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WIP
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@ -80,20 +80,21 @@ function base64ToUint8array(base64) {
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return array;
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}
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async function play_ctrl(term, session, start, total_dur, paused, shifted, prog) {
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// replay session
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// term: xterm, path: session file to replay,
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// start: start position to replay in percentile, range 0-100
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// paused: callback whether to stop play
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// prog: callback to update the progress bar
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// shift: callback whether we should change position
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// end: callback when playback is finished
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async function replay_session(term, records, total_dur, start, paused, prog, end) {
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var cur = 0
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var new_pos = -1
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start = parseInt(total_dur * start / 100)
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term.reset()
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for (const item of session) {
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new_pos = shifted()
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if (new_pos != -1) {
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return new_pos
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}
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for (const item of records) {
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// we will blast through the beginning of the session
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if (cur >= start) {
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// we are cheating a little bit here, we do not want to wait for too long
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@ -112,50 +113,50 @@ async function play_ctrl(term, session, start, total_dur, paused, shifted, prog)
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}
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}
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return -1
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end()
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}
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// replay session
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// term: xterm, path: session file to replay,
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// start: start position to replay in percentile, range 0-100
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// paused: callback whether to stop play
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// prog: callback to update the progress bar
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// shift: callback whether we should change position
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// end: callback when playback is finished
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async function replay_session(term, path, start, paused, shifted, prog, end) {
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var session
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var total_dur = 0
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var cur = 0
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var new_pos = 0
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var ret = 0
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// read file from server
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await fetch(path)
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.then(res => res.json())
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.then(out => {
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session = out
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})
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function forwardScreen(term, records, end) {
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var cur = 0
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end = parseInt(total_dur * end / 100)
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term.reset()
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for (const item of records) {
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// we will blast through the beginning of the session
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if (cur >= end) {
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return
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}
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term.write(base64ToUint8array(item.Data))
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cur += item.Duration
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}
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}
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async function fetchAndParse(path, update) {
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var records
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var total_dur = 0
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// read file from server, we need to await twice.
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var res = await fetch(path)
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if (!res.ok) {
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return
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}
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records = await res.json()
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//calculate the total duration
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for (const item of session) {
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for (const item of records) {
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item.Duration = parseInt(item.Duration / 1000000)
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total_dur += item.Duration
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}
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console.log("Total duration:", total_dur, "start replay on position", start)
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while (true) {
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ret = await play_ctrl(term, session, start, total_dur, paused, shifted, prog)
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if (ret == -1) {
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break
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}
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start = ret
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}
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term.reset()
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end()
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console.log("total_dur", total_dur)
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update(records, total_dur)
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}
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function Init() {
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let term = createReplayTerminal();
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var str = [
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@ -40,8 +40,7 @@
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<button type="button" class="btn btn-primary btn-sm" style="margin-right: 3px;" onclick="playbtn()">
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<img src="/assets/img/play.svg" id="play-btn" height="18px">
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</button>
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<input type="range" class="form-range" min="0" max="100" id="replay-control"
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onchange="clicked = this.value">
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<input type="range" class="form-range" min="0" max="100" id="replay-control" onchange="seek(this.value)">
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</div>
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</div>
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@ -52,23 +51,26 @@
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rc.value = 0
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var icon = document.getElementById("play-btn")
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var path = "/records/{{.fname}}"
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var pause = false
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var clicked = -1
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var records
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var total_dur
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// return values are not reliable with async functions
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fetchAndParse("/records/{{.fname}}",
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function (v1, v2) {
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records = v1
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total_dur = v2
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})
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function playbtn() {
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if (icon.src.includes("play")) {
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icon.src = "/assets/img/pause.svg"
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pause = false
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replay_session(term, path, rc.value,
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replay_session(term, records, total_dur, rc.value,
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function () {
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return pause
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},
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function(){
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var tmp = clicked
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clicked = -1
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return tmp
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},
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function (percent) {
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rc.value = percent
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},
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@ -81,6 +83,15 @@
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pause = true
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}
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}
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function seek(end) {
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// pause the play if it is currently playing
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if (!icon.src.includes("play")) {
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playbtn()
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}
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forwardScreen(term, records, end)
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}
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</script>
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</body>
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