mirror of
https://github.com/pragma-/pbot.git
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Battleship improvements
This commit is contained in:
parent
b64758869e
commit
3298f5a27b
@ -11,14 +11,8 @@ use feature 'switch';
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no if $] >= 5.018, warnings => "experimental::smartmatch";
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no if $] >= 5.018, warnings => "experimental::smartmatch";
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use Carp ();
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use Carp ();
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use DBI;
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use JSON;
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use Time::Duration qw/concise duration/;
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use Time::Duration qw/concise duration/;
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use Data::Dumper;
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$Data::Dumper::Useqq = 1;
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sub new {
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sub new {
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Carp::croak("Options to " . __FILE__ . " should be key/value pairs, not hash reference") if ref $_[1] eq 'HASH';
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Carp::croak("Options to " . __FILE__ . " should be key/value pairs, not hash reference") if ref $_[1] eq 'HASH';
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my ($class, %conf) = @_;
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my ($class, %conf) = @_;
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@ -39,12 +33,8 @@ sub initialize {
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$self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) });
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$self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) });
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$self->{leaderboard_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . '/battleship/battleshiplb.sqlite3';
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$self->create_database;
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$self->create_states;
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$self->{channel} = '##battleship';
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$self->{channel} = '##battleship';
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$self->create_states;
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}
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}
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sub unload {
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sub unload {
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@ -72,47 +62,6 @@ sub on_departure {
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return 0;
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return 0;
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}
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}
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sub create_database {
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my $self = shift;
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eval {
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$self->{dbh} = DBI->connect("dbi:SQLite:dbname=$self->{leaderboard_filename}", "", "", { RaiseError => 1, PrintError => 0, AutoInactiveDestroy => 1 }) or die $DBI::errstr;
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$self->{dbh}->do(<<SQL);
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CREATE TABLE IF NOT EXISTS Leaderboard (
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userid NUMERIC,
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created_on NUMERIC,
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wins NUMERIC,
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highscore NUMERIC,
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avgscore NUMERIC
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)
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SQL
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$self->{dbh}->disconnect;
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};
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$self->{pbot}->{logger}->log("Battleship create database failed: $@") if $@;
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}
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sub dbi_begin {
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my ($self) = @_;
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eval {
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$self->{dbh} = DBI->connect("dbi:SQLite:dbname=$self->{leaderboard_filename}", "", "", { RaiseError => 1, PrintError => 0, AutoInactiveDestroy => 1 }) or die $DBI::errstr;
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};
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if ($@) {
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$self->{pbot}->{logger}->log("Error opening Battleship database: $@");
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return 0;
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} else {
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return 1;
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}
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}
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sub dbi_end {
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my ($self) = @_;
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$self->{dbh}->disconnect;
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}
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my %color = (
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my %color = (
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white => "\x0300",
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white => "\x0300",
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black => "\x0301",
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black => "\x0301",
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@ -217,7 +166,7 @@ sub battleship_cmd {
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}
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}
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}
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}
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when ('quit') {
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when ($_ eq 'decline' or $_ eq 'quit' or $_ eq 'forfeit' or $_ eq 'concede') {
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my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
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my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
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my $removed = 0;
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my $removed = 0;
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@ -254,11 +203,13 @@ sub battleship_cmd {
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
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$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
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$buf .= sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$self->send_message($self->{channel}, $buf);
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$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
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$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
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return $buf;
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$self->send_message($self->{channel}, $buf);
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return;
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} else {
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} else {
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return "There is no game going on right now.";
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return "There is no game going on right now.";
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}
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}
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@ -333,12 +284,17 @@ sub battleship_cmd {
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}
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}
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}
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}
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when ('board') {
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when ($_ eq 'specboard' or $_ eq 'board') {
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if ($self->{current_state} eq 'nogame' or $self->{current_state} eq 'accept'
