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	Plugin/Spinach: fix players exit game on /part and /quit
				
					
				
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				@ -112,7 +112,7 @@ sub on_kick($self, $event_type, $event) {
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sub on_departure($self, $event_type, $event) {
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    my ($nick, $user, $host) = ($event->nick, $event->user, $event->host);
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    my ($channel, $type)     = (lc $event->to, uc $event->type);
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    return 0 if $type ne 'QUIT' and $channel ne $self->{channel};
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    return 0 if $type eq 'QUIT' and $channel ne $self->{channel};
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    $self->player_left($nick, $user, $host);
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    return 0;
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}
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@ -1208,7 +1208,7 @@ sub run_one_state($self) {
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    }
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    if ($self->{current_state} ne 'nogame' && not @{$self->{state_data}->{players}}) {
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        $self->send_message($self->{channel}, "All players have left the game!");
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        $self->send_message($self->{channel}, "All players have left. The game has been stopped.");
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        $self->{current_state} = 'nogame';
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        $self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
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        return;
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@ -25,8 +25,8 @@ use PBot::Imports;
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# These are set by the /misc/update_version script
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use constant {
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    BUILD_NAME     => "PBot",
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    BUILD_REVISION => 4857,
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    BUILD_DATE     => "2024-11-21",
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    BUILD_REVISION => 4858,
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    BUILD_DATE     => "2024-11-22",
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};
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sub initialize {}
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