pbot/PBot/Plugins/Battleship.pm

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2018-07-01 12:07:44 +02:00
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
package PBot::Plugins::Battleship;
use warnings;
use strict;
use feature 'switch';
no if $] >= 5.018, warnings => "experimental::smartmatch";
use Carp ();
use DBI;
use JSON;
use Time::Duration qw/concise duration/;
use Data::Dumper;
$Data::Dumper::Useqq = 1;
sub new {
Carp::croak("Options to " . __FILE__ . " should be key/value pairs, not hash reference") if ref $_[1] eq 'HASH';
my ($class, %conf) = @_;
my $self = bless {}, $class;
$self->initialize(%conf);
return $self;
}
sub initialize {
my ($self, %conf) = @_;
$self->{pbot} = delete $conf{pbot} // Carp::croak("Missing pbot reference to " . __FILE__);
$self->{pbot}->{commands}->register(sub { $self->battleship_cmd(@_) }, 'battleship', 0);
$self->{pbot}->{timer}->register(sub { $self->battleship_timer }, 1, 'battleship timer');
$self->{pbot}->{event_dispatcher}->register_handler('irc.part', sub { $self->on_departure(@_) });
$self->{pbot}->{event_dispatcher}->register_handler('irc.quit', sub { $self->on_departure(@_) });
$self->{pbot}->{event_dispatcher}->register_handler('irc.kick', sub { $self->on_kick(@_) });
$self->{leaderboard_filename} = $self->{pbot}->{registry}->get_value('general', 'data_dir') . '/battleship/battleshiplb.sqlite3';
$self->create_database;
$self->create_states;
$self->{channel} = '##battleship';
}
sub unload {
my $self = shift;
$self->{pbot}->{commands}->unregister('battleship');
$self->{pbot}->{timer}->unregister('battleship timer');
}
sub on_kick {
my ($self, $event_type, $event) = @_;
my ($nick, $user, $host) = ($event->{event}->nick, $event->{event}->user, $event->{event}->host);
my ($victim, $reason) = ($event->{event}->to, $event->{event}->{args}[1]);
my $channel = $event->{event}->{args}[0];
return 0 if lc $channel ne $self->{channel};
$self->player_left($nick, $user, $host);
return 0;
}
sub on_departure {
my ($self, $event_type, $event) = @_;
my ($nick, $user, $host, $channel) = ($event->{event}->nick, $event->{event}->user, $event->{event}->host, $event->{event}->to);
my $type = uc $event->{event}->type;
return 0 if $type ne 'QUIT' and lc $channel ne $self->{channel};
$self->player_left($nick, $user, $host);
return 0;
}
sub create_database {
my $self = shift;
eval {
$self->{dbh} = DBI->connect("dbi:SQLite:dbname=$self->{leaderboard_filename}", "", "", { RaiseError => 1, PrintError => 0, AutoInactiveDestroy => 1 }) or die $DBI::errstr;
$self->{dbh}->do(<<SQL);
CREATE TABLE IF NOT EXISTS Leaderboard (
userid NUMERIC,
created_on NUMERIC,
wins NUMERIC,
highscore NUMERIC,
avgscore NUMERIC
)
SQL
$self->{dbh}->disconnect;
};
$self->{pbot}->{logger}->log("Battleship create database failed: $@") if $@;
}
sub dbi_begin {
my ($self) = @_;
eval {
$self->{dbh} = DBI->connect("dbi:SQLite:dbname=$self->{leaderboard_filename}", "", "", { RaiseError => 1, PrintError => 0, AutoInactiveDestroy => 1 }) or die $DBI::errstr;
};
if ($@) {
$self->{pbot}->{logger}->log("Error opening Battleship database: $@");
return 0;
} else {
return 1;
}
}
sub dbi_end {
my ($self) = @_;
$self->{dbh}->disconnect;
}
my %color = (
white => "\x0300",
black => "\x0301",
blue => "\x0302",
green => "\x0303",
red => "\x0304",
maroon => "\x0305",
purple => "\x0306",
orange => "\x0307",
yellow => "\x0308",
lightgreen => "\x0309",
teal => "\x0310",
cyan => "\x0311",
lightblue => "\x0312",
magneta => "\x0313",
gray => "\x0314",
lightgray => "\x0315",
bold => "\x02",
italics => "\x1D",
underline => "\x1F",
reverse => "\x16",
reset => "\x0F",
);