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if ($self->{current_state} eq 'nogame' or $self->{current_state} eq 'accept'
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or $self->{current_state} eq 'genboard' or $self->{current_state} eq 'gameover') {
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or $self->{current_state} eq 'genboard' or $self->{current_state} eq 'gameover') {
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return "$nick: There is no board to show right now.";
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return "$nick: There is no board to show right now.";
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}
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}
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if ($_ eq 'specboard') {
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$self->show_battlefield(2);
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return;
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}
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my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
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my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
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for (my $i = 0; $i < 2; $i++) {
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for (my $i = 0; $i < 2; $i++) {
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if ($self->{state_data}->{players}->[$i]->{id} == $id) {
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if ($self->{state_data}->{players}->[$i]->{id} == $id) {
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@ -575,7 +531,7 @@ sub count_ship_sections {
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$sections++;
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$sections++;
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}
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}
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} else {
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} else {
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if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '-') {
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if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '―') {
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$sections++;
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$sections++;
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}
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}
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}
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}
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@ -659,7 +615,7 @@ sub generate_ships {
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}
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}
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for (my $i = 0; $i < $l; $i++) {
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for (my $i = 0; $i < $l; $i++) {
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$self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] = $player ? ($o ? 'I' : '=') : ($o ? '|' : '-');
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$self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] = $player ? ($o ? 'I' : '=') : ($o ? '|' : '―');
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}
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}
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return;
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return;
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@ -714,9 +670,9 @@ sub check_sunk {
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return 1;
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return 1;
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}
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}
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when ($_ eq '-' or $_ eq '=') {
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when ($_ eq '―' or $_ eq '=') {
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for ($i = $y + 1; $i < $self->{N_X}; $i++) {
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for ($i = $y + 1; $i < $self->{N_X}; $i++) {
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if (($self->{board}->[$x][$i] eq '-' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
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if (($self->{board}->[$x][$i] eq '―' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
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return 0;
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return 0;
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}
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}
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@ -726,7 +682,7 @@ sub check_sunk {
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}
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}
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for ($i = $y - 1; $i >= 0; $i--) {
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for ($i = $y - 1; $i >= 0; $i--) {
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if (($self->{board}->[$x][$i] eq '-' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
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if (($self->{board}->[$x][$i] eq '―' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
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return 0;
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return 0;
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}
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}
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@ -765,7 +721,7 @@ sub bomb {
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$hit = 1;
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$hit = 1;
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}
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}
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} else {
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} else {
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if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '-') {
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if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '―') {
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$hit = 1;
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$hit = 1;
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}
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}
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}
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}
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@ -804,7 +760,7 @@ sub bomb {
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if ($sunk) {
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if ($sunk) {
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$self->{player}->[$player]->{sunk}++;
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$self->{player}->[$player]->{sunk}++;
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my $remaining = $self->count_ship_sections($player);
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my $remaining = $self->count_ship_sections($player);
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$self->send_message($self->{channel}, "$nick1 has sunk ${nick2}'s ship! $remaining ship section" . ($remaining != 1 ? 's' : '') . " remaining!");
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$self->send_message($self->{channel}, "$color{red}$nick1 has sunk ${nick2}'s ship! $remaining ship section" . ($remaining != 1 ? 's' : '') . " remaining!$color{reset}");
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if ($remaining == 0) {
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if ($remaining == 0) {
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$self->send_message($self->{channel}, "$nick1 has WON the game of Battleship!");
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$self->send_message($self->{channel}, "$nick1 has WON the game of Battleship!");
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@ -824,7 +780,21 @@ sub show_battlefield {
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$self->{pbot}->{logger}->log("showing battlefield for player $player\n");
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$self->{pbot}->{logger}->log("showing battlefield for player $player\n");
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$buf = sprintf("$color{cyan} 123456789$color{yellow}0$color{cyan}123456789$color{yellow}0$color{cyan}123456$color{reset}\n");
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$buf = "$color{cyan} ";
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for($x = 1; $x < $self->{N_X} + 1; $x++) {
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if ($x % 10 == 0) {
