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https://github.com/syssecfsu/witty.git
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69 lines
1.4 KiB
Go
69 lines
1.4 KiB
Go
package term_conn
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import (
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"errors"
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"log"
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"sync"
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"github.com/gorilla/websocket"
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)
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// a simple registry for actors and their channels. It is possible to
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// design this using channels, but it is simple enough with mutex
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type Registry struct {
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mtx sync.Mutex
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players map[string]*TermConn
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}
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var registry Registry
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func (reg *Registry) init() {
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reg.players = make(map[string]*TermConn)
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}
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func (d *Registry) addPlayer(tc *TermConn) {
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d.mtx.Lock()
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if _, ok := d.players[tc.Name]; ok {
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log.Println(tc.Name, "Already exist in the dispatcher, skip registration")
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} else {
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d.players[tc.Name] = tc
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log.Println("Add interactive session to registry", tc.Name)
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}
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d.mtx.Unlock()
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}
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func (d *Registry) removePlayer(name string) error {
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d.mtx.Lock()
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var err error = errors.New("not found")
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if _, ok := d.players[name]; ok {
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delete(d.players, name)
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err = nil
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log.Println("Removed interactive session to registry", name)
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}
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d.mtx.Unlock()
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return err
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}
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// we do not want to return the channel to viewer so it won't be used out of the critical section
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func (d *Registry) sendToPlayer(name string, ws *websocket.Conn) bool {
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d.mtx.Lock()
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tc, ok := d.players[name]
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if ok {
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tc.vchan <- ws
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}
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d.mtx.Unlock()
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return ok
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}
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func ForEachSession(fp func(tc *TermConn)) {
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registry.mtx.Lock()
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for _, v := range registry.players {
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fp(v)
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}
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registry.mtx.Unlock()
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}
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