matterbridge/vendor/modernc.org/cc/v3/abi_platforms.go

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package cc
import "encoding/binary"
// abiByteOrders contains byte order information for known architectures.
var (
abiByteOrders = map[string]binary.ByteOrder{
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"386": binary.LittleEndian,
"amd64": binary.LittleEndian,
"arm": binary.LittleEndian,
"arm64": binary.LittleEndian,
"riscv64": binary.LittleEndian,
"s390x": binary.BigEndian,
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}
abiSignedChar = map[[2]string]bool{
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{"linux", "arm"}: false,
{"linux", "arm64"}: false,
{"linux", "s390x"}: false,
{"linux", "riscv64"}: false,
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{"darwin", "amd64"}: true,
{"darwin", "arm64"}: true,
{"freebsd", "amd64"}: true,
{"freebsd", "386"}: true,
{"linux", "386"}: true,
{"linux", "amd64"}: true,
{"netbsd", "amd64"}: true,
{"openbsd", "amd64"}: true,
{"windows", "386"}: true,
{"windows", "amd64"}: true,
}
)
// abiTypes contains size and alignment information for known OS/arch pairs.
//
// The content is generated by ./cmd/cabi/main.c.
var abiTypes = map[[2]string]map[Kind]ABIType{
// Linux, generated by GCC 8.3.0
{"linux", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"linux", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 4, 4},
ULongLong: {8, 4, 4},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 4, 4},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 4, 4},
UInt64: {8, 4, 4},
Float32: {4, 4, 4},
Float32x: {8, 4, 4},
Float64: {8, 4, 4},
Float64x: {12, 4, 4},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"linux", "arm"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {8, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
},
{"linux", "arm64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// $ x86_64-w64-mingw32-gcc main.c && wine a.exe
{"windows", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
// $ i686-w64-mingw32-gcc main.c && wine a.exe
{"windows", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {12, 4, 4},
Float128: {16, 16, 16},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 16, 16},
},
{"darwin", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
{"darwin", "arm64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {8, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// gcc (SUSE Linux) 7.5.0
{"linux", "s390x"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 8, 8},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 8, 8},
UInt128: {16, 8, 8},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 8, 8},
Float128: {16, 8, 8},
Decimal32: {4, 4, 4},
Decimal64: {8, 8, 8},
Decimal128: {16, 8, 8},
},
// gcc (FreeBSD Ports Collection) 10.3.0
{"freebsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
// gcc (FreeBSD Ports Collection) 10.3.0
{"freebsd", "386"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {4, 4, 4},
ULong: {4, 4, 4},
LongLong: {8, 4, 4},
ULongLong: {8, 4, 4},
Ptr: {4, 4, 4},
Function: {4, 4, 4},
Float: {4, 4, 4},
Double: {8, 4, 4},
LongDouble: {12, 4, 4},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 4, 4},
UInt64: {8, 4, 4},
Float32: {4, 4, 4},
Float32x: {8, 4, 4},
Float64: {8, 4, 4},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
},
// gcc (GCC) 8.4.0
{"openbsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
},
// gcc (GCC) 10.3.0
{"netbsd", "amd64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
},
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// gcc (Ubuntu 11.2.0-7ubuntu2) 11.2.0
{"linux", "riscv64"}: {
Void: {1, 1, 1},
Bool: {1, 1, 1},
Char: {1, 1, 1},
SChar: {1, 1, 1},
UChar: {1, 1, 1},
Short: {2, 2, 2},
UShort: {2, 2, 2},
Enum: {4, 4, 4},
Int: {4, 4, 4},
UInt: {4, 4, 4},
Long: {8, 8, 8},
ULong: {8, 8, 8},
LongLong: {8, 8, 8},
ULongLong: {8, 8, 8},
Ptr: {8, 8, 8},
Function: {8, 8, 8},
Float: {4, 4, 4},
Double: {8, 8, 8},
LongDouble: {16, 16, 16},
Int8: {1, 1, 1},
UInt8: {1, 1, 1},
Int16: {2, 2, 2},
UInt16: {2, 2, 2},
Int32: {4, 4, 4},
UInt32: {4, 4, 4},
Int64: {8, 8, 8},
UInt64: {8, 8, 8},
Int128: {16, 16, 16},
UInt128: {16, 16, 16},
Float32: {4, 4, 4},
Float32x: {8, 8, 8},
Float64: {8, 8, 8},
Float64x: {16, 16, 16},
Float128: {16, 16, 16},
},
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}