sub battleship_cmd {
my ($self, $from, $nick, $user, $host, $arguments) = @_;
$arguments =~ s/^\s+|\s+$//g;
my $usage = "Usage: battleship challenge|accept|bomb|board|quit|players|kick|abort; for more information about a command: battleship help <command>";
my $command;
($command, $arguments) = split / /, $arguments, 2;
$command = lc $command;
my ($channel, $result);
given ($command) {
when ('help') {
given ($arguments) {
when ('help') {
return "Seriously?";
}
default {
if (length $arguments) {
return "Battleship has no such command '$arguments'. I can't help you with that.";
} else {
return "Usage: battleship help <command>";
}
}
}
}
when ('leaderboard') {
return "Coming soon.";
}
when ('challenge') {
if ($self->{current_state} ne 'nogame') {
return "There is already a game of Battleship underway.";
}
if (not length $arguments) {
return "Usage: battleship challenge <nick>";
}
my $challengee = $self->{pbot}->{nicklist}->is_present($self->{channel}, $arguments);
if (not $challengee) {
return "That nick is not present in this channel. Invite them to $self->{channel} and try again!";
}
$self->{current_state} = 'accept';
$self->{state_data} = { players => [], counter => 0 };
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
my $player = { id => $id, name => $nick, missedinputs => 0 };
push @{$self->{state_data}->{players}}, $player;
($id) = $self->{pbot}->{messagehistory}->{database}->find_message_account_by_nick($challengee);
$player = { id => $id, name => $challengee, missedinputs => 0 };
push @{$self->{state_data}->{players}}, $player;
return "/msg $self->{channel} $nick has challenged $challengee to Battleship!";
}
when ('accept') {
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
my $player = $self->{state_data}->{players}->[1];
if ($player->{id} == $id) {
if ($self->{current_state} ne 'accept') {
return "/msg $nick This is not the time to use `accept`.";
}
$player->{accepted} = 1;
return "/msg $self->{channel} $nick has accepted $self->{state_data}->{players}->[0]->{name}'s challenge!";
} else {
return "/msg $nick You have not been challenged to a game of Battleship yet.";
}
}
when ('quit') {
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
my $removed = 0;
for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
if ($self->{state_data}->{players}->[$i]->{id} == $id) {
splice @{$self->{state_data}->{players}}, $i--, 1;
$removed = 1;
}
}
if ($removed) {
if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1
}
return "/msg $self->{channel} $nick has left the game!";
} else {
return "$nick: But you are not even playing the game.";
}
}
when ('abort') {
if (not $self->{pbot}->{admins}->loggedin($self->{channel}, "$nick!$user\@$host")) {
return "$nick: Sorry, only admins may abort the game.";
}
$self->{current_state} = 'gameover';
return "/msg $self->{channel} $nick: The game has been aborted.";
}
when ('score') {
if (@{$self->{state_data}->{players}} == 2) {
my $buf;
$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d; ",
$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
$buf .= sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
return $buf;
} else {
return "There is no game going on right now.";
}
}
when ('players') {
if ($self->{current_state} eq 'accept') {
return "$self->{state_data}->{players}->[0]->{name} has challenged $self->{state_data}->{players}->[1]->{name}!";
} elsif (@{$self->{state_data}->{players}} == 2) {
return "$self->{state_data}->{players}->[0]->{name} is in battle with $self->{state_data}->{players}->[1]->{name}!";
} else {
return "There are no players playing right now. Start a game with `battleship challenge <nick>`!";
