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Spinach: Eject players who have missed too many inputs
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commit
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@ -300,6 +300,8 @@ sub spinach_cmd {
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return "Usage: spinach edit <question id> [key] [value]";
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return "Usage: spinach edit <question id> [key] [value]";
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}
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}
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$id =~ s/,//g;
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my $question;
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my $question;
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foreach my $q (@{$self->{questions}->{questions}}) {
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foreach my $q (@{$self->{questions}->{questions}}) {
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if ($q->{id} == $id) {
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if ($q->{id} == $id) {
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@ -562,7 +564,7 @@ sub spinach_cmd {
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$votes_needed = "Skipping...";
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$votes_needed = "Skipping...";
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}
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}
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return "/msg $self->{channel} $nick has voted to skip this question! $votes_needed";
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return "/msg $self->{channel} $color{red}$nick has voted to skip this question! $color{reset}$votes_needed";
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} else {
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} else {
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return "$nick: This command can be used only during the \"submit lies\" stage.";
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return "$nick: This command can be used only during the \"submit lies\" stage.";
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}
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}
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@ -774,10 +776,27 @@ sub add_new_suggestions {
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sub run_one_state {
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sub run_one_state {
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my $self = shift;
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my $self = shift;
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if (not @{$self->{state_data}->{players}} and $self->{current_state} =~ /r\dq\d/) {
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if ($self->{current_state} =~ /r\dq\d/) {
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my $removed = 0;
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for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
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if ($self->{state_data}->{players}->[$i]->{missedinputs} >= 3) {
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$self->{pbot}->{conn}->privmsg($self->{channel}, "$color{red}$self->{state_data}->{players}->[$i]->{name} has missed too many inputs and has been ejected from the game!$color{reset}");
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splice @{$self->{state_data}->{players}}, $i--, 1;
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$removed = 1;
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}
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}
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if ($removed) {
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if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
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$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1
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}
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}
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if (not @{$self->{state_data}->{players}}) {
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$self->{pbot}->{conn}->privmsg($self->{channel}, "$color{bold}All players have left the game!$color{reset}");
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$self->{pbot}->{conn}->privmsg($self->{channel}, "$color{bold}All players have left the game!$color{reset}");
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$self->{current_state} = 'nogame';
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$self->{current_state} = 'nogame';
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}
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}
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}
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my $current_state = $self->{current_state};
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my $current_state = $self->{current_state};
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my $state_data = $self->{state_data};
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my $state_data = $self->{state_data};
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