mirror of
https://gitlab.com/famedly/fluffychat.git
synced 2024-11-30 16:29:30 +01:00
142 lines
5.0 KiB
CMake
142 lines
5.0 KiB
CMake
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cmake_minimum_required (VERSION 3.8)
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set(CMAKE_SYSTEM_NAME WindowsStore)
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set(CMAKE_SYSTEM_VERSION 10.0)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)
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include(CMakePrintHelpers)
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project (runner LANGUAGES CXX)
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# UWP tile and icon assets.
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set(ASSET_FILES ${ASSET_FILES}
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Assets/LargeTile.scale-100.png
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Assets/LargeTile.scale-125.png
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Assets/LargeTile.scale-150.png
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Assets/LargeTile.scale-200.png
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Assets/LargeTile.scale-400.png
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Assets/LockScreenLogo.scale-200.png
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Assets/SmallTile.scale-100.png
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Assets/SmallTile.scale-125.png
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Assets/SmallTile.scale-150.png
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Assets/SmallTile.scale-200.png
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Assets/SmallTile.scale-400.png
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Assets/SplashScreen.scale-100.png
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Assets/SplashScreen.scale-125.png
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Assets/SplashScreen.scale-150.png
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Assets/SplashScreen.scale-200.png
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Assets/SplashScreen.scale-400.png
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Assets/Square44x44Logo.altform-unplated_targetsize-16.png
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Assets/Square44x44Logo.altform-unplated_targetsize-32.png
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Assets/Square44x44Logo.altform-unplated_targetsize-48.png
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Assets/Square44x44Logo.altform-unplated_targetsize-256.png
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Assets/Square44x44Logo.scale-100.png
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Assets/Square44x44Logo.scale-125.png
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Assets/Square44x44Logo.scale-150.png
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Assets/Square44x44Logo.scale-200.png
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Assets/Square44x44Logo.scale-400.png
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Assets/Square44x44Logo.targetsize-16.png
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Assets/Square44x44Logo.targetsize-24.png
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Assets/Square44x44Logo.targetsize-24_altform-unplated.png
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Assets/Square44x44Logo.targetsize-32.png
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Assets/Square44x44Logo.targetsize-48.png
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Assets/Square44x44Logo.targetsize-256.png
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Assets/Square150x150Logo.scale-100.png
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Assets/Square150x150Logo.scale-125.png
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Assets/Square150x150Logo.scale-150.png
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Assets/Square150x150Logo.scale-200.png
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Assets/Square150x150Logo.scale-400.png
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Assets/StoreLogo.png
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Assets/StoreLogo.scale-100.png
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Assets/StoreLogo.scale-125.png
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Assets/StoreLogo.scale-150.png
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Assets/StoreLogo.scale-200.png
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Assets/StoreLogo.scale-400.png
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Assets/Wide310x150Logo.scale-200.png
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Assets/WideTile.scale-100.png
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Assets/WideTile.scale-125.png
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Assets/WideTile.scale-150.png
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Assets/WideTile.scale-200.png
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Assets/WideTile.scale-400.png
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)
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# Configure package manifest file.
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set(APP_MANIFEST_NAME Package.appxmanifest)
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set(APP_MANIFEST_TARGET_LOCATION ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME})
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set(SHORT_NAME ${BINARY_NAME})
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set(PACKAGE_GUID "086F9B60-CB52-4D0B-9B4E-AE891E7859D1")
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configure_file(
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appxmanifest.in
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${APP_MANIFEST_TARGET_LOCATION}
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@ONLY)
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set(CONTENT_FILES ${APP_MANIFEST_TARGET_LOCATION})
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# Configure package content files.
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set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
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set(RESOURCE_FILES ${ASSET_FILES} ${CONTENT_FILES} Windows_TemporaryKey.pfx)
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set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
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set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
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set(STRING_FILES Resources.pri)
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set_property(SOURCE ${STRING_FILES} PROPERTY VS_TOOL_OVERRIDE "PRIResource")
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source_group("Resource Files" FILES ${RESOURCE_FILES} ${CONTENT_FILES} ${STRING_FILES})
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# Configure Flutter assets using tool generated install manifest
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foreach(ITEM ${INSTALL_MANIFEST_CONTENT})
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get_filename_component(ITEM_REL ${CMAKE_BINARY_DIR} DIRECTORY)
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file(RELATIVE_PATH RELPATH ${ITEM_REL} ${ITEM})
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get_filename_component(RELPATH ${RELPATH} DIRECTORY)
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get_filename_component(ITEMEXT ${ITEM} LAST_EXT)
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if("${ITEMEXT}" STREQUAL ".dll" OR "${ITEMEXT}" STREQUAL ".pdb")
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string(CONCAT RELPATH "")
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elseif ("${ITEMEXT}" STREQUAL ".so")
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file(RELATIVE_PATH RELPATH "${ITEM_REL}/winuwp" ${ITEM})
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string(REGEX REPLACE "/" "\\\\" RELPATH ${RELPATH})
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string(CONCAT RELPATH "Assets\\Data")
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elseif("${ITEMEXT}" STREQUAL ".dat")
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string(CONCAT RELPATH "Assets\\Data")
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else()
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string(REGEX REPLACE "/" "\\\\" RELPATH ${RELPATH})
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string(CONCAT RELPATH "Assets\\Data\\" ${RELPATH})
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endif()
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cmake_print_variables(${RELPATH})
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set_property(SOURCE ${ITEM} PROPERTY VS_DEPLOYMENT_CONTENT 1)
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set_property(SOURCE ${ITEM} PROPERTY VS_DEPLOYMENT_LOCATION ${RELPATH})
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endforeach()
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable (${BINARY_NAME} WIN32
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main.cpp
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flutter_frameworkview.cpp
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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${RESOURCE_FILES}
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${INSTALL_MANIFEST_CONTENT}
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE WindowsApp flutter flutter_wrapper_app)
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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