mirror of
https://github.com/42wim/matterbridge.git
synced 2024-12-30 07:02:37 +01:00
516 lines
13 KiB
Go
516 lines
13 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
|
|
// of this source code is governed by the MIT license that can be found in
|
|
// the LICENSE file.
|
|
|
|
package girc
|
|
|
|
import (
|
|
"strings"
|
|
"time"
|
|
)
|
|
|
|
// registerBuiltin sets up built-in handlers, based on client
|
|
// configuration.
|
|
func (c *Client) registerBuiltins() {
|
|
c.debug.Print("registering built-in handlers")
|
|
c.Handlers.mu.Lock()
|
|
|
|
// Built-in things that should always be supported.
|
|
c.Handlers.register(true, true, RPL_WELCOME, HandlerFunc(handleConnect))
|
|
c.Handlers.register(true, false, PING, HandlerFunc(handlePING))
|
|
c.Handlers.register(true, false, PONG, HandlerFunc(handlePONG))
|
|
|
|
if !c.Config.disableTracking {
|
|
// Joins/parts/anything that may add/remove/rename users.
|
|
c.Handlers.register(true, false, JOIN, HandlerFunc(handleJOIN))
|
|
c.Handlers.register(true, false, PART, HandlerFunc(handlePART))
|
|
c.Handlers.register(true, false, KICK, HandlerFunc(handleKICK))
|
|
c.Handlers.register(true, false, QUIT, HandlerFunc(handleQUIT))
|
|
c.Handlers.register(true, false, NICK, HandlerFunc(handleNICK))
|
|
c.Handlers.register(true, false, RPL_NAMREPLY, HandlerFunc(handleNAMES))
|
|
|
|
// Modes.
|
|
c.Handlers.register(true, false, MODE, HandlerFunc(handleMODE))
|
|
c.Handlers.register(true, false, RPL_CHANNELMODEIS, HandlerFunc(handleMODE))
|
|
|
|
// WHO/WHOX responses.
|
|
c.Handlers.register(true, false, RPL_WHOREPLY, HandlerFunc(handleWHO))
|
|
c.Handlers.register(true, false, RPL_WHOSPCRPL, HandlerFunc(handleWHO))
|
|
|
|
// Other misc. useful stuff.
|
|
c.Handlers.register(true, false, TOPIC, HandlerFunc(handleTOPIC))
|
|
c.Handlers.register(true, false, RPL_TOPIC, HandlerFunc(handleTOPIC))
|
|
c.Handlers.register(true, false, RPL_MYINFO, HandlerFunc(handleMYINFO))
|
|
c.Handlers.register(true, false, RPL_ISUPPORT, HandlerFunc(handleISUPPORT))
|
|
c.Handlers.register(true, false, RPL_MOTDSTART, HandlerFunc(handleMOTD))
|
|
c.Handlers.register(true, false, RPL_MOTD, HandlerFunc(handleMOTD))
|
|
|
|
// Keep users lastactive times up to date.
|
|
c.Handlers.register(true, false, PRIVMSG, HandlerFunc(updateLastActive))
|
|
c.Handlers.register(true, false, NOTICE, HandlerFunc(updateLastActive))
|
|
c.Handlers.register(true, false, TOPIC, HandlerFunc(updateLastActive))
|
|
c.Handlers.register(true, false, KICK, HandlerFunc(updateLastActive))
|
|
|
|
// CAP IRCv3-specific tracking and functionality.
|
|
c.Handlers.register(true, false, CAP, HandlerFunc(handleCAP))
|
|
c.Handlers.register(true, false, CAP_CHGHOST, HandlerFunc(handleCHGHOST))
|
|
c.Handlers.register(true, false, CAP_AWAY, HandlerFunc(handleAWAY))
|
|
c.Handlers.register(true, false, CAP_ACCOUNT, HandlerFunc(handleACCOUNT))
|
|
c.Handlers.register(true, false, ALL_EVENTS, HandlerFunc(handleTags))
|
|
|
|
// SASL IRCv3 support.
