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fix: Don't re-render message widgets on insertion of new messages, making e.g. audio playing not stop
fix: Don't cancle playing audio if a new message arrives fix: Don't re-render message widgets on insertion of new messages, making e.g. audio playing not stop
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@ -601,19 +601,26 @@ class _ChatState extends State<_Chat> {
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final filteredEvents = getFilteredEvents();
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return ListView.builder(
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padding: EdgeInsets.symmetric(
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horizontal: max(
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0,
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(MediaQuery.of(context).size.width -
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AdaptivePageLayout.defaultMinWidth *
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3.5) /
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2),
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),
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reverse: true,
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itemCount: filteredEvents.length + 2,
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controller: _scrollController,
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itemBuilder: (BuildContext context, int i) {
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// create a map of eventId --> index to greatly improve performance of
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// ListView's findChildIndexCallback
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final thisEventsKeyMap = <String, int>{};
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for (var i = 0; i < filteredEvents.length; i++) {
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thisEventsKeyMap[filteredEvents[i].eventId] = i;
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}
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return ListView.custom(
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padding: EdgeInsets.symmetric(
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horizontal: max(
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0,
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(MediaQuery.of(context).size.width -
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AdaptivePageLayout.defaultMinWidth *
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3.5) /
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2),
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),
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reverse: true,
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controller: _scrollController,
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childrenDelegate: SliverChildBuilderDelegate(
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(BuildContext context, int i) {
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return i == filteredEvents.length + 1
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? _loadingHistory
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? Container(
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@ -675,7 +682,8 @@ class _ChatState extends State<_Chat> {
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),
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)
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: AutoScrollTag(
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key: ValueKey(i - 1),
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key: ValueKey(
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filteredEvents[i - 1].eventId),
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index: i - 1,
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controller: _scrollController,
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child: Swipeable(
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@ -738,7 +746,27 @@ class _ChatState extends State<_Chat> {
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: null),
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),
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);
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});
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},
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childCount: filteredEvents.length + 2,
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findChildIndexCallback: (Key key) {
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// this method is called very often. As such, it has to be optimized for speed.
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if (!(key is ValueKey)) {
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return null;
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}
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final eventId = (key as ValueKey).value;
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if (!(eventId is String)) {
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return null;
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}
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// first fetch the last index the event was at
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final index = thisEventsKeyMap[eventId];
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if (index == null) {
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return null;
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}
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// we need to +1 as 0 is the typing thing at the bottom
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return index + 1;
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},
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),
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);
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},
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),
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),
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