}
}
when ('kick') {
if (not $self->{pbot}->{admins}->loggedin($self->{channel}, "$nick!$user\@$host")) {
return "$nick: Sorry, only admins may kick people from the game.";
}
if (not length $arguments) {
return "Usage: battleship kick <nick>";
}
my $removed = 0;
for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
if (lc $self->{state_data}->{players}->[$i]->{name} eq $arguments) {
splice @{$self->{state_data}->{players}}, $i--, 1;
$removed = 1;
}
}
if ($removed) {
if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1
}
return "/msg $self->{channel} $nick: $arguments has been kicked from the game.";
} else {
return "$nick: $arguments isn't even in the game.";
}
}
when ('bomb') {
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
my $player;
if ($self->{state_data}->{players}->[0]->{id} == $id) {
$player = 0;
} elsif ($self->{state_data}->{players}->[1]->{id} == $id) {
$player = 1;
} else {
return "You are not playing in this game.";
}
if ($self->{state_data}->{current_player} != $player) {
return "$nick: It is not your turn to bomb!";
}
if ($self->{player}->[$player]->{done}) {
return "$nick: You have already bombed this turn.";
}
if ($arguments !~ m/^[a-zA-Z][0-9]+$/) {
return "$nick: Usage: battleship bomb <location>; <location> must be in the form of A15, B3, C9, etc.";
}
if ($self->bomb($player, uc $arguments)) {
$self->{player}->[$player]->{done} = 1;
$self->{player}->[!$player]->{done} = 0;
$self->{state_data}->{current_player} = !$player;
}
}
when ('board') {
if ($self->{current_state} eq 'nogame' or $self->{current_state} eq 'accept'
or $self->{current_state} eq 'genboard' or $self->{current_state} eq 'gameover') {
return "$nick: There is no board to show right now.";
}
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
for (my $i = 0; $i < 2; $i++) {
if ($self->{state_data}->{players}->[$i]->{id} == $id) {
$self->send_message($self->{channel}, "$nick surveys the battlefield!");
$self->show_battlefield($i);
return;
}
}
$self->show_battlefield(2);
}
when ('fullboard') {
if (not $self->{pbot}->{admins}->loggedin($self->{channel}, "$nick!$user\@$host")) {
return "$nick: Sorry, only admins may see the full board.";
}
if ($self->{current_state} eq 'nogame' or $self->{current_state} eq 'accept'
or $self->{current_state} eq 'genboard' or $self->{current_state} eq 'gameover') {
return "$nick: There is no board to show right now.";
}
# show real board if admin is actually in the game ... no cheating!
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
for (my $i = 0; $i < 2; $i++) {
if ($self->{state_data}->{players}->[$i]->{id} == $id) {
$self->send_message($self->{channel}, "$nick surveys the battlefield!");
$self->show_battlefield($i);
return;
}
}
$self->show_battlefield(4, $nick);
}
default {
return $usage;
}
}
return $result;
}
sub battleship_timer {
my $self = shift;
$self->run_one_state;
}
sub player_left {
my ($self, $nick, $user, $host) = @_;
my $id = $self->{pbot}->{messagehistory}->{database}->get_message_account($nick, $user, $host);
my $removed = 0;
for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
if ($self->{state_data}->{players}->[$i]->{id} == $id) {
splice @{$self->{state_data}->{players}}, $i--, 1;
$self->send_message($self->{channel}, "$nick has left the game!");
$removed = 1;
}
}
if ($removed) {
if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1
}
return "/msg $self->{channel} $nick has left the game!";
}
}
sub send_message {
my ($self, $to, $text, $delay) = @_;
$delay = 0 if not defined $delay;
my $botnick = $self->{pbot}->{registry}->get_value('irc', 'botnick');
