mirror of
https://github.com/42wim/matterbridge.git
synced 2024-12-21 10:32:35 +01:00
485 lines
13 KiB
Go
485 lines
13 KiB
Go
// Copyright (c) Liam Stanley <me@liamstanley.io>. All rights reserved. Use
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// of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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package girc
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import (
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"fmt"
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"log"
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"math/rand"
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"runtime"
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"runtime/debug"
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"strings"
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"sync"
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"time"
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)
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// RunHandlers manually runs handlers for a given event.
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func (c *Client) RunHandlers(event *Event) {
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if event == nil {
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return
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}
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// Log the event.
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c.debug.Print("< " + StripRaw(event.String()))
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if c.Config.Out != nil {
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if pretty, ok := event.Pretty(); ok {
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fmt.Fprintln(c.Config.Out, StripRaw(pretty))
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}
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}
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// Regular wildcard handlers.
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c.Handlers.exec(ALL_EVENTS, c, event.Copy())
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// Then regular handlers.
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c.Handlers.exec(event.Command, c, event.Copy())
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// Check if it's a CTCP.
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if ctcp := decodeCTCP(event.Copy()); ctcp != nil {
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// Execute it.
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c.CTCP.call(c, ctcp)
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}
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}
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// Handler is lower level implementation of a handler. See
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// Caller.AddHandler()
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type Handler interface {
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Execute(*Client, Event)
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}
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// HandlerFunc is a type that represents the function necessary to
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// implement Handler.
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type HandlerFunc func(client *Client, event Event)
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// Execute calls the HandlerFunc with the sender and irc message.
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func (f HandlerFunc) Execute(client *Client, event Event) {
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f(client, event)
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}
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// Caller manages internal and external (user facing) handlers.
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type Caller struct {
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// mu is the mutex that should be used when accessing handlers.
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mu sync.RWMutex
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// external/internal keys are of structure:
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// map[COMMAND][CUID]Handler
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// Also of note: "COMMAND" should always be uppercase for normalization.
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// external is a map of user facing handlers.
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external map[string]map[string]Handler
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// internal is a map of internally used handlers for the client.
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internal map[string]map[string]Handler
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// debug is the clients logger used for debugging.
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debug *log.Logger
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}
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// newCaller creates and initializes a new handler.
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func newCaller(debugOut *log.Logger) *Caller {
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c := &Caller{
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external: map[string]map[string]Handler{},
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internal: map[string]map[string]Handler{},
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debug: debugOut,
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}
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return c
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}
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// Len returns the total amount of user-entered registered handlers.
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func (c *Caller) Len() int {
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var total int
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c.mu.RLock()
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for command := range c.external {
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total += len(c.external[command])
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}
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c.mu.RUnlock()
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return total
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}
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// Count is much like Caller.Len(), however it counts the number of
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// registered handlers for a given command.
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func (c *Caller) Count(cmd string) int {
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var total int
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cmd = strings.ToUpper(cmd)
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c.mu.RLock()
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for command := range c.external {
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if command == cmd {
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total += len(c.external[command])
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}
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}
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c.mu.RUnlock()
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return total
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}
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func (c *Caller) String() string {
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var total int
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c.mu.RLock()
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for cmd := range c.internal {
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total += len(c.internal[cmd])
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}
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c.mu.RUnlock()
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return fmt.Sprintf("<Caller external:%d internal:%d>", c.Len(), total)
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}
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const letterBytes = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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// cuid generates a unique UID string for each handler for ease of removal.
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func (c *Caller) cuid(cmd string, n int) (cuid, uid string) {
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b := make([]byte, n)
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for i := range b {
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b[i] = letterBytes[rand.Int63()%int64(len(letterBytes))]
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}
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return cmd + ":" + string(b), string(b)
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}
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// cuidToID allows easy mapping between a generated cuid and the caller
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// external/internal handler maps.
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func (c *Caller) cuidToID(input string) (cmd, uid string) {
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i := strings.IndexByte(input, 0x3A)
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if i < 0 {
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return "", ""
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}
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return input[:i], input[i+1:]
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}
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type execStack struct {
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Handler
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cuid string
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}
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// exec executes all handlers pertaining to specified event. Internal first,
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// then external.
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//
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// Please note that there is no specific order/priority for which the
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// handler types themselves or the handlers are executed.
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func (c *Caller) exec(command string, client *Client, event *Event) {
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// Build a stack of handlers which can be executed concurrently.
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var stack []execStack
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c.mu.RLock()
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// Get internal handlers first.
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if _, ok := c.internal[command]; ok {
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for cuid := range c.internal[command] {
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stack = append(stack, execStack{c.internal[command][cuid], cuid})
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}
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}
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// Aaand then external handlers.
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if _, ok := c.external[command]; ok {
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for cuid := range c.external[command] {
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stack = append(stack, execStack{c.external[command][cuid], cuid})
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}
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}
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c.mu.RUnlock()
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// Run all handlers concurrently across the same event. This should
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// still help prevent mis-ordered events, while speeding up the
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// execution speed.
