fluffychat/winuwp/runner_uwp/flutter_frameworkview.cpp

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#include "winrt/Windows.ApplicationModel.Core.h"
#include "winrt/Windows.Foundation.h"
#include "winrt/Windows.System.Profile.h"
#include "winrt/Windows.System.Threading.h"
#include "winrt/Windows.UI.Core.h"
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/Windows.Storage.h>
#include <winrt/Windows.UI.Popups.h>
#include <winrt/Windows.UI.ViewManagement.Core.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <chrono>
#include <memory>
#include <thread>
#include <flutter/flutter_view_controller.h>
#include <flutter/flutter_windows.h>
#include <flutter/generated_plugin_registrant.h>
#include <flutter/plugin_registry.h>
struct FlutterFrameworkView
: winrt::implements<
FlutterFrameworkView,
winrt::Windows::ApplicationModel::Core::IFrameworkView> {
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void
Initialize(winrt::Windows::ApplicationModel::Core::CoreApplicationView const
&applicationView) {
// Layout scaling must be disabled in the appinitialization phase in order
// to take effect correctly.
if (winrt::Windows::System::Profile::AnalyticsInfo::VersionInfo()
.DeviceFamily() == L"Windows.Xbox") {
bool result = winrt::Windows::UI::ViewManagement::ApplicationViewScaling::
TrySetDisableLayoutScaling(true);
if (!result) {
OutputDebugString(L"Couldn't disable layout scaling");
}
}
main_view_ = applicationView;
main_view_.Activated({this, &FlutterFrameworkView::OnActivated});
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Uninitialize() {
main_view_.Activated(nullptr);
main_view_ = nullptr;
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Load(winrt::hstring const &) {}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
void Run() {
winrt::Windows::UI::Core::CoreWindow window =
winrt::Windows::UI::Core::CoreWindow::GetForCurrentThread();
winrt::Windows::UI::Core::CoreDispatcher dispatcher = window.Dispatcher();
dispatcher.ProcessEvents(
winrt::Windows::UI::Core::CoreProcessEventsOption::ProcessUntilQuit);
}
// |winrt::Windows::ApplicationModel::Core::IFrameworkView|
winrt::Windows::Foundation::IAsyncAction
SetWindow(winrt::Windows::UI::Core::CoreWindow const &window) {
// Capture reference to window.
window_ = window;
// Lay out the window's content within the region occupied by the
// CoreWindow.
auto appView = winrt::Windows::UI::ViewManagement::ApplicationView::
GetForCurrentView();
appView.SetDesiredBoundsMode(winrt::Windows::UI::ViewManagement::
ApplicationViewBoundsMode::UseCoreWindow);
// Configure folder paths.
try {
winrt::Windows::Storage::StorageFolder folder =
winrt::Windows::ApplicationModel::Package::Current()
.InstalledLocation();
winrt::Windows::Storage::StorageFolder assets =
co_await folder.GetFolderAsync(L"Assets");
winrt::Windows::Storage::StorageFolder data =
co_await assets.GetFolderAsync(L"data");
winrt::Windows::Storage::StorageFolder flutter_assets =
co_await data.GetFolderAsync(L"flutter_assets");
winrt::Windows::Storage::StorageFile icu_data =
co_await data.GetFileAsync(L"icudtl.dat");
#if NDEBUG
winrt::Windows::Storage::StorageFile aot_data =
co_await data.GetFileAsync(L"app.so");
#endif
std::wstring flutter_assets_path{flutter_assets.Path()};
std::wstring icu_data_path{icu_data.Path()};
std::wstring aot_data_path {
#if NDEBUG
aot_data.Path()
#endif
};
flutter::DartProject project(flutter_assets_path, icu_data_path,
aot_data_path);
// Construct viewcontroller using the Window and project
flutter_view_controller_ = std::make_unique<flutter::FlutterViewController>(
static_cast<ABI::Windows::ApplicationModel::Core::CoreApplicationView*>(winrt::get_abi(main_view_)),
static_cast<ABI::Windows::ApplicationModel::Activation::IActivatedEventArgs*>(winrt::get_abi(launch_args_)),
project);
// If plugins present, register them.
RegisterPlugins(flutter_view_controller_.get()->engine());
} catch (winrt::hresult_error &err) {
winrt::Windows::UI::Popups::MessageDialog md =
winrt::Windows::UI::Popups::MessageDialog::MessageDialog(
L"There was a problem starting the engine: " + err.message());
md.ShowAsync();
}
}
void OnActivated(
winrt::Windows::ApplicationModel::Core::CoreApplicationView const
&applicationView,
winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs const
&args) {
// Activate the application window, making it visible and enabling it to
// receive events.
applicationView.CoreWindow().Activate();
// Capture launch args to later pass to Flutter.
launch_args_ = args;
}
// Current CoreApplicationView.
winrt::Windows::ApplicationModel::Core::CoreApplicationView main_view_{
nullptr};
// Current CoreWindow.
winrt::Windows::UI::Core::CoreWindow window_{nullptr};
// Current FlutterViewController.
std::unique_ptr<flutter::FlutterViewController> flutter_view_controller_{
nullptr};
// Launch args that were passed in on activation.
winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs
launch_args_;
};