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package slack
import (
"encoding/json"
"errors"
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"net/url"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
const (
// MaxMessageTextLength is the current maximum message length in number of characters as defined here
// https://api.slack.com/rtm#limits
MaxMessageTextLength = 4000
)
// RTM represents a managed websocket connection. It also supports
// all the methods of the `Client` type.
//
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// Create this element with Client's NewRTM() or NewRTMWithOptions(*RTMOptions)
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type RTM struct {
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// Client is the main API, embedded
Client
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idGen IDGenerator
pingInterval time . Duration
pingDeadman * time . Timer
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// Connection life-cycle
conn * websocket . Conn
IncomingEvents chan RTMEvent
outgoingMessages chan OutgoingMessage
killChannel chan bool
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disconnected chan struct { } // disconnected is closed when Disconnect is invoked, regardless of connection state. Allows for ManagedConnection to not leak.
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forcePing chan bool
rawEvents chan json . RawMessage
wasIntentional bool
isConnected bool
// UserDetails upon connection
info * Info
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// useRTMStart should be set to true if you want to use
// rtm.start to connect to Slack, otherwise it will use
// rtm.connect
useRTMStart bool
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// dialer is a gorilla/websocket Dialer. If nil, use the default
// Dialer.
dialer * websocket . Dialer
// mu is mutex used to prevent RTM connection race conditions
mu * sync . Mutex
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// connParams is a map of flags for connection parameters.
connParams url . Values
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}
// Disconnect and wait, blocking until a successful disconnection.
func ( rtm * RTM ) Disconnect ( ) error {
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// avoid RTM disconnect race conditions
rtm . mu . Lock ( )
defer rtm . mu . Unlock ( )
// always push into the disconnected channel when invoked,
// this lets the ManagedConnection() function properly clean up.
// if the buffer is full then just continue on.
select {
case rtm . disconnected <- struct { } { } :
default :
}
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if ! rtm . isConnected {
return errors . New ( "Invalid call to Disconnect - Slack API is already disconnected" )
}
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rtm . killChannel <- true
return nil
}
// GetInfo returns the info structure received when calling
// "startrtm", holding all channels, groups and other metadata needed
// to implement a full chat client. It will be non-nil after a call to
// StartRTM().
func ( rtm * RTM ) GetInfo ( ) * Info {
return rtm . info
}
// SendMessage submits a simple message through the websocket. For
// more complicated messages, use `rtm.PostMessage` with a complete
// struct describing your attachments and all.
func ( rtm * RTM ) SendMessage ( msg * OutgoingMessage ) {
if msg == nil {
rtm . Debugln ( "Error: Attempted to SendMessage(nil)" )
return
}
rtm . outgoingMessages <- * msg
}
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func ( rtm * RTM ) resetDeadman ( ) {
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rtm . pingDeadman . Reset ( deadmanDuration ( rtm . pingInterval ) )
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}
func deadmanDuration ( d time . Duration ) time . Duration {
return d * 4
}