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Plugin/Spinach: fix players exit game on /part and /quit

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Pragmatic Software 2024-11-22 03:17:39 -08:00
parent 7a7730d039
commit 917cae2ffb
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GPG Key ID: CC916B6E3C84ECCE
2 changed files with 4 additions and 4 deletions

View File

@ -112,7 +112,7 @@ sub on_kick($self, $event_type, $event) {
sub on_departure($self, $event_type, $event) { sub on_departure($self, $event_type, $event) {
my ($nick, $user, $host) = ($event->nick, $event->user, $event->host); my ($nick, $user, $host) = ($event->nick, $event->user, $event->host);
my ($channel, $type) = (lc $event->to, uc $event->type); my ($channel, $type) = (lc $event->to, uc $event->type);
return 0 if $type ne 'QUIT' and $channel ne $self->{channel}; return 0 if $type eq 'QUIT' and $channel ne $self->{channel};
$self->player_left($nick, $user, $host); $self->player_left($nick, $user, $host);
return 0; return 0;
} }
@ -1208,7 +1208,7 @@ sub run_one_state($self) {
} }
if ($self->{current_state} ne 'nogame' && not @{$self->{state_data}->{players}}) { if ($self->{current_state} ne 'nogame' && not @{$self->{state_data}->{players}}) {
$self->send_message($self->{channel}, "All players have left the game!"); $self->send_message($self->{channel}, "All players have left. The game has been stopped.");
$self->{current_state} = 'nogame'; $self->{current_state} = 'nogame';
$self->{pbot}->{event_queue}->update_repeating('spinach loop', 0); $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
return; return;

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@ -25,8 +25,8 @@ use PBot::Imports;
# These are set by the /misc/update_version script # These are set by the /misc/update_version script
use constant { use constant {
BUILD_NAME => "PBot", BUILD_NAME => "PBot",
BUILD_REVISION => 4857, BUILD_REVISION => 4858,
BUILD_DATE => "2024-11-21", BUILD_DATE => "2024-11-22",
}; };
sub initialize {} sub initialize {}