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522 lines
17 KiB
Go
522 lines
17 KiB
Go
// Discordgo - Discord bindings for Go
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// Available at https://github.com/bwmarrin/discordgo
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// Copyright 2015-2016 Bruce Marriner <bruce@sqls.net>. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file contains all structures for the discordgo package. These
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// may be moved about later into separate files but I find it easier to have
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// them all located together.
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package discordgo
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import (
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"encoding/json"
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"reflect"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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// A Session represents a connection to the Discord API.
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type Session struct {
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sync.RWMutex
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// General configurable settings.
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// Authentication token for this session
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Token string
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// Debug for printing JSON request/responses
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Debug bool // Deprecated, will be removed.
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LogLevel int
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// Should the session reconnect the websocket on errors.
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ShouldReconnectOnError bool
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// Should the session request compressed websocket data.
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Compress bool
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// Sharding
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ShardID int
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ShardCount int
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// Should state tracking be enabled.
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// State tracking is the best way for getting the the users
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// active guilds and the members of the guilds.
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StateEnabled bool
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// Exposed but should not be modified by User.
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// Whether the Data Websocket is ready
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DataReady bool // NOTE: Maye be deprecated soon
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// Status stores the currect status of the websocket connection
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// this is being tested, may stay, may go away.
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status int32
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// Whether the Voice Websocket is ready
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VoiceReady bool // NOTE: Deprecated.
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// Whether the UDP Connection is ready
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UDPReady bool // NOTE: Deprecated
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// Stores a mapping of guild id's to VoiceConnections
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VoiceConnections map[string]*VoiceConnection
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// Managed state object, updated internally with events when
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// StateEnabled is true.
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State *State
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handlersMu sync.RWMutex
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// This is a mapping of event struct to a reflected value
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// for event handlers.
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// We store the reflected value instead of the function
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// reference as it is more performant, instead of re-reflecting
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// the function each event.
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handlers map[interface{}][]reflect.Value
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// The websocket connection.
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wsConn *websocket.Conn
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// When nil, the session is not listening.
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listening chan interface{}
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// used to deal with rate limits
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// may switch to slices later
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// TODO: performance test map vs slices
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rateLimit rateLimitMutex
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// sequence tracks the current gateway api websocket sequence number
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sequence int
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// stores sessions current Discord Gateway
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gateway string
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// stores session ID of current Gateway connection
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sessionID string
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// used to make sure gateway websocket writes do not happen concurrently
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wsMutex sync.Mutex
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}
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type rateLimitMutex struct {
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sync.Mutex
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url map[string]*sync.Mutex
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// bucket map[string]*sync.Mutex // TODO :)
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}
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// A Resumed struct holds the data received in a RESUMED event
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type Resumed struct {
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HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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Trace []string `json:"_trace"`
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}
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// A VoiceRegion stores data for a specific voice region server.
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type VoiceRegion struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Hostname string `json:"sample_hostname"`
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Port int `json:"sample_port"`
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}
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// A VoiceICE stores data for voice ICE servers.
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type VoiceICE struct {
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TTL string `json:"ttl"`
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Servers []*ICEServer `json:"servers"`
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}
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// A ICEServer stores data for a specific voice ICE server.
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type ICEServer struct {
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URL string `json:"url"`
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Username string `json:"username"`
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Credential string `json:"credential"`
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}
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// A Invite stores all data related to a specific Discord Guild or Channel invite.
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type Invite struct {
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Guild *Guild `json:"guild"`
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Channel *Channel `json:"channel"`
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Inviter *User `json:"inviter"`
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Code string `json:"code"`
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CreatedAt string `json:"created_at"` // TODO make timestamp
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MaxAge int `json:"max_age"`
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Uses int `json:"uses"`
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MaxUses int `json:"max_uses"`
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XkcdPass string `json:"xkcdpass"`
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Revoked bool `json:"revoked"`
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Temporary bool `json:"temporary"`
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}
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// A Channel holds all data related to an individual Discord channel.