|
|
c.Handlers.register(true, false, AUTHENTICATE, HandlerFunc(handleSASL))
|
|
c.Handlers.register(true, false, RPL_SASLSUCCESS, HandlerFunc(handleSASL))
|
|
c.Handlers.register(true, false, RPL_NICKLOCKED, HandlerFunc(handleSASLError))
|
|
c.Handlers.register(true, false, ERR_SASLFAIL, HandlerFunc(handleSASLError))
|
|
c.Handlers.register(true, false, ERR_SASLTOOLONG, HandlerFunc(handleSASLError))
|
|
c.Handlers.register(true, false, ERR_SASLABORTED, HandlerFunc(handleSASLError))
|
|
c.Handlers.register(true, false, RPL_SASLMECHS, HandlerFunc(handleSASLError))
|
|
}
|
|
|
|
// Nickname collisions.
|
|
c.Handlers.register(true, false, ERR_NICKNAMEINUSE, HandlerFunc(nickCollisionHandler))
|
|
c.Handlers.register(true, false, ERR_NICKCOLLISION, HandlerFunc(nickCollisionHandler))
|
|
c.Handlers.register(true, false, ERR_UNAVAILRESOURCE, HandlerFunc(nickCollisionHandler))
|
|
|
|
c.Handlers.mu.Unlock()
|
|
}
|
|
|
|
// handleConnect is a helper function which lets the client know that enough
|
|
// time has passed and now they can send commands.
|
|
//
|
|
// Should always run in separate thread due to blocking delay.
|
|
func handleConnect(c *Client, e Event) {
|
|
// This should be the nick that the server gives us. 99% of the time, it's
|
|
// the one we supplied during connection, but some networks will rename
|
|
// users on connect.
|
|
if len(e.Params) > 0 {
|
|
c.state.Lock()
|
|
c.state.nick = e.Params[0]
|
|
c.state.Unlock()
|
|
|
|
c.state.notify(c, UPDATE_GENERAL)
|
|
}
|
|
|
|
time.Sleep(2 * time.Second)
|
|
|
|
c.mu.RLock()
|
|
server := c.server()
|
|
c.mu.RUnlock()
|
|
c.RunHandlers(&Event{Command: CONNECTED, Params: []string{server}})
|
|
}
|
|
|
|
// nickCollisionHandler helps prevent the client from having conflicting
|
|
// nicknames with another bot, user, etc.
|
|
func nickCollisionHandler(c *Client, e Event) {
|
|
if c.Config.HandleNickCollide == nil {
|
|
c.Cmd.Nick(c.GetNick() + "_")
|
|
return
|
|
}
|
|
|
|
c.Cmd.Nick(c.Config.HandleNickCollide(c.GetNick()))
|
|
}
|
|
|
|
// handlePING helps respond to ping requests from the server.
|
|
func handlePING(c *Client, e Event) {
|
|
c.Cmd.Pong(e.Last())
|
|
}
|
|
|
|
func handlePONG(c *Client, e Event) {
|
|
c.conn.mu.Lock()
|
|
c.conn.lastPong = time.Now()
|
|
c.conn.mu.Unlock()
|
|
}
|
|
|
|
// handleJOIN ensures that the state has updated users and channels.
|
|
func handleJOIN(c *Client, e Event) {
|
|
if e.Source == nil || len(e.Params) == 0 {
|
|
return
|
|
}
|
|
|
|
channelName := e.Params[0]
|
|
|
|
c.state.Lock()
|
|
|
|
channel := c.state.lookupChannel(channelName)
|
|
if channel == nil {
|
|
if ok := c.state.createChannel(channelName); !ok {
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
channel = c.state.lookupChannel(channelName)
|
|
}
|
|
|
|
user := c.state.lookupUser(e.Source.Name)
|
|
if user == nil {
|
|
if ok := c.state.createUser(e.Source); !ok {
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
user = c.state.lookupUser(e.Source.Name)
|
|
}
|
|
|
|
defer c.state.notify(c, UPDATE_STATE)
|
|
|
|
channel.addUser(user.Nick)
|
|
user.addChannel(channel.Name)
|
|
|
|
// Assume extended-join (ircv3).
