# File: Spinach.pm # # Purpose: Trivial game engine with a twist. Game is played in rounds. Each # round players choose a category of questions. Then a random question from # that category is shown. All players then privately submit a "lie" to the # bot. Then all "lies" are revealed along with the true answer. Players # gain points every time another player picks their lie. Very fun! # SPDX-FileCopyrightText: 2018-2024 Pragmatic Software # SPDX-License-Identifier: MIT package PBot::Plugin::Spinach; use parent 'PBot::Plugin::Base'; use PBot::Imports; use PBot::Core::Storage::HashObject; use PBot::Plugin::Spinach::Stats; use PBot::Plugin::Spinach::Rank; use JSON; use Lingua::EN::Fractions qw/fraction2words/; use Lingua::EN::Numbers qw/num2en num2en_ordinal/; use Lingua::EN::Numbers::Years qw/year2en/; use Lingua::Stem qw/stem/; use Lingua::EN::ABC qw/b2a/; use Time::Duration qw/concise duration/; use Text::Unidecode; use Encode; use Text::Levenshtein::XS 'distance'; use Data::Dumper; $Data::Dumper::Sortkeys = sub { my ($h) = @_; my @a = sort grep { not /^(?:seen_questions|alternativeSpellings)$/ } keys %$h; \@a; }; $Data::Dumper::Useqq = 1; sub initialize($self, %conf) { $self->{pbot}->{commands}->add( name => 'spinach', help => 'Trivia game based on Fibbage', subref => sub { $self->cmd_spinach(@_) }, ); $self->{pbot}->{event_dispatcher}->register_handler('irc.part', sub { $self->on_departure(@_) }); $self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) }); $self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) }); $self->{channel} = $self->{pbot}->{registry}->get_value('spinach', 'channel') // '##spinach'; my $default_file = $self->{pbot}->{registry}->get_value('spinach', 'file') // 'trivia.json'; $self->{questions_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . "/spinach/$default_file"; $self->{stopwords_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . '/spinach/stopwords'; $self->{metadata_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . '/spinach/metadata'; $self->{stats_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . '/spinach/stats.sqlite'; $self->{metadata} = PBot::Core::Storage::HashObject->new( pbot => $self->{pbot}, name => 'Spinach Metadata', filename => $self->{metadata_filename} ); $self->{metadata}->load; $self->set_metadata_defaults; $self->{stats} = PBot::Plugin::Spinach::Stats->new( pbot => $self->{pbot}, filename => $self->{stats_filename} ); $self->{rankcmd} = PBot::Plugin::Spinach::Rank->new( pbot => $self->{pbot}, filename => $self->{stats_filename}, channel => $self->{channel} ); $self->create_states; $self->load_questions; $self->load_stopwords; # seconds between tocks $self->{tock_duration} = 30; # total tocks for choosecategory/picktruth $self->{choosecategory_max_tocks} = 4; $self->{picktruth_max_tocks} = 4; } sub unload($self) { $self->{pbot}->{commands}->remove('spinach'); $self->{pbot}->{event_queue}->dequeue_event('spinach loop'); $self->{stats}->end if $self->{stats_running}; $self->{pbot}->{event_dispatcher}->remove_handler('irc.part'); $self->{pbot}->{event_dispatcher}->remove_handler('irc.quit'); $self->{pbot}->{event_dispatcher}->remove_handler('irc.kick'); } sub on_kick($self, $event_type, $event) { my ($nick, $user, $host) = ($event->nick, $event->user, $event->host); my ($victim, $reason) = ($event->to, $event->{args}[1]); my $channel = $event->{args}[0]; return 0 if lc $channel ne $self->{channel}; $self->player_left($nick, $user, $host); return 0; } sub on_departure($self, $event_type, $event) { my ($nick, $user, $host, $channel) = ($event->nick, $event->user, $event->host, $event->to); my $type = uc $event->type; return 0 if $type ne 'QUIT' and lc $channel ne $self->{channel}; $self->player_left($nick, $user, $host); return 0; } sub load_questions($self, $filename = undef) { if (not defined $filename) { $filename = exists $self->{loaded_filename} ? $self->{loaded_filename} : $self->{questions_filename}; } else { $filename = $self->{pbot}->{registry}->get_value('general', 'data_dir') . "/spinach/$filename"; } $self->{pbot}->{logger}->log("Spinach: Loading questions from $filename...\n"); my $contents = do { open my $fh, '<', $filename or do { $self->{pbot}->{logger}->log("Spinach: Failed to open $filename: $!\n"); return "Failed to load $filename"; }; local $/; my $text = <$fh>; close $fh; $text; }; $self->{loaded_filename} = $filename; $self->{questions} = decode_json $contents; $self->{categories} = (); my $questions; foreach my $key (keys %{$self->{questions}}) { foreach my $question (@{$self->{questions}->{$key}}) { $question->{category} = uc $question->{category}; $self->{categories}{$question->{category}}{$question->{id}} = $question; $question->{seen_timestamp} //= 0; $question->{value} //= 0; $questions++; } } my $categories; foreach my $category (sort { keys %{$self->{categories}{$b}} <=> keys %{$self->{categories}{$a}} } keys %{$self->{categories}}) { # my $count = keys %{$self->{categories}{$category}}; # $self->{pbot}->{logger}->log("Category [$category]: $count\n"); $categories++; } $self->{pbot}->{logger}->log("Spinach: Loaded $questions questions in $categories categories.\n"); return "Loaded $questions questions in $categories categories."; } sub save_questions($self) { my $json = JSON->new; my $json_text = $json->pretty->canonical->utf8->encode($self->{questions}); my $filename = exists $self->{loaded_filename} ? $self->{loaded_filename} : $self->{questions_filename}; open my $fh, '>', $filename or do { $self->{pbot}->{logger}->log("Failed to open Spinach file $filename: $!\n"); return; }; print $fh "$json_text\n"; close $fh; } sub load_stopwords($self) { open my $fh, '<', $self->{stopwords_filename} or do { $self->{pbot}->{logger}->log("Spinach: Failed to open $self->{stopwords_filename}: $!\n"); return; }; foreach my $word (<$fh>) { chomp $word; $self->{stopwords}{$word} = 1; } close $fh; } sub set_metadata_defaults($self) { my $defaults = { category_choices => 7, category_autopick => 0, min_players => 2, stats => 1, seen_expiry => 432000, min_difficulty => 0, max_difficulty => 25000, max_missed_inputs => 3, debug_state => 0, rounds => 3, questions => 3, bonus_rounds => 1, }; foreach my $key (keys %$defaults) { if (not $self->{metadata}->exists('settings', $key)) { $self->{metadata}->set('settings', $key, $defaults->{$key}, 1); } } } my %color = ( white => "\x0300", black => "\x0301", blue => "\x0302", green => "\x0303", red => "\x0304", maroon => "\x0305", purple => "\x0306", orange => "\x0307", yellow => "\x0308", lightgreen => "\x0309", teal => "\x0310", cyan => "\x0311", lightblue => "\x0312", magneta => "\x0313", gray => "\x0314", lightgray => "\x0315", bold => "\x02", italics => "\x1D", underline => "\x1F", reverse => "\x16", reset => "\x0F", ); sub cmd_spinach($self, $context) { my $arguments = $context->{arguments}; $arguments =~ s/^\s+|\s+$//g; my $usage = "Usage: spinach join|exit|ready|unready|choose|lie|reroll|skip|keep|score|show|rank|categories|filter|set|unset|load|state|edit|kick|abort; for more information about a command: spinach help "; my $command; ($command, $arguments) = split / /, $arguments, 2; $command = defined $command ? lc $command : ''; my ($channel, $result); given ($command) { when ('help') { given ($arguments) { when ('help') { return "Seriously?"; } when ('join') { return "Help is coming soon."; } when ('ready') { return "Help is coming soon."; } when ('exit') { return "Help is coming soon."; } when ('skip') { return "Use `skip` to skip a question and return to the \"choose category\" stage. A majority of the players must agree to skip."; } when ('keep') { return "Use `keep` to vote to prevent the current question from being rerolled or skipped."; } when ('abort') { return "Help is coming soon."; } when ('load') { return "Help is coming soon."; } when ('edit') { return "Help is coming soon."; } when ('state') { return "Help is coming soon."; } when ('reroll') { return "Use `reroll` to get a different question from the same category."; } when ('kick') { return "Help is coming soon."; } when ('players') { return "Help is coming soon."; } when ('score') { return "Help is coming soon."; } when ('choose') { return "Help is coming soon."; } when ('lie') { return "Help is coming soon."; } when ('truth') { return "Help is coming soon."; } when ('show') { return "Show the current question again."; } when ('categories') { return "Help is coming soon."; } when ('filter') { return "Help is coming soon."; } when ('set') { return "Help is coming soon."; } when ('unset') { return "Help is coming soon."; } when ('rank') { return "Help is coming soon."; } default { if (length $arguments) { return "Spinach has no such command '$arguments'. I can't help you with that."; } else { return "Usage: spinach help "; } } } } when ('edit') { my $admin = $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask}); if (not $admin) { return "$context->{nick}: Only admins may edit questions."; } my ($id, $key, $value) = split /\s+/, $arguments, 3; if (not defined $id) { return "Usage: spinach edit [key [value]]"; } $id =~ s/,//g; my $question; foreach my $q (@{$self->{questions}->{questions}}) { if ($q->{id} == $id) { $question = $q; last; } } if (not defined $question) { return "$context->{nick}: No such question."; } if (not defined $key) { my $dump = Dumper $question; $dump =~ s/\$VAR\d+ = \{\s*//; $dump =~ s/ \};\s*$//; return "$context->{nick}: Question $id: $dump"; } if (not defined $value) { my $v = $question->{$key} // 'unset'; return "$context->{nick}: Question $id: $key => $v"; } if ($key !~ m/^(?:question|answer|category)$/i) { return "$context->{nick}: You may not edit that key."; } $question->{$key} = $value; $self->save_questions; return "$context->{nick}: Question $id: $key set to $value"; } when ('load') { my $u = $self->{pbot}->{users}->loggedin($self->{channel}, $context->{hostmask}); if (not $u or not $self->{pbot}->{capabilities}->userhas($u, 'botowner')) { return "$context->{nick}: Only botowners may reload the questions."; } $arguments = undef if not length $arguments; return $self->load_questions($arguments); } when ('join') { if ($self->{current_state} eq 'nogame') { $self->start_game; } return $self->player_join($context->{nick}, $context->{user}, $context->{host}); } when ('ready') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); foreach my $player (@{$self->{state_data}->{players}}) { if ($player->{id} == $id) { if ($self->{current_state} ne 'getplayers') { return "/msg $context->{nick} This is not the time to use `ready`."; } if ($player->{ready} == 0) { $player->{ready} = 1; $player->{score} = 0; return "/msg $self->{channel} $context->{nick} is ready!"; } else { return "/msg $context->{nick} You are already ready."; } } } return "$context->{nick}: You haven't joined this game yet. Use `j` to play now!"; } when ('unready') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); foreach my $player (@{$self->{state_data}->{players}}) { if ($player->{id} == $id) { if ($self->{current_state} ne 'getplayers') { return "/msg $context->{nick} This is not the time to use `unready`."; } if ($player->{ready} != 0) { $player->{ready} = 0; return "/msg $self->{channel} $context->{nick} is no longer ready!"; } else { return "/msg $context->{nick} You are already not ready."; } } } return "$context->{nick}: You haven't joined this game yet. Use `j` to play now!"; } when ('exit') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $removed = 0; for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) { if ($self->{state_data}->{players}->[$i]->{id} == $id) { splice @{$self->{state_data}->{players}}, $i--, 1; $removed = 1; } } if ($removed) { if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) { $self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1; } if (not @{$self->{state_data}->{players}}) { $self->{current_state} = 'nogame'; $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); return "/msg $self->{channel} $context->{nick} has left the game! All players have left. The game has been stopped."; } else { return "/msg $self->{channel} $context->{nick} has left the game!"; } } else { return "$context->{nick}: But you are not even playing the game."; } } when ('abort') { if (not $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask})) { return "$context->{nick}: Only admins may abort the game."; } $self->{current_state} = 'gameover'; return "/msg $self->{channel} $context->{nick}: The game has been aborted."; } when ($_ eq 'score' or $_ eq 'players') { if ($self->{current_state} eq 'getplayers') { my @names; foreach my $player (@{$self->{state_data}->{players}}) { if (not $player->{ready}) { push @names, "$player->{name} $color{red}(not ready)$color{reset}"; } else { push @names, $player->{name}; } } my $players = join ', ', @names; $players = 'none' if not @names; return "Current players: $players"; } # score if (not @{$self->{state_data}->{players}}) { return "There is nobody playing right now."; } my $text = ''; my $comma = ''; foreach my $player (sort { $b->{score} <=> $a->{score} } @{$self->{state_data}->{players}}) { $text .= "$comma$player->{name}: " . $self->commify($player->{score}); $comma = '; '; } return $text; } when ('kick') { if (not $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask})) { return "$context->{nick}: Only admins may kick people from the game."; } if (not length $arguments) { return "Usage: spinach kick "; } my $removed = 0; for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) { if (lc $self->{state_data}->{players}->[$i]->{name} eq $arguments) { splice @{$self->{state_data}->{players}}, $i--, 1; $removed = 1; } } if ($removed) { if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) { $self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1; } return "/msg $self->{channel} $context->{nick}: $arguments has been kicked from the game."; } else { return "$context->{nick}: $arguments isn't even in the game."; } } when ('n') { return $self->normalize_text($arguments); } when ('v') { my ($truth, $lie) = split /;/, $arguments; return $self->validate_lie($self->normalize_text($truth), $self->normalize_text($lie)); } when ('reroll') { if ($self->{current_state} eq 'getlies') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $player; my $rerolled = 0; my $keep; foreach my $i (@{$self->{state_data}->{players}}) { if ($i->{id} == $id) { $i->{reroll} = 1; delete $i->{keep}; $rerolled++; $player = $i; } elsif ($i->{reroll}) { $rerolled++; } elsif ($i->{keep}) { $keep++; } } if (not $player) { return "$context->{nick}: You are not playing in this game. Use `j` to start playing now!"; } my $needed = int(@{$self->{state_data}->{players}} / 2) + 1; $needed -= $rerolled; $needed += $keep; my $votes_needed; if ($needed == 1) { $votes_needed = "$needed more vote to reroll!"; } elsif ($needed > 1) { $votes_needed = "$needed more votes to reroll!"; } else { $votes_needed = "Rerolling..."; } return "/msg $self->{channel} $color{red}$context->{nick} has voted to reroll for another question from the same category! $color{reset}$votes_needed"; } else { return "$context->{nick}: This command can be used only during the \"submit lies\" stage."; } } when ('skip') { if ($self->{current_state} eq 'getlies') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $player; my $skipped = 0; my $keep = 0; foreach my $i (@{$self->{state_data}->{players}}) { if ($i->{id} == $id) { $i->{skip} = 1; delete $i->{keep}; $skipped++; $player = $i; } elsif ($i->{skip}) { $skipped++; } elsif ($i->{keep}) { $keep++; } } if (not $player) { return "$context->{nick}: You are not playing in this game. Use `j` to start playing now!"; } my $needed = int(@{$self->{state_data}->{players}} / 2) + 1; $needed -= $skipped; $needed += $keep; my $votes_needed; if ($needed == 1) { $votes_needed = "$needed more vote to skip!"; } elsif ($needed > 1) { $votes_needed = "$needed more votes to skip!"; } else { $votes_needed = "Skipping..."; } return "/msg $self->{channel} $color{red}$context->{nick} has voted to skip this category! $color{reset}$votes_needed"; } else { return "$context->{nick}: This command can be used only during the \"submit lies\" stage."; } } when ('keep') { if ($self->{current_state} eq 'getlies') { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $player; foreach my $i (@{$self->{state_data}->{players}}) { if ($i->{id} == $id) { $i->{keep} = 1; delete $i->{skip}; delete $i->{reroll}; $player = $i; last; } } if (not $player) { return "$context->{nick}: You are not playing in this game. Use `j` to start playing now!"; } return "/msg $self->{channel} $color{green}$context->{nick} has voted to keep playing the current question!"; } else { return "$context->{nick}: This command can be used only during the \"submit lies\" stage."; } } when ($_ eq 'lie' or $_ eq 'truth' or $_ eq 'choose') { $arguments //= ''; $arguments = lc $arguments; if ($self->{current_state} eq 'choosecategory') { if (not length $arguments) { return "Usage: spinach choose "; } my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); if (not @{$self->{state_data}->{players}} or $id != $self->{state_data}->{players}->[$self->{state_data}->{current_player}]->{id}) { return "$context->{nick}: It is not your turn to choose a category."; } if ($arguments !~ /^[0-9]+$/) { return "$context->{nick}: Please choose a category number. $self->{state_data}->{categories_text}"; } $arguments--; if ($arguments < 0 or $arguments >= @{$self->{state_data}->{category_options}}) { return "$context->{nick}: Choice out of range. Please choose a valid category. $self->{state_data}->{categories_text}"; } if ($arguments == @{$self->{state_data}->{category_options}} - 2) { $arguments = (@{$self->{state_data}->{category_options}} - 2) * rand; $self->{state_data}->{current_category} = $self->{state_data}->{category_options}->[$arguments]; return "/msg $self->{channel} $context->{nick} has chosen RANDOM CATEGORY! Randomly choosing category: $self->{state_data}->{current_category}!"; } elsif ($arguments == @{$self->{state_data}->{category_options}} - 1) { $self->{state_data}->{reroll_category} = 1; return "/msg $self->{channel} $context->{nick} has chosen REROLL CATEGORIES! Rerolling categories..."; } else { $self->{state_data}->{current_category} = $self->{state_data}->{category_options}->[$arguments]; return "/msg $self->{channel} $context->{nick} has chosen $self->{state_data}->{current_category}!"; } } if ($self->{current_state} eq 'getlies') { if (not length $arguments) { return 'Usage: spinach lie '; } my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $player; foreach my $i (@{$self->{state_data}->{players}}) { if ($i->{id} == $id) { $player = $i; last; } } if (not $player) { return "$context->{nick}: You are not playing in this game. Use `j` to start playing now!"; } $arguments = $self->normalize_text($arguments); my @truth_count = split /\s/, $self->{state_data}->{current_question}->{answer}; my @lie_count = split /\s/, $arguments; my $validate = $self->validate_lie($self->{state_data}->{current_question}->{answer}, $arguments); # don't check alternate answers if exact match to first answer is found unless ($validate == 0) { # check alternative answers foreach my $alt (@{$self->{state_data}->{current_question}->{alternativeSpellings}}) { $validate = self->validate_lie($alt, $arguments); # end loop if exact match to truth last if $validate == 0; } } if ($validate != 1) { if (++$player->{lie_count} > 2) { return "/msg $context->{nick} You cannot change your lie again this round."; } if ($validate == 0) { $self->send_message($self->{channel}, "$color{yellow}$context->{nick} has found the truth!$color{reset}"); } elsif ($validate == -1) { $self->send_message($self->{channel}, "$color{yellow}$context->{nick} has found part of the truth!$color{reset}"); } else { $self->send_message($self->{channel}, "$color{yellow}$context->{nick} has misspelled the truth!$color{reset}"); } return "$context->{nick}: Your lie is too similar to the truth! Please submit a different lie."; } my $changed = exists $player->{lie}; $player->{lie} = $arguments; if ($changed) { return "/msg $self->{channel} $context->{nick} has changed their lie!"; } else { return "/msg $self->{channel} $context->{nick} has submitted a lie!"; } } if ($self->{current_state} eq 'findtruth') { if (not length $arguments) { return 'Usage: spinach truth '; } my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($context->{nick}, $context->{user}, $context->{host}); my $player; foreach my $i (@{$self->{state_data}->{players}}) { if ($i->{id} == $id) { $player = $i; last; } } if (not $player) { return "$context->{nick}: You are not playing in this game. Use `j` to start playing now!"; } if ($arguments !~ /^[0-9]+$/) { return "$context->{nick}: Please select a truth number. $self->{state_data}->{current_choices_text}"; } $arguments--; if ($arguments < 0 or $arguments >= @{$self->{state_data}->{current_choices}}) { return "$context->{nick}: Selection out of range. Please select a valid truth. $self->{state_data}->{current_choices_text}"; } my $changed = exists $player->{truth}; $player->{truth} = uc $self->{state_data}->{current_choices}->[$arguments]; if ($player->{truth} eq $player->{lie}) { delete $player->{truth}; return "$context->{nick}: You cannot select your own lie!"; } if ($changed) { return "/msg $self->{channel} $context->{nick} has selected a different truth!"; } else { return "/msg $self->{channel} $context->{nick} has selected a truth!"; } } return "$context->{nick}: It is not time to use this command."; } when ('show') { if ($self->{current_state} =~ /(?:getlies|findtruth|showlies)/) { $self->showquestion_helper($self->{state_data}, 1); return ''; } return "$context->{nick}: There is nothing to show right now."; } when ('categories') { if (not length $arguments) { return "Usage: spinach categories "; } my $result = eval { use re::engine::RE2 -strict => 1; my @categories = grep { /$arguments/i } keys %{$self->{categories}}; if (not @categories) { return "No categories found."; } my $text = ""; my $comma = ""; foreach my $cat (sort @categories) { $text .= "$comma$cat: " . keys %{$self->{categories}{$cat}}; $comma = ", "; } return $text; }; return "$arguments: $@" if $@; return $result; } when ('filter') { my ($cmd, $args) = split / /, $arguments, 2; $cmd = lc $cmd; if (not length $cmd) { return "Usage: spinach filter include | exclude | show | clear"; } given ($cmd) { when ($_ eq 'include' or $_ eq 'exclude') { if (not length $args) { return "Usage: spinach filter $_ "; } eval { "" =~ /$args/ }; return "Bad filter $args: $@" if $@; my @categories = grep { /$args/i } keys %{$self->{categories}}; if (not @categories) { return "Bad filter: No categories match. Try again."; } $self->{metadata}->set('filter', "category_" . $_ . "_filter", $args); return "Spinach $_ filter set."; } when ('clear') { $self->{metadata}->remove('filter'); return "Spinach filter cleared."; } when ('show') { if (not $self->{metadata}->exists('filter', 'category_include_filter') and not $self->{metadata}->exists('filter', 'category_exclude_filter')) { return "There is no Spinach filter set."; } my $text = "Spinach "; my $comma = ""; if ($self->{metadata}->exists('filter', 'category_include_filter')) { $text .= "include filter set to: " . $self->{metadata}->get_data('filter', 'category_include_filter'); $comma = "; "; } if ($self->{metadata}->exists('filter', 'category_exclude_filter')) { $text .