mirror of
https://github.com/42wim/matterbridge.git
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53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
768 lines
24 KiB
C++
768 lines
24 KiB
C++
#include "config.h"
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "vector_vdrawhelper.h"
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#include <algorithm>
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#include <climits>
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#include <cstring>
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#include <mutex>
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#include <unordered_map>
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#include <array>
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static RenderFuncTable RenderTable;
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void VTextureData::setClip(const VRect &clip)
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{
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left = clip.left();
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top = clip.top();
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right = std::min(clip.right(), int(width())) - 1;
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bottom = std::min(clip.bottom(), int(height())) - 1;
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}
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class VGradientCache {
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public:
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struct CacheInfo : public VColorTable {
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inline CacheInfo(VGradientStops s) : stops(std::move(s)) {}
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VGradientStops stops;
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};
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using VCacheData = std::shared_ptr<const CacheInfo>;
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using VCacheKey = int64_t;
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using VGradientColorTableHash =
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std::unordered_multimap<VCacheKey, VCacheData>;
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bool generateGradientColorTable(const VGradientStops &stops, float alpha,
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uint32_t *colorTable, int size);
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VCacheData getBuffer(const VGradient &gradient)
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{
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VCacheKey hash_val = 0;
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VCacheData info;
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const VGradientStops &stops = gradient.mStops;
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for (uint i = 0; i < stops.size() && i <= 2; i++)
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hash_val +=
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VCacheKey(stops[i].second.premulARGB() * gradient.alpha());
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{
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std::lock_guard<std::mutex> guard(mMutex);
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size_t count = mCache.count(hash_val);
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if (!count) {
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// key is not present in the hash
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info = addCacheElement(hash_val, gradient);
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} else if (count == 1) {
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auto search = mCache.find(hash_val);
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if (search->second->stops == stops) {
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info = search->second;
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} else {
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// didn't find an exact match
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info = addCacheElement(hash_val, gradient);
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}
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} else {
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// we have a multiple data with same key
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auto range = mCache.equal_range(hash_val);
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for (auto it = range.first; it != range.second; ++it) {
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if (it->second->stops == stops) {
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info = it->second;
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break;
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}
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}
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if (!info) {
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// didn't find an exact match
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info = addCacheElement(hash_val, gradient);
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}
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}
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}
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return info;
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}
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static VGradientCache &instance()
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{
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static VGradientCache CACHE;
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return CACHE;
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}
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protected:
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uint maxCacheSize() const { return 60; }
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VCacheData addCacheElement(VCacheKey hash_val, const VGradient &gradient)
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{
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if (mCache.size() == maxCacheSize()) {
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uint count = maxCacheSize() / 10;
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while (count--) {
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mCache.erase(mCache.begin());
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}
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}
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auto cache_entry = std::make_shared<CacheInfo>(gradient.mStops);
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cache_entry->alpha = generateGradientColorTable(
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gradient.mStops, gradient.alpha(), cache_entry->buffer32,
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VGradient::colorTableSize);
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mCache.insert(std::make_pair(hash_val, cache_entry));
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return cache_entry;
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}
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private:
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VGradientCache() = default;
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VGradientColorTableHash mCache;
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std::mutex mMutex;
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};
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bool VGradientCache::generateGradientColorTable(const VGradientStops &stops,
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float opacity,
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uint32_t *colorTable, int size)
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{
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int dist, idist, pos = 0;
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size_t i;
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bool alpha = false;
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size_t stopCount = stops.size();
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const VGradientStop *curr, *next, *start;
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uint32_t curColor, nextColor;
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float delta, t, incr, fpos;
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if (!vCompare(opacity, 1.0f)) alpha = true;
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start = stops.data();
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curr = start;
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if (!curr->second.isOpaque()) alpha = true;
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curColor = curr->second.premulARGB(opacity);