my $message = {
nick => $botnick, user => 'battleship', host => 'localhost', command => 'battleship text', checkflood => 1,
message => $text
};
$self->{pbot}->{interpreter}->add_message_to_output_queue($to, $message, $delay);
}
sub run_one_state {
my $self = shift;
# check for naughty or missing players
if ($self->{current_state} =~ /(?:move|accept)/) {
my $removed = 0;
for (my $i = 0; $i < @{$self->{state_data}->{players}}; $i++) {
if ($self->{state_data}->{players}->[$i]->{missedinputs} >= 3) {
$self->send_message($self->{channel}, "$color{red}$self->{state_data}->{players}->[$i]->{name} has missed too many prompts and has been ejected from the game!$color{reset}");
splice @{$self->{state_data}->{players}}, $i--, 1;
$removed = 1;
}
}
if ($removed) {
if ($self->{state_data}->{current_player} >= @{$self->{state_data}->{players}}) {
$self->{state_data}->{current_player} = @{$self->{state_data}->{players}} - 1
}
}
if (not @{$self->{state_data}->{players}} == 2) {
$self->send_message($self->{channel}, "A player has left the game! The game is now over.");
$self->{current_state} = 'nogame';
}
}
my $state_data = $self->{state_data};
# this shouldn't happen
if (not defined $self->{current_state}) {
$self->{pbot}->{logger}->log("Battleship state broke.\n");
$self->{current_state} = 'nogame';
return;
}
# transistioned to a brand new state; prepare first tock
if ($self->{previous_state} ne $self->{current_state}) {
$state_data->{newstate} = 1;
$state_data->{ticks} = 1;
if (exists $state_data->{tick_drift}) {
$state_data->{ticks} += $state_data->{tick_drift};
delete $state_data->{tick_drift};
}
$state_data->{first_tock} = 1;
$state_data->{counter} = 0;
} else {
$state_data->{newstate} = 0;
}
# dump new state data for logging/debugging
if ($state_data->{newstate}) {
$self->{pbot}->{logger}->log("Battleship: New state: $self->{current_state}\n" . Dumper $state_data);
}
# run one state/tick
$state_data = $self->{states}{$self->{current_state}}{sub}($state_data);
if ($state_data->{tocked}) {
delete $state_data->{tocked};
delete $state_data->{first_tock};
$state_data->{ticks} = 0;
}
# transform to next state
$state_data->{previous_result} = $state_data->{result};
$self->{previous_state} = $self->{current_state};
$self->{current_state} = $self->{states}{$self->{current_state}}{trans}{$state_data->{result}};
$self->{state_data} = $state_data;
# next tick
$self->{state_data}->{ticks}++;
}
sub create_states {
my $self = shift;
$self->{pbot}->{logger}->log("Battleship: Creating game state machine\n");
$self->{previous_state} = '';
$self->{current_state} = 'nogame';
$self->{state_data} = { players => [], ticks => 0, newstate => 1 };
$self->{state_data}->{current_player} = 0;
$self->{states}{'nogame'}{sub} = sub { $self->nogame(@_) };
$self->{states}{'nogame'}{trans}{challenge} = 'accept';
$self->{states}{'nogame'}{trans}{nogame} = 'nogame';
$self->{states}{'accept'}{sub} = sub { $self->accept(@_) };
$self->{states}{'accept'}{trans}{stop} = 'nogame';
$self->{states}{'accept'}{trans}{wait} = 'accept';
$self->{states}{'accept'}{trans}{accept} = 'genboard';
$self->{states}{'genboard'}{sub} = sub { $self->genboard(@_) };
$self->{states}{'genboard'}{trans}{next} = 'showboard';
$self->{states}{'showboard'}{sub} = sub { $self->showboard(@_) };
$self->{states}{'showboard'}{trans}{next} = 'player1move';
$self->{states}{'player1move'}{sub} = sub { $self->player1move(@_) };
$self->{states}{'player1move'}{trans}{wait} = 'player1move';
$self->{states}{'player1move'}{trans}{next} = 'checkplayer1';
$self->{states}{'checkplayer1'}{sub} = sub { $self->checkplayer1(@_) };
