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302 lines
7.5 KiB
Go
302 lines
7.5 KiB
Go
// The charset package implements translation between character sets.
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// It uses Unicode as the intermediate representation.
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// Because it can be large, the character set data is separated
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// from the charset package. It can be embedded in the Go
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// executable by importing the data package:
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//
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// import _ "github.com/paulrosania/go-charset/data"
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//
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// It can also made available in a data directory (by settting CharsetDir).
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package charset
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import (
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"io"
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"strings"
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"unicode/utf8"
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)
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// Charset holds information about a given character set.
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type Charset struct {
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Name string // Canonical name of character set.
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Aliases []string // Known aliases.
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Desc string // Description.
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NoFrom bool // Not possible to translate from this charset.
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NoTo bool // Not possible to translate to this charset.
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}
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// Translator represents a character set converter.
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// The Translate method translates the given data,
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// and returns the number of bytes of data consumed,
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// a slice containing the converted data (which may be
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// overwritten on the next call to Translate), and any
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// conversion error. If eof is true, the data represents
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// the final bytes of the input.
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type Translator interface {
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Translate(data []byte, eof bool) (n int, cdata []byte, err error)
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}
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// A Factory can be used to make character set translators.
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type Factory interface {
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// TranslatorFrom creates a translator that will translate from the named character
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// set to UTF-8.
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TranslatorFrom(name string) (Translator, error) // Create a Translator from this character set to.
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// TranslatorTo creates a translator that will translate from UTF-8 to the named character set.
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TranslatorTo(name string) (Translator, error) // Create a Translator To this character set.
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// Names returns all the character set names accessibile through the factory.
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Names() []string
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// Info returns information on the named character set. It returns nil if the
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// factory doesn't recognise the given name.
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Info(name string) *Charset
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}
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var factories = []Factory{localFactory{}}
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// Register registers a new Factory which will be consulted when NewReader
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// or NewWriter needs a character set translator for a given name.
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func Register(factory Factory) {
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factories = append(factories, factory)
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}
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// NewReader returns a new Reader that translates from the named
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// character set to UTF-8 as it reads r.
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func NewReader(charset string, r io.Reader) (io.Reader, error) {
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tr, err := TranslatorFrom(charset)
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if err != nil {
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return nil, err
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}
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return NewTranslatingReader(r, tr), nil
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}
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// NewWriter returns a new WriteCloser writing to w. It converts writes
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// of UTF-8 text into writes on w of text in the named character set.
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// The Close is necessary to flush any remaining partially translated
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// characters to the output.
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func NewWriter(charset string, w io.Writer) (io.WriteCloser, error) {
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tr, err := TranslatorTo(charset)
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if err != nil {
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return nil, err
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}
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return NewTranslatingWriter(w, tr), nil
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}
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// Info returns information about a character set, or nil
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// if the character set is not found.
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func Info(name string) *Charset {
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for _, f := range factories {
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if info := f.Info(name); info != nil {
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return info
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}
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}
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return nil
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}
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// Names returns the canonical names of all supported character sets, in alphabetical order.
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func Names() []string {
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// TODO eliminate duplicates
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var names []string
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for _, f := range factories {
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names = append(names, f.Names()...)
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}
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return names
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}
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// TranslatorFrom returns a translator that will translate from
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// the named character set to UTF-8.
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func TranslatorFrom(charset string) (Translator, error) {
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var err error
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var tr Translator
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for _, f := range factories {
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tr, err = f.TranslatorFrom(charset)
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if err == nil {
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break
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}
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}
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if tr == nil {
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return nil, err
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}
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return tr, nil
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}
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// TranslatorTo returns a translator that will translate from UTF-8
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// to the named character set.
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func TranslatorTo(charset string) (Translator, error) {
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var err error
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var tr Translator
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for _, f := range factories {
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tr, err = f.TranslatorTo(charset)
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if err == nil {
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break
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}
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}
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if tr == nil {
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return nil, err
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}
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return tr, nil
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}
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func normalizedChar(c rune) rune {
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switch {
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case c >= 'A' && c <= 'Z':
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c = c - 'A' + 'a'
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case c == '_':
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c = '-'
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}
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return c
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}
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// NormalisedName returns s with all Roman capitals
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// mapped to lower case, and '_' mapped to '-'
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func NormalizedName(s string) string {
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return strings.Map(normalizedChar, s)
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}
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type translatingWriter struct {
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w io.Writer
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tr Translator
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buf []byte // unconsumed data from writer.