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incr = 1.0f / (float)size;
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fpos = 1.5f * incr;
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colorTable[pos++] = curColor;
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while (fpos <= curr->first) {
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colorTable[pos] = colorTable[pos - 1];
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pos++;
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fpos += incr;
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}
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for (i = 0; i < stopCount - 1; ++i) {
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curr = (start + i);
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next = (start + i + 1);
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delta = 1 / (next->first - curr->first);
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if (!next->second.isOpaque()) alpha = true;
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nextColor = next->second.premulARGB(opacity);
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while (fpos < next->first && pos < size) {
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t = (fpos - curr->first) * delta;
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dist = (int)(255 * t);
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idist = 255 - dist;
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colorTable[pos] =
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interpolate_pixel(curColor, idist, nextColor, dist);
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++pos;
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fpos += incr;
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}
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curColor = nextColor;
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}
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for (; pos < size; ++pos) colorTable[pos] = curColor;
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// Make sure the last color stop is represented at the end of the table
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colorTable[size - 1] = curColor;
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return alpha;
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}
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void VRasterBuffer::clear()
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{
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memset(mBuffer, 0, mHeight * mBytesPerLine);
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}
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VBitmap::Format VRasterBuffer::prepare(const VBitmap *image)
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{
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mBuffer = image->data();
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mWidth = image->width();
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mHeight = image->height();
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mBytesPerPixel = 4;
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mBytesPerLine = image->stride();
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mFormat = image->format();
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return mFormat;
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}
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void VSpanData::init(VRasterBuffer *image)
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{
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mRasterBuffer = image;
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setDrawRegion(VRect(0, 0, int(image->width()), int(image->height())));
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mType = VSpanData::Type::None;
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mBlendFunc = nullptr;
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mUnclippedBlendFunc = nullptr;
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}
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/*
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* Gradient Draw routines
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*
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*/
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#define FIXPT_BITS 8
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#define FIXPT_SIZE (1 << FIXPT_BITS)
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static inline void getLinearGradientValues(LinearGradientValues *v,
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const VSpanData * data)
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{
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const VGradientData *grad = &data->mGradient;
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v->dx = grad->linear.x2 - grad->linear.x1;
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v->dy = grad->linear.y2 - grad->linear.y1;
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v->l = v->dx * v->dx + v->dy * v->dy;
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v->off = 0;
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if (v->l != 0) {
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v->dx /= v->l;
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v->dy /= v->l;
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v->off = -v->dx * grad->linear.x1 - v->dy * grad->linear.y1;
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}
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}
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static inline void getRadialGradientValues(RadialGradientValues *v,
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const VSpanData * data)
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{
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const VGradientData &gradient = data->mGradient;
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v->dx = gradient.radial.cx - gradient.radial.fx;
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v->dy = gradient.radial.cy - gradient.radial.fy;
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v->dr = gradient.radial.cradius - gradient.radial.fradius;
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v->sqrfr = gradient.radial.fradius * gradient.radial.fradius;
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v->a = v->dr * v->dr - v->dx * v->dx - v->dy * v->dy;
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v->inv2a = 1 / (2 * v->a);
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v->extended = !vIsZero(gradient.radial.fradius) || v->a <= 0;
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}
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static inline int gradientClamp(const VGradientData *grad, int ipos)
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{
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int limit;
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if (grad->mSpread == VGradient::Spread::Repeat) {
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ipos = ipos % VGradient::colorTableSize;
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ipos = ipos < 0 ? VGradient::colorTableSize + ipos : ipos;
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} else if (grad->mSpread == VGradient::Spread::Reflect) {
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limit = VGradient::colorTableSize * 2;
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ipos = ipos % limit;
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ipos = ipos < 0 ? limit + ipos : ipos;
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ipos = ipos >= VGradient::colorTableSize ? limit - 1 - ipos : ipos;
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} else {
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if (ipos < 0)
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ipos = 0;
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else if (ipos >= VGradient::colorTableSize)
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ipos = VGradient::colorTableSize - 1;
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}
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return ipos;
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}
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static uint32_t gradientPixelFixed(const VGradientData *grad, int fixed_pos)
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{
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int ipos = (fixed_pos + (FIXPT_SIZE / 2)) >> FIXPT_BITS;
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return grad->mColorTable[gradientClamp(grad, ipos)];
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}
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static inline uint32_t gradientPixel(const VGradientData *grad, float pos)