= $comma . "exclude filter set to: " . $self->{metadata}->get_data('filter', 'category_exclude_filter'); } return $text; } default { return "Unknown filter command '$cmd'."; } } } when ('state') { my ($command, $args) = split /\s+/, $arguments; if ($command eq 'show') { return "Previous state: $self->{previous_state}; current state: $self->{current_state}; previous result: $self->{state_data}->{previous_result}"; } if ($command eq 'set') { if (not length $args) { return "Usage: spinach state set "; } my $u = $self->{pbot}->{users}->loggedin($self->{channel}, $context->{hostmask}); if (not $self->{pbot}->{capabilities}->userhas($u, 'admin')) { return "$context->{nick}: Only admins may set game state."; } $self->{previous_state} = $self->{current_state}; $self->{current_state} = $args; return "State set to $args"; } if ($command eq 'result') { if (not length $args) { return "Usage: spinach state result "; } my $admin = $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask}); if (not $admin) { return "$context->{nick}: Only admins may set game state."; } $self->{state_data}->{previous_result} = $self->{state_data}->{result}; $self->{state_data}->{result} = $args; return "State result set to $args"; } return "Usage: spinach state show | set | result "; } when ('set') { my ($index, $key, $value) = split /\s+/, $arguments; if (not defined $index) { return "Usage: spinach set [key [value]]"; } if (lc $index eq 'settings' and $key and lc $key eq 'stats' and defined $value and $self->{current_state} ne 'nogame') { return "Spinach stats setting cannot be modified while a game is in progress."; } my $admin = $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask}); if (defined $value and not $admin) { return "$context->{nick}: Only admins may set game settings."; } return $self->{metadata}->set($index, $key, $value); } when ('unset') { my ($index, $key) = split /\s+/, $arguments; if (not defined $index or not defined $key) { return "Usage: spinach unset "; } if (lc $index eq 'settings' and lc $key eq 'stats' and $self->{current_state} ne 'nogame') { return "Spinach stats setting cannot be modified while a game is in progress."; } my $admin = $self->{pbot}->{users}->loggedin_admin($self->{channel}, $context->{hostmask}); if (not $admin) { return "$context->{nick}: Only admins may set game settings."; } return $self->{metadata}->unset($index, $key); } when ('rank') { return $self->{rankcmd}->rank($arguments); } default { return $usage; } } return $result; } sub start_game($self) { $self->{state_data} = { players => [], bonus_round => 0, }; $self->{current_state} = 'getplayers'; $self->{pbot}->{event_queue}->enqueue_event( sub { $self->run_one_state; }, 1, 'spinach loop', 1 ); } sub player_join($self, $nick, $user, $host) { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($nick, $user, $host); foreach my $player (@{$self->{state_data}->{players}}) { if ($player->{id} == $id) { return "$nick: You have already joined this game."; } } my $player = { id => $id, name => $nick, score => 0, ready => $self->{current_state} eq 'getplayers' ? 0 : 1, missedinputs => 0 }; push @{$self->{state_data}->{players}}, $player; # reset tocks to give player time to choose/lie $self->{state_data}->{tocks} = 0; return "/msg $self->{channel} $nick has joined the game!"; } sub player_left($self, $nick, $user, $host) { my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account_ancestor($nick, $user, $host); for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) { if ($self->{state_data}->{players}->[$i]->{id} == $id) { splice @{$self->{state_data}->{players}}, $i--, 1; if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) { $self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1; } $self->send_message($self->{channel}, "$nick has left the game!"); last; } } } sub send_message($self, $to, $text, $delay = 0) { my $botnick = $self->{pbot}->{registry}->get_value('irc', 'botnick'); my $message = { nick => $botnick, user => 'spinach', host => 'localhost', hostmask => "$botnick!spinach\@localhost", keyword => 'spinach', command => 'spinach', checkflood => 1, message => $text }; $self->{pbot}->{interpreter}->add_message_to_output_queue($to, $message, $delay); } sub add_new_suggestions($self, $state) { my $question = undef; my $modified = 0; foreach my $player (@{$state->{players}}) { if ($player->{deceived}) { $self->{pbot}->{logger}->log("Adding new suggestion for $state->{current_question}->{id}: $state->{current_question}->{question}: $player->{deceived}\n"); if (not grep { lc $_ eq lc $player->{deceived} } @{$state->{current_question}->{suggestions}}) { if (not defined $question) { foreach my $q (@{$self->{questions}->{questions}}) { if ($q->{id} == $state->{current_question}->{id}) { $question = $q; last; } } } push @{$question->{suggestions}}, uc $player->{deceived}; $modified = 1; } } } if ($modified) { $self->save_questions; } } sub commify($self, $value) { my $text = reverse $value; $text =~ s/(\d\d\d)(?=\d)(?!\d*\.)/$1,/g; return scalar reverse $text; } sub normalize_question($self, $text) { my @words = split / /, $text; my $uc = 0; foreach my $word (@words) { if ($word =~ m/^[A-Z]/) { $uc++; } } if ($uc >= @words * .8) { $text = ucfirst lc $text; } return $text; } sub normalize_text($self, $text) { $text = unidecode $text; $text =~ s/^\s+|\s+$//g; $text =~ s/\s+/ /g; $text =~ s/^(the|a|an) //i; $text =~ s/&/ AND /g; $text = lc substr($text, 0, 80); $text =~ s/\$\s+(\d)/\$$1/g; $text =~ s/\s*%$//; $text =~ s/(\d),(\d\d\d)/$1$2/g; $text =~ s/(\D,)(\D)/$1 $2/g; my @words = split / /, $text; my @result; foreach my $word (@words) { my $punct = $1 if $word =~ s/(\p{PosixPunct}+)$//; my $newword = $word; if ($word =~ m/^\d{4}$/ and $word >= 1700 and $word <= 2100) { $newword = year2en($word); } elsif ($word =~ m/^-?\d+$/) { $newword = num2en($word); if (defined $punct and $punct eq '%') { $newword .= " percent"; $punct = undef; } } elsif ($word =~ m/^(-?\d+)(?:st|nd|rd|th)$/i) { $newword = num2en_ordinal($1); } elsif ($word =~ m/^(-)?\$(\d+)?(\.\d+)?$/i) { my ($neg, $dollars, $cents) = ($1, $2, $3); $newword = ''; $dollars = "$neg$dollars" if defined $neg and defined $dollars; if (defined $dollars) { $word = num2en($dollars); $newword = "$word " . (abs $dollars == 1 ? "dollar" : "dollars"); } if (defined $cents) { $cents =~ s/^\.0*//; $cents = "$neg$cents" if defined $neg and not defined $dollars; $word = num2en($cents); $newword .= " and " if defined $dollars; $newword .= (abs $cents == 1 ? "$word cent" : "$word cents"); } } elsif ($word =~ m/^(-?\d*\.\d+)(?:st|nd|rd|th)?$/i) { $newword = num2en($1); } elsif ($word =~ m{^(-?\d+\s*/\s*-?\d+)(?:st|nd|rd|th)?$}i) { $newword = fraction2words($1); } $newword .= $punct if defined $punct; push @result, $newword; } $text = uc b2a("@result", s => 1); $text =~ s/([A-Z])\./$1/g; $text =~ s/-/ /g; $text =~ s/["'?!]//g; $text =~ s/\s+/ /g; $text =~ s/^\s+|\s+$//g; return substr $text, 0, 80; } sub validate_lie($self, $truth, $lie) { my %truth_words = @{stem map { $_ => 1 } grep { /^\w+$/ and not exists $self->{stopwords}{lc $_} } split /\b/, $truth}; my $truth_word_count = keys %truth_words; my %lie_words = @{stem map { $_ => 1 } grep { /^\w+$/ and not exists $self->{stopwords}{lc $_} } split /\b/, $lie}; my $lie_word_count = keys %lie_words; my $count = 0; foreach my $word (keys %lie_words) { if (exists $truth_words{$word}) { $count++; } } if ($count >= $lie_word_count) { if ($count == $truth_word_count) { return 0; } else { return -1; } } my $stripped_truth = $truth; $stripped_truth =~ s/(?:\s|\p{PosixPunct})+//g; my $stripped_lie = $lie; $stripped_lie =~ s/(?:\s|\p{PosixPunct})+//g; if ($stripped_truth eq $stripped_lie) { return 0; } my $distance = distance($stripped_truth, $stripped_lie); my $length = (length $stripped_truth > length $stripped_lie) ? length $stripped_truth : length $stripped_lie; # if difference is 20% or less then they're too similar if ($distance / $length <= 0.20) { return -2; } return 1; } sub showquestion_helper($self, $state, $show_category = undef) { return if $state->{reroll_category}; if (exists $state->{current_question}) { my $category = ''; my $value = ''; if ($show_category) { $category = "[$state->{current_category}] "; } if ($state->{current_question}->{value}) { $value = "[$state->{current_question}->{value}] "; } $self->send_message( $self->{channel}, "$color{green}Current question:$color{reset} " . $self->commify($state->{current_question}->{id}) . ") $category$value$state->{current_question}->{question}" ); } else { $self->send_message($self->{channel}, "There is no current question."); } } # state machine sub run_one_state($self) { # check for naughty or missing players for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) { if ($self->{state_data}->{players}->[$i]->{missedinputs} >= $self->{metadata}->get_data('settings', 'max_missed_inputs')) { $self->send_message( $self->{channel}, "$color{red}$self->{state_data}->{players}->[$i]->{name} has missed too many prompts and has been ejected from the game!