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type Channel struct {
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ID string `json:"id"`
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GuildID string `json:"guild_id"`
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Name string `json:"name"`
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Topic string `json:"topic"`
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Type string `json:"type"`
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LastMessageID string `json:"last_message_id"`
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Position int `json:"position"`
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Bitrate int `json:"bitrate"`
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IsPrivate bool `json:"is_private"`
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Recipient *User `json:"recipient"`
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Messages []*Message `json:"-"`
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PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
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}
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// A PermissionOverwrite holds permission overwrite data for a Channel
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type PermissionOverwrite struct {
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ID string `json:"id"`
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Type string `json:"type"`
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Deny int `json:"deny"`
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Allow int `json:"allow"`
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}
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// Emoji struct holds data related to Emoji's
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type Emoji struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Roles []string `json:"roles"`
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Managed bool `json:"managed"`
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RequireColons bool `json:"require_colons"`
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}
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// VerificationLevel type defination
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type VerificationLevel int
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// Constants for VerificationLevel levels from 0 to 3 inclusive
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const (
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VerificationLevelNone VerificationLevel = iota
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VerificationLevelLow
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VerificationLevelMedium
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VerificationLevelHigh
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)
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// A Guild holds all data related to a specific Discord Guild. Guilds are also
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// sometimes referred to as Servers in the Discord client.
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type Guild struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Icon string `json:"icon"`
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Region string `json:"region"`
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AfkChannelID string `json:"afk_channel_id"`
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EmbedChannelID string `json:"embed_channel_id"`
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OwnerID string `json:"owner_id"`
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JoinedAt string `json:"joined_at"` // make this a timestamp
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Splash string `json:"splash"`
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AfkTimeout int `json:"afk_timeout"`
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VerificationLevel VerificationLevel `json:"verification_level"`
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EmbedEnabled bool `json:"embed_enabled"`
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Large bool `json:"large"` // ??
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DefaultMessageNotifications int `json:"default_message_notifications"`
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Roles []*Role `json:"roles"`
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Emojis []*Emoji `json:"emojis"`
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Members []*Member `json:"members"`
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Presences []*Presence `json:"presences"`
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Channels []*Channel `json:"channels"`
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VoiceStates []*VoiceState `json:"voice_states"`
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Unavailable *bool `json:"unavailable"`
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}
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// A GuildParams stores all the data needed to update discord guild settings
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type GuildParams struct {
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Name string `json:"name"`
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Region string `json:"region"`
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VerificationLevel *VerificationLevel `json:"verification_level"`
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}
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// A Role stores information about Discord guild member roles.
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type Role struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Managed bool `json:"managed"`
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Hoist bool `json:"hoist"`
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Color int `json:"color"`
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Position int `json:"position"`
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Permissions int `json:"permissions"`
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}
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// A VoiceState stores the voice states of Guilds
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type VoiceState struct {
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UserID string `json:"user_id"`
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SessionID string `json:"session_id"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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Suppress bool `json:"suppress"`
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SelfMute bool `json:"self_mute"`
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SelfDeaf bool `json:"self_deaf"`
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Mute bool `json:"mute"`
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Deaf bool `json:"deaf"`
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}
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// A Presence stores the online, offline, or idle and game status of Guild members.
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type Presence struct {
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User *User `json:"user"`
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Status string `json:"status"`
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Game *Game `json:"game"`
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}
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// A Game struct holds the name of the "playing .." game for a user
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type Game struct {
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Name string `json:"name"`
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Type int `json:"type"`
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URL string `json:"url"`
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}
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// A Member stores user information for Guild members.
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type Member struct {
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GuildID string `json:"guild_id"`
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JoinedAt string `json:"joined_at"`
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Nick string `json:"nick"`
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Deaf bool `json:"deaf"`
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Mute bool `json:"mute"`
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User *User `json:"user"`
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Roles []string `json:"roles"`
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}
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// A User stores all data for an individual Discord user.