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$buf .= $color{yellow};
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$buf .= $x % 10;
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$buf .= ' ';
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$buf .= $color{cyan};
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} else {
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$buf .= $x % 10;
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$buf .= ' ';
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}
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}
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$buf .= "\n";
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for ($y = 0; $y < $self->{N_Y}; $y++) {
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for ($y = 0; $y < $self->{N_Y}; $y++) {
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$buf .= sprintf("$color{cyan}%c ", 97 + $y);
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$buf .= sprintf("$color{cyan}%c ", 97 + $y);
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@ -839,14 +809,15 @@ sub show_battlefield {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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$buf .= "$color{cyan}";
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$buf .= "$color{cyan}";
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} elsif ($self->{board}->[$y][$x] eq '~') {
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} elsif ($self->{board}->[$y][$x] eq '~') {
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$buf .= "$color{blue}";
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$buf .= "$color{blue}~ ";
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next;
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} else {
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} else {
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$buf .= "$color{white}";
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$buf .= "$color{white}";
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}
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}
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$buf .= $self->{board}->[$y][$x];
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$buf .= "$self->{board}->[$y][$x] ";
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}
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}
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} elsif ($player == 1) {
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} elsif ($player == 1) {
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if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '-') {
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if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '―') {
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$buf .= "$color{blue}~ ";
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$buf .= "$color{blue}~ ";
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next;
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next;
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} else {
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} else {
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@ -855,14 +826,15 @@ sub show_battlefield {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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$buf .= "$color{cyan}";
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$buf .= "$color{cyan}";
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} elsif ($self->{board}->[$y][$x] eq '~') {
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} elsif ($self->{board}->[$y][$x] eq '~') {
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$buf .= "$color{blue}";
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$buf .= "$color{blue}~ ";
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next;
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} else {
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} else {
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$buf .= "$color{white}";
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$buf .= "$color{white}";
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}
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}
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$buf .= $self->{board}->[$y][$x];
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$buf .= "$self->{board}->[$y][$x] ";
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}
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}
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} elsif ($player == 2) {
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} elsif ($player == 2) {
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if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '-'
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if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '―'
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|| $self->{board}->[$y][$x] eq 'I' || $self->{board}->[$y][$x] eq '=') {
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|| $self->{board}->[$y][$x] eq 'I' || $self->{board}->[$y][$x] eq '=') {
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$buf .= "$color{blue}~ ";
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$buf .= "$color{blue}~ ";
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next;
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next;
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@ -872,11 +844,12 @@ sub show_battlefield {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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$buf .= "$color{cyan}";
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$buf .= "$color{cyan}";
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} elsif ($self->{board}->[$y][$x] eq '~') {
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} elsif ($self->{board}->[$y][$x] eq '~') {
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$buf .= "$color{blue}";
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$buf .= "$color{blue}~ ";
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next;
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} else {
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} else {
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$buf .= "$color{white}";
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$buf .= "$color{white}";
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}
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}
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$buf .= $self->{board}->[$y][$x];
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$buf .= "$self->{board}->[$y][$x] ";
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}
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}
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} else {
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} else {
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if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
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if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
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@ -884,11 +857,12 @@ sub show_battlefield {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
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$buf .= "$color{cyan}";
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$buf .= "$color{cyan}";
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} elsif ($self->{board}->[$y][$x] eq '~') {
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} elsif ($self->{board}->[$y][$x] eq '~') {
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$buf .= "$color{blue}";
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$buf .= "$color{blue}~ ";
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next;
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} else {
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} else {
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$buf .= "$color{white}";
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$buf .= "$color{white}";
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}
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}
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$buf .= $self->{board}->[$y][$x];
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$buf .= "$self->{board}->[$y][$x] ";
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}
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}
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}
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}
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$buf .= "$color{reset}\n";
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$buf .= "$color{reset}\n";
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