mirror of
https://github.com/42wim/matterbridge.git
synced 2024-12-26 05:02:39 +01:00
211 lines
5.3 KiB
Go
211 lines
5.3 KiB
Go
// The GsBot package contains some useful utilites for working with the
|
|
// steam package. It implements authentication with sentries, server lists and
|
|
// logging messages and events.
|
|
//
|
|
// Every module is optional and requires an instance of the GsBot struct.
|
|
// Should a module have a `HandlePacket` method, you must register it with the
|
|
// steam.Client with `RegisterPacketHandler`. Any module with a `HandleEvent`
|
|
// method must be integrated into your event loop and should be called for each
|
|
// event you receive.
|
|
package gsbot
|
|
|
|
import (
|
|
"encoding/hex"
|
|
"encoding/json"
|
|
"fmt"
|
|
"io/ioutil"
|
|
"log"
|
|
"math/rand"
|
|
"net"
|
|
"os"
|
|
"path"
|
|
"reflect"
|
|
"time"
|
|
|
|
"github.com/Philipp15b/go-steam"
|
|
"github.com/Philipp15b/go-steam/netutil"
|
|
"github.com/Philipp15b/go-steam/protocol"
|
|
"github.com/davecgh/go-spew/spew"
|
|
)
|
|
|
|
// Base structure holding common data among GsBot modules.
|
|
type GsBot struct {
|
|
Client *steam.Client
|
|
Log *log.Logger
|
|
}
|
|
|
|
// Creates a new GsBot with a new steam.Client where logs are written to stdout.
|
|
func Default() *GsBot {
|
|
return &GsBot{
|
|
steam.NewClient(),
|
|
log.New(os.Stdout, "", 0),
|
|
}
|
|
}
|
|
|
|
// This module handles authentication. It logs on automatically after a ConnectedEvent
|
|
// and saves the sentry data to a file which is also used for logon if available.
|
|
// If you're logging on for the first time Steam may require an authcode. You can then
|
|
// connect again with the new logon details.
|
|
type Auth struct {
|
|
bot *GsBot
|
|
details *LogOnDetails
|
|
sentryPath string
|
|
machineAuthHash []byte
|
|
}
|
|
|
|
func NewAuth(bot *GsBot, details *LogOnDetails, sentryPath string) *Auth {
|
|
return &Auth{
|
|
bot: bot,
|
|
details: details,
|
|
sentryPath: sentryPath,
|
|
}
|
|
}
|
|
|
|
type LogOnDetails struct {
|
|
Username string
|
|
Password string
|
|
AuthCode string
|
|
TwoFactorCode string
|
|
}
|
|
|
|
// This is called automatically after every ConnectedEvent, but must be called once again manually
|
|
// with an authcode if Steam requires it when logging on for the first time.
|
|
func (a *Auth) LogOn(details *LogOnDetails) {
|
|
a.details = details
|
|
sentry, err := ioutil.ReadFile(a.sentryPath)
|
|
if err != nil {
|
|
a.bot.Log.Printf("Error loading sentry file from path %v - This is normal if you're logging in for the first time.\n", a.sentryPath)
|
|
}
|
|
a.bot.Client.Auth.LogOn(&steam.LogOnDetails{
|
|
Username: details.Username,
|
|
Password: details.Password,
|
|
SentryFileHash: sentry,
|
|
AuthCode: details.AuthCode,
|
|
TwoFactorCode: details.TwoFactorCode,
|
|
})
|
|
}
|
|
|
|
func (a *Auth) HandleEvent(event interface{}) {
|
|
switch e := event.(type) {
|
|
case *steam.ConnectedEvent:
|
|
a.LogOn(a.details)
|
|
case *steam.LoggedOnEvent:
|
|
a.bot.Log.Printf("Logged on (%v) with SteamId %v and account flags %v", e.Result, e.ClientSteamId, e.AccountFlags)
|
|
case *steam.MachineAuthUpdateEvent:
|
|
a.machineAuthHash = e.Hash
|
|
err := ioutil.WriteFile(a.sentryPath, e.Hash, 0666)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// This module saves the server list from ClientCMListEvent and uses
|
|
// it when you call `Connect()`.
|
|
type ServerList struct {
|
|
bot *GsBot
|
|
listPath string
|
|
}
|
|
|
|
func NewServerList(bot *GsBot, listPath string) *ServerList {
|
|
return &ServerList{
|
|
bot,
|
|
listPath,
|
|
}
|
|
}
|
|
|
|
func (s *ServerList) HandleEvent(event interface{}) {
|
|
switch e := event.(type) {
|
|
case *steam.ClientCMListEvent:
|
|
d, err := json.Marshal(e.Addresses)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
err = ioutil.WriteFile(s.listPath, d, 0666)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (s *ServerList) Connect() (bool, error) {
|
|
return s.ConnectBind(nil)
|
|
}
|
|
|
|
func (s *ServerList) ConnectBind(laddr *net.TCPAddr) (bool, error) {
|
|
d, err := ioutil.ReadFile(s.listPath)
|
|
if err != nil {
|
|
s.bot.Log.Println("Connecting to random server.")
|
|
s.bot.Client.Connect()
|
|
return false, nil
|
|
}
|
|
var addrs []*netutil.PortAddr
|
|
err = json.Unmarshal(d, &addrs)
|
|
if err != nil {
|
|
return false, err
|
|
}
|
|
raddr := addrs[rand.Intn(len(addrs))]
|
|
s.bot.Log.Printf("Connecting to %v from server list\n", raddr)
|
|
s.bot.Client.ConnectToBind(raddr, laddr)
|
|
return true, nil
|
|
}
|
|
|
|
// This module logs incoming packets and events to a directory.
|
|
type Debug struct {
|
|
packetId, eventId uint64
|
|
bot *GsBot
|
|
base string
|
|
}
|
|
|
|
func NewDebug(bot *GsBot, base string) (*Debug, error) {
|
|
base = path.Join(base, fmt.Sprint(time.Now().Unix()))
|
|
err := os.MkdirAll(path.Join(base, "events"), 0700)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
err = os.MkdirAll(path.Join(base, "packets"), 0700)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return &Debug{
|
|
0, 0,
|
|
bot,
|
|
base,
|
|
}, nil
|
|
}
|
|
|
|
func (d *Debug) HandlePacket(packet *protocol.Packet) {
|
|
d.packetId++
|
|
name := path.Join(d.base, "packets", fmt.Sprintf("%d_%d_%s", time.Now().Unix(), d.packetId, packet.EMsg))
|
|
|
|
text := packet.String() + "\n\n" + hex.Dump(packet.Data)
|
|
err := ioutil.WriteFile(name+".txt", []byte(text), 0666)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
|
|
err = ioutil.WriteFile(name+".bin", packet.Data, 0666)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
func (d *Debug) HandleEvent(event interface{}) {
|
|
d.eventId++
|
|
name := fmt.Sprintf("%d_%d_%s.txt", time.Now().Unix(), d.eventId, name(event))
|
|
err := ioutil.WriteFile(path.Join(d.base, "events", name), []byte(spew.Sdump(event)), 0666)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
func name(obj interface{}) string {
|
|
val := reflect.ValueOf(obj)
|
|
ind := reflect.Indirect(val)
|
|
if ind.IsValid() {
|
|
return ind.Type().Name()
|
|
} else {
|
|
return val.Type().Name()
|
|
}
|
|
}
|