$self->{states}{'checkplayer1'}{trans}{sunk} = 'gameover';
$self->{states}{'checkplayer1'}{trans}{next} = 'player2move';
$self->{states}{'player2move'}{sub} = sub { $self->player2move(@_) };
$self->{states}{'player2move'}{trans}{wait} = 'player2move';
$self->{states}{'player2move'}{trans}{next} = 'checkplayer2';
$self->{states}{'checkplayer2'}{sub} = sub { $self->checkplayer2(@_) };
$self->{states}{'checkplayer2'}{trans}{sunk} = 'gameover';
$self->{states}{'checkplayer2'}{trans}{next} = 'player1move';
$self->{states}{'gameover'}{sub} = sub { $self->gameover(@_) };
$self->{states}{'gameover'}{trans}{wait} = 'gameover';
$self->{states}{'gameover'}{trans}{next} = 'nogame';
}
# battleship stuff
sub init_game {
my ($self, $nick1, $nick2) = @_;
$self->{N_X} = 26;
$self->{N_Y} = 5;
$self->{SHIPS} = 8;
$self->{board} = [];
$self->{player} = [
{ bombs => 0, hit => 0, miss => 0, sunk => 0, nick => $nick1, done => 0 },
{ bombs => 0, hit => 0, miss => 0, sunk => 0, nick => $nick2, done => 0 }
];
$self->{turn} = 0;
$self->{horiz} = 0;
$self->generate_battlefield;
}
sub count_ship_sections {
my ($self, $player) = @_;
my ($x, $y, $sections);
$sections = 0;
for ($x = 0; $x < $self->{N_Y}; $x++) {
for ($y = 0; $y < $self->{N_X}; $y++) {
if ($player == 0) {
if ($self->{board}->[$x][$y] eq 'I' || $self->{board}->[$x][$y] eq '=') {
$sections++;
}
} else {
if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '-') {
$sections++;
}
}
}
}
return $sections;
}
sub check_ship {
my ($self, $x, $y, $o, $d, $l) = @_;
my ($xd, $yd, $i);
if (!$o) {
if (!$d) {
$yd = -1;
if ($y - $l < 0) { return 0; }
} else {
$yd = 1;
if ($y + $l >= $self->{N_X}) { return 0; }
}
$xd = 0;
} else {
if (!$d) {
$xd = -1;
if ($x - $l < 0) { return 0; }
} else {
$xd = 1;
if ($x + $l >= $self->{N_Y}) { return 0; }
}
$yd = 0;
}
for (my $i = 0; $i < $l; $i++) {
if ($self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] ne '~') {
return 0;
}
}
return 1;
}
sub number {
my ($self, $lower, $upper) = @_;
return int(rand($upper - $lower)) + $lower;
}
sub generate_ships {
my ($self, $player) = @_;
my ($x, $y, $o, $d, $i, $l);
my ($yd, $xd) = (0, 0);
while (1) {
$x = $self->number(0, $self->{N_Y});
$y = $self->number(0, $self->{N_X});
$o = $self->number(1, 10) < 6;
$d = $self->number(1, 10) < 6;
$l = $self->number(3, 5);
$self->{pbot}->{logger}->log("generate ships player $player: $x,$y $o,$d $l\n");
if ($self->check_ship($x, $y, $o, $d, $l)) {
if (!$o) {
if ($self->{horiz} < 2) { next; }
if (!$d) {
$yd = -1;
} else {
$yd = 1;
}
$xd = 0;
} else {
$self->{horiz}++;
if (!$d) {
$xd = -1;
} else {
$xd = 1;
}
$yd = 0;
}
for (my $i = 0; $i < $l; $i++) {
$self->{board}->[$x += $o ? $xd : 0][$y += $o ? 0 : $yd] = $player ? ($o ? 'I' : '=') : ($o ? '|' : '-');
}
return;
}
}
}
sub generate_battlefield {
my ($self) = @_;
my ($x, $y);
for ($y = 0; $y < $self->{N_Y}; $y++) {
for ($x = 0; $x < $self->{N_X}; $x++) {
$self->{board}->[$y][$x] = '~';
}
}
for ($x = 0; $x < $self->{SHIPS}; $x++) {
$self->generate_ships(0);
$self->generate_ships(1);
}
}
sub check_sunk {
my ($self, $x, $y, $player) = @_;
my ($i, $target);
$target = $self->{board}->[$x][$y];
given ($target) {
when ($_ eq 'I' or $_ eq '|') {
for ($i = $x + 1; $i < $self->{N_Y}; $i++) {
if (($self->{board}->[$i][$y] eq '|' && $player) || ($self->{board}->[$i][$y] eq 'I' && !$player)) {
return 0;
}
if ($self->{board}->[$i][$y] eq '~' || $self->{board}->[$i][$y] eq '*' || $self->{board}->[$i][$y] eq 'o') {
last;
}
}
for ($i = $x - 1; $i >= 0; $i--) {
if (($self->{board}->[$i][$y] eq '|' && $player) || ($self->{board}->[$i][$y] eq 'I' && !$player)) {
return 0;
}