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var wg sync.WaitGroup
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wg.Add(len(stack))
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for i := 0; i < len(stack); i++ {
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go func(index int) {
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c.debug.Printf("executing handler %s for event %s (%d of %d)", stack[index].cuid, command, index+1, len(stack))
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start := time.Now()
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// If they want to catch any panics, add to defer stack.
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if client.Config.RecoverFunc != nil {
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defer recoverHandlerPanic(client, event, stack[index].cuid, 3)
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}
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stack[index].Execute(client, *event)
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c.debug.Printf("execution of %s took %s (%d of %d)", stack[index].cuid, time.Since(start), index+1, len(stack))
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wg.Done()
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}(i)
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}
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// Wait for all of the handlers to complete. Not doing this may cause
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// new events from becoming ahead of older handlers.
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wg.Wait()
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}
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// ClearAll clears all external handlers currently setup within the client.
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// This ignores internal handlers.
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func (c *Caller) ClearAll() {
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c.mu.Lock()
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c.external = map[string]map[string]Handler{}
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c.mu.Unlock()
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c.debug.Print("cleared all external handlers")
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}
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// clearInternal clears all internal handlers currently setup within the
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// client.
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func (c *Caller) clearInternal() {
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c.mu.Lock()
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c.internal = map[string]map[string]Handler{}
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c.mu.Unlock()
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c.debug.Print("cleared all internal handlers")
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}
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// Clear clears all of the handlers for the given event.
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// This ignores internal handlers.
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func (c *Caller) Clear(cmd string) {
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cmd = strings.ToUpper(cmd)
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c.mu.Lock()
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if _, ok := c.external[cmd]; ok {
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delete(c.external, cmd)
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}
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c.mu.Unlock()
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c.debug.Printf("cleared external handlers for %s", cmd)
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}
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// Remove removes the handler with cuid from the handler stack. success
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// indicates that it existed, and has been removed. If not success, it
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// wasn't a registered handler.
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func (c *Caller) Remove(cuid string) (success bool) {
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c.mu.Lock()
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success = c.remove(cuid)
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c.mu.Unlock()
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return success
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}
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// remove is much like Remove, however is NOT concurrency safe. Lock Caller.mu
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// on your own.
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func (c *Caller) remove(cuid string) (success bool) {
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cmd, uid := c.cuidToID(cuid)
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if len(cmd) == 0 || len(uid) == 0 {
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return false
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}
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// Check if the irc command/event has any handlers on it.
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if _, ok := c.external[cmd]; !ok {
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return false
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}
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// Check to see if it's actually a registered handler.
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if _, ok := c.external[cmd][uid]; !ok {
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return false
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}
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delete(c.external[cmd], uid)
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c.debug.Printf("removed handler %s", cuid)
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// Assume success.
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return true
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}
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// sregister is much like Caller.register(), except that it safely locks
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// the Caller mutex.
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func (c *Caller) sregister(internal bool, cmd string, handler Handler) (cuid string) {
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c.mu.Lock()
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cuid = c.register(internal, cmd, handler)
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c.mu.Unlock()
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return cuid
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}
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// register will register a handler in the internal tracker. Unsafe (you
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// must lock c.mu yourself!)
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func (c *Caller) register(internal bool, cmd string, handler Handler) (cuid string) {
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var uid string
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cmd = strings.ToUpper(cmd)
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if internal {
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if _, ok := c.internal[cmd]; !ok {
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c.internal[cmd] = map[string]Handler{}
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}
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cuid, uid = c.cuid(cmd, 20)
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c.internal[cmd][uid] = handler
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} else {
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if _, ok := c.external[cmd]; !ok {
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c.external[cmd] = map[string]Handler{}
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}
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cuid, uid = c.cuid(cmd, 20)
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c.external[cmd][uid] = handler
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}
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_, file, line, _ := runtime.Caller(3)
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c.debug.Printf("registering handler for %q with cuid %q (internal: %t) from: %s:%d", cmd, cuid, internal, file, line)
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return cuid
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}
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// AddHandler registers a handler (matching the handler interface) for the
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// given event. cuid is the handler uid which can be used to remove the
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// handler with Caller.Remove().
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func (c *Caller) AddHandler(cmd string, handler Handler) (cuid string) {
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return c.sregister(false, cmd, handler)
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}
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// Add registers the handler function for the given event. cuid is the
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// handler uid which can be used to remove the handler with Caller.Remove().
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func (c *Caller) Add(cmd string, handler func(client *Client, event Event)) (cuid string) {
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return c.sregister(false, cmd, HandlerFunc(handler))
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}
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// AddBg registers the handler function for the given event and executes it
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// in a go-routine. cuid is the handler uid which can be used to remove the
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// handler with Caller.Remove().