$color{reset}" ); splice @{$self->{state_data}->{players}}, $i--, 1; if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) { $self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1; } } } if (not @{$self->{state_data}->{players}}) { $self->send_message($self->{channel}, "All players have left the game!"); $self->{current_state} = 'nogame'; $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); return; } my $state_data = $self->{state_data}; # transitioned to a brand new state; prepare first tock if ($self->{previous_state} ne $self->{current_state}) { $state_data->{newstate} = 1; $state_data->{ticks} = 1; if (exists $state_data->{tick_drift}) { $state_data->{ticks} += $state_data->{tick_drift}; delete $state_data->{tick_drift}; } $state_data->{first_tock} = 1; } else { $state_data->{newstate} = 0; } # dump new state data for logging/debugging if ($state_data->{newstate} and $self->{metadata}->get_data('settings', 'debug_state')) { $self->{pbot}->{logger}->log("Spinach: New state: $self->{previous_state} ($state_data->{previous_result}) --> $self->{current_state}\n" . Dumper($state_data) . "\n"); } # run one state/tick my $should_trans = $self->{states}{$self->{current_state}}{sub}($state_data); if ($state_data->{tocked}) { delete $state_data->{tocked}; delete $state_data->{first_tock}; $state_data->{ticks} = 0; } # prepare to transition to next state $state_data->{previous_result} = $state_data->{result}; $self->{previous_state} = $self->{current_state}; if ($should_trans) { # sanity check to ensure edits to state machine didn't break anything if (not exists $self->{states}{$self->{current_state}}{trans}{$state_data->{result}}) { $self->{pbot}->{logger}->log("Spinach: State broke: no such transition to $state_data->{result} for state $self->{current_state}\n"); $self->send_message($self->{channel}, "Spinach state broke: no such transition to $state_data->{result} for state $self->{current_state}"); $self->{current_state} = 'nogame'; $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); return; } # transition to next state $self->{current_state} = $self->{states}{$self->{current_state}}{trans}{$state_data->{result}}; # this shouldn't happen if (not defined $self->{current_state}) { $self->{pbot}->{logger}->log("Spinach state broke.\n"); $self->send_message($self->{channel}, "Spinach state broke."); $self->{current_state} = 'nogame'; $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); return; } } # next tick $self->{state_data}->{ticks}++; } # state transitions sub create_states($self) { $self->{pbot}->{logger}->log("Spinach: Creating game state machine\n"); $self->{previous_state} = ''; $self->{previous_result} = ''; $self->{current_state} = 'nogame'; # no game running || game ended $self->{states}{'nogame'}{sub} = sub { $self->nogame(@_) }; $self->{states}{'nogame'}{trans}{start} = 'getplayers'; # waiting for players to join/ready $self->{states}{'getplayers'}{sub} = sub { $self->getplayers(@_) }; $self->{states}{'getplayers'}{trans}{stop} = 'nogame'; $self->{states}{'getplayers'}{trans}{allready} = 'roundinit'; # initialize round scoring, etc $self->{states}{'roundinit'}{sub} = sub { $self->roundinit(@_) }; $self->{states}{'roundinit'}{trans}{finalscore} = 'finalscore'; $self->{states}{'roundinit'}{trans}{next} = 'roundstart'; # start round (announce current round info) $self->{states}{'roundstart'}{sub} = sub { $self->roundstart(@_) }; $self->{states}{'roundstart'}{trans}{next} = 'choosecategory'; $self->{states}{'choosecategory'}{sub} = sub { $self->choosecategory(@_) }; $self->{states}{'choosecategory'}{trans}{next} = 'showquestion'; $self->{states}{'showquestion'}{sub} = sub { $self->showquestion(@_) }; $self->{states}{'showquestion'}{trans}{next} = 'getlies'; $self->{states}{'getlies'}{sub} = sub { $self->getlies(@_) }; $self->{states}{'getlies'}{trans}{reroll} = 'showquestion'; $self->{states}{'getlies'}{trans}{skip} = 'roundstart'; $self->{states}{'getlies'}{trans}{next} = 'findtruth'; $self->{states}{'findtruth'}{sub} = sub { $self->findtruth(@_) }; $self->{states}{'findtruth'}{trans}{next} = 'showlies'; $self->{states}{'showlies'}{sub} = sub { $self->showlies(@_) }; $self->{states}{'showlies'}{trans}{next} = 'showtruth'; $self->{states}{'showtruth'}{sub} = sub { $self->showtruth(@_) }; $self->{states}{'showtruth'}{trans}{next} = 'reveallies'; $self->{states}{'reveallies'}{sub} = sub { $self->reveallies(@_) }; $self->{states}{'reveallies'}{trans}{next} = 'showscore'; $self->{states}{'showscore'}{sub} = sub { $self->showscore(@_) }; $self->{states}{'showscore'}{trans}{next} = 'roundinit'; $self->{states}{'finalscore'}{sub} = sub { $self->finalscore(@_) }; $self->{states}{'finalscore'}{trans}{next} = 'gameover'; $self->{states}{'gameover'}{sub} = sub { $self->gameover(@_) }; $self->{states}{'gameover'}{trans}{next} = 'getplayers'; } # state subroutines sub nogame($self, $state) { if ($self->{stats_running}) { $self->{stats}->end; delete $self->{stats_running}; } $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); $state->{result} = 'nogame'; return 0; } sub getplayers($self, $state) { my $players = $state->{players}; my @names; my $unready = @$players ? @$players : 1; foreach my $player (@$players) { if (not $player->{ready}) { push @names, "$player->{name} $color{red}(not ready)$color{reset}"; } else { $unready--; push @names, $player->{name}; } } my $min_players = $self->{metadata}->get_data('settings', 'min_players') // 2; if (@$players >= $min_players and not $unready) { $self->send_message($self->{channel}, "All players ready!"); if ($self->{metadata}->get_data('settings', 'stats')) { $self->{stats}->begin; $self->{stats_running} = 1; } $self->{game} = { rounds => $self->{metadata}->get_data('settings', 'rounds'), questions => $self->{metadata}->get_data('settings', 'questions'), round => 1, # current round question => 0, # current question }; $self->{scoring} = { 1 => { truth => 500, lie => 1000, }, 2 => { truth => 750, lie => 1500, }, 3 => { # rounds 3 and greater use this scoring truth => 1000, lie => 2000, }, bonus => { # bonus rounds are when round >= rounds + 1 truth => 2000, lie => 3000, } }; $state->{result} = 'allready'; return 1; } my $tock; if ($state->{first_tock}) { # first get-players announcement in default tock-duration seconds $tock = $self->{tock_duration}; } else { # 5 minutes between get-players announcements $tock = 300; } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; if (not $unready) { $self->send_message($self->{channel}, "Game cannot begin with one player."); } if (++$state->{tocks} > 6) { $self->send_message($self->{channel}, "Not all players were ready in time. The game has been stopped."); $state->{players} = []; $state->{result} = 'stop'; return 1; } $players = join ', ', @names; if (not @names) { $players = 'none'; if ($state->{tocks} >= 0) { $self->send_message($self->{channel}, "All