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const AudioPlayer(this.content, {this.color = Colors.black, Key key})
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const AudioPlayer(this.content, {this.color = Colors.black, Key key})
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: super(key: key);
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: super(key: key);
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@ -37,8 +39,6 @@ class _AudioPlayerState extends State<AudioPlayer> {
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double currentPosition = 0;
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double currentPosition = 0;
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double maxPosition = 0;
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double maxPosition = 0;
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static String currentMxc;
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@override
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@override
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void dispose() {
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void dispose() {
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if (flutterSound.audioState == t_AUDIO_STATE.IS_PLAYING) {
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if (flutterSound.audioState == t_AUDIO_STATE.IS_PLAYING) {
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@ -63,13 +63,13 @@ class _AudioPlayerState extends State<AudioPlayer> {
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}
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}
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_playAction() async {
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_playAction() async {
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if (currentMxc != widget.content.mxc) {
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if (AudioPlayer.currentMxc != widget.content.mxc) {
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if (currentMxc != null) {
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if (AudioPlayer.currentMxc != null) {
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if (flutterSound.audioState != t_AUDIO_STATE.IS_STOPPED) {
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if (flutterSound.audioState != t_AUDIO_STATE.IS_STOPPED) {
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await flutterSound.stopPlayer();
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await flutterSound.stopPlayer();
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}
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}
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currentMxc = widget.content.mxc;
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}
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}
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AudioPlayer.currentMxc = widget.content.mxc;
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}
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}
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switch (flutterSound.audioState) {
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switch (flutterSound.audioState) {
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case t_AUDIO_STATE.IS_PLAYING:
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case t_AUDIO_STATE.IS_PLAYING:
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@ -86,7 +86,7 @@ class _AudioPlayerState extends State<AudioPlayer> {
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codec: t_CODEC.CODEC_AAC,
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codec: t_CODEC.CODEC_AAC,
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);
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);
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soundSubscription ??= flutterSound.onPlayerStateChanged.listen((e) {
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soundSubscription ??= flutterSound.onPlayerStateChanged.listen((e) {
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if (currentMxc != widget.content.mxc) {
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if (AudioPlayer.currentMxc != widget.content.mxc) {
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soundSubscription?.cancel()?.then((f) => soundSubscription = null);
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soundSubscription?.cancel()?.then((f) => soundSubscription = null);
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this.setState(() {
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this.setState(() {
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currentPosition = 0;
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currentPosition = 0;
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