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https://github.com/pragma-/pbot.git
synced 2024-11-17 01:19:31 +01:00
Plugin/Spinach: rounds/questions/bonus rounds now configurable via settings
The number of rounds, questions and bonus rounds are now all configurable via `spinach set settings`. Refactored states to not transition of a false value is returned, to eliminate all explicit "wait" states.
This commit is contained in:
parent
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commit
72ac68fb02
@ -6,7 +6,7 @@
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# bot. Then all "lies" are revealed along with the true answer. Players
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# gain points every time another player picks their lie. Very fun!
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# SPDX-FileCopyrightText: 2018-2023 Pragmatic Software <pragma78@gmail.com>
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# SPDX-FileCopyrightText: 2018-2024 Pragmatic Software <pragma78@gmail.com>
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# SPDX-License-Identifier: MIT
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package PBot::Plugin::Spinach;
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@ -202,18 +202,17 @@ sub set_metadata_defaults($self) {
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max_difficulty => 25000,
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max_missed_inputs => 3,
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debug_state => 0,
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rounds => 3,
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questions => 3,
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bonus_rounds => 1,
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};
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if ($self->{metadata}->exists('settings')) {
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$self->{metadata}->add('settings', $defaults, 1);
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} else {
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foreach my $key (keys %$defaults) {
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if (not $self->{metadata}->exists('settings', $key)) {
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$self->{metadata}->set('settings', $key, $defaults->{$key}, 1);
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}
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}
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}
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}
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my %color = (
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white => "\x0300",
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@ -900,7 +899,7 @@ sub cmd_spinach($self, $context) {
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sub start_game($self) {
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$self->{state_data} = {
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players => [],
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counter => 0
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bonus_round => 0,
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};
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$self->{current_state} = 'getplayers';
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@ -961,6 +960,7 @@ sub send_message($self, $to, $text, $delay = 0) {
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user => 'spinach',
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host => 'localhost',
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hostmask => "$botnick!spinach\@localhost",
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keyword => 'spinach',
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command => 'spinach',
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checkflood => 1,
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message => $text
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@ -1147,41 +1147,30 @@ sub showquestion_helper($self, $state, $show_category = undef) {
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sub run_one_state($self) {
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# check for naughty or missing players
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if ($self->{current_state} =~ /r\dq\d/) {
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my $removed = 0;
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for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
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if ($self->{state_data}->{players}->[$i]->{missedinputs} >= $self->{metadata}->get_data('settings', 'max_missed_inputs')) {
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$self->send_message(
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$self->{channel},
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"$color{red}$self->{state_data}->{players}->[$i]->{name} has missed too many prompts and has been ejected from the game!$color{reset}"
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);
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splice @{$self->{state_data}->{players}}, $i--, 1;
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$removed = 1;
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}
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}
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if ($removed) {
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if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) { $self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1 }
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splice @{$self->{state_data}->{players}}, $i--, 1;
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if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
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$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1;
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}
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}
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}
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if (not @{$self->{state_data}->{players}}) {
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$self->send_message($self->{channel}, "All players have left the game!");
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$self->{current_state} = 'nogame';
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$self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
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}
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return;
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}
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my $state_data = $self->{state_data};
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# this shouldn't happen
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if (not defined $self->{current_state}) {
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$self->{pbot}->{logger}->log("Spinach state broke.\n");
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$self->send_message($self->{channel}, "Spinach state broke.");
