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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
300 lines
11 KiB
C
300 lines
11 KiB
C
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _RLOTTIE_CAPI_H_
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#define _RLOTTIE_CAPI_H_
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#include <stddef.h>
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#include <stdint.h>
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#include "rlottiecommon.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, /*!< Color property of Fill object , value type is float [0 ... 1] */
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LOTTIE_ANIMATION_PROPERTY_FILLOPACITY, /*!< Opacity property of Fill object , value type is float [ 0 .. 100] */
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LOTTIE_ANIMATION_PROPERTY_STROKECOLOR, /*!< Color property of Stroke object , value type is float [0 ... 1] */
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LOTTIE_ANIMATION_PROPERTY_STROKEOPACITY, /*!< Opacity property of Stroke object , value type is float [ 0 .. 100] */
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LOTTIE_ANIMATION_PROPERTY_STROKEWIDTH, /*!< stroke with property of Stroke object , value type is float */
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LOTTIE_ANIMATION_PROPERTY_TR_ANCHOR, /*!< Transform Anchor property of Layer and Group object , value type is int */
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LOTTIE_ANIMATION_PROPERTY_TR_POSITION, /*!< Transform Position property of Layer and Group object , value type is int */
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LOTTIE_ANIMATION_PROPERTY_TR_SCALE, /*!< Transform Scale property of Layer and Group object , value type is float range[0 ..100] */
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LOTTIE_ANIMATION_PROPERTY_TR_ROTATION, /*!< Transform Scale property of Layer and Group object , value type is float. range[0 .. 360] in degrees*/
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LOTTIE_ANIMATION_PROPERTY_TR_OPACITY /*!< Transform Opacity property of Layer and Group object , value type is float [ 0 .. 100] */
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}Lottie_Animation_Property;
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typedef struct Lottie_Animation_S Lottie_Animation;
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/**
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* @brief Constructs an animation object from file path.
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*
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* @param[in] path Lottie resource file path
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*
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* @return Animation object that can build the contents of the
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* Lottie resource represented by file path.
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*
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* @see lottie_animation_destroy()
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API Lottie_Animation *lottie_animation_from_file(const char *path);
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/**
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* @brief Constructs an animation object from JSON string data.
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*
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* @param[in] data The JSON string data.
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* @param[in] key the string that will be used to cache the JSON string data.
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* @param[in] resource_path the path that will be used to load external resource needed by the JSON data.
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*
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* @return Animation object that can build the contents of the
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* Lottie resource represented by JSON string data.
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API Lottie_Animation *lottie_animation_from_data(const char *data, const char *key, const char *resource_path);
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/**
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* @brief Free given Animation object resource.
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*
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* @param[in] animation Animation object to free.
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*
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* @see lottie_animation_from_file()
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* @see lottie_animation_from_data()
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API void lottie_animation_destroy(Lottie_Animation *animation);
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/**
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* @brief Returns default viewport size of the Lottie resource.
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*
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* @param[in] animation Animation object.
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* @param[out] w default width of the viewport.
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* @param[out] h default height of the viewport.
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API void lottie_animation_get_size(const Lottie_Animation *animation, size_t *width, size_t *height);
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/**
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* @brief Returns total animation duration of Lottie resource in second.
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* it uses totalFrame() and frameRate() to calculate the duration.
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* duration = totalFrame() / frameRate().
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*
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* @param[in] animation Animation object.
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*
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* @return total animation duration in second.
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* @c 0 if the Lottie resource has no animation.
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*
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* @see lottie_animation_get_totalframe()
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* @see lottie_animation_get_framerate()
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API double lottie_animation_get_duration(const Lottie_Animation *animation);
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/**
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* @brief Returns total number of frames present in the Lottie resource.
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*
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* @param[in] animation Animation object.
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*
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* @return frame count of the Lottie resource.*
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*
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* @note frame number starts with 0.
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*
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* @see lottie_animation_get_duration()
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* @see lottie_animation_get_framerate()
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API size_t lottie_animation_get_totalframe(const Lottie_Animation *animation);
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/**
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* @brief Returns default framerate of the Lottie resource.
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*
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* @param[in] animation Animation object.
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*
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* @return framerate of the Lottie resource
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*
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* @ingroup Lottie_Animation
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* @internal
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*
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*/
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RLOTTIE_API double lottie_animation_get_framerate(const Lottie_Animation *animation);
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/**
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* @brief Get the render tree which contains the snapshot of the animation object
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* at frame = @c frame_num, the content of the animation in that frame number.
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*
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* @param[in] animation Animation object.
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* @param[in] frame_num Content corresponds to the @p frame_num needs to be drawn
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* @param[in] width requested snapshot viewport width.
