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Plugins/Battleship: use event queue for game loop
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f258cf6cc6
commit
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@ -23,8 +23,6 @@ sub initialize {
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my ($self, %conf) = @_;
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my ($self, %conf) = @_;
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$self->{pbot}->{commands}->register(sub { $self->battleship_cmd(@_) }, 'battleship', 0);
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$self->{pbot}->{commands}->register(sub { $self->battleship_cmd(@_) }, 'battleship', 0);
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$self->{pbot}->{timer}->register(sub { $self->battleship_timer }, 1, 'battleship timer');
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$self->{pbot}->{event_dispatcher}->register_handler('irc.part', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.part', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) });
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@ -43,7 +41,7 @@ sub initialize {
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sub unload {
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sub unload {
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my $self = shift;
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my $self = shift;
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$self->{pbot}->{commands}->unregister('battleship');
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$self->{pbot}->{commands}->unregister('battleship');
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$self->{pbot}->{timer}->unregister('battleship timer');
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$self->{pbot}->{timer}->dequeue_event('battleship loop');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.part');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.part');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.quit');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.quit');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.kick');
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$self->{pbot}->{event_dispatcher}->remove_handler('irc.kick');
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@ -133,6 +131,12 @@ sub battleship_cmd {
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$player = {id => -1, name => undef, missedinputs => 0};
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$player = {id => -1, name => undef, missedinputs => 0};
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push @{$self->{state_data}->{players}}, $player;
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push @{$self->{state_data}->{players}}, $player;
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$self->{pbot}->{timer}->enqueue_event(sub {
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$self->run_one_state;
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}, 1, 'battleship loop', 1
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);
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return "/msg $self->{channel} $nick has made an open challenge! Use `accept` to accept their challenge.";
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return "/msg $self->{channel} $nick has made an open challenge! Use `accept` to accept their challenge.";
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}
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}
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@ -151,6 +155,11 @@ sub battleship_cmd {
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$player = {id => $id, name => $challengee, missedinputs => 0};
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$player = {id => $id, name => $challengee, missedinputs => 0};
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push @{$self->{state_data}->{players}}, $player;
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push @{$self->{state_data}->{players}}, $player;
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$self->{pbot}->{timer}->enqueue_event(sub {
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$self->battleship_loop;
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}, 1, 'battleship loop', 1
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);
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return "/msg $self->{channel} $nick has challenged $challengee to Battleship! Use `accept` to accept their challenge.";
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return "/msg $self->{channel} $nick has challenged $challengee to Battleship! Use `accept` to accept their challenge.";
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}
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}
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@ -343,11 +352,6 @@ sub battleship_cmd {
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return $result;
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return $result;
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}
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}
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sub battleship_timer {
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my $self = shift;
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$self->run_one_state;
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}
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sub player_left {
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sub player_left {
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my ($self, $nick, $user, $host) = @_;
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my ($self, $nick, $user, $host) = @_;
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@ -958,6 +962,7 @@ sub show_battlefield {
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sub nogame {
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sub nogame {
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my ($self, $state) = @_;
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my ($self, $state) = @_;
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$state->{result} = 'nogame';
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$state->{result} = 'nogame';
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$self->{pbot}->{timer}->update_repeating('battleship loop', 0);
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return $state;
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return $state;
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}
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}
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