|
|
if len(e.Params) >= 2 {
|
|
if e.Params[1] != "*" {
|
|
user.Extras.Account = e.Params[1]
|
|
}
|
|
|
|
if len(e.Params) > 2 {
|
|
user.Extras.Name = e.Params[2]
|
|
}
|
|
}
|
|
c.state.Unlock()
|
|
|
|
if e.Source.ID() == c.GetID() {
|
|
// If it's us, don't just add our user to the list. Run a WHO which
|
|
// will tell us who exactly is in the entire channel.
|
|
c.Send(&Event{Command: WHO, Params: []string{channelName, "%tacuhnr,1"}})
|
|
|
|
// Also send a MODE to obtain the list of channel modes.
|
|
c.Send(&Event{Command: MODE, Params: []string{channelName}})
|
|
|
|
// Update our ident and host too, in state -- since there is no
|
|
// cleaner method to do this.
|
|
c.state.Lock()
|
|
c.state.ident = e.Source.Ident
|
|
c.state.host = e.Source.Host
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
// Only WHO the user, which is more efficient.
|
|
c.Send(&Event{Command: WHO, Params: []string{e.Source.Name, "%tacuhnr,1"}})
|
|
}
|
|
|
|
// handlePART ensures that the state is clean of old user and channel entries.
|
|
func handlePART(c *Client, e Event) {
|
|
if e.Source == nil || len(e.Params) < 1 {
|
|
return
|
|
}
|
|
|
|
// TODO: does this work if it's not the bot?
|
|
|
|
channel := e.Params[0]
|
|
|
|
if channel == "" {
|
|
return
|
|
}
|
|
|
|
defer c.state.notify(c, UPDATE_STATE)
|
|
|
|
if e.Source.ID() == c.GetID() {
|
|
c.state.Lock()
|
|
c.state.deleteChannel(channel)
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
c.state.deleteUser(channel, e.Source.ID())
|
|
c.state.Unlock()
|
|
}
|
|
|
|
// handleTOPIC handles incoming TOPIC events and keeps channel tracking info
|
|
// updated with the latest channel topic.
|
|
func handleTOPIC(c *Client, e Event) {
|
|
var name string
|
|
switch len(e.Params) {
|
|
case 0:
|
|
return
|
|
case 1:
|
|
name = e.Params[0]
|
|
default:
|
|
name = e.Params[1]
|
|
}
|
|
|
|
c.state.Lock()
|
|
channel := c.state.lookupChannel(name)
|
|
if channel == nil {
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
channel.Topic = e.Last()
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_STATE)
|
|
}
|
|
|
|
// handlWHO updates our internal tracking of users/channels with WHO/WHOX
|
|
// information.
|
|
func handleWHO(c *Client, e Event) {
|
|
var ident, host, nick, account, realname string
|
|
|
|
// Assume WHOX related.
|
|
if e.Command == RPL_WHOSPCRPL {
|
|
if len(e.Params) != 8 {
|
|
// Assume there was some form of error or invalid WHOX response.
|
|
return
|
|
}
|
|
|
|
if e.Params[1] != "1" {
|
|
// We should always be sending 1, and we should receive 1. If this
|
|
// is anything but, then we didn't send the request and we can
|
|
// ignore it.
|
|
return
|
|
}
|
|
|
|
ident, host, nick, account = e.Params[3], e.Params[4], e.Params[5], e.Params[6]
|
|
realname = e.Last()
|
|
} else {
|
|
// Assume RPL_WHOREPLY.