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type User struct {
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ID string `json:"id"`
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Email string `json:"email"`
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Username string `json:"username"`
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Avatar string `json:"Avatar"`
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Discriminator string `json:"discriminator"`
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Token string `json:"token"`
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Verified bool `json:"verified"`
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MFAEnabled bool `json:"mfa_enabled"`
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Bot bool `json:"bot"`
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}
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// A Settings stores data for a specific users Discord client settings.
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type Settings struct {
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RenderEmbeds bool `json:"render_embeds"`
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InlineEmbedMedia bool `json:"inline_embed_media"`
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InlineAttachmentMedia bool `json:"inline_attachment_media"`
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EnableTtsCommand bool `json:"enable_tts_command"`
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MessageDisplayCompact bool `json:"message_display_compact"`
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ShowCurrentGame bool `json:"show_current_game"`
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AllowEmailFriendRequest bool `json:"allow_email_friend_request"`
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ConvertEmoticons bool `json:"convert_emoticons"`
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Locale string `json:"locale"`
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Theme string `json:"theme"`
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GuildPositions []string `json:"guild_positions"`
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RestrictedGuilds []string `json:"restricted_guilds"`
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FriendSourceFlags *FriendSourceFlags `json:"friend_source_flags"`
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}
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// FriendSourceFlags stores ... TODO :)
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type FriendSourceFlags struct {
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All bool `json:"all"`
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MutualGuilds bool `json:"mutual_guilds"`
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MutualFriends bool `json:"mutual_friends"`
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}
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// An Event provides a basic initial struct for all websocket event.
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type Event struct {
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Operation int `json:"op"`
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Sequence int `json:"s"`
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Type string `json:"t"`
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RawData json.RawMessage `json:"d"`
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Struct interface{} `json:"-"`
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}
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// A Ready stores all data for the websocket READY event.
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type Ready struct {
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Version int `json:"v"`
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SessionID string `json:"session_id"`
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HeartbeatInterval time.Duration `json:"heartbeat_interval"`
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User *User `json:"user"`
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ReadState []*ReadState `json:"read_state"`
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PrivateChannels []*Channel `json:"private_channels"`
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Guilds []*Guild `json:"guilds"`
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// Undocumented fields
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Settings *Settings `json:"user_settings"`
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UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
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Relationships []*Relationship `json:"relationships"`
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Presences []*Presence `json:"presences"`
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}
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// A Relationship between the logged in user and Relationship.User
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type Relationship struct {
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User *User `json:"user"`
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Type int `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
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ID string `json:"id"`
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}
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// A TooManyRequests struct holds information received from Discord
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// when receiving a HTTP 429 response.
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type TooManyRequests struct {
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Bucket string `json:"bucket"`
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Message string `json:"message"`
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RetryAfter time.Duration `json:"retry_after"`
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}
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// A ReadState stores data on the read state of channels.
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type ReadState struct {
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MentionCount int `json:"mention_count"`
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LastMessageID string `json:"last_message_id"`
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ID string `json:"id"`
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}
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// A TypingStart stores data for the typing start websocket event.
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type TypingStart struct {
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UserID string `json:"user_id"`
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ChannelID string `json:"channel_id"`
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Timestamp int `json:"timestamp"`
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}
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// A PresenceUpdate stores data for the presence update websocket event.
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type PresenceUpdate struct {
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Presence
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GuildID string `json:"guild_id"`
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Roles []string `json:"roles"`
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}
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// A MessageAck stores data for the message ack websocket event.
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type MessageAck struct {
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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}
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// A GuildIntegrationsUpdate stores data for the guild integrations update
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// websocket event.
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type GuildIntegrationsUpdate struct {
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GuildID string `json:"guild_id"`
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}
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// A GuildRole stores data for guild role websocket events.
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type GuildRole struct {
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Role *Role `json:"role"`
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GuildID string `json:"guild_id"`
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}
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// A GuildRoleDelete stores data for the guild role delete websocket event.
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type GuildRoleDelete struct {
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RoleID string `json:"role_id"`
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GuildID string `json:"guild_id"`
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}
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// A GuildBan stores data for a guild ban.