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* @param[in] height requested snapshot viewport height.
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*
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* @return Animation snapshot tree.
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*
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* @note: User has to traverse the tree for rendering.
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*
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* @see LOTLayerNode
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* @see LOTNode
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API const LOTLayerNode *lottie_animation_render_tree(Lottie_Animation *animation, size_t frame_num, size_t width, size_t height);
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/**
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* @brief Maps position to frame number and returns it.
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*
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* @param[in] animation Animation object.
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* @param[in] pos position in the range [ 0.0 .. 1.0 ].
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*
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* @return mapped frame numbe in the range [ start_frame .. end_frame ].
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* @c 0 if the Lottie resource has no animation.
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*
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API size_t lottie_animation_get_frame_at_pos(const Lottie_Animation *animation, float pos);
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/**
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* @brief Request to render the content of the frame @p frame_num to buffer @p buffer.
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*
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* @param[in] animation Animation object.
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* @param[in] frame_num the frame number needs to be rendered.
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* @param[in] buffer surface buffer use for rendering.
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* @param[in] width width of the surface
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* @param[in] height height of the surface
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* @param[in] bytes_per_line stride of the surface in bytes.
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*
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API void lottie_animation_render(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
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/**
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* @brief Request to render the content of the frame @p frame_num to buffer @p buffer asynchronously.
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*
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* @param[in] animation Animation object.
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* @param[in] frame_num the frame number needs to be rendered.
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* @param[in] buffer surface buffer use for rendering.
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* @param[in] width width of the surface
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* @param[in] height height of the surface
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* @param[in] bytes_per_line stride of the surface in bytes.
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*
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* @note user must call lottie_animation_render_flush() to make sure render is finished.
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API void lottie_animation_render_async(Lottie_Animation *animation, size_t frame_num, uint32_t *buffer, size_t width, size_t height, size_t bytes_per_line);
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/**
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* @brief Request to finish the current async renderer job for this animation object.
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* If render is finished then this call returns immidiately.
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* If not, it waits till render job finish and then return.
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*
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* @param[in] animation Animation object.
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*
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* @warning User must call lottie_animation_render_async() and lottie_animation_render_flush()
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* in pair to get the benefit of async rendering.
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*
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* @return the pixel buffer it finished rendering.
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*
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* @ingroup Lottie_Animation
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* @internal
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*/
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RLOTTIE_API uint32_t *lottie_animation_render_flush(Lottie_Animation *animation);
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/**
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* @brief Request to change the properties of this animation object.
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* Keypath should conatin object names separated by (.) and can handle globe(**) or wildchar(*)
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*
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* @usage
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* To change fillcolor property of fill1 object in the layer1->group1->fill1 hirarchy to RED color
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*
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* lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "layer1.group1.fill1", 1.0, 0.0, 0.0);
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*
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* if all the color property inside group1 needs to be changed to GREEN color
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*
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* lottie_animation_property_override(animation, LOTTIE_ANIMATION_PROPERTY_FILLCOLOR, "**.group1.**", 1.0, 0.0, 0.0);
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*
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* @param[in] animation Animation object.
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* @param[in] type Property type. (@p Lottie_Animation_Property)
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* @param[in] keypath Specific content of target.
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* @param[in] ... Property values.
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*
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* @ingroup Lottie_Animation
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* @internal
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* */
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RLOTTIE_API void lottie_animation_property_override(Lottie_Animation *animation, const Lottie_Animation_Property type, const char *keypath, ...);
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/**
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* @brief Returns list of markers in the Lottie resource
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* @p LOTMarkerList has a @p LOTMarker list and size of list
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* @p LOTMarker has the marker's name, start frame, and end frame.
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*
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* @param[in] animation Animation object.
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*
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* @return The list of marker. If there is no marker, return null.
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*
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* @ingroup Lottie_Animation
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* @internal
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* */
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RLOTTIE_API const LOTMarkerList* lottie_animation_get_markerlist(Lottie_Animation *animation);
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/**
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* @brief Configures rlottie model cache policy.
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*
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* Provides Library level control to configure model cache
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* policy. Setting it to 0 will disable
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* the cache as well as flush all the previously cached content.
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*
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* @param[in] cacheSize Maximum Model Cache size.
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*
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* @note to disable Caching configure with 0 size.
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* @note to flush the current Cache content configure it with 0 and
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* then reconfigure with the new size.
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*
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* @internal
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*/
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RLOTTIE_API void lottie_configure_model_cache_size(size_t cacheSize);
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#ifdef __cplusplus
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}
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#endif
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#endif //_RLOTTIE_CAPI_H_
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