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Refactor steam bridge (#630)
* split up in different files * decrease complexity
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126
bridge/steam/handlers.go
Normal file
126
bridge/steam/handlers.go
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@ -0,0 +1,126 @@
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package bsteam
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import (
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"fmt"
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"strconv"
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"github.com/42wim/matterbridge/bridge/config"
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"github.com/Philipp15b/go-steam"
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"github.com/Philipp15b/go-steam/protocol/steamlang"
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)
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func (b *Bsteam) handleChatMsg(e *steam.ChatMsgEvent) {
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b.Log.Debugf("Receiving ChatMsgEvent: %#v", e)
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b.Log.Debugf("<= Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
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var channel int64
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if e.ChatRoomId == 0 {
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channel = int64(e.ChatterId)
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} else {
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// for some reason we have to remove 0x18000000000000
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// TODO
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// https://github.com/42wim/matterbridge/pull/630#discussion_r238102751
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// channel = int64(e.ChatRoomId) & 0xfffffffffffff
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channel = int64(e.ChatRoomId) - 0x18000000000000
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}
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msg := config.Message{
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Username: b.getNick(e.ChatterId),
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Text: e.Message,
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Channel: strconv.FormatInt(channel, 10),
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Account: b.Account,
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UserID: strconv.FormatInt(int64(e.ChatterId), 10),
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}
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b.Remote <- msg
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}
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func (b *Bsteam) handleEvents() {
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myLoginInfo := &steam.LogOnDetails{
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Username: b.GetString("Login"),
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Password: b.GetString("Password"),
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AuthCode: b.GetString("AuthCode"),
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}
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// TODO Attempt to read existing auth hash to avoid steam guard.
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// Maybe works
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//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
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for event := range b.c.Events() {
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switch e := event.(type) {
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case *steam.ChatMsgEvent:
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b.handleChatMsg(e)
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case *steam.PersonaStateEvent:
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b.Log.Debugf("PersonaStateEvent: %#v\n", e)
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b.Lock()
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b.userMap[e.FriendId] = e.Name
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b.Unlock()
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case *steam.ConnectedEvent:
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b.c.Auth.LogOn(myLoginInfo)
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case *steam.MachineAuthUpdateEvent:
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// TODO sentry files for 2 auth
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/*
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b.Log.Info("authupdate", e)
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b.Log.Info("hash", e.Hash)
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ioutil.WriteFile("sentry", e.Hash, 0666)
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*/
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case *steam.LogOnFailedEvent:
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b.Log.Info("Logon failed", e)
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err := b.handleLogOnFailed(e, myLoginInfo)
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if err != nil {
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b.Log.Error(err)
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return
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}
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case *steam.LoggedOnEvent:
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b.Log.Debugf("LoggedOnEvent: %#v", e)
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b.connected <- struct{}{}
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b.Log.Debugf("setting online")
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b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
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case *steam.DisconnectedEvent:
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b.Log.Info("Disconnected")
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b.Log.Info("Attempting to reconnect...")
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b.c.Connect()
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case steam.FatalErrorEvent:
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b.Log.Errorf("steam FatalErrorEvent: %#v", e)
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default:
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b.Log.Debugf("unknown event %#v", e)
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}
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}
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}
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func (b *Bsteam) handleLogOnFailed(e *steam.LogOnFailedEvent, myLoginInfo *steam.LogOnDetails) error {
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switch e.Result {
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case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
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b.Log.Info("Steam guard isn't letting me in! Enter 2FA code:")
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var code string
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fmt.Scanf("%s", &code)
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// TODO https://github.com/42wim/matterbridge/pull/630#discussion_r238103978
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myLoginInfo.TwoFactorCode = code
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case steamlang.EResult_AccountLogonDenied:
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b.Log.Info("Steam guard isn't letting me in! Enter auth code:")
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var code string
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fmt.Scanf("%s", &code)
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// TODO https://github.com/42wim/matterbridge/pull/630#discussion_r238103978
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myLoginInfo.AuthCode = code
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case steamlang.EResult_InvalidLoginAuthCode:
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return fmt.Errorf("Steam guard: invalid login auth code: %#v ", e.Result)
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default:
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return fmt.Errorf("LogOnFailedEvent: %#v ", e.Result)
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// TODO: Handle EResult_InvalidLoginAuthCode
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}
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return nil
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}
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// handleFileInfo handles config.FileInfo and adds correct file comment or URL to msg.Text.
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// Returns error if cast fails.