if ($self->{board}->[$i][$y] eq '~' || $self->{board}->[$i][$y] eq '*' || $self->{board}->[$i][$y] eq 'o') {
last;
}
}
return 1;
}
when ($_ eq '-' or $_ eq '=') {
for ($i = $y + 1; $i < $self->{N_X}; $i++) {
if (($self->{board}->[$x][$i] eq '-' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
return 0;
}
if ($self->{board}->[$x][$i] eq '~' || $self->{board}->[$x][$i] eq '*' || $self->{board}->[$x][$i] eq 'o') {
last;
}
}
for ($i = $y - 1; $i >= 0; $i--) {
if (($self->{board}->[$x][$i] eq '-' && $player) || ($self->{board}->[$x][$i] eq '=' && !$player)) {
return 0;
}
if ($self->{board}->[$x][$i] eq '~' || $self->{board}->[$x][$i] eq '*' || $self->{board}->[$x][$i] eq 'o') {
last;
}
}
return 1;
}
}
}
sub bomb {
my ($self, $player, $location) = @_;
my ($x, $y, $hit, $sections, $sunk) = (0, 0, 0, 0, 0);
$location = uc $location;
($x) = $location =~ m/^(.)/;
($y) = $location =~ m/^.(.*)/;
$x = ord($x) - 65;;
$self->{pbot}->{logger}->log("bomb player $player $x,$y $self->{board}->[$x][$y]\n");
if ($x < 0 || $x > $self->{N_Y} || $y < 0 || $y > $self->{N_X}) {
$self->send_message($self->{channel}, "Target out of range, try again.");
return 0;
}
$y--;
if (!$player) {
if ($self->{board}->[$x][$y] eq 'I' || $self->{board}->[$x][$y] eq '=') {
$hit = 1;
}
} else {
if ($self->{board}->[$x][$y] eq '|' || $self->{board}->[$x][$y] eq '-') {
$hit = 1;
}
}
$sunk = $self->check_sunk($x, $y, $player);
if ($hit) {
if (!$player) {
$self->{board}->[$x][$y] = '1';
} else {
$self->{board}->[$x][$y] = '2';
}
$self->{player}->[$player]->{hit}++;
} else {
if ($self->{board}->[$x][$y] eq '~') {
if (!$player) {
$self->{board}->[$x][$y] = '*';
} else {
$self->{board}->[$x][$y] = 'o';
}
$self->{player}->[$player]->{miss}++;
}
}
my $nick1 = $self->{player}->[$player]->{nick};
my $nick2 = $self->{player}->[$player ? 0 : 1]->{nick};
my @attacks = ("launches torpedoes at", "launches nukes at", "fires cannons at", "fires torpedoes at", "fires nukes at",
"launches tomahawk missiles at", "fires a gatling gun at", "launches ballistic missiles at");
my $attacked = $attacks[rand @attacks];
if ($hit) {
$self->send_message($self->{channel}, "$nick1 $attacked $nick2 at $location! $color{red}--- HIT! --- $color{reset}");
$self->{player}->[$player]->{destroyed}++;
if ($sunk) {
$self->{player}->[$player]->{sunk}++;
my $remaining = $self->count_ship_sections($player);
$self->send_message($self->{channel}, "$nick1 has sunk ${nick2}'s ship! $remaining ship section" . ($remaining != 1 ? 's' : '') . " remaining!");
if ($remaining == 0) {
$self->send_message($self->{channel}, "$nick1 has WON the game of Battleship!");
$self->{player}->[$player]->{won} = 1;
}
}
} else {
$self->send_message($self->{channel}, "$nick1 $attacked $nick2 at $location! --- miss ---");
}
$self->{player}->[$player]->{bombs}++;
return 1;
}
sub show_battlefield {
my ($self, $player, $nick) = @_;
my ($x, $y, $buf);
$self->{pbot}->{logger}->log("showing battlefield for player $player\n");
$buf = sprintf("$color{cyan} 123456789$color{yellow}0$color{cyan}123456789$color{yellow}0$color{cyan}123456$color{reset}\n");
for ($y = 0; $y < $self->{N_Y}; $y++) {
$buf .= sprintf("$color{cyan}%c ", 97 + $y);
for ($x = 0; $x < $self->{N_X}; $x++) {
if ($player == 0) {
if ($self->{board}->[$y][$x] eq 'I' || $self->{board}->[$y][$x] eq '=') {
$buf .= "$color{blue}~";
next;
} else {
if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
$buf .= "$color{red}";
} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
$buf .= "$color{cyan}";
} elsif ($self->{board}->[$y][$x] eq '~') {
$buf .= "$color{blue}";
} else {
$buf .= "$color{white}";
}