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$self->{current_state} = 'nogame';
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$self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
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return;
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}
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# transitioned to a brand new state; prepare first tock
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if ($self->{previous_state} ne $self->{current_state}) {
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$state_data->{newstate} = 1;
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@ -1203,7 +1192,7 @@ sub run_one_state($self) {
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}
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# run one state/tick
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$self->{states}{$self->{current_state}}{sub}($state_data);
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my $should_trans = $self->{states}{$self->{current_state}}{sub}($state_data);
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if ($state_data->{tocked}) {
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delete $state_data->{tocked};
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@ -1211,10 +1200,12 @@ sub run_one_state($self) {
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$state_data->{ticks} = 0;
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}
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# transition to next state
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# prepare to transition to next state
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$state_data->{previous_result} = $state_data->{result};
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$self->{previous_state} = $self->{current_state};
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if ($should_trans) {
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# sanity check to ensure edits to state machine didn't break anything
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if (not exists $self->{states}{$self->{current_state}}{trans}{$state_data->{result}}) {
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$self->{pbot}->{logger}->log("Spinach: State broke: no such transition to $state_data->{result} for state $self->{current_state}\n");
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$self->send_message($self->{channel}, "Spinach state broke: no such transition to $state_data->{result} for state $self->{current_state}");
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@ -1223,8 +1214,18 @@ sub run_one_state($self) {
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return;
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}
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# transition to next state
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$self->{current_state} = $self->{states}{$self->{current_state}}{trans}{$state_data->{result}};
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$self->{state_data} = $state_data;
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# this shouldn't happen
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if (not defined $self->{current_state}) {
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$self->{pbot}->{logger}->log("Spinach state broke.\n");
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$self->send_message($self->{channel}, "Spinach state broke.");
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$self->{current_state} = 'nogame';
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$self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
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return;
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}
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}
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# next tick
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$self->{state_data}->{ticks}++;
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@ -1239,20 +1240,12 @@ sub create_states($self) {
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$self->{previous_result} = '';
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$self->{current_state} = 'nogame';
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$self->{state_data} = {
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players => [],
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ticks => 0,
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newstate => 1
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};
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# no game running || game ended
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$self->{states}{'nogame'}{sub} = sub { $self->nogame(@_) };
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$self->{states}{'nogame'}{trans}{start} = 'getplayers';
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$self->{states}{'nogame'}{trans}{nogame} = 'nogame';
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# waiting for players to join/ready
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$self->{states}{'getplayers'}{sub} = sub { $self->getplayers(@_) };
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$self->{states}{'getplayers'}{trans}{wait} = 'getplayers';
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$self->{states}{'getplayers'}{trans}{stop} = 'nogame';
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$self->{states}{'getplayers'}{trans}{allready} = 'roundinit';
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@ -1263,49 +1256,38 @@ sub create_states($self) {
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# start round (announce current round info)
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$self->{states}{'roundstart'}{sub} = sub { $self->roundstart(@_) };
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$self->{states}{'roundstart'}{trans}{wait} = 'roundstart';
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$self->{states}{'roundstart'}{trans}{next} = 'choosecategory';
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$self->{states}{'choosecategory'}{sub} = sub { $self->choosecategory(@_) };
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$self->{states}{'choosecategory'}{trans}{wait} = 'choosecategory';
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$self->{states}{'choosecategory'}{trans}{next} = 'showquestion';
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$self->{states}{'showquestion'}{sub} = sub { $self->showquestion(@_) };
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$self->{states}{'showquestion'}{trans}{wait} = 'showquestion';
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$self->{states}{'showquestion'}{trans}{next} = 'getlies';
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$self->{states}{'getlies'}{sub} = sub { $self->getlies(@_) };
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$self->{states}{'getlies'}{trans}{wait} = 'getlies';
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$self->{states}{'getlies'}{trans}{reroll} = 'showquestion';
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$self->{states}{'getlies'}{trans}{skip} = 'roundstart';