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{
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int ipos = (int)(pos * (VGradient::colorTableSize - 1) + (float)(0.5));
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return grad->mColorTable[gradientClamp(grad, ipos)];
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}
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void fetch_linear_gradient(uint32_t *buffer, const Operator *op,
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const VSpanData *data, int y, int x, int length)
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{
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float t, inc;
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const VGradientData *gradient = &data->mGradient;
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bool affine = true;
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float rx = 0, ry = 0;
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if (op->linear.l == 0) {
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t = inc = 0;
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} else {
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rx = data->m21 * (y + float(0.5)) + data->m11 * (x + float(0.5)) +
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data->dx;
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ry = data->m22 * (y + float(0.5)) + data->m12 * (x + float(0.5)) +
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data->dy;
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t = op->linear.dx * rx + op->linear.dy * ry + op->linear.off;
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inc = op->linear.dx * data->m11 + op->linear.dy * data->m12;
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affine = !data->m13 && !data->m23;
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if (affine) {
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t *= (VGradient::colorTableSize - 1);
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inc *= (VGradient::colorTableSize - 1);
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}
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}
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const uint32_t *end = buffer + length;
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if (affine) {
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if (inc > float(-1e-5) && inc < float(1e-5)) {
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memfill32(buffer, gradientPixelFixed(gradient, int(t * FIXPT_SIZE)),
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length);
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} else {
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if (t + inc * length < float(INT_MAX >> (FIXPT_BITS + 1)) &&
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t + inc * length > float(INT_MIN >> (FIXPT_BITS + 1))) {
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// we can use fixed point math
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int t_fixed = int(t * FIXPT_SIZE);
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int inc_fixed = int(inc * FIXPT_SIZE);
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while (buffer < end) {
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*buffer = gradientPixelFixed(gradient, t_fixed);
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t_fixed += inc_fixed;
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++buffer;
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}
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} else {
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// we have to fall back to float math
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while (buffer < end) {
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*buffer =
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gradientPixel(gradient, t / VGradient::colorTableSize);
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t += inc;
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++buffer;
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}
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}
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}
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} else { // fall back to float math here as well
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float rw = data->m23 * (y + float(0.5)) + data->m13 * (x + float(0.5)) +
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data->m33;
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while (buffer < end) {
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float xt = rx / rw;
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float yt = ry / rw;
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t = (op->linear.dx * xt + op->linear.dy * yt) + op->linear.off;
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*buffer = gradientPixel(gradient, t);
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rx += data->m11;
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ry += data->m12;
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rw += data->m13;
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if (!rw) {
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rw += data->m13;
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}
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++buffer;
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}
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}
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}
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static inline float radialDeterminant(float a, float b, float c)
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{
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return (b * b) - (4 * a * c);
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}
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static void fetch(uint32_t *buffer, uint32_t *end, const Operator *op,
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const VSpanData *data, float det, float delta_det,
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float delta_delta_det, float b, float delta_b)
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{
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if (op->radial.extended) {
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while (buffer < end) {
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uint32_t result = 0;
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if (det >= 0) {
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float w = std::sqrt(det) - b;
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if (data->mGradient.radial.fradius + op->radial.dr * w >= 0)
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result = gradientPixel(&data->mGradient, w);
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}
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*buffer = result;
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det += delta_det;
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delta_det += delta_delta_det;
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b += delta_b;
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++buffer;
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}
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} else {
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while (buffer < end) {
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*buffer++ = gradientPixel(&data->mGradient, std::sqrt(det) - b);
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det += delta_det;
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delta_det += delta_delta_det;
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b += delta_b;
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}
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}
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}
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void fetch_radial_gradient(uint32_t *buffer, const Operator *op,
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const VSpanData *data, int y, int x, int length)
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{
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// avoid division by zero
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if (vIsZero(op->radial.a)) {
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memfill32(buffer, 0, length);
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return;
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}
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float rx =
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data->m21 * (y + float(0.5)) + data->dx + data->m11 * (x + float(0.5));
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float ry =
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data->m22 * (y + float(0.5)) + data->dy + data->m12 * (x + float(0.5));