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type GuildBan struct {
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User *User `json:"user"`
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GuildID string `json:"guild_id"`
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}
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// A GuildEmojisUpdate stores data for a guild emoji update event.
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type GuildEmojisUpdate struct {
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GuildID string `json:"guild_id"`
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Emojis []*Emoji `json:"emojis"`
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}
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// A GuildIntegration stores data for a guild integration.
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type GuildIntegration struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Type string `json:"type"`
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Enabled bool `json:"enabled"`
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Syncing bool `json:"syncing"`
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RoleID string `json:"role_id"`
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ExpireBehavior int `json:"expire_behavior"`
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ExpireGracePeriod int `json:"expire_grace_period"`
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User *User `json:"user"`
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Account *GuildIntegrationAccount `json:"account"`
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SyncedAt int `json:"synced_at"`
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}
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// A GuildIntegrationAccount stores data for a guild integration account.
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type GuildIntegrationAccount struct {
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ID string `json:"id"`
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Name string `json:"name"`
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}
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// A GuildEmbed stores data for a guild embed.
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type GuildEmbed struct {
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Enabled bool `json:"enabled"`
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ChannelID string `json:"channel_id"`
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}
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// A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.
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type UserGuildSettingsChannelOverride struct {
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Muted bool `json:"muted"`
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MessageNotifications int `json:"message_notifications"`
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ChannelID string `json:"channel_id"`
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}
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// A UserGuildSettings stores data for a users guild settings.
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type UserGuildSettings struct {
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SupressEveryone bool `json:"suppress_everyone"`
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Muted bool `json:"muted"`
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MobilePush bool `json:"mobile_push"`
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MessageNotifications int `json:"message_notifications"`
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GuildID string `json:"guild_id"`
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ChannelOverrides []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
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}
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// A UserGuildSettingsEdit stores data for editing UserGuildSettings
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type UserGuildSettingsEdit struct {
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SupressEveryone bool `json:"suppress_everyone"`
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Muted bool `json:"muted"`
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MobilePush bool `json:"mobile_push"`
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MessageNotifications int `json:"message_notifications"`
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ChannelOverrides map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
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}
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// Constants for the different bit offsets of text channel permissions
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const (
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PermissionReadMessages = 1 << (iota + 10)
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PermissionSendMessages
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PermissionSendTTSMessages
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PermissionManageMessages
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PermissionEmbedLinks
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PermissionAttachFiles
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PermissionReadMessageHistory
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PermissionMentionEveryone
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)
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// Constants for the different bit offsets of voice permissions
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const (
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PermissionVoiceConnect = 1 << (iota + 20)
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PermissionVoiceSpeak
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PermissionVoiceMuteMembers
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PermissionVoiceDeafenMembers
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PermissionVoiceMoveMembers
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PermissionVoiceUseVAD
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)
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// Constants for the different bit offsets of general permissions
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const (
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PermissionCreateInstantInvite = 1 << iota
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PermissionKickMembers
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PermissionBanMembers
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PermissionManageRoles
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PermissionManageChannels
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PermissionManageServer
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PermissionAllText = PermissionReadMessages |
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PermissionSendMessages |
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PermissionSendTTSMessages |
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PermissionManageMessages |
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PermissionEmbedLinks |
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PermissionAttachFiles |
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PermissionReadMessageHistory |
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PermissionMentionEveryone
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PermissionAllVoice = PermissionVoiceConnect |
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PermissionVoiceSpeak |
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PermissionVoiceMuteMembers |
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PermissionVoiceDeafenMembers |
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PermissionVoiceMoveMembers |
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PermissionVoiceUseVAD
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PermissionAllChannel = PermissionAllText |
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PermissionAllVoice |
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PermissionCreateInstantInvite |
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PermissionManageRoles |
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PermissionManageChannels
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PermissionAll = PermissionAllChannel |
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PermissionKickMembers |
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PermissionBanMembers |
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PermissionManageServer
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)
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