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Fix in/out logic. Closes #224
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d3eef051b1
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@ -138,45 +138,48 @@ RECONNECT:
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br.JoinChannels()
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br.JoinChannels()
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}
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}
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func (gw *Gateway) mapChannelConfig(cfg []config.Bridge, direction string) {
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for _, br := range cfg {
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if isApi(br.Account) {
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br.Channel = "api"
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}
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ID := br.Channel + br.Account
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if _, ok := gw.Channels[ID]; !ok {
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channel := &config.ChannelInfo{Name: br.Channel, Direction: direction, ID: ID, Options: br.Options, Account: br.Account,
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GID: make(map[string]bool), SameChannel: make(map[string]bool)}
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channel.GID[gw.Name] = true
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channel.SameChannel[gw.Name] = br.SameChannel
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gw.Channels[channel.ID] = channel
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} else {
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// if we already have a key and it's not our current direction it means we have a bidirectional inout
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if gw.Channels[ID].Direction != direction {
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gw.Channels[ID].Direction = "inout"
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}
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}
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gw.Channels[ID].GID[gw.Name] = true
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gw.Channels[ID].SameChannel[gw.Name] = br.SameChannel
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}
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}
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func (gw *Gateway) mapChannels() error {
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func (gw *Gateway) mapChannels() error {
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for _, br := range append(gw.MyConfig.Out, gw.MyConfig.InOut...) {
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gw.mapChannelConfig(gw.MyConfig.In, "in")
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if isApi(br.Account) {
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gw.mapChannelConfig(gw.MyConfig.Out, "out")
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br.Channel = "api"
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gw.mapChannelConfig(gw.MyConfig.InOut, "inout")
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}
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ID := br.Channel + br.Account
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_, ok := gw.Channels[ID]
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if !ok {
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channel := &config.ChannelInfo{Name: br.Channel, Direction: "out", ID: ID, Options: br.Options, Account: br.Account,
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GID: make(map[string]bool), SameChannel: make(map[string]bool)}
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channel.GID[gw.Name] = true
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channel.SameChannel[gw.Name] = br.SameChannel
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gw.Channels[channel.ID] = channel
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}
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gw.Channels[ID].GID[gw.Name] = true
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gw.Channels[ID].SameChannel[gw.Name] = br.SameChannel
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}
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for _, br := range append(gw.MyConfig.In, gw.MyConfig.InOut...) {
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if isApi(br.Account) {
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br.Channel = "api"
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}
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ID := br.Channel + br.Account
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_, ok := gw.Channels[ID]
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if !ok {
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channel := &config.ChannelInfo{Name: br.Channel, Direction: "in", ID: ID, Options: br.Options, Account: br.Account,
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GID: make(map[string]bool), SameChannel: make(map[string]bool)}
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channel.GID[gw.Name] = true
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channel.SameChannel[gw.Name] = br.SameChannel
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gw.Channels[channel.ID] = channel
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}
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gw.Channels[ID].GID[gw.Name] = true
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gw.Channels[ID].SameChannel[gw.Name] = br.SameChannel
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}
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return nil
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return nil
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}
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}
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func (gw *Gateway) getDestChannel(msg *config.Message, dest bridge.Bridge) []config.ChannelInfo {
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func (gw *Gateway) getDestChannel(msg *config.Message, dest bridge.Bridge) []config.ChannelInfo {
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var channels []config.ChannelInfo
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var channels []config.ChannelInfo
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// if source channel is in only, do nothing
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for _, channel := range gw.Channels {
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// lookup the channel from the message
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if channel.ID == getChannelID(*msg) {
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// we only have destinations if the original message is from an "in" (sending) channel
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if !strings.Contains(channel.Direction, "in") {
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return channels
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}
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continue
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}
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}
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for _, channel := range gw.Channels {
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for _, channel := range gw.Channels {
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if _, ok := gw.Channels[getChannelID(*msg)]; !ok {
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if _, ok := gw.Channels[getChannelID(*msg)]; !ok {
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continue
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continue
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@ -191,8 +194,7 @@ func (gw *Gateway) getDestChannel(msg *config.Message, dest bridge.Bridge) []con
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}
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}
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continue
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continue
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}
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}
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if strings.Contains(channel.Direction, "out") && channel.Account == dest.Account && gw.validGatewayDest(msg, channel) {
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if channel.Direction == "out" && channel.Account == dest.Account && gw.validGatewayDest(msg, channel) {
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channels = append(channels, *channel)
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channels = append(channels, *channel)
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}
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}
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}
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}
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