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Battleship: balanced board and queue commands
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parent
0243b4fd0f
commit
c1db40d216
@ -217,15 +217,30 @@ sub battleship_cmd {
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when ('score') {
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when ('score') {
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if (@{$self->{state_data}->{players}} == 2) {
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if (@{$self->{state_data}->{players}} == 2) {
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my $buf;
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my $buf;
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$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d; ",
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my $p1sections = $self->count_ship_sections(1);
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my $p2sections = $self->count_ship_sections(0);
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my $p1win = "";
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my $p2win = "";
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if ($p1sections > $p2sections) {
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$p1win = "$color{bold}$color{lightgreen} * $color{reset}";
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$p2win = " ";
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} elsif ($p1sections < $p2sections) {
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$p1win = " ";
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$p2win = "$color{bold}$color{lightgreen} * $color{reset}";
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}
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$buf = sprintf("$p1win%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d; ",
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $p1sections);
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$self->send_message($self->{channel}, $buf);
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$self->send_message($self->{channel}, $buf);
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$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$buf = sprintf("$p2win%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $p2sections);
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$self->send_message($self->{channel}, $buf);
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$self->send_message($self->{channel}, $buf);
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return;
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return;
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} else {
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} else {
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@ -289,18 +304,38 @@ sub battleship_cmd {
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return "You are not playing in this game.";
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return "You are not playing in this game.";
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}
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}
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if ($self->{state_data}->{current_player} != $player) {
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if (not length $arguments) {
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return "$nick: It is not your turn to attack!";
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if (delete $self->{state_data}->{players}->[$player]->{location}) {
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}
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return "$nick: Attack location cleared.";
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} else {
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if ($self->{player}->[$player]->{done}) {
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return "$nick: Usage: bomb <location>";
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return "$nick: You have already attacked this turn.";
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}
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}
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}
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if ($arguments !~ m/^[a-zA-Z][0-9]+$/) {
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if ($arguments !~ m/^[a-zA-Z][0-9]+$/) {
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return "$nick: Usage: battleship bomb <location>; <location> must be in the form of A15, B3, C9, etc.";
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return "$nick: Usage: battleship bomb <location>; <location> must be in the form of A15, B3, C9, etc.";
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}
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}
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my ($x, $y);
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($x) = uc($arguments) =~ m/^(.)/;
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($y) = $arguments =~ m/^.(.*)/;
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$x = ord($x) - 65;;
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if ($x < 0 || $x > $self->{N_Y} || $y < 0 || $y > $self->{N_X}) {
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return "$nick: Target out of range, try again.";
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}
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if ($self->{state_data}->{current_player} != $player) {
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$self->{state_data}->{players}->[$player]->{location} = $arguments;
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return "$nick: You will attack $arguments when it is your turn.";
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}
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if ($self->{player}->[$player]->{done}) {
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return "$nick: You have already attacked this turn.";
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}
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if ($self->bomb($player, uc $arguments)) {
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if ($self->bomb($player, uc $arguments)) {
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if ($self->{player}->[$player]->{won}) {
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if ($self->{player}->[$player]->{won}) {
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$self->{previous_state} = $self->{current_state};
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$self->{previous_state} = $self->{current_state};
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@ -428,7 +463,7 @@ sub run_one_state {
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}
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}
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if (not @{$self->{state_data}->{players}} == 2) {
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if (not @{$self->{state_data}->{players}} == 2) {
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$self->send_message($self->{channel}, "A player has left the game! The game is now over.");
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$self->send_message($self->{channel}, "The game is now over.");
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$self->{current_state} = 'nogame';
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$self->{current_state} = 'nogame';
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}
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}
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}
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}
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@ -526,10 +561,14 @@ sub create_states {
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sub init_game {
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sub init_game {
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my ($self, $nick1, $nick2) = @_;
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my ($self, $nick1, $nick2) = @_;
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$self->{N_X} = 26;
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$self->{N_X} = 20;
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$self->{N_Y} = 5;
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$self->{N_Y} = 6;
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$self->{SHIPS} = 8;
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$self->{SHIPS} = 8;
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for (my $x = 0; $x < $self->{SHIPS}; $x++) {
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$self->{ship_length}->[$x] = 0;
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}
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$self->{board} = [];
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$self->{board} = [];
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$self->{player} = [
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$self->{player} = [
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@ -604,11 +643,12 @@ sub number {
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return int(rand($upper - $lower)) + $lower;
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return int(rand($upper - $lower)) + $lower;
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}
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}
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sub generate_ships {
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sub generate_ship {
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my ($self, $player) = @_;
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my ($self, $player, $ship) = @_;
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my ($x, $y, $o, $d, $i, $l);
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my ($x, $y, $o, $d, $i, $l);
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my ($yd, $xd) = (0, 0);
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my ($yd, $xd) = (0, 0);
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my $fail = 0;
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while (1) {
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while (1) {
