mirror of
https://github.com/42wim/matterbridge.git
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567 lines
14 KiB
Go
567 lines
14 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
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// of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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package girc
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import (
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"bufio"
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"context"
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"crypto/tls"
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"fmt"
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"net"
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"sync"
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"time"
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)
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// Messages are delimited with CR and LF line endings, we're using the last
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// one to split the stream. Both are removed during parsing of the message.
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const delim byte = '\n'
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var endline = []byte("\r\n")
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// ircConn represents an IRC network protocol connection, it consists of an
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// Encoder and Decoder to manage i/o.
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type ircConn struct {
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io *bufio.ReadWriter
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sock net.Conn
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mu sync.RWMutex
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// lastWrite is used to keep track of when we last wrote to the server.
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lastWrite time.Time
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// lastActive is the last time the client was interacting with the server,
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// excluding a few background commands (PING, PONG, WHO, etc).
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lastActive time.Time
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// writeDelay is used to keep track of rate limiting of events sent to
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// the server.
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writeDelay time.Duration
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// connected is true if we're actively connected to a server.
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connected bool
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// connTime is the time at which the client has connected to a server.
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connTime *time.Time
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// lastPing is the last time that we pinged the server.
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lastPing time.Time
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// lastPong is the last successful time that we pinged the server and
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// received a successful pong back.
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lastPong time.Time
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pingDelay time.Duration
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}
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// Dialer is an interface implementation of net.Dialer. Use this if you would
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// like to implement your own dialer which the client will use when connecting.
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type Dialer interface {
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// Dial takes two arguments. Network, which should be similar to "tcp",
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// "tdp6", "udp", etc -- as well as address, which is the hostname or ip
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// of the network. Note that network can be ignored if your transport
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// doesn't take advantage of network types.
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Dial(network, address string) (net.Conn, error)
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}
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// newConn sets up and returns a new connection to the server.
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func newConn(conf Config, dialer Dialer, addr string) (*ircConn, error) {
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if err := conf.isValid(); err != nil {
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return nil, err
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}
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var conn net.Conn
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var err error
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if dialer == nil {
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netDialer := &net.Dialer{Timeout: 5 * time.Second}
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if conf.Bind != "" {
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var local *net.TCPAddr
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local, err = net.ResolveTCPAddr("tcp", conf.Bind+":0")
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if err != nil {
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return nil, err
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}
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netDialer.LocalAddr = local
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}
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dialer = netDialer
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}
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if conn, err = dialer.Dial("tcp", addr); err != nil {
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return nil, err
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}
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if conf.SSL {
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var tlsConn net.Conn
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tlsConn, err = tlsHandshake(conn, conf.TLSConfig, conf.Server, true)
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if err != nil {
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return nil, err
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}
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conn = tlsConn
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}
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ctime := time.Now()
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c := &ircConn{
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sock: conn,
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connTime: &ctime,
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connected: true,
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}
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c.newReadWriter()
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return c, nil
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}
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func newMockConn(conn net.Conn) *ircConn {
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ctime := time.Now()
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c := &ircConn{
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sock: conn,
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connTime: &ctime,
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connected: true,
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}
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c.newReadWriter()
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return c
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}
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// ErrParseEvent is returned when an event cannot be parsed with ParseEvent().
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type ErrParseEvent struct {
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Line string
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}
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func (e ErrParseEvent) Error() string { return "unable to parse event: " + e.Line }
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func (c *ircConn) decode() (event *Event, err error) {
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line, err := c.io.ReadString(delim)
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if err != nil {
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return nil, err
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}
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if event = ParseEvent(line); event == nil {
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return nil, ErrParseEvent{line}
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}
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return event, nil
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}
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func (c *ircConn) encode(event *Event) error {
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if _, err := c.io.Write(event.Bytes()); err != nil {
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return err
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}
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if _, err := c.io.Write(endline); err != nil {
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return err
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}
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return c.io.Flush()
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}
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func (c *ircConn) newReadWriter() {
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c.io = bufio.NewReadWriter(bufio.NewReader(c.sock), bufio.NewWriter(c.sock))
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}
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func tlsHandshake(conn net.Conn, conf *tls.Config, server string, validate bool) (net.Conn, error) {
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if conf == nil {
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conf = &tls.Config{ServerName: server, InsecureSkipVerify: !validate}
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}
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tlsConn := tls.Client(conn, conf)
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return net.Conn(tlsConn), nil
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}
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// Close closes the underlying socket.