$buf .= $self->{board}->[$y][$x];
}
} elsif ($player == 1) {
if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '-') {
$buf .= "$color{blue}~";
next;
} else {
if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
$buf .= "$color{red}";
} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
$buf .= "$color{cyan}";
} elsif ($self->{board}->[$y][$x] eq '~') {
$buf .= "$color{blue}";
} else {
$buf .= "$color{white}";
}
$buf .= $self->{board}->[$y][$x];
}
} elsif ($player == 2) {
if ($self->{board}->[$y][$x] eq '|' || $self->{board}->[$y][$x] eq '-'
|| $self->{board}->[$y][$x] eq 'I' || $self->{board}->[$y][$x] eq '=') {
$buf .= "$color{blue}~";
next;
} else {
if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
$buf .= "$color{red}";
} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
$buf .= "$color{cyan}";
} elsif ($self->{board}->[$y][$x] eq '~') {
$buf .= "$color{blue}";
} else {
$buf .= "$color{white}";
}
$buf .= $self->{board}->[$y][$x];
}
} else {
if ($self->{board}->[$y][$x] eq '1' || $self->{board}->[$y][$x] eq '2') {
$buf .= "$color{red}";
} elsif ($self->{board}->[$y][$x] eq 'o' || $self->{board}->[$y][$x] eq '*') {
$buf .= "$color{cyan}";
} elsif ($self->{board}->[$y][$x] eq '~') {
$buf .= "$color{blue}";
} else {
$buf .= "$color{white}";
}
$buf .= $self->{board}->[$y][$x];
}
}
$buf .= "$color{reset}\n";
}
if ($player == 0) {
$self->send_message($self->{player}->[$player]->{nick}, "Player One Legend: ships: [|/-] ocean: [$color{blue}~$color{reset}] player one miss: [$color{cyan}*$color{reset}] player two miss: [$color{cyan}o$color{reset}] player one hit: [$color{red}"."1"."$color{reset}] player two hit: [$color{red}2$color{reset}]");
} elsif ($player == 1) {
$self->send_message($self->{player}->[$player]->{nick}, "Player Two Legend: ships: [I/=] ocean: [$color{blue}~$color{reset}] player one miss: [$color{cyan}*$color{reset}] player two miss: [$color{cyan}o$color{reset}] player one hit: [$color{red}"."1"."$color{reset}] player two hit: [$color{red}2$color{reset}]");
} elsif ($player == 2) {
$self->send_message($self->{channel}, "Spectator Legend: ocean: [$color{blue}~$color{reset}] player one miss: [$color{cyan}*$color{reset}] player two miss: [$color{cyan}o$color{reset}] player one hit: [$color{red}"."1"."$color{reset}] player two hit: [$color{red}2$color{reset}]");
} elsif ($player == 3) {
$self->send_message($self->{channel}, "Final Board Legend: player one ships: [|/-] player two ships: [I/=] ocean: [$color{blue}~$color{reset}] player one miss: [$color{cyan}*$color{reset}] player two miss: [$color{cyan}o$color{reset}] player one hit: [$color{red}"."1"."$color{reset}] player two hit: [$color{red}2$color{reset}]");
} else {
$self->send_message($nick, "Full Board Legend: player one ships: [|/-] player two ships: [I/=] ocean: [$color{blue}~$color{reset}] player one miss: [$color{cyan}*$color{reset}] player two miss: [$color{cyan}o$color{reset}] player one hit: [$color{red}"."1"."$color{reset}] player two hit: [$color{red}2$color{reset}]");
}
foreach my $line (split /\n/, $buf) {
if ($player == 0 || $player == 1) {
$self->send_message($self->{player}->[$player]->{nick}, $line);
} elsif ($player == 2 || $player == 3) {
$self->send_message($self->{channel}, $line);
} else {
$self->send_message($nick, $line);
}
}
}
# generic state subroutines
sub playermove {
my ($self, $state, $player) = @_;
my $tock;
if ($state->{first_tock}) {
$tock = 3;
} else {
$tock = 15;
}
if ($self->{player}->[$player]->{done}) {
return 'next';
}
if ($state->{ticks} % $tock == 0) {
$state->{tocked} = 1;
if (++$state->{counter} > $state->{max_count}) {