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$x = $self->number(0, $self->{N_Y});
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$x = $self->number(0, $self->{N_Y});
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$y = $self->number(0, $self->{N_X});
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$y = $self->number(0, $self->{N_X});
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@ -616,9 +656,13 @@ sub generate_ships {
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$o = $self->number(1, 10) < 6;
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$o = $self->number(1, 10) < 6;
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$d = $self->number(1, 10) < 6;
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$d = $self->number(1, 10) < 6;
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$l = $self->number(3, 5);
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if (not $self->{ship_length}->[$ship]) {
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$l = $self->number(3, 6);
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} else {
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$l = $self->{ship_length}->[$ship];
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}
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$self->{pbot}->{logger}->log("generate ships player $player: $x,$y $o,$d $l\n");
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$self->{pbot}->{logger}->log("generate ships player $player: ship $ship x,y: $x,$y o,d: $o,$d length: $l\n");
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if ($self->check_ship($x, $y, $o, $d, $l)) {
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if ($self->check_ship($x, $y, $o, $d, $l)) {
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if (!$o) {
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if (!$o) {
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@ -643,7 +687,15 @@ sub generate_ships {
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$self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] = $player ? ($o ? 'I' : '=') : ($o ? '|' : '―');
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$self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] = $player ? ($o ? 'I' : '=') : ($o ? '|' : '―');
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}
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}
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return;
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$self->{ship_length}->[$ship] = $l;
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return 1;
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}
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if (++$fail >= 50) {
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$self->{pbot}->{logger}->log("Failed to generate ship\n");
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$self->send_message($self->{channel}, "Failed to place a ship. I cannot continue. Game over.");
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$self->{current_state} = 'nogame';
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return 0;
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}
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}
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}
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}
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}
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}
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@ -659,9 +711,11 @@ sub generate_battlefield {
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}
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}
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for ($x = 0; $x < $self->{SHIPS}; $x++) {
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for ($x = 0; $x < $self->{SHIPS}; $x++) {
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$self->generate_ships(0);
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if (!$self->generate_ship(0, $x) || !$self->generate_ship(1, $x)) {
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$self->generate_ships(1);
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return 0;
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}
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}
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}
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return 1;
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}
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}
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sub check_sunk {
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sub check_sunk {
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@ -996,6 +1050,19 @@ sub playermove {
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return $state;
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return $state;
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}
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}
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my $player = $state->{current_player};
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my $location = delete $state->{players}->[$player]->{location};
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if (defined $location) {
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if ($self->bomb($player, uc $location)) {
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$self->{player}->[$player]->{done} = 1;
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$self->{player}->[!$player]->{done} = 0;
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$self->{state_data}->{current_player} = !$player;
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$state->{result} = 'next';
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return $state;
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}
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}
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if ($state->{ticks} % $tock == 0) {
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if ($state->{ticks} % $tock == 0) {
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$state->{tocked} = 1;
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$state->{tocked} = 1;
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if (++$state->{counter} > $state->{max_count}) {
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if (++$state->{counter} > $state->{max_count}) {
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@ -1024,7 +1091,7 @@ sub playermove {
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sub checkplayer {
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sub checkplayer {
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my ($self, $state) = @_;
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my ($self, $state) = @_;
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if ($self->{player}->[$state->{current_player}]->{won}) {
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if ($self->{player}->[0]->{won} or $self->{player}->[1]->{won}) {
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$state->{result} = 'sunk';
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$state->{result} = 'sunk';
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} else {
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} else {
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$state->{result} = 'next';
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$state->{result} = 'next';
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@ -1036,16 +1103,30 @@ sub gameover {
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my ($self, $state) = @_;
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my ($self, $state) = @_;
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if ($state->{ticks} % 2 == 0) {
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if ($state->{ticks} % 2 == 0) {
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$self->show_battlefield(3);
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$self->show_battlefield(3);
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my $buf;
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$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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my $p1sections = $self->count_ship_sections(1);
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my $p2sections = $self->count_ship_sections(0);
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my $p1win = "";
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my $p2win = "";
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if ($p1sections > $p2sections) {
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$p1win = "$color{bold}$color{lightgreen} * $color{reset}";
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$p2win = " ";
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} elsif ($p1sections < $p2sections) {
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$p1win = " ";
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$p2win = "$color{bold}$color{lightgreen} * $color{reset}";
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}
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my $buf = sprintf("$p1win%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $p1sections);
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$self->send_message($self->{channel}, $buf);
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$self->send_message($self->{channel}, $buf);
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$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$buf = sprintf("$p2win%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $p2sections);
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$self->send_message($self->{channel}, $buf);
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$self->send_message($self->{channel}, $buf);
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$self->send_message($self->{channel}, "Game over!");
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$self->send_message($self->{channel}, "Game over!");
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$state->{players} = [];
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$state->{players} = [];
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