players have left the queue. The game has been stopped."); $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); $self->{current_state} = 'nogame'; $self->{result} = 'nogame'; return; } } my $msg = "Waiting for more players or for all players to ready up. Current players: $players"; $self->send_message($self->{channel}, $msg); } $state->{result} = 'wait'; return 0; } sub roundinit($self, $state) { $self->{game}->{question}++; if ($self->{game}->{question} > $self->{game}->{questions}) { $self->{game}->{round}++; $self->{game}->{question} = 1; } my $round_scoring = $self->{game}->{round}; if ($round_scoring >= $self->{game}->{rounds} + 1) { $state->{random_category} = 1; $state->{bonus_round}++; $round_scoring = 'bonus'; } elsif ($round_scoring > 3) { $round_scoring = 3; } $state->{truth_points} = $self->{scoring}->{$round_scoring}->{truth}; $state->{lie_points} = $self->{scoring}->{$round_scoring}->{lie}; if ($state->{bonus_round} > $self->{metadata}->get_data('settings', 'bonus_rounds')) { $state->{result} = 'finalscore'; } else { $state->{result} = 'next'; } return 1; } sub roundstart($self, $state) { if ($state->{ticks} % 2 == 0 || $state->{reroll_category}) { $state->{init} = 1; $state->{tocks} = 0; $state->{max_tocks} = $self->{choosecategory_max_tocks}; unless ($state->{reroll_category}) { my $round = $self->{game}->{round}; my $rounds = $self->{game}->{rounds}; my $question = $self->{game}->{question}; my $questions = $self->{game}->{questions}; my $announce; if ($round >= $self->{game}->{rounds} + 1) { $announce = 'BONUS ROUND! BONUS QUESTION!'; } else { $announce = "Round $round/$rounds, question $question/$questions!"; } $self->send_message($self->{channel}, "$announce $state->{lie_points} for each lie. $state->{truth_points} for the truth.") } $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub choosecategory($self, $state) { if ($state->{init} or $state->{reroll_category}) { delete $state->{current_category}; $state->{current_player}++ unless $state->{reroll_category}; if ($state->{current_player} >= @{$state->{players}}) { $state->{current_player} = 0; } my @choices; my @categories; if ($self->{metadata}->exists('filter', 'category_include_filter') and length $self->{metadata}->get_data('filter', 'category_include_filter')) { my $filter = $self->{metadata}->get_data('filter', 'category_include_filter'); @categories = grep { /$filter/i } keys %{$self->{categories}}; } else { @categories = keys %{$self->{categories}}; } if ($self->{metadata}->exists('filter', 'category_exclude_filter') and length $self->{metadata}->get_data('filter', 'category_exclude_filter')) { my $filter = $self->{metadata}->get_data('filter', 'category_exclude_filter'); @categories = grep { $_ !~ /$filter/i } @categories; } my $attempts = 0; while (1) { last if ++$attempts > 10000; my $cat = $categories[rand @categories]; my @questions = keys %{$self->{categories}{$cat}}; if (not @questions) { $self->{pbot}->{logger}->log("No questions for category $cat\n"); next; } if ($self->{metadata}->exists('settings', 'min_difficulty')) { @questions = grep { $self->{categories}{$cat}{$_}->{value} >= $self->{metadata}->get_data('settings', 'min_difficulty') } @questions; } if ($self->{metadata}->exists('settings', 'max_difficulty')) { @questions = grep { $self->{categories}{$cat}{$_}->{value} <= $self->{metadata}->get_data('settings', 'max_difficulty') } @questions; } if ($self->{metadata}->exists('settings', 'seen_expiry')) { my $now = time; @questions = grep { $now - $self->{categories}{$cat}{$_}->{seen_timestamp} >= $self->{metadata}->get_data('settings', 'seen_expiry') } @questions; } next if not @questions; if (not grep { $_ eq $cat } @choices) { push @choices, $cat; } last if @choices == $self->{metadata}->get_data('settings', 'category_choices') or @categories < $self->{metadata}->get_data('settings', 'category_choices'); } if (not @choices) { $self->{pbot}->{logger}->log("Out of questions with current settings!\n"); $self->send_message($self->{channel}, "Out of questions with current settings! This will probably break something."); # XXX: do something useful here } push @choices, 'RANDOM CATEGORY'; push @choices, 'REROLL CATEGORIES'; $state->{categories_text} = ''; my $i = 1; my $comma = ''; foreach my $choice (@choices) { $state->{categories_text} .= "$comma$color{green}$i)$color{reset} " . $choice; $i++; $comma = "; "; } if ($state->{reroll_category} and not $self->{metadata}->get_data('settings', 'category_autopick')) { $self->send_message($self->{channel}, $state->{categories_text}); } $state->{category_options} = \@choices; $state->{category_rerolls} = 0 if $state->{init}; delete $state->{init}; delete $state->{reroll_category}; } if (exists $state->{current_category} or not @{$state->{players}}) { $state->{result} = 'next'; return 1; } my $tock; if ($state->{first_tock}) { $tock = 2; } else { $tock = $self->{tock_duration}; } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; if (exists $state->{random_category} or $self->{metadata}->get_data('settings', 'category_autopick')) { delete $state->{random_category}; my $category = $state->{category_options}->[rand(@{$state->{category_options}} - 2)]; my $questions = scalar keys %{$self->{categories}{$category}}; $self->send_message($self->{channel}, "$color{green}Category:$color{reset} $category! ($questions questions)"); $state->{current_category} = $category; $state->{result} = 'next'; return 1; } if (++$state->{tocks} > $state->{max_tocks}) { # $state->{players}->[$state->{current_player}]->{missedinputs}++; my $name = $state->{players}->[$state->{current_player}]->{name}; my $category = $state->{category_options}->[rand(@{$state->{category_options}} - 2)]; $self->send_message($self->{channel}, "$name took too long to choose. Randomly choosing: $category!"); $state->{current_category} = $category; $state->{result} = 'next'; return 1; } my $name = $state->{players}->[$state->{current_player}]->{name}; my $warning; if ($state->{tocks} == $state->{max_tocks}) { $warning = $color{red}; } elsif ($state->{tocks} == $state->{max_tocks} - 1) { $warning = $color{yellow}; } else { $warning = ''; } my $remaining = $self->{tock_duration} * $state->{max_tocks}; $remaining -= $self->{tock_duration} * ($state->{tocks} - 1); $remaining = "(" . (concise duration $remaining) . " remaining)"; my $botnick = $self->{pbot}->{registry}->get_value('irc', 'botnick'); $self->send_message($self->{channel}, "$name: $warning$remaining Choose a category via `/msg $botnick c `:$color{reset}"); $self->send_message($self->{channel}, "$state->{categories_text}"); $state->{result} = 'wait'; return 0; } if (exists $state->{current_category}) { $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub showquestion($self, $state) { if ($state->{ticks} % 2 == 0) { my @questions = keys %{$self->{categories}{$state->{current_category}}}; if (exists $state->{seen_questions}->{$state->{current_category}}) { my @seen = keys %{$state->{seen_questions}->{$state->{current_category}}}; my %seen = map { $_ => 1 } @seen; @questions = grep { !defined $seen{$_} } @questions; } @questions = sort { $self->{categories}{$state->{current_category}}{$a}->{seen_timestamp} <=> $self->{categories}{$state->{current_category}}{$b}->{seen_timestamp} } @questions; my $now = time; @questions = grep { $now - $self->{categories}{$state->{current_category}}{$_}->{seen_timestamp} >= $self->{metadata}->get_data('settings', 'seen_expiry') } @questions; if ($self->{metadata}->exists('settings', 'min_difficulty')) { @questions = grep { $self->{categories}{$state->{current_category}}{$_}->{value} >= $self->{metadata}->get_data('settings', 'min_difficulty') } @questions; } if ($self->{metadata}->exists('settings', 'max_difficulty')) { @questions = grep { $self->{categories}{$state->{current_category}}{$_}->{value} <= $self->{metadata}->get_data('settings', 