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func (b *Bsteam) handleFileInfo(msg *config.Message, f interface{}) error {
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if _, ok := f.(config.FileInfo); !ok {
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return fmt.Errorf("handleFileInfo cast failed %#v", f)
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}
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fi := f.(config.FileInfo)
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if fi.Comment != "" {
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msg.Text += fi.Comment + ": "
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}
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if fi.URL != "" {
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msg.Text = fi.URL
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if fi.Comment != "" {
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msg.Text = fi.Comment + ": " + fi.URL
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}
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}
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return nil
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}
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@ -2,7 +2,6 @@ package bsteam
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import (
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"fmt"
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"strconv"
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"sync"
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"time"
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@ -73,22 +72,13 @@ func (b *Bsteam) Send(msg config.Message) (string, error) {
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for _, rmsg := range helper.HandleExtra(&msg, b.General) {
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b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, rmsg.Username+rmsg.Text)
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}
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if len(msg.Extra["file"]) > 0 {
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for _, f := range msg.Extra["file"] {
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fi := f.(config.FileInfo)
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if fi.Comment != "" {
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msg.Text += fi.Comment + ": "
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}
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if fi.URL != "" {
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msg.Text = fi.URL
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if fi.Comment != "" {
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msg.Text = fi.Comment + ": " + fi.URL
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}
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}
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b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
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for i := range msg.Extra["file"] {
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if err := b.handleFileInfo(&msg, msg.Extra["file"][i]); err != nil {
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b.Log.Error(err)
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}
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return "", nil
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b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
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}
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return "", nil
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}
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b.c.Social.SendMessage(id, steamlang.EChatEntryType_ChatMsg, msg.Username+msg.Text)
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@ -103,78 +93,3 @@ func (b *Bsteam) getNick(id steamid.SteamId) string {
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}
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return "unknown"
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}
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func (b *Bsteam) handleEvents() {
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myLoginInfo := new(steam.LogOnDetails)
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myLoginInfo.Username = b.GetString("Login")
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myLoginInfo.Password = b.GetString("Password")
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myLoginInfo.AuthCode = b.GetString("AuthCode")
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// Attempt to read existing auth hash to avoid steam guard.
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// Maybe works
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//myLoginInfo.SentryFileHash, _ = ioutil.ReadFile("sentry")
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for event := range b.c.Events() {
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//b.Log.Info(event)
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switch e := event.(type) {
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case *steam.ChatMsgEvent:
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b.Log.Debugf("Receiving ChatMsgEvent: %#v", e)
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b.Log.Debugf("<= Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
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var channel int64
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if e.ChatRoomId == 0 {
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channel = int64(e.ChatterId)
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} else {
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// for some reason we have to remove 0x18000000000000
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channel = int64(e.ChatRoomId) - 0x18000000000000
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}
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msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
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b.Remote <- msg
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case *steam.PersonaStateEvent:
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b.Log.Debugf("PersonaStateEvent: %#v\n", e)
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b.Lock()
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b.userMap[e.FriendId] = e.Name
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b.Unlock()
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case *steam.ConnectedEvent:
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b.c.Auth.LogOn(myLoginInfo)
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case *steam.MachineAuthUpdateEvent:
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/*
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b.Log.Info("authupdate", e)
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b.Log.Info("hash", e.Hash)
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ioutil.WriteFile("sentry", e.Hash, 0666)
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*/
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case *steam.LogOnFailedEvent:
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b.Log.Info("Logon failed", e)
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switch e.Result {
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case steamlang.EResult_AccountLogonDeniedNeedTwoFactorCode:
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{
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b.Log.Info("Steam guard isn't letting me in! Enter 2FA code:")
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var code string
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fmt.Scanf("%s", &code)
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myLoginInfo.TwoFactorCode = code
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}
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case steamlang.EResult_AccountLogonDenied:
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{
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b.Log.Info("Steam guard isn't letting me in! Enter auth code:")
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var code string
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fmt.Scanf("%s", &code)
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myLoginInfo.AuthCode = code
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}
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default:
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b.Log.Errorf("LogOnFailedEvent: %#v ", e.Result)
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// TODO: Handle EResult_InvalidLoginAuthCode
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return
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}
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case *steam.LoggedOnEvent:
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b.Log.Debugf("LoggedOnEvent: %#v", e)
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b.connected <- struct{}{}
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b.Log.Debugf("setting online")
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b.c.Social.SetPersonaState(steamlang.EPersonaState_Online)
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case *steam.DisconnectedEvent:
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b.Log.Info("Disconnected")
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b.Log.Info("Attempting to reconnect...")
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b.c.Connect()
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case steam.FatalErrorEvent:
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b.Log.Error(e)
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default:
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b.Log.Debugf("unknown event %#v", e)
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}
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}
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}
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