|
|
// format: "<client> <channel> <user> <host> <server> <nick> <H|G>[*][@|+] :<hopcount> <real_name>"
|
|
ident, host, nick, realname = e.Params[2], e.Params[3], e.Params[5], e.Last()
|
|
|
|
// Strip the numbers from "<hopcount> <realname>"
|
|
for i := 0; i < len(realname); i++ {
|
|
// Check if it's not 0-9.
|
|
if realname[i] < 0x30 || i > 0x39 {
|
|
realname = strings.TrimLeft(realname[i+1:], " ")
|
|
break
|
|
}
|
|
|
|
if i == len(realname)-1 {
|
|
// Assume it's only numbers?
|
|
realname = ""
|
|
}
|
|
}
|
|
}
|
|
|
|
c.state.Lock()
|
|
user := c.state.lookupUser(nick)
|
|
if user == nil {
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
user.Host = host
|
|
user.Ident = ident
|
|
user.Extras.Name = realname
|
|
|
|
if account != "0" {
|
|
user.Extras.Account = account
|
|
}
|
|
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_STATE)
|
|
}
|
|
|
|
// handleKICK ensures that users are cleaned up after being kicked from the
|
|
// channel
|
|
func handleKICK(c *Client, e Event) {
|
|
if len(e.Params) < 2 {
|
|
// Needs at least channel and user.
|
|
return
|
|
}
|
|
|
|
defer c.state.notify(c, UPDATE_STATE)
|
|
|
|
if e.Params[1] == c.GetNick() {
|
|
c.state.Lock()
|
|
c.state.deleteChannel(e.Params[0])
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
// Assume it's just another user.
|
|
c.state.Lock()
|
|
c.state.deleteUser(e.Params[0], e.Params[1])
|
|
c.state.Unlock()
|
|
}
|
|
|
|
// handleNICK ensures that users are renamed in state, or the client name is
|
|
// up to date.
|
|
func handleNICK(c *Client, e Event) {
|
|
if e.Source == nil {
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
// renameUser updates the LastActive time automatically.
|
|
if len(e.Params) >= 1 {
|
|
c.state.renameUser(e.Source.ID(), e.Last())
|
|
}
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_STATE)
|
|
}
|
|
|
|
// handleQUIT handles users that are quitting from the network.
|
|
func handleQUIT(c *Client, e Event) {
|
|
if e.Source == nil {
|
|
return
|
|
}
|
|
|
|
if e.Source.ID() == c.GetID() {
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
c.state.deleteUser("", e.Source.ID())
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_STATE)
|
|
}
|
|
|
|
// handleMYINFO handles incoming MYINFO events -- these are commonly used
|
|
// to tell us what the server name is, what version of software is being used
|
|
// as well as what channel and user modes are being used on the server.
|
|
func handleMYINFO(c *Client, e Event) {
|
|
// Malformed or odd output. As this can differ strongly between networks,
|
|
// just skip it.
|
|
if len(e.Params) < 3 {
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
c.state.serverOptions["SERVER"] = e.Params[1]
|
|
c.state.serverOptions["VERSION"] = e.Params[2]
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_GENERAL)
|
|
}
|
|
|
|
// handleISUPPORT handles incoming RPL_ISUPPORT (also known as RPL_PROTOCTL)
|
|
// events. These commonly contain the server capabilities and limitations.
|
|
// For example, things like max channel name length, or nickname length.
|
|
func handleISUPPORT(c *Client, e Event) {
|
|
// Must be a ISUPPORT-based message.
|
|
|
|
// Also known as RPL_PROTOCTL.
|
|
if !strings.HasSuffix(e.Last(), "this server") {
|
|
return
|
|
}
|
|
|
|
// Must have at least one configuration.
|
|
if len(e.Params) < 2 {
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
// Skip the first parameter, as it's our nickname, and the last, as it's the doc.