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}
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// NewTranslatingWriter returns a new WriteCloser writing to w.
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// It passes the written bytes through the given Translator.
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func NewTranslatingWriter(w io.Writer, tr Translator) io.WriteCloser {
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return &translatingWriter{w: w, tr: tr}
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}
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func (w *translatingWriter) Write(data []byte) (rn int, rerr error) {
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wdata := data
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if len(w.buf) > 0 {
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w.buf = append(w.buf, data...)
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wdata = w.buf
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}
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n, cdata, err := w.tr.Translate(wdata, false)
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if err != nil {
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// TODO
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}
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if n > 0 {
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_, err = w.w.Write(cdata)
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if err != nil {
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return 0, err
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}
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}
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w.buf = w.buf[:0]
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if n < len(wdata) {
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w.buf = append(w.buf, wdata[n:]...)
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}
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return len(data), nil
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}
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func (p *translatingWriter) Close() error {
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for {
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n, data, err := p.tr.Translate(p.buf, true)
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p.buf = p.buf[n:]
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if err != nil {
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// TODO
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}
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// If the Translator produces no data
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// at EOF, then assume that it never will.
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if len(data) == 0 {
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break
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}
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n, err = p.w.Write(data)
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if err != nil {
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return err
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}
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if n < len(data) {
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return io.ErrShortWrite
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}
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if len(p.buf) == 0 {
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break
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}
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}
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return nil
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}
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type translatingReader struct {
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r io.Reader
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tr Translator
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cdata []byte // unconsumed data from converter.
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rdata []byte // unconverted data from reader.
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err error // final error from reader.
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}
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// NewTranslatingReader returns a new Reader that
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// translates data using the given Translator as it reads r.
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func NewTranslatingReader(r io.Reader, tr Translator) io.Reader {
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return &translatingReader{r: r, tr: tr}
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}
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func (r *translatingReader) Read(buf []byte) (int, error) {
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for {
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if len(r.cdata) > 0 {
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n := copy(buf, r.cdata)
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r.cdata = r.cdata[n:]
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return n, nil
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}
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if r.err == nil {
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r.rdata = ensureCap(r.rdata, len(r.rdata)+len(buf))
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n, err := r.r.Read(r.rdata[len(r.rdata):cap(r.rdata)])
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// Guard against non-compliant Readers.
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if n == 0 && err == nil {
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err = io.EOF
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}
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r.rdata = r.rdata[0 : len(r.rdata)+n]
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r.err = err
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} else if len(r.rdata) == 0 {
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break
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}
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nc, cdata, cvterr := r.tr.Translate(r.rdata, r.err != nil)
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if cvterr != nil {
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// TODO
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}
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r.cdata = cdata
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// Ensure that we consume all bytes at eof
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// if the converter refuses them.
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if nc == 0 && r.err != nil {
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nc = len(r.rdata)
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}
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// Copy unconsumed data to the start of the rdata buffer.
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r.rdata = r.rdata[0:copy(r.rdata, r.rdata[nc:])]
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}
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return 0, r.err
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}
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// ensureCap returns s with a capacity of at least n bytes.
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// If cap(s) < n, then it returns a new copy of s with the
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// required capacity.
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func ensureCap(s []byte, n int) []byte {
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if n <= cap(s) {
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return s
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}
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// logic adapted from appendslice1 in runtime
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m := cap(s)
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if m == 0 {
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m = n
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} else {
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for {
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if m < 1024 {
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m += m
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} else {
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m += m / 4
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}
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if m >= n {
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break
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}
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}
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}
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t := make([]byte, len(s), m)
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copy(t, s)
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return t
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}
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func appendRune(buf []byte, r rune) []byte {
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n := len(buf)
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buf = ensureCap(buf, n+utf8.UTFMax)
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nu := utf8.EncodeRune(buf[n:n+utf8.UTFMax], r)
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return buf[0 : n+nu]
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}
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