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$self->{states}{'getlies'}{trans}{next} = 'findtruth';
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$self->{states}{'findtruth'}{sub} = sub { $self->findtruth(@_) };
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$self->{states}{'findtruth'}{trans}{wait} = 'findtruth';
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$self->{states}{'findtruth'}{trans}{next} = 'showlies';
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$self->{states}{'showlies'}{sub} = sub { $self->showlies(@_) };
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$self->{states}{'showlies'}{trans}{wait} = 'showlies';
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$self->{states}{'showlies'}{trans}{next} = 'showtruth';
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$self->{states}{'showtruth'}{sub} = sub { $self->showtruth(@_) };
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$self->{states}{'showtruth'}{trans}{wait} = 'showtruth';
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$self->{states}{'showtruth'}{trans}{next} = 'reveallies';
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$self->{states}{'reveallies'}{sub} = sub { $self->reveallies(@_) };
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$self->{states}{'reveallies'}{trans}{wait} = 'reveallies';
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$self->{states}{'reveallies'}{trans}{next} = 'showscore';
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$self->{states}{'showscore'}{sub} = sub { $self->showscore(@_) };
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$self->{states}{'showscore'}{trans}{wait} = 'showscore';
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$self->{states}{'showscore'}{trans}{next} = 'roundinit';
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$self->{states}{'finalscore'}{sub} = sub { $self->finalscore(@_) };
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$self->{states}{'finalscore'}{trans}{wait} = 'finalscore';
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$self->{states}{'finalscore'}{trans}{next} = 'gameover';
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$self->{states}{'gameover'}{sub} = sub { $self->gameover(@_) };
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$self->{states}{'gameover'}{trans}{wait} = 'gameover';
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$self->{states}{'gameover'}{trans}{next} = 'getplayers';
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}
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@ -1319,6 +1301,7 @@ sub nogame($self, $state) {
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$self->{pbot}->{event_queue}->update_repeating('spinach loop', 0);
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$state->{result} = 'nogame';
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return 0;
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}
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sub getplayers($self, $state) {
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@ -1347,8 +1330,8 @@ sub getplayers($self, $state) {
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}
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$self->{game} = {
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rounds => 3, # max rounds (TODO: make this customizable via `set`)
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questions => 3, # max questions per round (TODO: customizable via `set`)
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rounds => $self->{metadata}->get_data('settings', 'rounds'),
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questions => $self->{metadata}->get_data('settings', 'questions'),
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round => 1, # current round
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question => 0, # current question
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};
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@ -1366,14 +1349,14 @@ sub getplayers($self, $state) {
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truth => 1000,
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lie => 2000,
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},
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final => { # final round is rounds + 1
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bonus => { # bonus rounds are when round >= rounds + 1
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truth => 2000,
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lie => 3000,
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}
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};
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$state->{result} = 'allready';
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return;
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return 1;
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}
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my $tock;
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@ -1397,7 +1380,7 @@ sub getplayers($self, $state) {
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$self->send_message($self->{channel}, "Not all players were ready in time. The game has been stopped.");
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$state->{players} = [];
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$state->{result} = 'stop';
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return;
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return 1;
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}
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$players = join ', ', @names;
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@ -1419,6 +1402,7 @@ sub getplayers($self, $state) {
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}
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$state->{result} = 'wait';
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return 0;
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}
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sub roundinit($self, $state) {
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@ -1431,22 +1415,23 @@ sub roundinit($self, $state) {
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my $round_scoring = $self->{game}->{round};
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if ($round_scoring == $self->{game}->{rounds} + 1) {
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if ($round_scoring >= $self->{game}->{rounds} + 1) {
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$state->{random_category} = 1;
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$round_scoring = 'final';
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$state->{bonus_round}++;
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$round_scoring = 'bonus';
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} elsif ($round_scoring > 3) {
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$round_scoring = 3;
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}
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$state->{truth_points} = $self->{scoring}->{$round_scoring}->{truth};