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bool affine = !data->m13 && !data->m23;
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uint32_t *end = buffer + length;
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if (affine) {
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rx -= data->mGradient.radial.fx;
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ry -= data->mGradient.radial.fy;
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float inv_a = 1 / float(2 * op->radial.a);
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const float delta_rx = data->m11;
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const float delta_ry = data->m12;
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float b = 2 * (op->radial.dr * data->mGradient.radial.fradius +
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rx * op->radial.dx + ry * op->radial.dy);
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float delta_b =
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2 * (delta_rx * op->radial.dx + delta_ry * op->radial.dy);
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const float b_delta_b = 2 * b * delta_b;
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const float delta_b_delta_b = 2 * delta_b * delta_b;
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const float bb = b * b;
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const float delta_bb = delta_b * delta_b;
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b *= inv_a;
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delta_b *= inv_a;
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const float rxrxryry = rx * rx + ry * ry;
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const float delta_rxrxryry = delta_rx * delta_rx + delta_ry * delta_ry;
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const float rx_plus_ry = 2 * (rx * delta_rx + ry * delta_ry);
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const float delta_rx_plus_ry = 2 * delta_rxrxryry;
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inv_a *= inv_a;
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float det =
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(bb - 4 * op->radial.a * (op->radial.sqrfr - rxrxryry)) * inv_a;
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float delta_det = (b_delta_b + delta_bb +
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4 * op->radial.a * (rx_plus_ry + delta_rxrxryry)) *
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inv_a;
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const float delta_delta_det =
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(delta_b_delta_b + 4 * op->radial.a * delta_rx_plus_ry) * inv_a;
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fetch(buffer, end, op, data, det, delta_det, delta_delta_det, b,
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delta_b);
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} else {
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float rw = data->m23 * (y + float(0.5)) + data->m33 +
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data->m13 * (x + float(0.5));
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while (buffer < end) {
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if (rw == 0) {
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*buffer = 0;
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} else {
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float invRw = 1 / rw;
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float gx = rx * invRw - data->mGradient.radial.fx;
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float gy = ry * invRw - data->mGradient.radial.fy;
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float b = 2 * (op->radial.dr * data->mGradient.radial.fradius +
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gx * op->radial.dx + gy * op->radial.dy);
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float det = radialDeterminant(
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op->radial.a, b, op->radial.sqrfr - (gx * gx + gy * gy));
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uint32_t result = 0;
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if (det >= 0) {
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float detSqrt = std::sqrt(det);
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float s0 = (-b - detSqrt) * op->radial.inv2a;
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float s1 = (-b + detSqrt) * op->radial.inv2a;
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float s = vMax(s0, s1);
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if (data->mGradient.radial.fradius + op->radial.dr * s >= 0)
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result = gradientPixel(&data->mGradient, s);
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}
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*buffer = result;
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}
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rx += data->m11;
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ry += data->m12;
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rw += data->m13;
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++buffer;
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}
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}
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}
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static inline Operator getOperator(const VSpanData *data)
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{
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Operator op;
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bool solidSource = false;
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switch (data->mType) {
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case VSpanData::Type::Solid:
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solidSource = (vAlpha(data->mSolid) == 255);
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op.srcFetch = nullptr;
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break;
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case VSpanData::Type::LinearGradient:
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solidSource = false;
|
|
getLinearGradientValues(&op.linear, data);
|
|
op.srcFetch = &fetch_linear_gradient;
|
|
break;
|
|
case VSpanData::Type::RadialGradient:
|
|
solidSource = false;
|
|
getRadialGradientValues(&op.radial, data);
|
|
op.srcFetch = &fetch_radial_gradient;
|
|
break;
|
|
default:
|
|
op.srcFetch = nullptr;
|
|
break;
|
|
}
|
|
|
|
op.mode = data->mBlendMode;
|
|
if (op.mode == BlendMode::SrcOver && solidSource) op.mode = BlendMode::Src;
|
|
|
|
op.funcSolid = RenderTable.color(op.mode);
|
|
op.func = RenderTable.src(op.mode);
|
|
|
|
return op;
|
|
}
|
|
|
|
static void blend_color(size_t size, const VRle::Span *array, void *userData)
|
|
{
|
|
VSpanData *data = (VSpanData *)(userData);
|
|
Operator op = getOperator(data);
|
|
const uint color = data->mSolid;
|
|
|
|
for (size_t i = 0 ; i < size; ++i) {
|
|
const auto &span = array[i];
|
|
op.funcSolid(data->buffer(span.x, span.y), span.len, color, span.coverage);
|
|
}
|
|
}
|
|
|
|
// Signature of Process Object
|
|
// void Pocess(uint* scratchBuffer, size_t x, size_t y, uchar cov)
|
|
template <class Process>
|
|
static inline void process_in_chunk(const VRle::Span *array, size_t size,
|
|
Process process)
|
|
{
|
|
std::array<uint, 2048> buf;
|
|
for (size_t i = 0; i < size; i++) {
|
|
const auto &span = array[i];
|
|
size_t len = span.len;
|
|
auto x = span.x;
|
|
while (len) {
|
|
auto l = std::min(len, buf.size());
|
|
process(buf.data(), x, span.y, l, span.coverage);
|
|
x += l;
|
|
len -= l;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void blend_gradient(size_t size, const VRle::Span *array,
|
|
void *userData)
|
|
{
|
|
VSpanData *data = (VSpanData *)(userData);
|
|
Operator op = getOperator(data);
|
|
|
|
if (!op.srcFetch) return;
|
|
|
|
process_in_chunk(
|
|
array, size,
|
|
[&](uint *scratch, size_t x, size_t y, size_t len, uchar cov) {
|
|
op.srcFetch(scratch, &op, data, (int)y, (int)x, (int)len);
|
|
op.func(data->buffer((int)x, (int)y), (int)len, scratch, cov);
|
|
});
|
|
}
|
|
|
|
template <class T>
|
|
constexpr const T &clamp(const T &v, const T &lo, const T &hi)
|
|
{
|
|
return v < lo ? lo : hi < v ? hi : v;
|
|
}
|
|
|
|
static constexpr inline uchar alpha_mul(uchar a, uchar b)
|
|
{
|
|
return ((a * b) >> 8);
|
|
}
|
|
|
|
static void blend_image_xform(size_t size, const VRle::Span *array,
|
|
void *userData)
|
|
{
|
|
const auto data = reinterpret_cast<const VSpanData *>(userData);
|
|
const auto &src = data->texture();
|
|
|
|
if (src.format() != VBitmap::Format::ARGB32_Premultiplied &&
|
|
src.format() != VBitmap::Format::ARGB32) {
|
|
//@TODO other formats not yet handled.