$state->{players}->[$player]->{missedinputs}++;
$self->send_message($self->{channel}, "$state->{players}->[$player]->{name} failed to launch an attack in time. They forfeit their turn!");
$state->{current_player} = !$state->{current_player};
return 'next';
}
my $red = $state->{counter} == $state->{max_count} ? $color{red} : '';
my $remaining = 15 * $state->{max_count};
$remaining -= 15 * ($state->{counter} - 1);
$remaining = "(" . (concise duration $remaining) . " remaining)";
$self->send_message($self->{channel}, "$state->{players}->[$player]->{name}: $red$remaining Launch an attack now via `bomb <location>`!$color{reset}");
}
return 'wait';
}
sub checkplayer {
my ($self, $state, $player) = @_;
if ($self->{player}->[$player]->{won}) {
return 'sunk';
} else {
return 'next';
}
}
# state subroutines
sub nogame {
my ($self, $state) = @_;
$state->{result} = 'nogame';
return $state;
}
sub accept {
my ($self, $state) = @_;
$state->{max_count} = 3;
if ($state->{players}->[1]->{accepted}) {
$state->{result} = 'accept';
return $state;
}
my $tock = 15;
if ($state->{ticks} % $tock == 0) {
$state->{tocked} = 1;
if (++$state->{counter} > $state->{max_count}) {
$self->send_message($self->{channel}, "$state->{players}->[1]->{name} has failed to accept $state->{players}->[0]->{name}'s challenge.");
$state->{result} = 'stop';
$state->{players} = [];
return $state;
}
$self->send_message($self->{channel}, "$state->{players}->[1]->{name}: $state->{players}->[0]->{name} has challenged you! Use `accept` to accept their challenge.");
}
$state->{result} = 'wait';
return $state;
}
sub genboard {
my ($self, $state) = @_;
$self->init_game($state->{players}->[0]->{name}, $state->{players}->[1]->{name});
$state->{max_count} = 3;
$state->{result} = 'next';
return $state;
}
sub showboard {
my ($self, $state) = @_;
$self->send_message($self->{channel}, "Showing battlefield to player one...");
$self->show_battlefield(0);
$self->send_message($self->{channel}, "Showing battlefield to player two...");
$self->show_battlefield(1);
$self->send_message($self->{channel}, "Fight!");
$state->{result} = 'next';
return $state;
}
sub player1move {
my ($self, $state) = @_;
$state->{current_player} = 0;
$state->{result} = $self->playermove($state, 0);
return $state;
}
sub checkplayer1 {
my ($self, $state) = @_;
$state->{result} = $self->checkplayer($state, 0);
return $state;
}
sub player2move {
my ($self, $state) = @_;
$state->{current_player} = 1;
$state->{result} = $self->playermove($state, 1);
return $state;
}
sub checkplayer2 {
my ($self, $state) = @_;
$state->{result} = $self->checkplayer($state, 1);
return $state;
}
sub gameover {
my ($self, $state) = @_;
if ($state->{ticks} % 2 == 0) {
$self->show_battlefield(3);
my $buf;
$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
$self->{player}->[0]->{nick}, $self->{player}->[0]->{bombs},
$self->{player}->[0]->{hit}, $self->{player}->[0]->{miss},
$self->{player}->[0]->{sunk}, $self->{player}->[0]->{destroyed}, $self->count_ship_sections(1));
$self->send_message($self->{channel}, $buf);
$buf = sprintf("%s: bombs: %d, hits: %d, misses: %d, enemy ships sunk: %d, enemy sections destroyed: %d, own sections intact: %d",
$self->{player}->[1]->{nick}, $self->{player}->[1]->{bombs},
$self->{player}->[1]->{hit}, $self->{player}->[1]->{miss},
$self->{player}->[1]->{sunk}, $self->{player}->[1]->{destroyed}, $self->count_ship_sections(0));
$self->send_message($self->{channel}, $buf);
$self->send_message($self->{channel}, "Game over!");
$state->{players} = [];
$state->{counter} = 0;
$state->{result} = 'next';
} else {
$state->{result} = 'wait';
}
return $state;
}
1;