|
|
for i := 1; i < len(e.Params)-1; i++ {
|
|
j := strings.IndexByte(e.Params[i], '=')
|
|
|
|
if j < 1 || (j+1) == len(e.Params[i]) {
|
|
c.state.serverOptions[e.Params[i]] = ""
|
|
continue
|
|
}
|
|
|
|
name := e.Params[i][0:j]
|
|
val := e.Params[i][j+1:]
|
|
c.state.serverOptions[name] = val
|
|
}
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_GENERAL)
|
|
}
|
|
|
|
// handleMOTD handles incoming MOTD messages and buffers them up for use with
|
|
// Client.ServerMOTD().
|
|
func handleMOTD(c *Client, e Event) {
|
|
c.state.Lock()
|
|
|
|
defer c.state.notify(c, UPDATE_GENERAL)
|
|
|
|
// Beginning of the MOTD.
|
|
if e.Command == RPL_MOTDSTART {
|
|
c.state.motd = ""
|
|
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
// Otherwise, assume we're getting sent the MOTD line-by-line.
|
|
if len(c.state.motd) != 0 {
|
|
c.state.motd += "\n"
|
|
}
|
|
c.state.motd += e.Last()
|
|
c.state.Unlock()
|
|
}
|
|
|
|
// handleNAMES handles incoming NAMES queries, of which lists all users in
|
|
// a given channel. Optionally also obtains ident/host values, as well as
|
|
// permissions for each user, depending on what capabilities are enabled.
|
|
func handleNAMES(c *Client, e Event) {
|
|
if len(e.Params) < 1 {
|
|
return
|
|
}
|
|
|
|
channel := c.state.lookupChannel(e.Params[2])
|
|
if channel == nil {
|
|
return
|
|
}
|
|
|
|
parts := strings.Split(e.Last(), " ")
|
|
|
|
var modes, nick string
|
|
var ok bool
|
|
s := &Source{}
|
|
|
|
c.state.Lock()
|
|
for i := 0; i < len(parts); i++ {
|
|
modes, nick, ok = parseUserPrefix(parts[i])
|
|
if !ok {
|
|
continue
|
|
}
|
|
|
|
// If userhost-in-names.
|
|
if strings.Contains(nick, "@") {
|
|
s = ParseSource(nick)
|
|
if s == nil {
|
|
continue
|
|
}
|
|
|
|
} else {
|
|
s = &Source{
|
|
Name: nick,
|
|
}
|
|
|
|
if !IsValidNick(s.Name) {
|
|
continue
|
|
}
|
|
}
|
|
|
|
c.state.createUser(s)
|
|
user := c.state.lookupUser(s.Name)
|
|
if user == nil {
|
|
continue
|
|
}
|
|
|
|
user.addChannel(channel.Name)
|
|
channel.addUser(s.ID())
|
|
|
|
// Don't append modes, overwrite them.
|
|
perms, _ := user.Perms.Lookup(channel.Name)
|
|
perms.set(modes, false)
|
|
user.Perms.set(channel.Name, perms)
|
|
}
|
|
c.state.Unlock()
|
|
c.state.notify(c, UPDATE_STATE)
|
|
}
|
|
|
|
// updateLastActive is a wrapper for any event which the source author
|
|
// should have it's LastActive time updated. This is useful for things like
|
|
// a KICK where we know they are active, as they just kicked another user,
|
|
// even though they may not be talking.
|
|
func updateLastActive(c *Client, e Event) {
|
|
if e.Source == nil {
|
|
return
|
|
}
|
|
|
|
c.state.Lock()
|
|
|
|
// Update the users last active time, if they exist.
|
|
user := c.state.lookupUser(e.Source.Name)
|
|
if user == nil {
|
|
c.state.Unlock()
|
|
return
|
|
}
|
|
|
|
user.LastActive = time.Now()
|
|
c.state.Unlock()
|
|
}
|