'max_difficulty') } @questions; } if (not @questions) { $self->send_message($self->{channel}, "No more questions available in category $state->{current_category}! Picking new category..."); delete $state->{seen_questions}->{$state->{current_category}}; @questions = keys %{$self->{categories}{$state->{current_category}}}; $state->{reroll_category} = 1; } if ($state->{reroll_question}) { delete $state->{reroll_question}; unless ($state->{reroll_category}) { my $count = @questions; $self->send_message( $self->{channel}, "Rerolling new question from $state->{current_category} (" . $self->commify($count) . " question" . ($count == 1 ? '' : 's') . " remaining)\n" ); } } $state->{current_question} = $self->{categories}{$state->{current_category}}{$questions[0]}; $state->{current_question}->{question} = $self->normalize_question($state->{current_question}->{question}); $state->{current_question}->{answer} = $self->normalize_text($state->{current_question}->{answer}); $state->{current_question}->{seen_timestamp} = time unless $state->{reroll_category}; my @alts = map { $self->normalize_text($_) } @{$state->{current_question}->{alternativeSpellings}}; $state->{current_question}->{alternativeSpellings} = \@alts; $state->{seen_questions}->{$state->{current_category}}->{$state->{current_question}->{id}} = 1; foreach my $player (@{$state->{players}}) { delete $player->{lie}; delete $player->{lie_count}; delete $player->{truth}; delete $player->{good_lie}; delete $player->{deceived}; delete $player->{skip}; delete $player->{reroll}; delete $player->{keep}; } $state->{current_choices_text} = ''; $self->showquestion_helper($state); $state->{max_tocks} = $self->{picktruth_max_tocks}; $state->{tocks} = 0; $state->{init} = 1; $state->{current_lie_player} = 0; $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub getlies($self, $state) { if ($state->{reroll_category}) { $state->{result} = 'skip'; return 1; } my $tock; if ($state->{first_tock}) { $tock = 2; } else { $tock = $self->{tock_duration}; } my @nolies; my $reveallies = '. Revealing lies! '; my $lies = 0; my $comma = ''; my @keeps; my @rerolls; my @skips; foreach my $player (@{$state->{players}}) { if (not exists $player->{lie}) { push @nolies, $player->{name}; } else { $lies++; $reveallies .= "$comma$player->{name}: $player->{lie}"; $comma = '; '; } if ($player->{reroll}) { push @rerolls, $player->{name}; } if ($player->{skip}) { push @skips, $player->{name}; } if ($player->{keep}) { push @keeps, $player->{name}; } } # advance to next state if everyone has submitted a lie if (not @nolies) { $state->{result} = 'next'; return 1; } $reveallies = '' if not $lies; if (@rerolls) { my $needed = int(@{$state->{players}} / 2) + 1; $needed += @keeps; $needed -= @rerolls; if ($needed <= 0) { $state->{reroll_question} = 1; $self->send_message($self->{channel}, "The answer was: " . uc($state->{current_question}->{answer}) . $reveallies); $state->{result} = 'reroll'; return 1; } } if (@skips) { my $needed = int(@{$state->{players}} / 2) + 1; $needed += @keeps; $needed -= @skips; if ($needed <= 0) { $self->send_message($self->{channel}, "The answer was: " . uc($state->{current_question}->{answer}) . $reveallies); $state->{result} = 'skip'; return 1; } } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; if (++$state->{tocks} > $state->{max_tocks}) { my @missedinputs; foreach my $player (@{$state->{players}}) { if (not exists $player->{lie}) { push @missedinputs, $player->{name}; $player->{missedinputs}++; } } if (@missedinputs) { my $missed = join ', ', @missedinputs; $self->send_message($self->{channel}, "$missed failed to submit a lie in time!"); } $state->{tocks} = 0; $state->{init} = 1; $state->{result} = 'next'; return 1; } my $players = join ', ', @nolies; my $warning; if ($state->{tocks} == $state->{max_tocks}) { $warning = $color{red}; } elsif ($state->{tocks} == $state->{max_tocks} - 1) { $warning = $color{yellow}; } else { $warning = ''; } my $remaining = $self->{tock_duration} * $state->{max_tocks}; $remaining -= $self->{tock_duration} * ($state->{tocks} - 1); $remaining = "(" . (concise duration $remaining) . " remaining)"; my $botnick = $self->{pbot}->{registry}->get_value('irc', 'botnick'); $self->send_message($self->{channel}, "$players: $warning$remaining Submit your lie now via `/msg $botnick lie `!"); } $state->{result} = 'wait'; return 0; } sub findtruth($self, $state) { my $tock; if ($state->{first_tock}) { $tock = 2; } else { $tock = $self->{tock_duration}; } my @notruth; foreach my $player (@{$state->{players}}) { if (not exists $player->{truth}) { push @notruth, $player->{name}; } } if (not @notruth) { # all players have selected a truth $state->{result} = 'next'; return 1; } if ($state->{init}) { delete $state->{init}; my @choices; my @suggestions = @{$state->{current_question}->{suggestions}}; my @lies; foreach my $player (@{$state->{players}}) { if ($player->{lie}) { if (not grep { $_ eq $player->{lie} } @lies) { push @lies, uc $player->{lie}; } } } while (1) { my $limit = @{$state->{players}} < 5 ? 5 : @{$state->{players}}; last if @choices >= $limit; if (@lies) { my $random = rand @lies; push @choices, $lies[$random]; splice @lies, $random, 1; next; } if (@suggestions) { my $random = rand @suggestions; my $suggestion = uc $suggestions[$random]; push @choices, $suggestion if not grep { $_ eq $suggestion } @choices; splice @suggestions, $random, 1; next; } last; } splice @choices, rand @choices + 1, 0, $state->{current_question}->{answer}; $state->{correct_answer} = $state->{current_question}->{answer}; my $i = 0; my $comma = ''; my $text = ''; foreach my $choice (@choices) { ++$i; $text .= "$comma$color{green}$i) $color{reset}$choice"; $comma = '; '; } $state->{current_choices_text} = $text; $state->{current_choices} = \@choices; } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; if (++$state->{tocks} > $state->{max_tocks}) { my @missedinputs; foreach my $player (@{$state->{players}}) { if (not exists $player->{truth}) { push @missedinputs, $player->{name}; $player->{missedinputs}++; $player->{score} -= $state->{lie_points}; } } if (@missedinputs) { my $missed = join ', ', @missedinputs; $self->send_message($self->{channel}, "$missed failed to find the truth in time! They lose $state->{lie_points} points!"); } $state->{result} = 'next'; return 1; } my $players = join ', ', @notruth; my $warning; if ($state->{tocks} == $state->{max_tocks}) { $warning = $color{red}; } elsif ($state->{tocks} == $state->{max_tocks} - 1) { $warning = $color{yellow}; } else { $warning = ''; } my $remaining = $self->{tock_duration} * $state->{max_tocks}; $remaining -= $self->{tock_duration} * ($state->{tocks} - 1); $remaining = "(" . (concise duration $remaining) . " remaining)"; my $botnick = $self->{pbot}->{registry}->get_value('irc', 'botnick'); $self->send_message($self->{channel}, "$players: $warning$remaining Find the truth now via `/msg $botnick c `!$color{reset}"); $self->send_message($self->{channel}, "$state->{current_choices_text}"); } $state->{result} = 'wait'; return 0; } sub showlies($self, $state) { my @liars; my $player; my $tock; if ($state->{first_tock}) { $tock = 2; } else { $tock = 3; } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; while ($state->{current_lie_player} < @{$state->{players}}) { $player = $state->{players}->[$state->{current_lie_player}]; $state->{current_lie_player}++; next if not exists $player->{truth}; foreach my $liar (@{$state->{players}}) { next if $liar->{id} == $player->{id}; next if not exists $liar->{lie}; if ($liar->{lie} eq $player->{truth}) { push @liars, $liar; } } last if @liars; if ($player->{truth} ne $state->{correct_answer}) { if ($self->{metadata}->get_data('settings', 'stats')) { my $player_id = $self->{stats}->get_player_id($player->{name}, $self->{channel}); my $player_data = $self->{stats}->get_player_data($player_id); $player_data->{bad_guesses}++; $self->{stats}->update_player_data($player_id, $player_data); } $player->{score} -= $state->{lie_points}; $player->{deceived} = $player->{truth}; $self->send_message($self->{channel}, "$player->{name} fell for my lie: \"$player->{truth}\". -$state->{lie_points} points!"); if ($state->{current_lie_player} < @{$state->{players}}) { $state->{result} = 'wait'; return 0; } else { $state->{result} = 'next'; return 1; } } } if (@liars) { my $liars_text = ''; my $liars_no_apostrophe = ''; my $lie = $player->{truth}; my $gains = @liars == 1 ? 