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func (c *ircConn) Close() error {
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return c.sock.Close()
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}
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// Connect attempts to connect to the given IRC server. Returns only when
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// an error has occurred, or a disconnect was requested with Close(). Connect
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// will only return once all client-based goroutines have been closed to
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// ensure there are no long-running routines becoming backed up.
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//
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// Connect will wait for all non-goroutine handlers to complete on error/quit,
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// however it will not wait for goroutine-based handlers.
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//
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// If this returns nil, this means that the client requested to be closed
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// (e.g. Client.Close()). Connect will panic if called when the last call has
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// not completed.
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func (c *Client) Connect() error {
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return c.internalConnect(nil, nil)
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}
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// DialerConnect allows you to specify your own custom dialer which implements
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// the Dialer interface.
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//
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// An example of using this library would be to take advantage of the
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// golang.org/x/net/proxy library:
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//
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// proxyUrl, _ := proxyURI, err = url.Parse("socks5://1.2.3.4:8888")
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// dialer, _ := proxy.FromURL(proxyURI, &net.Dialer{Timeout: 5 * time.Second})
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// _ := girc.DialerConnect(dialer)
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func (c *Client) DialerConnect(dialer Dialer) error {
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return c.internalConnect(nil, dialer)
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}
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// MockConnect is used to implement mocking with an IRC server. Supply a net.Conn
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// that will be used to spoof the server. A useful way to do this is to so
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// net.Pipe(), pass one end into MockConnect(), and the other end into
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// bufio.NewReader().
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//
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// For example:
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//
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// client := girc.New(girc.Config{
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// Server: "dummy.int",
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// Port: 6667,
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// Nick: "test",
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// User: "test",
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// Name: "Testing123",
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// })
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//
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// in, out := net.Pipe()
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// defer in.Close()
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// defer out.Close()
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// b := bufio.NewReader(in)
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//
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// go func() {
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// if err := client.MockConnect(out); err != nil {
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// panic(err)
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// }
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// }()
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//
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// defer client.Close(false)
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//
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// for {
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// in.SetReadDeadline(time.Now().Add(300 * time.Second))
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// line, err := b.ReadString(byte('\n'))
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// if err != nil {
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// panic(err)
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// }
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//
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// event := girc.ParseEvent(line)
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//
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// if event == nil {
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// continue
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// }
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//
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// // Do stuff with event here.
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// }
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func (c *Client) MockConnect(conn net.Conn) error {
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return c.internalConnect(conn, nil)
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}
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func (c *Client) internalConnect(mock net.Conn, dialer Dialer) error {
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// We want to be the only one handling connects/disconnects right now.
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c.mu.Lock()
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if c.conn != nil {
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panic("use of connect more than once")
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}
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// Reset the state.
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c.state.reset()
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if mock == nil {
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// Validate info, and actually make the connection.
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c.debug.Printf("connecting to %s...", c.Server())
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conn, err := newConn(c.Config, dialer, c.Server())
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if err != nil {
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c.mu.Unlock()
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return err
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}
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c.conn = conn
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} else {
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c.conn = newMockConn(mock)
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}
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var ctx context.Context
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ctx, c.stop = context.WithCancel(context.Background())
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c.mu.Unlock()
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errs := make(chan error, 4)
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var wg sync.WaitGroup
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// 4 being the number of goroutines we need to finish when this function
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// returns.
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wg.Add(4)
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go c.execLoop(ctx, errs, &wg)
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go c.readLoop(ctx, errs, &wg)
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go c.sendLoop(ctx, errs, &wg)
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go c.pingLoop(ctx, errs, &wg)
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// Passwords first.