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func (c *Caller) AddBg(cmd string, handler func(client *Client, event Event)) (cuid string) {
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return c.sregister(false, cmd, HandlerFunc(func(client *Client, event Event) {
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// Setting up background-based handlers this way allows us to get
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// clean call stacks for use with panic recovery.
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go func() {
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// If they want to catch any panics, add to defer stack.
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if client.Config.RecoverFunc != nil {
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defer recoverHandlerPanic(client, &event, "goroutine", 3)
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}
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handler(client, event)
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}()
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}))
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}
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// AddTmp adds a "temporary" handler, which is good for one-time or few-time
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// uses. This supports a deadline and/or manual removal, as this differs
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// much from how normal handlers work. An example of a good use for this
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// would be to capture the entire output of a multi-response query to the
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// server. (e.g. LIST, WHOIS, etc)
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//
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// The supplied handler is able to return a boolean, which if true, will
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// remove the handler from the handler stack.
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//
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// Additionally, AddTmp has a useful option, deadline. When set to greater
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// than 0, deadline will be the amount of time that passes before the handler
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// is removed from the stack, regardless if the handler returns true or not.
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// This is useful in that it ensures that the handler is cleaned up if the
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// server does not respond appropriately, or takes too long to respond.
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//
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// Note that handlers supplied with AddTmp are executed in a goroutine to
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// ensure that they are not blocking other handlers. Additionally, use cuid
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// with Caller.Remove() to prematurely remove the handler from the stack,
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// bypassing the timeout or waiting for the handler to return that it wants
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// to be removed from the stack.
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func (c *Caller) AddTmp(cmd string, deadline time.Duration, handler func(client *Client, event Event) bool) (cuid string, done chan struct{}) {
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var uid string
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cuid, uid = c.cuid(cmd, 20)
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done = make(chan struct{})
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c.mu.Lock()
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if _, ok := c.external[cmd]; !ok {
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c.external[cmd] = map[string]Handler{}
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}
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c.external[cmd][uid] = HandlerFunc(func(client *Client, event Event) {
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// Setting up background-based handlers this way allows us to get
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// clean call stacks for use with panic recovery.
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go func() {
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// If they want to catch any panics, add to defer stack.
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if client.Config.RecoverFunc != nil {
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defer recoverHandlerPanic(client, &event, "tmp-goroutine", 3)
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}
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remove := handler(client, event)
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if remove {
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if ok := c.Remove(cuid); ok {
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close(done)
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}
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}
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}()
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})
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c.mu.Unlock()
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if deadline > 0 {
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go func() {
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<-time.After(deadline)
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if ok := c.Remove(cuid); ok {
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close(done)
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}
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}()
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}
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return cuid, done
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}
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// recoverHandlerPanic is used to catch all handler panics, and re-route
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// them if necessary.
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func recoverHandlerPanic(client *Client, event *Event, id string, skip int) {
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perr := recover()
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if perr == nil {
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return
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}
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var file string
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var line int
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var ok bool
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_, file, line, ok = runtime.Caller(skip)
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err := &HandlerError{
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Event: *event,
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ID: id,
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File: file,
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Line: line,
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Panic: perr,
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Stack: debug.Stack(),
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callOk: ok,
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}
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client.Config.RecoverFunc(client, err)
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return
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}
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// HandlerError is the error returned when a panic is intentionally recovered
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// from. It contains useful information like the handler identifier (if
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// applicable), filename, line in file where panic occurred, the call
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// trace, and original event.
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type HandlerError struct {
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Event Event // Event is the event that caused the error.
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ID string // ID is the CUID of the handler.
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File string // File is the file from where the panic originated.
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Line int // Line number where panic originated.
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Panic interface{} // Panic is the error that was passed to panic().
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Stack []byte // Stack is the call stack. Note you may have to skip 1 or 2 due to debug functions.
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callOk bool
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}
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// Error returns a prettified version of HandlerError, containing ID, file,
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// line, and basic error string.
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func (e *HandlerError) Error() string {
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if e.callOk {
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return fmt.Sprintf("panic during handler [%s] execution in %s:%d: %s", e.ID, e.File, e.Line, e.Panic)
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}
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return fmt.Sprintf("panic during handler [%s] execution in unknown: %s", e.ID, e.Panic)
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}
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// String returns the error that panic returned, as well as the entire call
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// trace of where it originated.
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func (e *HandlerError) String() string {
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return fmt.Sprintf("panic: %s\n\n%s", e.Panic, string(e.Stack))
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}
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// DefaultRecoverHandler can be used with Config.RecoverFunc as a default
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// catch-all for panics. This will log the error, and the call trace to the
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// debug log (see Config.Debug), or os.Stdout if Config.Debug is unset.
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func DefaultRecoverHandler(client *Client, err *HandlerError) {
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if client.Config.Debug == nil {
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fmt.Println(err.Error())
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fmt.Println(err.String())
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return
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}
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client.debug.Println(err.Error())
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client.debug.Println(err.String())
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}
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