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$state->{lie_points} = $self->{scoring}->{$round_scoring}->{lie};
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$state->{my_lie_points} = $state->{lie_points} * 0.25;
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if ($round_scoring eq 'final' && $self->{game}->{question} == 2) {
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if ($state->{bonus_round} > $self->{metadata}->get_data('settings', 'bonus_rounds')) {
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$state->{result} = 'finalscore';
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} else {
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$state->{result} = 'next';
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}
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return 1;
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}
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sub roundstart($self, $state) {
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@ -1462,7 +1447,7 @@ sub roundstart($self, $state) {
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my $questions = $self->{game}->{questions};
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my $announce;
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if ($round == $self->{game}->{rounds} + 1) {
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if ($round >= $self->{game}->{rounds} + 1) {
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$announce = 'BONUS ROUND! BONUS QUESTION!';
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} else {
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$announce = "Round $round/$rounds, question $question/$questions!";
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@ -1472,8 +1457,10 @@ sub roundstart($self, $state) {
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}
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$state->{result} = 'next';
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return 1;
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} else {
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$state->{result} = 'wait';
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return 0;
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}
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}
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@ -1566,7 +1553,7 @@ sub choosecategory($self, $state) {
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if (exists $state->{current_category} or not @{$state->{players}}) {
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$state->{result} = 'next';
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return;
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return 1;
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}
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my $tock;
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@ -1584,7 +1571,7 @@ sub choosecategory($self, $state) {
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$self->send_message($self->{channel}, "$color{green}Category:$color{reset} $category! ($questions questions)");
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$state->{current_category} = $category;
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$state->{result} = 'next';
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return;
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return 1;
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}
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if (++$state->{tocks} > $state->{max_tocks}) {
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@ -1594,7 +1581,7 @@ sub choosecategory($self, $state) {
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$self->send_message($self->{channel}, "$name took too long to choose. Randomly choosing: $category!");
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$state->{current_category} = $category;
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$state->{result} = 'next';
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return;
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return 1;
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}
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my $name = $state->{players}->[$state->{current_player}]->{name};
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@ -1611,11 +1598,16 @@ sub choosecategory($self, $state) {
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$self->send_message($self->{channel}, "$name: $warning$remaining Choose a category via `/msg $botnick c <number>`:$color{reset}");
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$self->send_message($self->{channel}, "$state->{categories_text}");
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$state->{result} = 'wait';
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return;
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return 0;
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}
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if (exists $state->{current_category}) { $state->{result} = 'next'; }
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else { $state->{result} = 'wait'; }
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if (exists $state->{current_category}) {
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$state->{result} = 'next';
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return 1;
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} else {
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$state->{result} = 'wait';
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return 0;
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}
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}
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sub showquestion($self, $state) {
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@ -1691,15 +1683,17 @@ sub showquestion($self, $state) {
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$state->{current_lie_player} = 0;
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$state->{result} = 'next';
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return 1;
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} else {
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$state->{result} = 'wait';
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return 0;
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}
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}
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sub getlies($self, $state) {
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if ($state->{reroll_category}) {
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$state->{result} = 'skip';
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return;
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return 1;
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}
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my $tock;
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@ -1734,7 +1728,7 @@ sub getlies($self, $state) {
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# advance to next state if everyone has submitted a lie