|
|
return;
|
|
}
|
|
|
|
Operator op = getOperator(data);
|
|
|
|
process_in_chunk(
|
|
array, size,
|
|
[&](uint *scratch, size_t x, size_t y, size_t len, uchar cov) {
|
|
const auto coverage = (cov * src.alpha()) >> 8;
|
|
const float xfactor = y * data->m21 + data->dx + data->m11;
|
|
const float yfactor = y * data->m22 + data->dy + data->m12;
|
|
for (size_t i = 0; i < len; i++) {
|
|
const float fx = (x + i) * data->m11 + xfactor;
|
|
const float fy = (x + i) * data->m12 + yfactor;
|
|
const int px = clamp(int(fx), src.left, src.right);
|
|
const int py = clamp(int(fy), src.top, src.bottom);
|
|
scratch[i] = src.pixel(px, py);
|
|
}
|
|
op.func(data->buffer((int)x, (int)y), (int)len, scratch, coverage);
|
|
});
|
|
}
|
|
|
|
static void blend_image(size_t size, const VRle::Span *array, void *userData)
|
|
{
|
|
const auto data = reinterpret_cast<const VSpanData *>(userData);
|
|
const auto &src = data->texture();
|
|
|
|
if (src.format() != VBitmap::Format::ARGB32_Premultiplied &&
|
|
src.format() != VBitmap::Format::ARGB32) {
|
|
//@TODO other formats not yet handled.
|
|
return;
|
|
}
|
|
|
|
Operator op = getOperator(data);
|
|
|
|
for (size_t i = 0; i < size; i++) {
|
|
const auto &span = array[i];
|
|
int x = span.x;
|
|
int length = span.len;
|
|
int sx = x + int(data->dx);
|
|
int sy = span.y + int(data->dy);
|
|
|
|
// notyhing to copy.
|
|
if (sy < 0 || sy >= int(src.height()) || sx >= int(src.width()) ||
|
|
(sx + length) <= 0)
|
|
continue;
|
|
|
|
// intersecting left edge of image
|
|
if (sx < 0) {
|
|
x -= sx;
|
|
length += sx;
|
|
sx = 0;
|
|
}
|
|
// intersecting right edge of image
|
|
if (sx + length > int(src.width())) length = (int)src.width() - sx;
|
|
|
|
op.func(data->buffer(x, span.y), length, src.pixelRef(sx, sy),
|
|
alpha_mul(span.coverage, src.alpha()));
|
|
}
|
|
}
|
|
|
|
void VSpanData::setup(const VBrush &brush, BlendMode /*mode*/, int /*alpha*/)
|
|
{
|
|
transformType = VMatrix::MatrixType::None;
|
|
|
|
switch (brush.type()) {
|
|
case VBrush::Type::NoBrush:
|
|
mType = VSpanData::Type::None;
|
|
break;
|
|
case VBrush::Type::Solid:
|
|
mType = VSpanData::Type::Solid;
|
|
mSolid = brush.mColor.premulARGB();
|
|
break;
|
|
case VBrush::Type::LinearGradient: {
|
|
mType = VSpanData::Type::LinearGradient;
|
|
mColorTable = VGradientCache::instance().getBuffer(*brush.mGradient);
|
|
mGradient.mColorTable = mColorTable->buffer32;
|
|
mGradient.mColorTableAlpha = mColorTable->alpha;
|
|
mGradient.linear.x1 = brush.mGradient->linear.x1;
|
|
mGradient.linear.y1 = brush.mGradient->linear.y1;
|
|
mGradient.linear.x2 = brush.mGradient->linear.x2;
|
|
mGradient.linear.y2 = brush.mGradient->linear.y2;
|
|
mGradient.mSpread = brush.mGradient->mSpread;
|
|
setupMatrix(brush.mGradient->mMatrix);
|
|
break;
