* Use valid transmitter Log default (discord)
Using a logger created by `log.NewEntry(nil)` would crash. (matterbridge does not encounter this issue as it updates the Log field manually.)
* Add mod_slack_webhook support to the XMPP bridge
* Replace b.webhookURL with b.GetString
* Do not return a message ID on webhook POST
* Add the XMPP webhook to the sample configuration
Discord message references have been designed in a way for this to
support cross-channel or even cross-guild references in the future.
This will ensure the ParentID is *not* set when the message refers to a
message that was sent in a different channel.
Webhooks don't support the threading yet, so this is token only.
In discord you can reply on each message of a thread, but this is not possible in mattermost (so some changes added there to make sure we always answer on the rootID of the thread).
Also needs some more testing with slack.
update : It now also uses the token when replying to a thread (even if webhooks are enabled), until webhooks have support for threads.
* irc: add support for stateless bridging via draft/relaymsg
As discussed at https://github.com/42wim/matterbridge/issues/667#issuecomment-634214165
* irc: handle the draft/relaymsg tag in spoofed messages too
* Apply suggestions from code review
Co-authored-by: Wim <wim@42.be>
* Run gofmt on irc.go
* Document relaymsg in matterbridge.toml.sample
Co-authored-by: Wim <wim@42.be>
This makes the handlers run in a seperate go-routine in girc, and makes
sure that girc isn't blocked on executing PONG requests when
matterbridge takes a long time handling the incoming message.
This can happen when another bridge is in a backoff state where the
backoff time exceeds the IRC ping timeout.
* matrix: send the display name (the nickname in matrix parlance) instead of the user name
There is also the option UseUserName (already in use by the discord bridge) to turn back to the old behavior.
* matrix: update displayNames on join events
* matrix: introduce a helper.go file to keep matrix.go size reasonable
When using the webhook, the previous method to edit a message was to
delete the old one via the classical API, and to create a new message
via the webhook. While this works, this means that editing "old" messages
lead to a mess where the chronological order is no longer respected.
This uses an hidden API explained in https://support.discord.com/hc/en-us/community/posts/360034557771
to achieve a proper edition using the webhook API.
The obvious downside of this approach is that since it is an
undocumented API for now, so there is no stability guarantee :/