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if c.Config.ServerPass != "" {
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c.write(&Event{Command: PASS, Params: []string{c.Config.ServerPass}, Sensitive: true})
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}
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// List the IRCv3 capabilities, specifically with the max protocol we
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// support. The IRCv3 specification doesn't directly state if this should
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// be called directly before registration, or if it should be called
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// after NICK/USER requests. It looks like non-supporting networks
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// should ignore this, and some IRCv3 capable networks require this to
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// occur before NICK/USER registration.
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c.listCAP()
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// Then nickname.
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c.write(&Event{Command: NICK, Params: []string{c.Config.Nick}})
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// Then username and realname.
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if c.Config.Name == "" {
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c.Config.Name = c.Config.User
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}
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c.write(&Event{Command: USER, Params: []string{c.Config.User, "*", "*"}, Trailing: c.Config.Name})
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// Send a virtual event allowing hooks for successful socket connection.
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c.RunHandlers(&Event{Command: INITIALIZED, Trailing: c.Server()})
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// Wait for the first error.
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var result error
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select {
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case <-ctx.Done():
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c.debug.Print("received request to close, beginning clean up")
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c.RunHandlers(&Event{Command: STOPPED, Trailing: c.Server()})
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case err := <-errs:
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c.debug.Print("received error, beginning clean up")
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result = err
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}
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// Make sure that the connection is closed if not already.
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c.mu.RLock()
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if c.stop != nil {
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c.stop()
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}
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c.conn.mu.Lock()
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c.conn.connected = false
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_ = c.conn.Close()
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c.conn.mu.Unlock()
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c.mu.RUnlock()
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// Once we have our error/result, let all other functions know we're done.
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c.debug.Print("waiting for all routines to finish")
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// Wait for all goroutines to finish.
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wg.Wait()
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close(errs)
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// This helps ensure that the end user isn't improperly using the client
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// more than once. If they want to do this, they should be using multiple
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// clients, not multiple instances of Connect().
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c.mu.Lock()
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c.conn = nil
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c.mu.Unlock()
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return result
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}
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// readLoop sets a timeout of 300 seconds, and then attempts to read from the
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// IRC server. If there is an error, it calls Reconnect.
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func (c *Client) readLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
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c.debug.Print("starting readLoop")
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defer c.debug.Print("closing readLoop")
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var event *Event
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var err error
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for {
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select {
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case <-ctx.Done():
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wg.Done()
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return
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default:
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_ = c.conn.sock.SetReadDeadline(time.Now().Add(300 * time.Second))
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event, err = c.conn.decode()
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if err != nil {
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errs <- err
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wg.Done()
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return
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}
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c.rx <- event
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}
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}
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}
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// Send sends an event to the server. Use Client.RunHandlers() if you are
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// simply looking to trigger handlers with an event.
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func (c *Client) Send(event *Event) {
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if !c.Config.AllowFlood {
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<-time.After(c.conn.rate(event.Len()))
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}
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if c.Config.GlobalFormat && event.Trailing != "" &&
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(event.Command == PRIVMSG || event.Command == TOPIC || event.Command == NOTICE) {
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event.Trailing = Fmt(event.Trailing)
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}
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c.write(event)
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}
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// write is the lower level function to write an event. It does not have a
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// write-delay when sending events.
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func (c *Client) write(event *Event) {
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c.tx <- event
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}
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// rate allows limiting events based on how frequent the event is being sent,
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// as well as how many characters each event has.
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func (c *ircConn) rate(chars int) time.Duration {
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_time := time.Second + ((time.Duration(chars) * time.Second) / 100)
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c.mu.Lock()
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if c.writeDelay += _time - time.Now().Sub(c.lastWrite); c.writeDelay < 0 {
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c.writeDelay = 0
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}
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c.mu.Unlock()
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c.mu.RLock()
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defer c.mu.RUnlock()
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if c.writeDelay > (8 * time.Second) {
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return _time
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}
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return 0
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}
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func (c *Client) sendLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
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c.debug.Print("starting sendLoop")
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defer c.debug.Print("closing sendLoop")
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var err error
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for {
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select {
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case event := <-c.tx:
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// Check if tags exist on the event. If they do, and message-tags
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// isn't a supported capability, remove them from the event.
