mirror of
https://github.com/pragma-/pbot.git
synced 2024-11-17 01:19:31 +01:00
Plugin/Battleship: improve ship placement
Same-player ships will no longer be aligned end-to-end in the same orientation to appear like one long ship. There will no longer always be an even amount of horizontal and vertical ships for each player.
This commit is contained in:
parent
a2b5162290
commit
d29a60978e
@ -586,25 +586,55 @@ sub init_game($self, $state) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
# ensures a ship can be placed at this location (all desired tiles are ocean)
|
# ensures a ship can be placed at this location (all desired tiles are ocean)
|
||||||
sub check_ship_placement($self, $x, $y, $o, $l) {
|
sub check_ship_placement($self, $x, $y, $o, $l, $player_id) {
|
||||||
my ($xd, $yd, $i);
|
my ($xd, $yd, $i);
|
||||||
|
|
||||||
if ($o == $self->{ORIENT_VERT}) {
|
if ($o == $self->{ORIENT_VERT}) {
|
||||||
if ($y + $l >= $self->{N_Y}) {
|
if ($y + $l >= $self->{N_Y}) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ($y >= 2) {
|
||||||
|
my $tile = $self->{board}->[$x][$y - 1];
|
||||||
|
if ($tile->{type} == $self->{TYPE_SHIP} && $tile->{player_id} == $player_id && $tile->{orientation} == $o) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ($y + $l <= $self->{N_Y} - 3) {
|
||||||
|
my $tile = $self->{board}->[$x][$y + $l + 1];
|
||||||
|
if ($tile->{type} == $self->{TYPE_SHIP} && $tile->{player_id} == $player_id && $tile->{orientation} == $o) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
$xd = 0;
|
$xd = 0;
|
||||||
$yd = 1;
|
$yd = 1;
|
||||||
} else {
|
} else {
|
||||||
if ($x + $l >= $self->{N_X}) {
|
if ($x + $l >= $self->{N_X}) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ($x >= 2) {
|
||||||
|
my $tile = $self->{board}->[$x - 1][$y];
|
||||||
|
if ($tile->{type} == $self->{TYPE_SHIP} && $tile->{player_id} == $player_id && $tile->{orientation} == $o) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if ($x + $l <= $self->{N_X} - 3) {
|
||||||
|
my $tile = $self->{board}->[$x + $l + 1][$y];
|
||||||
|
if ($tile->{type} == $self->{TYPE_SHIP} && $tile->{player_id} == $player_id && $tile->{orientation} == $o) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
$xd = 1;
|
$xd = 1;
|
||||||
$yd = 0;
|
$yd = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (my $i = 0; $i < $l; $i++) {
|
for (my $i = 0; $i < $l; $i++) {
|
||||||
if ($self->{board}->[$x += $o == $self->{ORIENT_HORIZ} ? $xd : 0][$y += $o == $self->{ORIENT_HORIZ} ? 0 : $yd]->{type} != $self->{TYPE_OCEAN}) {
|
if ($self->{board}->[$x += $xd][$y += $yd]->{type} != $self->{TYPE_OCEAN}) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -639,27 +669,11 @@ sub place_ship($self, $player_id, $player_index, $ship) {
|
|||||||
$self->{pbot}->{logger}->log("attempt to place ship for player $player_index: ship $ship x,y: $x,$y o: $o length: $l\n");
|
$self->{pbot}->{logger}->log("attempt to place ship for player $player_index: ship $ship x,y: $x,$y o: $o length: $l\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if ($self->check_ship_placement($x, $y, $o, $l)) {
|
if ($self->check_ship_placement($x, $y, $o, $l, $player_id)) {
|
||||||
if (!$o) {
|
if (!$o) {
|
||||||
$self->{vert}++;
|
|
||||||
|
|
||||||
if ($self->{horiz} < $self->{SHIPS} / 2) {
|
|
||||||
# generate a battlefield with half vertical and half horizontal ships
|
|
||||||
# perfectly balanced as all things must be.
|
|
||||||
next;
|
|
||||||
}
|
|
||||||
|
|
||||||
$yd = 1;
|
$yd = 1;
|
||||||
$xd = 0;
|
$xd = 0;
|
||||||
} else {
|
} else {
|
||||||
$self->{horiz}++;
|
|
||||||
|
|
||||||
if ($self->{vert} < $self->{SHIPS} / 2) {
|
|
||||||
# generate a battlefield with half vertical and half horizontal ships
|
|
||||||
# perfectly balanced as all things must be.
|
|
||||||
next;
|
|
||||||
}
|
|
||||||
|
|
||||||
$xd = 1;
|
$xd = 1;
|
||||||
$yd = 0;
|
$yd = 0;
|
||||||
}
|
}
|
||||||
@ -675,7 +689,7 @@ sub place_ship($self, $player_id, $player_index, $ship) {
|
|||||||
hit_by => 0,
|
hit_by => 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
$self->{board}->[$x += $o == $self->{ORIENT_HORIZ} ? $xd : 0][$y += $o == $self->{ORIENT_HORIZ} ? 0 : $yd] = $tile_data;
|
$self->{board}->[$x += $xd][$y += $yd] = $tile_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
$self->{ship_length}->[$ship] = $l;
|
$self->{ship_length}->[$ship] = $l;
|
||||||
@ -721,9 +735,6 @@ sub generate_battlefield($self) {
|
|||||||
|
|
||||||
# place ships
|
# place ships
|
||||||
for (my $player_index = 0; $player_index < @{$self->{state_data}->{players}}; $player_index++) {
|
for (my $player_index = 0; $player_index < @{$self->{state_data}->{players}}; $player_index++) {
|
||||||
# counts how many horizontal/vertical ships have been placed so far
|
|
||||||
$self->{horiz} = 0;
|
|
||||||
$self->{vert} = 0;
|
|
||||||
for (my $ship = 0; $ship < $self->{SHIPS}; $ship++) {
|
for (my $ship = 0; $ship < $self->{SHIPS}; $ship++) {
|
||||||
if (!$self->place_ship($self->{state_data}->{players}->[$player_index]->{id}, $player_index, $ship)) {
|
if (!$self->place_ship($self->{state_data}->{players}->[$player_index]->{id}, $player_index, $ship)) {
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -25,8 +25,8 @@ use PBot::Imports;
|
|||||||
# These are set by the /misc/update_version script
|
# These are set by the /misc/update_version script
|
||||||
use constant {
|
use constant {
|
||||||
BUILD_NAME => "PBot",
|
BUILD_NAME => "PBot",
|
||||||
BUILD_REVISION => 4799,
|
BUILD_REVISION => 4800,
|
||||||
BUILD_DATE => "2024-10-05",
|
BUILD_DATE => "2024-10-06",
|
||||||
};
|
};
|
||||||
|
|
||||||
sub initialize {}
|
sub initialize {}
|
||||||
|
Loading…
Reference in New Issue
Block a user