|
|
}
|
|
case VBrush::Type::RadialGradient: {
|
|
mType = VSpanData::Type::RadialGradient;
|
|
mColorTable = VGradientCache::instance().getBuffer(*brush.mGradient);
|
|
mGradient.mColorTable = mColorTable->buffer32;
|
|
mGradient.mColorTableAlpha = mColorTable->alpha;
|
|
mGradient.radial.cx = brush.mGradient->radial.cx;
|
|
mGradient.radial.cy = brush.mGradient->radial.cy;
|
|
mGradient.radial.fx = brush.mGradient->radial.fx;
|
|
mGradient.radial.fy = brush.mGradient->radial.fy;
|
|
mGradient.radial.cradius = brush.mGradient->radial.cradius;
|
|
mGradient.radial.fradius = brush.mGradient->radial.fradius;
|
|
mGradient.mSpread = brush.mGradient->mSpread;
|
|
setupMatrix(brush.mGradient->mMatrix);
|
|
break;
|
|
}
|
|
case VBrush::Type::Texture: {
|
|
mType = VSpanData::Type::Texture;
|
|
initTexture(&brush.mTexture->mBitmap, brush.mTexture->mAlpha,
|
|
brush.mTexture->mBitmap.rect());
|
|
setupMatrix(brush.mTexture->mMatrix);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
updateSpanFunc();
|
|
}
|
|
|
|
void VSpanData::setupMatrix(const VMatrix &matrix)
|
|
{
|
|
VMatrix inv = matrix.inverted();
|
|
m11 = inv.m11;
|
|
m12 = inv.m12;
|
|
m13 = inv.m13;
|
|
m21 = inv.m21;
|
|
m22 = inv.m22;
|
|
m23 = inv.m23;
|
|
m33 = inv.m33;
|
|
dx = inv.mtx;
|
|
dy = inv.mty;
|
|
transformType = inv.type();
|
|
|
|
const bool affine = inv.isAffine();
|
|
const float f1 = m11 * m11 + m21 * m21;
|
|
const float f2 = m12 * m12 + m22 * m22;
|
|
fast_matrix = affine && f1 < 1e4 && f2 < 1e4 && f1 > (1.0 / 65536) &&
|
|
f2 > (1.0 / 65536) && fabs(dx) < 1e4 && fabs(dy) < 1e4;
|
|
}
|
|
|
|
void VSpanData::initTexture(const VBitmap *bitmap, int alpha,
|
|
const VRect &sourceRect)
|
|
{
|
|
mType = VSpanData::Type::Texture;
|
|
mTexture.prepare(bitmap);
|
|
mTexture.setClip(sourceRect);
|
|
mTexture.setAlpha(alpha);
|
|
updateSpanFunc();
|
|
}
|
|
|
|
void VSpanData::updateSpanFunc()
|
|
{
|
|
switch (mType) {
|
|
case VSpanData::Type::None:
|
|
mUnclippedBlendFunc = nullptr;
|
|
break;
|
|
case VSpanData::Type::Solid:
|
|
mUnclippedBlendFunc = &blend_color;
|
|
break;
|
|
case VSpanData::Type::LinearGradient:
|
|
case VSpanData::Type::RadialGradient: {
|
|
mUnclippedBlendFunc = &blend_gradient;
|
|
break;
|
|
}
|
|
case VSpanData::Type::Texture: {
|
|
//@TODO update proper image function.
|
|
if (transformType <= VMatrix::MatrixType::Translate) {
|
|
mUnclippedBlendFunc = &blend_image;
|
|
} else {
|
|
mUnclippedBlendFunc = &blend_image_xform;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if !defined(__SSE2__) && !defined(USE_ARM_NEON)
|
|
void memfill32(uint32_t *dest, uint32_t value, int length)
|
|
{
|
|
// let compiler do the auto vectorization.
|
|
for (int i = 0 ; i < length; i++) {
|
|
*dest++ = value;
|
|
}
|
|
}
|
|
#endif
|
|
|