'gains' : 'gain'; my $comma = ''; foreach my $liar (@liars) { if ($self->{metadata}->get_data('settings', 'stats')) { my $player_id = $self->{stats}->get_player_id($liar->{name}, $self->{channel}); my $player_data = $self->{stats}->get_player_data($player_id); $player_data->{players_deceived}++; $self->{stats}->update_player_data($player_id, $player_data); } $liars_text .= "$comma$liar->{name}'s"; $liars_no_apostrophe .= "$comma$liar->{name}"; $comma = ', '; $liar->{score} += $state->{lie_points}; $liar->{good_lie} = 1; } if ($self->{metadata}->get_data('settings', 'stats')) { my $player_id = $self->{stats}->get_player_id($player->{name}, $self->{channel}); my $player_data = $self->{stats}->get_player_data($player_id); $player_data->{bad_guesses}++; $self->{stats}->update_player_data($player_id, $player_data); } $self->send_message($self->{channel}, "$player->{name} fell for $liars_text lie: \"$lie\". $liars_no_apostrophe $gains +$state->{lie_points} points!"); $player->{deceived} = $lie; } if ($state->{current_lie_player} >= @{$state->{players}}) { if (@liars) { delete $state->{tick_drift}; } else { $state->{tick_drift} = $tock - 1; } $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } $state->{result} = 'wait'; return 0; } sub showtruth($self, $state) { if ($state->{ticks} % 3 == 0) { my $player_id; my $player_data; my $players; my $comma = ''; my $count = 0; foreach my $player (@{$state->{players}}) { if ($self->{metadata}->get_data('settings', 'stats')) { $player_id = $self->{stats}->get_player_id($player->{name}, $self->{channel}); $player_data = $self->{stats}->get_player_data($player_id); $player_data->{questions_played}++; # update nick in stats database once per question (nick changes, etc) $player_data->{nick} = $player->{name}; } if (exists $player->{deceived}) { if ($self->{metadata}->get_data('settings', 'stats')) { $self->{stats}->update_player_data($player_id, $player_data); } next; } if (exists $player->{truth} and $player->{truth} eq $state->{correct_answer}) { if ($self->{metadata}->get_data('settings', 'stats')) { $player_data->{good_guesses}++; $self->{stats}->update_player_data($player_id, $player_data); } $count++; $players .= "$comma$player->{name}"; $comma = ', '; $player->{score} += $state->{truth_points}; } } if ($count) { $self->send_message($self->{channel}, "$players got the correct answer: \"$state->{correct_answer}\". +$state->{truth_points} points!"); } else { $self->send_message($self->{channel}, "Nobody found the truth! The answer was: $state->{correct_answer}"); } $self->add_new_suggestions($state); $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub reveallies($self, $state) { if ($state->{ticks} % 3 == 0) { my $text = 'Revealing lies! '; my $comma = ''; foreach my $player (@{$state->{players}}) { next if not exists $player->{lie}; $text .= "$comma$player->{name}: $player->{lie}"; $comma = '; '; if ($player->{good_lie}) { if ($self->{metadata}->get_data('settings', 'stats')) { my $player_id = $self->{stats}->get_player_id($player->{name}, $self->{channel}); my $player_data = $self->{stats}->get_player_data($player_id); $player_data->{good_lies}++; $self->{stats}->update_player_data($player_id, $player_data); } } } $self->send_message($self->{channel}, "$text"); $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub showscore($self, $state) { # skip showing scores if bonus round so finalscore state does it if ($self->{game}->{round} >= $self->{game}->{rounds} + 1) { $state->{result} = 'next'; return 1; } # skip showing scores if no bonus round and final round/question if ($self->{metadata}->get_data('settings', 'bonus_rounds') == 0 && $self->{game}->{round} >= $self->{game}->{rounds} && $self->{game}->{question} >= $self->{game}->{questions}) { $state->{result} = 'next'; return 1; } if ($state->{ticks} % 3 == 0) { my $text = ''; my $comma = ''; foreach my $player (sort { $b->{score} <=> $a->{score} } @{$state->{players}}) { $text .= "$comma$player->{name}: " . $self->commify($player->{score}); $comma = '; '; } $text = 'none' if not length $text; $self->send_message($self->{channel}, "$color{green}Scores:$color{reset} $text"); $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } sub finalscore($self, $state) { if ($state->{newstate}) { my $player_id; my $player_data; my $mentions = ''; my $text = ''; my $comma = ''; my $i = @{$state->{players}}; $state->{finalscores} = []; foreach my $player (sort { $a->{score} <=> $b->{score} } @{$state->{players}}) { if ($self->{metadata}->get_data('settings', 'stats')) { $player_id = $self->{stats}->get_player_id($player->{name}, $self->{channel}); $player_data = $self->{stats}->get_player_data($player_id); $player_data->{games_played}++; $player_data->{avg_score} *= $player_data->{games_played} - 1; $player_data->{avg_score} += $player->{score}; $player_data->{avg_score} /= $player_data->{games_played}; $player_data->{low_score} = $player->{score} if $player_data->{low_score} == 0; if ($player->{score} > $player_data->{high_score}) { $player_data->{high_score} = $player->{score}; } elsif ($player->{score} < $player_data->{low_score}) { $player_data->{low_score} = $player->{score}; } } if ($i >= 4) { $mentions = "$player->{name}: " . $self->commify($player->{score}) . "$comma$mentions"; $comma = "; "; if ($i == 4) { $mentions = "Honorable mentions: $mentions"; } if ($self->{metadata}->get_data('settings', 'stats')) { $self->{stats}->update_player_data($player_id, $player_data); } $i--; next; } elsif ($i == 3) { $player_data->{times_third}++; $text = sprintf("%15s%-13s%7s", "Third place: ", $player->{name}, $self->commify($player->{score})); } elsif ($i == 2) { $player_data->{times_second}++; $text = sprintf("%15s%-13s%7s", "Second place: ", $player->{name}, $self->commify($player->{score})); } elsif ($i == 1) { $player_data->{times_first}++; $text = sprintf("%15s%-13s%7s", "WINNER: ", $player->{name}, $self->commify($player->{score})); } if ($self->{metadata}->get_data('settings', 'stats')) { $self->{stats}->update_player_data($player_id, $player_data); } push @{$state->{finalscores}}, $text; $i--; } push @{$state->{finalscores}}, $mentions if length $mentions; } my $tock; if ($state->{first_tock}) { $tock = 2; } else { $tock = 3; } if ($state->{ticks} % $tock == 0) { $state->{tocked} = 1; if (not @{$state->{finalscores}}) { $self->send_message($self->{channel}, "$color{green}Final scores: $color{reset}none"); $state->{result} = 'next'; return 1; } if ($state->{first_tock}) { $self->send_message($self->{channel}, "$color{green}Final scores:$color{reset}"); $state->{result} = 'wait'; return 0; } my $text = shift @{$state->{finalscores}}; $self->send_message($self->{channel}, "$text"); if (not @{$state->{finalscores}}) { $state->{result} = 'next'; return 1; } } $state->{result} = 'wait'; return 0; } sub gameover($self, $state) { if ($state->{ticks} % 3 == 0) { $self->send_message($self->{channel}, 'Game over!'); my $players = $state->{players}; foreach my $player (@$players) { $player->{ready} = 0; $player->{missedinputs} = 0; } # save updated seen_timestamps $self->save_questions; # reset some state data delete $state->{random_category}; $state->{tocks} = 0; $state->{bonus_round} = 0; $state->{result} = 'next'; return 1; } else { $state->{result} = 'wait'; return 0; } } 1;