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if (not @nolies) {
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$state->{result} = 'next';
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return;
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return 1;
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}
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$reveallies = '' if not $lies;
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@ -1747,7 +1741,7 @@ sub getlies($self, $state) {
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$state->{reroll_question} = 1;
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$self->send_message($self->{channel}, "The answer was: " . uc($state->{current_question}->{answer}) . $reveallies);
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$state->{result} = 'reroll';
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return;
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return 1;
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}
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}
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@ -1758,7 +1752,7 @@ sub getlies($self, $state) {
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if ($needed <= 0) {
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$self->send_message($self->{channel}, "The answer was: " . uc($state->{current_question}->{answer}) . $reveallies);
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$state->{result} = 'skip';
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return;
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return 1;
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}
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}
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@ -1782,7 +1776,7 @@ sub getlies($self, $state) {
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$state->{tocks} = 0;
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$state->{init} = 1;
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$state->{result} = 'next';
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return;
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return 1;
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}
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my $players = join ', ', @nolies;
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@ -1801,6 +1795,7 @@ sub getlies($self, $state) {
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}
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$state->{result} = 'wait';
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return 0;
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}
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|
||||
sub findtruth($self, $state) {
|
||||
@ -1818,7 +1813,7 @@ sub findtruth($self, $state) {
|
||||
if (not @notruth) {
|
||||
# all players have selected a truth
|
||||
$state->{result} = 'next';
|
||||
return;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ($state->{init}) {
|
||||
@ -1893,7 +1888,7 @@ sub findtruth($self, $state) {
|
||||
}
|
||||
|
||||
$state->{result} = 'next';
|
||||
return;
|
||||
return 1;
|
||||
}
|
||||
|
||||
my $players = join ', ', @notruth;
|
||||
@ -1913,6 +1908,7 @@ sub findtruth($self, $state) {
|
||||
}
|
||||
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
|
||||
sub showlies($self, $state) {
|
||||
@ -1950,17 +1946,17 @@ sub showlies($self, $state) {
|
||||
$self->{stats}->update_player_data($player_id, $player_data);
|
||||
}
|
||||
|
||||
my $points = $state->{lie_points} * 0.25;
|
||||
$player->{score} -= $points;
|
||||
$player->{score} -= $state->{lie_points};
|
||||
$player->{deceived} = $player->{truth};
|
||||
$self->send_message($self->{channel}, "$player->{name} fell for my lie: \"$player->{truth}\". -$points points!");
|
||||
$self->send_message($self->{channel}, "$player->{name} fell for my lie: \"$player->{truth}\". -$state->{lie_points} points!");
|
||||
|
||||
if ($state->{current_lie_player} < @{$state->{players}}) {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
} else {
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2001,13 +1997,15 @@ sub showlies($self, $state) {
|
||||
if (@liars) { delete $state->{tick_drift}; }
|
||||
else { $state->{tick_drift} = $tock - 1; }
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
|
||||
sub showtruth($self, $state) {
|
||||
@ -2055,8 +2053,10 @@ sub showtruth($self, $state) {
|
||||
|
||||
$self->add_new_suggestions($state);
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2081,16 +2081,27 @@ sub reveallies($self, $state) {
|
||||
|
||||
$self->send_message($self->{channel}, "$text");
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
sub showscore($self, $state) {
|
||||
# skip showing scores if bonus round so finalscore state does it
|
||||
if ($self->{game}->{round} == $self->{game}->{rounds} + 1) {
|
||||
if ($self->{game}->{round} >= $self->{game}->{rounds} + 1) {
|
||||
$state->{result} = 'next';
|
||||
return;
|
||||
return 1;
|
||||
}
|
||||
|
||||
# skip showing scores if no bonus round and final round/question
|
||||
if ($self->{metadata}->get_data('settings', 'bonus_rounds') == 0
|
||||
&& $self->{game}->{round} >= $self->{game}->{rounds}
|
||||
&& $self->{game}->{question} >= $self->{game}->{questions})
|
||||
{
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ($state->{ticks} % 3 == 0) {
|
||||
@ -2105,8 +2116,10 @@ sub showscore($self, $state) {
|
||||
|
||||
$self->send_message($self->{channel}, "$color{green}Scores:$color{reset} $text");
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2188,12 +2201,14 @@ sub finalscore($self, $state) {
|
||||
|
||||
if (not @{$state->{finalscores}}) {
|
||||
$self->send_message($self->{channel}, "$color{green}Final scores: $color{reset}none");
|
||||
return 'next';
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ($state->{first_tock}) {
|
||||
$self->send_message($self->{channel}, "$color{green}Final scores:$color{reset}");
|
||||
return 'wait';
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
|
||||
my $text = shift @{$state->{finalscores}};
|
||||
@ -2201,12 +2216,11 @@ sub finalscore($self, $state) {
|
||||
|
||||
if (not @{$state->{finalscores}}) {
|
||||
$state->{result} = 'next';
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 1;
|
||||
}
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
}
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
|
||||
sub gameover($self, $state) {
|
||||
@ -2222,10 +2236,15 @@ sub gameover($self, $state) {
|
||||
# save updated seen_timestamps
|
||||
$self->save_questions;
|
||||
|
||||
# reset some state data
|
||||
delete $state->{random_category};
|
||||
$state->{tocks} = 0;
|
||||
$state->{bonus_round} = 0;
|
||||
$state->{result} = 'next';
|
||||
return 1;
|
||||
} else {
|
||||
$state->{result} = 'wait';
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,8 +25,8 @@ use PBot::Imports;
|
||||
# These are set by the /misc/update_version script
|
||||
use constant {
|
||||
BUILD_NAME => "PBot",
|
||||
BUILD_REVISION => 4846,
|
||||
BUILD_DATE => "2024-11-08",
|
||||
BUILD_REVISION => 4847,
|
||||
BUILD_DATE => "2024-11-09",
|
||||
};
|
||||
|
||||
sub initialize {}
|
||||
|
Loading…
Reference in New Issue
Block a user