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if event.Tags != nil {
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c.state.RLock()
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var in bool
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for i := 0; i < len(c.state.enabledCap); i++ {
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if c.state.enabledCap[i] == "message-tags" {
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in = true
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break
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}
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}
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c.state.RUnlock()
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if !in {
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event.Tags = Tags{}
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}
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}
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// Log the event.
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if event.Sensitive {
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c.debug.Printf("> %s ***redacted***", event.Command)
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} else {
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c.debug.Print("> ", StripRaw(event.String()))
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}
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if c.Config.Out != nil {
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if pretty, ok := event.Pretty(); ok {
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fmt.Fprintln(c.Config.Out, StripRaw(pretty))
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}
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}
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c.conn.mu.Lock()
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c.conn.lastWrite = time.Now()
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if event.Command != PING && event.Command != PONG && event.Command != WHO {
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c.conn.lastActive = c.conn.lastWrite
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}
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c.conn.mu.Unlock()
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// Write the raw line.
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_, err = c.conn.io.Write(event.Bytes())
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if err == nil {
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// And the \r\n.
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_, err = c.conn.io.Write(endline)
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if err == nil {
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// Lastly, flush everything to the socket.
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err = c.conn.io.Flush()
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}
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}
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if err != nil {
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errs <- err
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wg.Done()
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return
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}
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case <-ctx.Done():
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wg.Done()
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return
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}
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}
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}
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// ErrTimedOut is returned when we attempt to ping the server, and timed out
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// before receiving a PONG back.
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type ErrTimedOut struct {
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// TimeSinceSuccess is how long ago we received a successful pong.
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TimeSinceSuccess time.Duration
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// LastPong is the time we received our last successful pong.
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LastPong time.Time
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// LastPong is the last time we sent a pong request.
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LastPing time.Time
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// Delay is the configured delay between how often we send a ping request.
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Delay time.Duration
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}
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func (ErrTimedOut) Error() string { return "timed out during ping to server" }
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func (c *Client) pingLoop(ctx context.Context, errs chan error, wg *sync.WaitGroup) {
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// Don't run the pingLoop if they want to disable it.
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if c.Config.PingDelay <= 0 {
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wg.Done()
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return
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}
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c.debug.Print("starting pingLoop")
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defer c.debug.Print("closing pingLoop")
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c.conn.mu.Lock()
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c.conn.lastPing = time.Now()
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c.conn.lastPong = time.Now()
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c.conn.mu.Unlock()
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tick := time.NewTicker(c.Config.PingDelay)
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defer tick.Stop()
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started := time.Now()
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past := false
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for {
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select {
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case <-tick.C:
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// Delay during connect to wait for the client to register, otherwise
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// some ircd's will not respond (e.g. during SASL negotiation).
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if !past {
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if time.Since(started) < 30*time.Second {
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continue
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}
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past = true
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}
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c.conn.mu.RLock()
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if time.Since(c.conn.lastPong) > c.Config.PingDelay+(60*time.Second) {
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// It's 60 seconds over what out ping delay is, connection
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// has probably dropped.
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errs <- ErrTimedOut{
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TimeSinceSuccess: time.Since(c.conn.lastPong),
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LastPong: c.conn.lastPong,
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LastPing: c.conn.lastPing,
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Delay: c.Config.PingDelay,
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}
|
|
|
|
wg.Done()
|
|
c.conn.mu.RUnlock()
|
|
return
|
|
}
|
|
c.conn.mu.RUnlock()
|
|
|
|
c.conn.mu.Lock()
|
|
c.conn.lastPing = time.Now()
|
|
c.conn.mu.Unlock()
|
|
|
|
c.Cmd.Ping(fmt.Sprintf("%d", time.Now().UnixNano()))
|
|
case <-ctx.Done():
|
|
wg.Done()
|
|
return
|
|
}
|
|
}
|
|
}
|